Games Games: 131. Number of individual games played in this selection. Based on 131 of 131 games.131
Win rate Win rate: 64.1%. The percentage of games won. Based on 131 of 131 games.64.1%
KDA KDA: 4.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 131 of 131 games.4.38
Damage / min Damage / min: 280. Damage dealt to enemy champions per minute, averaged across games. Based on 131 of 131 games.280
CS / min CS / min: 1.06. Minions and monsters killed per minute, averaged across games. Based on 131 of 131 games.1.06
Kill participation Kill participation: 72.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 131 of 131 games.72.1%
More statistics Totals, economy & laning +
WinsWins: 84. Number of games won in this selection. Based on 131 of 131 games.
LossesLosses: 47. Number of games lost in this selection. Based on 131 of 131 games.
KillsKills: 140. Total kills in games where kills are available. Based on 131 of 131 games.
DeathsDeaths: 413. Total deaths in games where deaths are available. Based on 131 of 131 games.
AssistsAssists: 1,670. Total assists in games where assists are available. Based on 131 of 131 games.
Gold / minGold / min: 283. Total gold gained per minute, averaged across games. Based on 131 of 131 games.
Damage shareDamage share: 8.6%. The player's share of team damage to enemy champions, averaged across games. Based on 131 of 131 games.
Earned gold shareEarned gold share: 11.1%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 131 of 131 games.
Gold diff @15Gold diff @15: +125. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 131 of 131 games.
CS diff @15CS diff @15: +1. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 131 of 131 games.
XP diff @15XP diff @15: +100. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 131 of 131 games.
Vision score / minVision score / min: 3.75. Vision score per minute, averaged across games where the statistic is supported. Based on 131 of 131 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Kaiser stands.
2026 · Support · Domestic games
Metric / actual
050100
Percentile
Value: 283 damage per minute. Percentile: 100%. Rank: 1st of 12283
Value: 283 damage per minute. Percentile: 100%. Rank: 1st of 12
Value: 1.05 CS per minute. Percentile: 55%. Rank: 6th of 121.05
Value: 1.05 CS per minute. Percentile: 55%. Rank: 6th of 12
Value: 72.5% kill participation. Percentile: 82%. Rank: 3rd of 1272.5%
Value: 72.5% kill participation. Percentile: 82%. Rank: 3rd of 12
Value: 8.5% damage share. Percentile: 55%. Rank: 6th of 128.5%
Value: 8.5% damage share. Percentile: 55%. Rank: 6th of 12
Value: 3.77 vision score per minute. Percentile: 55%. Rank: 6th of 123.77
Value: 3.77 vision score per minute. Percentile: 55%. Rank: 6th of 12
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 19 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%10%20%
Damage
?
Bard22 games
Bard: 11.8% earned gold share and 10.7% damage share. Means across the same 22 games with both values available; 22 total champion games.11%
?
Seraphine17 games
Seraphine: 11.5% earned gold share and 9.0% damage share. Means across the same 17 games with both values available; 17 total champion games.9%
?
Alistar15 games
Alistar: 9.6% earned gold share and 5.5% damage share. Means across the same 15 games with both values available; 15 total champion games.6%
?
Nami12 games
Nami: 11.3% earned gold share and 9.8% damage share. Means across the same 12 games with both values available; 12 total champion games.10%
?
Lulu10 games
Lulu: 10.4% earned gold share and 7.3% damage share. Means across the same 10 games with both values available; 10 total champion games.7%
?
Rakan10 games
Rakan: 11.2% earned gold share and 7.2% damage share. Means across the same 10 games with both values available; 10 total champion games.7%
?
Karma9 games
Karma: 11.0% earned gold share and 9.9% damage share. Means across the same 9 games with both values available; 9 total champion games.10%
?
Leona5 games
Leona: 10.5% earned gold share and 7.7% damage share. Means across the same 5 games with both values available; 5 total champion games.8%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
131 games
Opponent
WinsLosses
Win rate
GNG2 NORDG2 NORD: 14 wins, 15 losses in 29 recorded games, 48.3% win rate. 2026.48%
ESEintracht SpandauEintracht Spandau: 7 wins, 5 losses in 12 recorded games, 58.3% win rate. 2026.58%
EWEE WIE EINFACH E-SPORTSE WIE EINFACH E-SPORTS: 7 wins, 4 losses in 11 recorded games, 63.6% win rate. 2026.64%
EFEintracht FrankfurtEintracht Frankfurt: 9 wins, 1 losses in 10 recorded games, 90.0% win rate. 2026.90%
KHKKaufland Hangry KnightsKaufland Hangry Knights: 7 wins, 1 losses in 8 recorded games, 87.5% win rate. 2026.88%
RCROSSMANN CentaursROSSMANN Centaurs: 7 wins, 0 losses in 7 recorded games, 100.0% win rate. 2026.100%
TETeamOrangeGamingTeamOrangeGaming: 5 wins, 2 losses in 7 recorded games, 71.4% win rate. 2026.71%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
131 games
83.3%win rate when ahead at 15 minutes 45 wins from 54 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Kaiser’s 2026 performances. Select a point to open its story.
131 plotted games
WinLoss— Median in selection
131 / 131 selected games have both values.Median damage / min: 271
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
19 champions in this selection
19 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?22 of 131 games in this selection.
Games: 22. Number of individual games played in this selection. Based on 22 of 22 games.
Wins: 18. Number of games won in this selection. Based on 22 of 22 games.
Losses: 4. Number of games lost in this selection. Based on 22 of 22 games.
Win rate: 81.8%. The percentage of games won. Based on 22 of 22 games.
KDA: 6.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games.
Damage / min: 365. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games.
CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games.
Kill participation: 77.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games.
?17 of 131 games in this selection.
Games: 17. Number of individual games played in this selection. Based on 17 of 17 games.
Wins: 13. Number of games won in this selection. Based on 17 of 17 games.
Losses: 4. Number of games lost in this selection. Based on 17 of 17 games.
Win rate: 76.5%. The percentage of games won. Based on 17 of 17 games.
KDA: 5.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games.
Damage / min: 261. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games.
CS / min: 1.36. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games.
Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games.
?15 of 131 games in this selection.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Wins: 10. Number of games won in this selection. Based on 15 of 15 games.
Losses: 5. Number of games lost in this selection. Based on 15 of 15 games.
Win rate: 66.7%. The percentage of games won. Based on 15 of 15 games.
KDA: 3.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 183. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 0.85. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games.
?12 of 131 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 7. Number of games won in this selection. Based on 12 of 12 games.
Losses: 5. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games.
KDA: 7.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 334. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 0.95. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 75.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?10 of 131 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 8. Number of games won in this selection. Based on 10 of 10 games.
Losses: 2. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 80.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 5.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 229. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 0.98. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 77.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?10 of 131 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 5. Number of games won in this selection. Based on 10 of 10 games.
Losses: 5. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 5.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 229. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?9 of 131 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 5. Number of games won in this selection. Based on 9 of 9 games.
Losses: 4. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games.
KDA: 3.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 338. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 1.18. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 77.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?5 of 131 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 2. Number of games won in this selection. Based on 5 of 5 games.
Losses: 3. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 2.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 268. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 0.89. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 131 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 10.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 153. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 73.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 131 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 2.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 238. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 1.03. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
1–10 of 19 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Win rate: 66.7%. The percentage of games won. Based on 15 of 15 games.
KDA: 3.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 312. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 0.98. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 248. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 1.24. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Games: 24. Number of individual games played in this selection. Based on 24 of 24 games.
Win rate: 66.7%. The percentage of games won. Based on 24 of 24 games.
KDA: 5.01. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games.
Damage / min: 273. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games.
CS / min: 1.06. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games.
Games: 42. Number of individual games played in this selection. Based on 42 of 42 games.
Win rate: 61.9%. The percentage of games won. Based on 42 of 42 games.
KDA: 4.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games.
Damage / min: 286. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games.
CS / min: 1.12. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games.
Games: 20. Number of individual games played in this selection. Based on 20 of 20 games.
Win rate: 70.0%. The percentage of games won. Based on 20 of 20 games.
KDA: 4.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games.
Damage / min: 306. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games.
CS / min: 0.98. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Win rate: 73.3%. The percentage of games won. Based on 15 of 15 games.
KDA: 5.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 243. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 0.93. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 4.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 249. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 1.16. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
1–7 of 7 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints.
Support · 2018–2026 · Domestic games
Compared across Tier 1 domestic circuits · 0–100 scaleInspecting 2026
Damage / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
CS / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Kill participationNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Damage shareNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Gold diff @15No Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Vision / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2018
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Damage / min
170
78.0
59 games · 119 peers
2020
Tier 1
CS / min
1.54
92.5
59 games · 121 peers
2020
Tier 1
Kill participation
67.8%
60.8
59 games · 121 peers
2020
Tier 1
Damage share
8.7%
66.9
59 games · 119 peers
2020
Tier 1
Gold diff @15
+147
80.5
58 games · 119 peers · Percentile among 119 players with sufficient data.
2020
Tier 1
Vision / min
2.71
83.9
59 games · 119 peers
2021
Tier 1
Damage / min
161
75.8
59 games · 121 peers
2021
Tier 1
CS / min
1.25
49.2
59 games · 121 peers
2021
Tier 1
Kill participation
70.2%
77.5
59 games · 121 peers
2021
Tier 1
Damage share
7.8%
50.0
59 games · 121 peers
2021
Tier 1
Gold diff @15
−49
37.9
59 games · 104 peers · Percentile among 104 players with sufficient data.
2021
Tier 1
Vision / min
2.72
75.8
59 games · 121 peers
2022
Tier 1
Damage / min
149
40.0
45 games · 111 peers
2022
Tier 1
CS / min
0.89
8.2
45 games · 111 peers
2022
Tier 1
Kill participation
77.6%
96.4
45 games · 111 peers
2022
Tier 1
Damage share
7.9%
56.4
45 games · 111 peers
2022
Tier 1
Gold diff @15
+89
75.6
45 games · 91 peers · LPL data missing · Percentile among 91 players with sufficient data.
2022
Tier 1
Vision / min
2.71
77.3
45 games · 111 peers
2023
Tier 1
Damage / min
171
55.6
45 games · 109 peers
2023
Tier 1
CS / min
0.84
5.6
45 games · 109 peers
2023
Tier 1
Kill participation
71.7%
33.3
44 games · 109 peers
2023
Tier 1
Damage share
7.5%
40.7
45 games · 109 peers
2023
Tier 1
Gold diff @15
−50
30.7
45 games · 89 peers · LPL data missing · Percentile among 89 players with sufficient data.
2023
Tier 1
Vision / min
2.77
13.0
45 games · 109 peers
2024
Tier 1
Damage / min
225
—
At least 20 games and 20 valid observations required
2024
Tier 1
CS / min
1.26
—
At least 20 games and 20 valid observations required
2024
Tier 1
Kill participation
83.3%
—
At least 20 games and 20 valid observations required
2024
Tier 1
Damage share
10.6%
—
At least 20 games and 20 valid observations required
2024
Tier 1
Gold diff @15
+64
—
At least 20 games and 20 valid observations required
2024
Tier 1
Vision / min
3.60
—
At least 20 games and 20 valid observations required
Damage / min: 280. Damage dealt to enemy champions per minute, averaged across games. Based on 131 of 131 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2018–2026 · All seasons · 37 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2018
2019
2020
2021
2022
2023
2024
2025
2026
Total
?Nautilus
72
?Leona
65
?Rakan
58
?Alistar
52
?Bard
38
?Braum
37
?Lulu
24
?Rell
24
All games
7
9
69
92
57
45
14
121
131
545
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 131. Number of individual games played in this selection. Based on 131 of 131 games.
Wins: 84. Number of games won in this selection. Based on 131 of 131 games.
Losses: 47. Number of games lost in this selection. Based on 131 of 131 games.
Win rate: 64.1%. The percentage of games won. Based on 131 of 131 games.
KDA: 4.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 131 of 131 games.
Kills / game: 1.07. Average kills per game. Based on 131 of 131 games.
Deaths / game: 3.15. Average deaths per game. Based on 131 of 131 games.
Assists / game: 12.75. Average assists per game. Based on 131 of 131 games.
Damage / min: 280. Damage dealt to enemy champions per minute, averaged across games. Based on 131 of 131 games.
CS / min: 1.06. Minions and monsters killed per minute, averaged across games. Based on 131 of 131 games.
Gold / min: 283. Total gold gained per minute, averaged across games. Based on 131 of 131 games.
Kill participation: 72.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 131 of 131 games.
Games: 121. Number of individual games played in this selection. Based on 121 of 121 games.
Wins: 76. Number of games won in this selection. Based on 121 of 121 games.
Losses: 45. Number of games lost in this selection. Based on 121 of 121 games.
Win rate: 62.8%. The percentage of games won. Based on 121 of 121 games.
KDA: 3.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 121 of 121 games.
Kills / game: 0.79. Average kills per game. Based on 121 of 121 games.
Deaths / game: 3.32. Average deaths per game. Based on 121 of 121 games.
Assists / game: 11.93. Average assists per game. Based on 121 of 121 games.
Damage / min: 217. Damage dealt to enemy champions per minute, averaged across games. Based on 121 of 121 games.
CS / min: 1.01. Minions and monsters killed per minute, averaged across games. Based on 121 of 121 games.
Gold / min: 255. Total gold gained per minute, averaged across games. Based on 121 of 121 games.
Kill participation: 73.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 121 of 121 games.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Wins: 5. Number of games won in this selection. Based on 14 of 14 games.
Losses: 9. Number of games lost in this selection. Based on 14 of 14 games.
Win rate: 35.7%. The percentage of games won. Based on 14 of 14 games.
KDA: 3.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Kills / game: 0.50. Average kills per game. Based on 14 of 14 games.
Deaths / game: 2.57. Average deaths per game. Based on 14 of 14 games.
Assists / game: 9.57. Average assists per game. Based on 14 of 14 games.
Damage / min: 225. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 1.26. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Gold / min: 250. Total gold gained per minute, averaged across games. Based on 14 of 14 games.
Kill participation: 83.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games.
Games: 45. Number of individual games played in this selection. Based on 45 of 45 games.
Wins: 21. Number of games won in this selection. Based on 45 of 45 games.
Losses: 24. Number of games lost in this selection. Based on 45 of 45 games.
Win rate: 46.7%. The percentage of games won. Based on 45 of 45 games.
KDA: 3.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games.
Kills / game: 0.56. Average kills per game. Based on 45 of 45 games.
Deaths / game: 2.64. Average deaths per game. Based on 45 of 45 games.
Assists / game: 9.04. Average assists per game. Based on 45 of 45 games.
Damage / min: 171. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games.
CS / min: 0.84. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games.
Gold / min: 238. Total gold gained per minute, averaged across games. Based on 45 of 45 games.
Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 45 games. Games without the required stats are excluded.
Games: 57. Number of individual games played in this selection. Based on 57 of 57 games.
Wins: 29. Number of games won in this selection. Based on 57 of 57 games.
Losses: 28. Number of games lost in this selection. Based on 57 of 57 games.
Win rate: 50.9%. The percentage of games won. Based on 57 of 57 games.
KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games.
Kills / game: 0.58. Average kills per game. Based on 57 of 57 games.
Deaths / game: 2.88. Average deaths per game. Based on 57 of 57 games.
Assists / game: 9.49. Average assists per game. Based on 57 of 57 games.
Damage / min: 147. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games.
CS / min: 0.92. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games.
Gold / min: 231. Total gold gained per minute, averaged across games. Based on 57 of 57 games.
Kill participation: 74.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games.
Games: 92. Number of individual games played in this selection. Based on 92 of 92 games.
Wins: 56. Number of games won in this selection. Based on 92 of 92 games.
Losses: 36. Number of games lost in this selection. Based on 92 of 92 games.
Win rate: 60.9%. The percentage of games won. Based on 92 of 92 games.
KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 92 of 92 games.
Kills / game: 1.00. Average kills per game. Based on 92 of 92 games.
Deaths / game: 3.25. Average deaths per game. Based on 92 of 92 games.
Assists / game: 10.23. Average assists per game. Based on 92 of 92 games.
Damage / min: 161. Damage dealt to enemy champions per minute, averaged across games. Based on 92 of 92 games.
CS / min: 1.26. Minions and monsters killed per minute, averaged across games. Based on 92 of 92 games.
Gold / min: 245. Total gold gained per minute, averaged across games. Based on 92 of 92 games.
Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 92 of 92 games.
Games: 69. Number of individual games played in this selection. Based on 69 of 69 games.
Wins: 35. Number of games won in this selection. Based on 69 of 69 games.
Losses: 34. Number of games lost in this selection. Based on 69 of 69 games.
Win rate: 50.7%. The percentage of games won. Based on 69 of 69 games.
KDA: 3.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games.
Kills / game: 1.09. Average kills per game. Based on 69 of 69 games.
Deaths / game: 2.88. Average deaths per game. Based on 69 of 69 games.
Assists / game: 8.38. Average assists per game. Based on 69 of 69 games.
Damage / min: 172. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 69 games.
CS / min: 1.66. Minions and monsters killed per minute, averaged across games. Based on 69 of 69 games.
Gold / min: 248. Total gold gained per minute, averaged across games. Based on 69 of 69 games.
Kill participation: 67.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 69 of 69 games.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 5. Number of games won in this selection. Based on 9 of 9 games.
Losses: 4. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games.
KDA: 4.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Kills / game: 2.00. Average kills per game. Based on 9 of 9 games.
Deaths / game: 2.56. Average deaths per game. Based on 9 of 9 games.
Assists / game: 8.89. Average assists per game. Based on 9 of 9 games.
Damage / min: 268. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 1.54. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Gold / min: 276. Total gold gained per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 81.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 3. Number of games won in this selection. Based on 7 of 7 games.
Losses: 4. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games.
KDA: 2.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Kills / game: 0.29. Average kills per game. Based on 7 of 7 games.
Deaths / game: 3.14. Average deaths per game. Based on 7 of 7 games.
Assists / game: 6.29. Average assists per game. Based on 7 of 7 games.
Damage / min: 161. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 1.58. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Gold / min: 230. Total gold gained per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 79.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.Rank #228 · 4 years with recorded achievements
Kaiser · No verified Worlds title in this scope. Missing history is not a confirmed zero.
Kaiser · No verified Other int. title in this scope. Missing history is not a confirmed zero.
Kaiser · 2 recorded Domestic titles. 2021 LEC 2021 Spring Playoffs; 2021 LEC 2021 Summer Playoffs. Includes verified championship, cup and conference trophies.
2
Domestic
Kaiser · 5 recorded major honors. All-Pro 3rd team: 3; All-Pro 1st team: 2. Scoring depends on the selected policy.Contributes to score
2021 · worlds 2021 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2021 · Community 3rd All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. Community 3rd All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Community 3rd All-Pro Team · 2021 · LEC · lec-2021-spring. Kaiser.
2021 · Community 3rd All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. Community 3rd All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Community 3rd All-Pro Team · 2021 · LEC · lec-2021-summer. Kaiser.
2022 · 1st All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
1st All-Pro Team · 2022 · LEC · lec-2022-summer. Kaiser.
2020 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2020 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
3rd All Pro Team · 2020 · LEC · lec-2020-spring. Kaiser.