Games Games: 146. Number of individual games played in this selection. Based on 146 of 146 games.146
Win rate Win rate: 56.8%. The percentage of games won. Based on 146 of 146 games.56.8%
KDA KDA: 4.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 146 of 146 games.4.28
Damage / min Damage / min: 216. Damage dealt to enemy champions per minute, averaged across games. Based on 146 of 146 games.216
CS / min CS / min: 1.18. Minions and monsters killed per minute, averaged across games. Based on 146 of 146 games.1.18
Kill participation Kill participation: 75.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 145 of 146 games. Games without the required stats are excluded.75.1%145 / 146 games
More statistics Totals, economy & laning +
WinsWins: 83. Number of games won in this selection. Based on 146 of 146 games.
LossesLosses: 63. Number of games lost in this selection. Based on 146 of 146 games.
KillsKills: 96. Total kills in games where kills are available. Based on 146 of 146 games.
DeathsDeaths: 395. Total deaths in games where deaths are available. Based on 146 of 146 games.
AssistsAssists: 1,596. Total assists in games where assists are available. Based on 146 of 146 games.
Gold / minGold / min: 266. Total gold gained per minute, averaged across games. Based on 146 of 146 games.
Damage shareDamage share: 8.1%. The player's share of team damage to enemy champions, averaged across games. Based on 146 of 146 games.
Earned gold shareEarned gold share: 10.3%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 146 of 146 games.
Gold diff @15Gold diff @15: +45. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 116 of 146 games. Games without the required stats are excluded.116 / 146 games
CS diff @15CS diff @15: 0. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 116 of 146 games. Games without the required stats are excluded.116 / 146 games
XP diff @15XP diff @15: −97. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 116 of 146 games. Games without the required stats are excluded.116 / 146 games
Vision score / minVision score / min: 4.43. Vision score per minute, averaged across games where the statistic is supported. Based on 146 of 146 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Kael stands.
2026 · Support · Domestic games
Metric / actual
050100
Percentile
Value: 219 damage per minute. Percentile: 65%. Rank: 24th of 67219
Value: 219 damage per minute. Percentile: 65%. Rank: 24th of 67
Value: 1.18 CS per minute. Percentile: 83%. Rank: 12th of 671.18
Value: 1.18 CS per minute. Percentile: 83%. Rank: 12th of 67
Value: 75.1% kill participation. Percentile: 65%. Rank: 24th of 6775.1%
Value: 75.1% kill participation. Percentile: 65%. Rank: 24th of 67
Value: 8.1% damage share. Percentile: 65%. Rank: 24th of 678.1%
Value: 8.1% damage share. Percentile: 65%. Rank: 24th of 67
Value: 4.41 vision score per minute. Percentile: 83%. Rank: 12th of 674.41
Value: 4.41 vision score per minute. Percentile: 83%. Rank: 12th of 67
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 22 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%10%20%
Damage
?
Neeko17 games
Neeko: 10.2% earned gold share and 10.5% damage share. Means across the same 17 games with both values available; 17 total champion games.11%
?
Bard15 games
Bard: 11.1% earned gold share and 9.1% damage share. Means across the same 15 games with both values available; 15 total champion games.9%
?
Seraphine15 games
Seraphine: 11.0% earned gold share and 10.9% damage share. Means across the same 15 games with both values available; 15 total champion games.11%
?
Milio13 games
Milio: 10.1% earned gold share and 5.9% damage share. Means across the same 13 games with both values available; 13 total champion games.6%
?
Rell11 games
Rell: 9.7% earned gold share and 5.8% damage share. Means across the same 11 games with both values available; 11 total champion games.6%
?
Karma10 games
Karma: 10.1% earned gold share and 6.7% damage share. Means across the same 10 games with both values available; 10 total champion games.7%
?
Lulu10 games
Lulu: 10.4% earned gold share and 6.8% damage share. Means across the same 10 games with both values available; 10 total champion games.7%
?
Alistar7 games
Alistar: 9.1% earned gold share and 4.6% damage share. Means across the same 7 games with both values available; 7 total champion games.5%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
146 games
Opponent
WinsLosses
Win rate
BGBilibili GamingBilibili Gaming: 8 wins, 18 losses in 26 recorded games, 30.8% win rate. 2026.31%
JGJD GamingJD Gaming: 10 wins, 12 losses in 22 recorded games, 45.5% win rate. 2026.45%
IGInvictus GamingInvictus Gaming: 14 wins, 4 losses in 18 recorded games, 77.8% win rate. 2026.78%
TWTeam WETeam WE: 8 wins, 8 losses in 16 recorded games, 50.0% win rate. 2026.50%
TETop EsportsTop Esports: 9 wins, 6 losses in 15 recorded games, 60.0% win rate. 2026.60%
WGWeibo GamingWeibo Gaming: 9 wins, 5 losses in 14 recorded games, 64.3% win rate. 2026.64%
LGLGD GamingLGD Gaming: 10 wins, 1 losses in 11 recorded games, 90.9% win rate. 2026.91%
EGEDward GamingEDward Gaming: 7 wins, 1 losses in 8 recorded games, 87.5% win rate. 2026.88%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
116 games
75.8%win rate when ahead at 15 minutes 25 wins from 33 games
Gold difference compares players in the same role. 30 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore Kael’s 2026 performances. Select a point to open its story.
116 plotted games
WinLoss— Median in selection
116 / 146 selected games have both values.Median damage / min: 197
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
22 champions in this selection
22 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?17 of 146 games in this selection.
Games: 17. Number of individual games played in this selection. Based on 17 of 17 games.
Wins: 12. Number of games won in this selection. Based on 17 of 17 games.
Losses: 5. Number of games lost in this selection. Based on 17 of 17 games.
Win rate: 70.6%. The percentage of games won. Based on 17 of 17 games.
KDA: 3.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games.
Damage / min: 305. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games.
CS / min: 1.28. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games.
Kill participation: 62.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games.
?15 of 146 games in this selection.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Wins: 6. Number of games won in this selection. Based on 15 of 15 games.
Losses: 9. Number of games lost in this selection. Based on 15 of 15 games.
Win rate: 40.0%. The percentage of games won. Based on 15 of 15 games.
KDA: 4.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 272. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 1.33. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
Kill participation: 77.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games.
?15 of 146 games in this selection.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Wins: 10. Number of games won in this selection. Based on 15 of 15 games.
Losses: 5. Number of games lost in this selection. Based on 15 of 15 games.
Win rate: 66.7%. The percentage of games won. Based on 15 of 15 games.
KDA: 4.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 252. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 1.27. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
Kill participation: 83.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games.
?13 of 146 games in this selection.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 6. Number of games won in this selection. Based on 13 of 13 games.
Losses: 7. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 46.2%. The percentage of games won. Based on 13 of 13 games.
KDA: 6.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 146. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 0.96. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 81.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
?11 of 146 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 8. Number of games won in this selection. Based on 11 of 11 games.
Losses: 3. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 72.7%. The percentage of games won. Based on 11 of 11 games.
KDA: 5.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 154. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 1.21. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 76.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?10 of 146 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 4. Number of games won in this selection. Based on 10 of 10 games.
Losses: 6. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 5.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 185. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 81.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?10 of 146 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 6. Number of games won in this selection. Based on 10 of 10 games.
Losses: 4. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 6.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 185. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 83.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 10 games. Games without the required stats are excluded.
?7 of 146 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 4. Number of games won in this selection. Based on 7 of 7 games.
Losses: 3. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games.
KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 161. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 1.22. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 62.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?7 of 146 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 4. Number of games won in this selection. Based on 7 of 7 games.
Losses: 3. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games.
KDA: 2.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 128. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 0.93. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 146 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 4. Number of games won in this selection. Based on 6 of 6 games.
Losses: 2. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 2.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 282. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 1.29. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 59.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
1–10 of 22 rows
1 / 3
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 3.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 181. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 1.19. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Games: 43. Number of individual games played in this selection. Based on 43 of 43 games.
Win rate: 62.8%. The percentage of games won. Based on 43 of 43 games.
KDA: 3.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games.
Damage / min: 207. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games.
CS / min: 1.19. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games.
Games: 43. Number of individual games played in this selection. Based on 43 of 43 games.
Win rate: 53.5%. The percentage of games won. Based on 43 of 43 games.
KDA: 4.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games.
Damage / min: 239. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games.
CS / min: 1.19. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games.
Games: 52. Number of individual games played in this selection. Based on 52 of 52 games.
Win rate: 59.6%. The percentage of games won. Based on 52 of 52 games.
KDA: 4.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games.
Damage / min: 212. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games.
CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 3.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 169. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 1.14. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
1–5 of 5 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2021
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Damage / min
138
22.7
97 games · 111 peers
2022
Tier 1
CS / min
1.06
39.1
97 games · 111 peers
2022
Tier 1
Kill participation
73.3%
84.5
97 games · 111 peers
2022
Tier 1
Damage share
7.4%
37.3
97 games · 111 peers
2022
Tier 1
Gold diff @15
−211
11.1
97 games · 91 peers · LPL data missing · Percentile among 91 players with sufficient data.
2022
Tier 1
Vision / min
2.69
71.8
97 games · 111 peers
2023
Tier 1
Damage / min
176
63.9
91 games · 109 peers
2023
Tier 1
CS / min
0.94
30.6
91 games · 109 peers
2023
Tier 1
Kill participation
73.7%
52.8
89 games · 109 peers
2023
Tier 1
Damage share
8.8%
80.6
91 games · 109 peers
2023
Tier 1
Gold diff @15
−37
36.4
90 games · 89 peers · LPL data missing · Percentile among 89 players with sufficient data.
2023
Tier 1
Vision / min
3.40
94.4
91 games · 109 peers
2024
Tier 1
Damage / min
180
40.4
86 games · 105 peers
2024
Tier 1
CS / min
1.56
63.5
86 games · 105 peers
2024
Tier 1
Kill participation
71.9%
48.1
86 games · 105 peers
2024
Tier 1
Damage share
7.3%
26.0
86 games · 105 peers
2024
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2024
Tier 1
Vision / min
3.61
79.8
86 games · 105 peers
2025
Tier 1
Damage / min
232
93.5
142 games · 63 peers
2025
Tier 1
CS / min
1.13
82.3
142 games · 63 peers
2025
Tier 1
Kill participation
76.1%
64.5
142 games · 63 peers
2025
Tier 1
Damage share
8.2%
71.0
142 games · 63 peers
2025
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
Damage / min: 216. Damage dealt to enemy champions per minute, averaged across games. Based on 146 of 146 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2021–2026 · All seasons · 40 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2021
2022
2023
2024
2025
2026
Total
?Leona
73
?Rell
59
?Nautilus
57
?Tahm Kench
39
?Lulu
37
?Neeko
36
?Rakan
35
?Renata Glasc
35
All games
56
97
94
86
183
146
662
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 146. Number of individual games played in this selection. Based on 146 of 146 games.
Wins: 83. Number of games won in this selection. Based on 146 of 146 games.
Losses: 63. Number of games lost in this selection. Based on 146 of 146 games.
Win rate: 56.8%. The percentage of games won. Based on 146 of 146 games.
KDA: 4.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 146 of 146 games.
Kills / game: 0.66. Average kills per game. Based on 146 of 146 games.
Deaths / game: 2.71. Average deaths per game. Based on 146 of 146 games.
Assists / game: 10.93. Average assists per game. Based on 146 of 146 games.
Damage / min: 216. Damage dealt to enemy champions per minute, averaged across games. Based on 146 of 146 games.
CS / min: 1.18. Minions and monsters killed per minute, averaged across games. Based on 146 of 146 games.
Gold / min: 266. Total gold gained per minute, averaged across games. Based on 146 of 146 games.
Kill participation: 75.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 145 of 146 games. Games without the required stats are excluded.
Games: 183. Number of individual games played in this selection. Based on 183 of 183 games.
Wins: 117. Number of games won in this selection. Based on 183 of 183 games.
Losses: 66. Number of games lost in this selection. Based on 183 of 183 games.
Win rate: 63.9%. The percentage of games won. Based on 183 of 183 games.
KDA: 3.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 183 of 183 games.
Kills / game: 0.74. Average kills per game. Based on 183 of 183 games.
Deaths / game: 3.43. Average deaths per game. Based on 183 of 183 games.
Assists / game: 12.49. Average assists per game. Based on 183 of 183 games.
Damage / min: 225. Damage dealt to enemy champions per minute, averaged across games. Based on 183 of 183 games.
CS / min: 1.13. Minions and monsters killed per minute, averaged across games. Based on 183 of 183 games.
Gold / min: 256. Total gold gained per minute, averaged across games. Based on 183 of 183 games.
Kill participation: 76.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 183 of 183 games.
Games: 86. Number of individual games played in this selection. Based on 86 of 86 games.
Wins: 45. Number of games won in this selection. Based on 86 of 86 games.
Losses: 41. Number of games lost in this selection. Based on 86 of 86 games.
Win rate: 52.3%. The percentage of games won. Based on 86 of 86 games.
KDA: 3.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 86 of 86 games.
Kills / game: 0.86. Average kills per game. Based on 86 of 86 games.
Deaths / game: 2.79. Average deaths per game. Based on 86 of 86 games.
Assists / game: 9.36. Average assists per game. Based on 86 of 86 games.
Damage / min: 180. Damage dealt to enemy champions per minute, averaged across games. Based on 86 of 86 games.
CS / min: 1.56. Minions and monsters killed per minute, averaged across games. Based on 86 of 86 games.
Gold / min: 258. Total gold gained per minute, averaged across games. Based on 86 of 86 games.
Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 86 of 86 games.
Games: 94. Number of individual games played in this selection. Based on 94 of 94 games.
Wins: 39. Number of games won in this selection. Based on 94 of 94 games.
Losses: 55. Number of games lost in this selection. Based on 94 of 94 games.
Win rate: 41.5%. The percentage of games won. Based on 94 of 94 games.
KDA: 2.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 94 of 94 games.
Kills / game: 0.74. Average kills per game. Based on 94 of 94 games.
Deaths / game: 2.69. Average deaths per game. Based on 94 of 94 games.
Assists / game: 7.23. Average assists per game. Based on 94 of 94 games.
Damage / min: 176. Damage dealt to enemy champions per minute, averaged across games. Based on 94 of 94 games.
CS / min: 0.94. Minions and monsters killed per minute, averaged across games. Based on 94 of 94 games.
Gold / min: 234. Total gold gained per minute, averaged across games. Based on 93 of 94 games. Games without the required stats are excluded.
Kill participation: 73.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 92 of 94 games. Games without the required stats are excluded.
Games: 97. Number of individual games played in this selection. Based on 97 of 97 games.
Wins: 45. Number of games won in this selection. Based on 97 of 97 games.
Losses: 52. Number of games lost in this selection. Based on 97 of 97 games.
Win rate: 46.4%. The percentage of games won. Based on 97 of 97 games.
KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 97 of 97 games.
Kills / game: 0.52. Average kills per game. Based on 97 of 97 games.
Deaths / game: 2.91. Average deaths per game. Based on 97 of 97 games.
Assists / game: 7.62. Average assists per game. Based on 97 of 97 games.
Damage / min: 138. Damage dealt to enemy champions per minute, averaged across games. Based on 97 of 97 games.
CS / min: 1.06. Minions and monsters killed per minute, averaged across games. Based on 97 of 97 games.
Gold / min: 229. Total gold gained per minute, averaged across games. Based on 97 of 97 games.
Kill participation: 73.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 97 of 97 games.
Games: 56. Number of individual games played in this selection. Based on 56 of 56 games.
Wins: 36. Number of games won in this selection. Based on 56 of 56 games.
Losses: 20. Number of games lost in this selection. Based on 56 of 56 games.
Win rate: 64.3%. The percentage of games won. Based on 56 of 56 games.
KDA: 3.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 56 of 56 games.
Kills / game: 0.96. Average kills per game. Based on 56 of 56 games.
Deaths / game: 2.79. Average deaths per game. Based on 56 of 56 games.
Assists / game: 9.41. Average assists per game. Based on 56 of 56 games.
Damage / min: 164. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 56 games.
CS / min: 1.06. Minions and monsters killed per minute, averaged across games. Based on 56 of 56 games.
Gold / min: 236. Total gold gained per minute, averaged across games. Based on 56 of 56 games.
Kill participation: 71.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 56 of 56 games.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.Rank #194 · 6 years with recorded achievements
Kael · No verified Worlds title in this scope. Missing history is not a confirmed zero.
Kael · No verified Other int. title in this scope. Missing history is not a confirmed zero.
Kael · 3 recorded Domestic titles. 2026 LPL 2026 Grand Finals; 2025 LPL 2025 Split 2 Playoffs; 2024 Demacia Cup 2024. Includes verified championship, cup and conference trophies.
3
Domestic
Kael · 6 recorded major honors. All-Pro 1st team: 3; All-Pro 3rd team: 2; All-Pro 2nd team: 1. Scoring depends on the selected policy.Contributes to score
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
2025 · worlds 2025 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2022 · All-LCK Third Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-LCK Third Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK Third Team · 2022 · LCK · lck-2022-summer. Kael.
2025 · 常规赛第一最佳阵容 · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. 常规赛第一最佳阵容: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2026 · All-Pro 3rd team · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. All-Pro 3rd team: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2026 · All-Pro 1st team · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. All-Pro 1st team: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2026 · All-Pro 2nd team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. All-Pro 2nd team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2025 · All-Pro 1st team · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. All-Pro 1st team: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 1st team · 2025 · LPL · lpl-2025-split-1. Kael.
2025 · Esports World Cup 2025 · 8 points. Esports World Cup 2025: champion 20 × final placement 2/5 = 8 points. Verified actual participation; recipient coverage remains partial.
Named actual game lineup in the dated Hupu match report, corroborated against the exact source schedule and identity. Verified game count is a positive subset. Final team placement joined to a canonical source identity. Cup value remains undefined; participation coverage is partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.