Games Games: 151. Number of individual games played in this selection. Based on 151 of 151 games.151
Win rate Win rate: 41.7%. The percentage of games won. Based on 151 of 151 games.41.7%
KDA KDA: 2.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 151 of 151 games.2.85
Damage / min Damage / min: 606. Damage dealt to enemy champions per minute, averaged across games. Based on 151 of 151 games.606
CS / min CS / min: 8.82. Minions and monsters killed per minute, averaged across games. Based on 151 of 151 games.8.82
Kill participation Kill participation: 64.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 151 of 151 games.64.1%
More statistics Totals, economy & laning +
WinsWins: 63. Number of games won in this selection. Based on 151 of 151 games.
LossesLosses: 88. Number of games lost in this selection. Based on 151 of 151 games.
KillsKills: 563. Total kills in games where kills are available. Based on 151 of 151 games.
DeathsDeaths: 466. Total deaths in games where deaths are available. Based on 151 of 151 games.
AssistsAssists: 767. Total assists in games where assists are available. Based on 151 of 151 games.
Gold / minGold / min: 405. Total gold gained per minute, averaged across games. Based on 151 of 151 games.
Damage shareDamage share: 23.6%. The player's share of team damage to enemy champions, averaged across games. Based on 151 of 151 games.
Earned gold shareEarned gold share: 21.8%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 150 of 151 games. Games without the required stats are excluded.150 / 151 games
Gold diff @15Gold diff @15: −308. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 123 of 151 games. Games without the required stats are excluded.123 / 151 games
CS diff @15CS diff @15: −6. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 123 of 151 games. Games without the required stats are excluded.123 / 151 games
XP diff @15XP diff @15: −277. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 123 of 151 games. Games without the required stats are excluded.123 / 151 games
Vision score / minVision score / min: 1.36. Vision score per minute, averaged across games where the statistic is supported. Based on 151 of 151 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Karis stands.
2026 · Mid · Domestic games
Metric / actual
050100
Percentile
Value: 605 damage per minute. Percentile: 14%. Rank: 58th of 67605
Value: 605 damage per minute. Percentile: 14%. Rank: 58th of 67
Value: 8.78 CS per minute. Percentile: 29%. Rank: 48th of 678.78
Value: 8.78 CS per minute. Percentile: 29%. Rank: 48th of 67
Value: 64.1% kill participation. Percentile: 42%. Rank: 39th of 6764.1%
Value: 64.1% kill participation. Percentile: 42%. Rank: 39th of 67
Value: 23.5% damage share. Percentile: 20%. Rank: 54th of 6723.5%
Value: 23.5% damage share. Percentile: 20%. Rank: 54th of 67
Value: −315 gold difference @15. Percentile: 3%. Rank: 60th of 62. Percentile among 62 players with sufficient data.−315
Value: −315 gold difference @15. Percentile: 3%. Rank: 60th of 62. Percentile among 62 players with sufficient data.
Value: 1.33 vision score per minute. Percentile: 47%. Rank: 36th of 671.33
Value: 1.33 vision score per minute. Percentile: 47%. Rank: 36th of 67
GD15 · Percentile among 62 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 23 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Ryze28 games
Ryze: 22.2% earned gold share and 24.0% damage share. Means across the same 28 games with both values available; 28 total champion games.24%
?
Akali18 games
Akali: 22.0% earned gold share and 20.6% damage share. Means across the same 18 games with both values available; 18 total champion games.21%
?
Ahri16 games
Ahri: 21.4% earned gold share and 24.0% damage share. Means across the same 16 games with both values available; 16 total champion games.24%
?
Aurora13 games
Aurora: 20.2% earned gold share and 25.4% damage share. Means across the same 13 games with both values available; 13 total champion games.25%
?
Annie12 games
Annie: 19.6% earned gold share and 22.8% damage share. Means across the same 12 games with both values available; 12 total champion games.23%
?
Azir12 games
Azir: 21.4% earned gold share and 21.9% damage share. Means across the same 12 games with both values available; 12 total champion games.22%
?
Viktor8 games
Viktor: 22.9% earned gold share and 29.5% damage share. Means across the same 8 games with both values available; 8 total champion games.30%
?
Sylas6 games
Sylas: 23.5% earned gold share and 19.9% damage share. Means across the same 6 games with both values available; 7 total champion games.20%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
151 games
Opponent
WinsLosses
Win rate
BGBilibili GamingBilibili Gaming: 6 wins, 15 losses in 21 recorded games, 28.6% win rate. 2026.29%
TETop EsportsTop Esports: 4 wins, 15 losses in 19 recorded games, 21.1% win rate. 2026.21%
JGJD GamingJD Gaming: 7 wins, 11 losses in 18 recorded games, 38.9% win rate. 2026.39%
ALAnyone's LegendAnyone's Legend: 8 wins, 8 losses in 16 recorded games, 50.0% win rate. 2026.50%
NIPNinjas in PyjamasNinjas in Pyjamas: 4 wins, 9 losses in 13 recorded games, 30.8% win rate. 2026.31%
TGThunderTalk GamingThunderTalk Gaming: 7 wins, 3 losses in 10 recorded games, 70.0% win rate. 2026.70%
IGInvictus GamingInvictus Gaming: 3 wins, 6 losses in 9 recorded games, 33.3% win rate. 2026.33%
LELNG EsportsLNG Esports: 6 wins, 3 losses in 9 recorded games, 66.7% win rate. 2026.67%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
123 games
63.0%win rate when ahead at 15 minutes 17 wins from 27 games
Gold difference compares players in the same role. 28 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore Karis’s 2026 performances. Select a point to open its story.
123 plotted games
WinLoss— Median in selection
123 / 151 selected games have both values.Median damage / min: 574
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
23 champions in this selection
23 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?28 of 151 games in this selection.
Games: 28. Number of individual games played in this selection. Based on 28 of 28 games.
Wins: 12. Number of games won in this selection. Based on 28 of 28 games.
Losses: 16. Number of games lost in this selection. Based on 28 of 28 games.
Win rate: 42.9%. The percentage of games won. Based on 28 of 28 games.
KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games.
Damage / min: 643. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games.
CS / min: 9.15. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games.
Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 28 games.
?18 of 151 games in this selection.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Wins: 11. Number of games won in this selection. Based on 18 of 18 games.
Losses: 7. Number of games lost in this selection. Based on 18 of 18 games.
Win rate: 61.1%. The percentage of games won. Based on 18 of 18 games.
KDA: 4.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Damage / min: 520. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 8.54. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
Kill participation: 61.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games.
?16 of 151 games in this selection.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Wins: 10. Number of games won in this selection. Based on 16 of 16 games.
Losses: 6. Number of games lost in this selection. Based on 16 of 16 games.
Win rate: 62.5%. The percentage of games won. Based on 16 of 16 games.
KDA: 4.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Damage / min: 620. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games.
CS / min: 8.68. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games.
Kill participation: 64.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games.
?13 of 151 games in this selection.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 1. Number of games won in this selection. Based on 13 of 13 games.
Losses: 12. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 7.7%. The percentage of games won. Based on 13 of 13 games.
KDA: 1.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 630. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 8.36. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 57.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
?12 of 151 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 5. Number of games won in this selection. Based on 12 of 12 games.
Losses: 7. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 41.7%. The percentage of games won. Based on 12 of 12 games.
KDA: 2.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 546. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 7.65. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 75.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?12 of 151 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 5. Number of games won in this selection. Based on 12 of 12 games.
Losses: 7. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 41.7%. The percentage of games won. Based on 12 of 12 games.
KDA: 2.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 598. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 9.14. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 50.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?8 of 151 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 3. Number of games won in this selection. Based on 8 of 8 games.
Losses: 5. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 3.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 714. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 9.46. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 66.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?7 of 151 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 3. Number of games won in this selection. Based on 7 of 7 games.
Losses: 4. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games.
KDA: 2.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 473. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 8.62. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 151 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 4. Number of games won in this selection. Based on 6 of 6 games.
Losses: 2. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 5.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 799. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 8.61. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 53.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 151 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 1. Number of games won in this selection. Based on 5 of 5 games.
Losses: 4. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 1.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 540. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 9.30. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 49.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
1–10 of 23 rows
1 / 3
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Win rate: 55.6%. The percentage of games won. Based on 18 of 18 games.
KDA: 3.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Damage / min: 610. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 9.13. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 4.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 564. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 9.01. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Games: 31. Number of individual games played in this selection. Based on 31 of 31 games.
Win rate: 45.2%. The percentage of games won. Based on 31 of 31 games.
KDA: 2.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games.
Damage / min: 646. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games.
CS / min: 9.22. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games.
Games: 53. Number of individual games played in this selection. Based on 53 of 53 games.
Win rate: 32.1%. The percentage of games won. Based on 53 of 53 games.
KDA: 2.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games.
Damage / min: 568. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games.
CS / min: 8.69. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games.
Games: 45. Number of individual games played in this selection. Based on 45 of 45 games.
Win rate: 46.7%. The percentage of games won. Based on 45 of 45 games.
KDA: 3.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games.
Damage / min: 623. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games.
CS / min: 8.57. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games.
1–5 of 5 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2021
Tier 1
Damage / min
278
—
At least 20 games and 20 valid observations required
2021
Tier 1
CS / min
8.68
—
At least 20 games and 20 valid observations required
2021
Tier 1
Kill participation
40.1%
—
At least 20 games and 20 valid observations required
2021
Tier 1
Damage share
20.4%
—
At least 20 games and 20 valid observations required
2021
Tier 1
Gold diff @15
−591
—
At least 20 games and 20 valid observations required
2021
Tier 1
Vision / min
1.17
—
At least 20 games and 20 valid observations required
2022
Tier 1
Damage / min
430
12.2
89 games · 116 peers
2022
Tier 1
CS / min
7.96
12.2
89 games · 116 peers
2022
Tier 1
Kill participation
65.9%
40.9
86 games · 116 peers
2022
Tier 1
Damage share
25.3%
43.5
89 games · 116 peers
2022
Tier 1
Gold diff @15
−274
13.2
89 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data.
2022
Tier 1
Vision / min
1.03
33.0
89 games · 116 peers
2023
Tier 1
Damage / min
496
11.4
79 games · 106 peers
2023
Tier 1
CS / min
8.85
83.8
79 games · 106 peers
2023
Tier 1
Kill participation
66.3%
45.7
79 games · 106 peers
2023
Tier 1
Damage share
26.9%
47.6
79 games · 106 peers
2023
Tier 1
Gold diff @15
−217
16.7
79 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data.
2023
Tier 1
Vision / min
1.05
23.8
79 games · 106 peers
2024
Tier 1
Damage / min
543
2.0
57 games · 101 peers
2024
Tier 1
CS / min
9.14
64.0
57 games · 101 peers
2024
Tier 1
Kill participation
68.7%
70.0
55 games · 101 peers
2024
Tier 1
Damage share
26.0%
22.0
57 games · 101 peers
2024
Tier 1
Gold diff @15
−268
14.6
57 games · 83 peers · LPL data missing · Percentile among 83 players with sufficient data.
2024
Tier 1
Vision / min
1.07
16.0
57 games · 101 peers
2025
Tier 1
Damage / min
630
29.7
127 games · 65 peers
2025
Tier 1
CS / min
8.29
15.6
127 games · 65 peers
2025
Tier 1
Kill participation
69.0%
68.8
127 games · 65 peers
2025
Tier 1
Damage share
24.1%
6.3
127 games · 65 peers
2025
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2025
Tier 1
Vision / min
1.12
59.4
127 games · 65 peers
2026
Tier 1
Damage / min
605
13.6
133 games · 67 peers
2026
Tier 1
CS / min
8.78
28.8
133 games · 67 peers
2026
Tier 1
Kill participation
64.1%
42.4
133 games · 67 peers
2026
Tier 1
Damage share
23.5%
19.7
133 games · 67 peers
2026
Tier 1
Gold diff @15
−315
3.3
119 games · 62 peers · Percentile among 62 players with sufficient data.
Damage / min: 606. Damage dealt to enemy champions per minute, averaged across games. Based on 151 of 151 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2021–2026 · All seasons · 38 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2021
2022
2023
2024
2025
2026
Total
?Azir
86
?Ryze
56
?Akali
48
?Ahri
46
?Viktor
35
?Orianna
32
?Taliyah
31
?Aurora
29
All games
21
89
90
79
143
151
573
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 151. Number of individual games played in this selection. Based on 151 of 151 games.
Wins: 63. Number of games won in this selection. Based on 151 of 151 games.
Losses: 88. Number of games lost in this selection. Based on 151 of 151 games.
Win rate: 41.7%. The percentage of games won. Based on 151 of 151 games.
KDA: 2.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 151 of 151 games.
Kills / game: 3.73. Average kills per game. Based on 151 of 151 games.
Deaths / game: 3.09. Average deaths per game. Based on 151 of 151 games.
Assists / game: 5.08. Average assists per game. Based on 151 of 151 games.
Damage / min: 606. Damage dealt to enemy champions per minute, averaged across games. Based on 151 of 151 games.
CS / min: 8.82. Minions and monsters killed per minute, averaged across games. Based on 151 of 151 games.
Gold / min: 405. Total gold gained per minute, averaged across games. Based on 151 of 151 games.
Kill participation: 64.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 151 of 151 games.
Games: 143. Number of individual games played in this selection. Based on 143 of 143 games.
Wins: 56. Number of games won in this selection. Based on 143 of 143 games.
Losses: 87. Number of games lost in this selection. Based on 143 of 143 games.
Win rate: 39.2%. The percentage of games won. Based on 143 of 143 games.
KDA: 3.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 143 of 143 games.
Kills / game: 3.59. Average kills per game. Based on 143 of 143 games.
Deaths / game: 2.95. Average deaths per game. Based on 143 of 143 games.
Assists / game: 6.34. Average assists per game. Based on 143 of 143 games.
Damage / min: 628. Damage dealt to enemy champions per minute, averaged across games. Based on 143 of 143 games.
CS / min: 8.36. Minions and monsters killed per minute, averaged across games. Based on 143 of 143 games.
Gold / min: 400. Total gold gained per minute, averaged across games. Based on 143 of 143 games.
Kill participation: 68.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 143 of 143 games.
Games: 79. Number of individual games played in this selection. Based on 79 of 79 games.
Wins: 20. Number of games won in this selection. Based on 79 of 79 games.
Losses: 59. Number of games lost in this selection. Based on 79 of 79 games.
Win rate: 25.3%. The percentage of games won. Based on 79 of 79 games.
KDA: 2.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 79 of 79 games.
Kills / game: 2.75. Average kills per game. Based on 79 of 79 games.
Deaths / game: 2.56. Average deaths per game. Based on 79 of 79 games.
Assists / game: 4.14. Average assists per game. Based on 79 of 79 games.
Damage / min: 594. Damage dealt to enemy champions per minute, averaged across games. Based on 79 of 79 games.
CS / min: 9.28. Minions and monsters killed per minute, averaged across games. Based on 79 of 79 games.
Gold / min: 409. Total gold gained per minute, averaged across games. Based on 79 of 79 games.
Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 77 of 79 games. Games without the required stats are excluded.
Games: 90. Number of individual games played in this selection. Based on 90 of 90 games.
Wins: 30. Number of games won in this selection. Based on 90 of 90 games.
Losses: 60. Number of games lost in this selection. Based on 90 of 90 games.
Win rate: 33.3%. The percentage of games won. Based on 90 of 90 games.
KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 90 of 90 games.
Kills / game: 2.60. Average kills per game. Based on 90 of 90 games.
Deaths / game: 1.93. Average deaths per game. Based on 90 of 90 games.
Assists / game: 3.53. Average assists per game. Based on 90 of 90 games.
Damage / min: 510. Damage dealt to enemy champions per minute, averaged across games. Based on 90 of 90 games.
CS / min: 8.93. Minions and monsters killed per minute, averaged across games. Based on 90 of 90 games.
Gold / min: 393. Total gold gained per minute, averaged across games. Based on 90 of 90 games.
Kill participation: 66.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 90 of 90 games.
Games: 89. Number of individual games played in this selection. Based on 89 of 89 games.
Wins: 24. Number of games won in this selection. Based on 89 of 89 games.
Losses: 65. Number of games lost in this selection. Based on 89 of 89 games.
Win rate: 27.0%. The percentage of games won. Based on 89 of 89 games.
KDA: 2.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 89 of 89 games.
Kills / game: 1.92. Average kills per game. Based on 89 of 89 games.
Deaths / game: 2.42. Average deaths per game. Based on 89 of 89 games.
Assists / game: 4.06. Average assists per game. Based on 89 of 89 games.
Damage / min: 430. Damage dealt to enemy champions per minute, averaged across games. Based on 89 of 89 games.
CS / min: 7.96. Minions and monsters killed per minute, averaged across games. Based on 89 of 89 games.
Gold / min: 355. Total gold gained per minute, averaged across games. Based on 89 of 89 games.
Kill participation: 65.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 86 of 89 games. Games without the required stats are excluded.
Games: 21. Number of individual games played in this selection. Based on 21 of 21 games.
Wins: 14. Number of games won in this selection. Based on 21 of 21 games.
Losses: 7. Number of games lost in this selection. Based on 21 of 21 games.
Win rate: 66.7%. The percentage of games won. Based on 21 of 21 games.
KDA: 5.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games.
Kills / game: 3.05. Average kills per game. Based on 21 of 21 games.
Deaths / game: 1.86. Average deaths per game. Based on 21 of 21 games.
Assists / game: 6.48. Average assists per game. Based on 21 of 21 games.
Damage / min: 455. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games.
CS / min: 8.71. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games.
Gold / min: 406. Total gold gained per minute, averaged across games. Based on 21 of 21 games.
Kill participation: 61.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Named actual game lineup in the dated Hupu match report, corroborated against the exact source schedule and identity. Verified game count is a positive subset. Final team placement joined to a canonical source identity. Cup value remains undefined; participation coverage is partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.