Where KaKAO stands
2020 · Jungle · Domestic games
Lee Byung-kwon이병권
All leagues · All positions
2020 · Jungle · Domestic games
Games in this selection 16 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore KaKAO’s 2020 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 15 of 88 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 11. Number of games won in this selection. Based on 15 of 15 games. | Losses: 4. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 73.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 2.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 324. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 6.01. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 62.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 10 of 88 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 6. Number of games won in this selection. Based on 10 of 10 games. | Losses: 4. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 4.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 320. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 6.79. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 10 of 88 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 8. Number of games won in this selection. Based on 10 of 10 games. | Losses: 2. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 80.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 10.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 175. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 4.26. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 68.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 9 of 88 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 6. Number of games won in this selection. Based on 9 of 9 games. | Losses: 3. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 372. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 4.79. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 8 of 88 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 4. Number of games won in this selection. Based on 8 of 8 games. | Losses: 4. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 344. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 6.25. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 77.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 8 of 88 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 3. Number of games won in this selection. Based on 8 of 8 games. | Losses: 5. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 4.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 484. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 6.83. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 79.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 6 of 88 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 1. Number of games won in this selection. Based on 6 of 6 games. | Losses: 5. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 159. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 4.86. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 89.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 88 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 358. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 5.48. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 3 of 88 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 7.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 381. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.84. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 64.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 88 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 548. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.85. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 84.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Bars show how often the player chose each champion in this selection.
| CK 2020 · Spring | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Win rate: 68.6%. The percentage of games won. Based on 35 of 35 games. | KDA: 3.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Damage / min: 312. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 5.35. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. |
| LCK 2020 · Spring | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games. | KDA: 13.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 423. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 6.14. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| LCK 2020 · Summer | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 25.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 1.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 248. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 5.30. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
| TCL 2020 · Summer | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Win rate: 73.1%. The percentage of games won. Based on 26 of 26 games. | KDA: 5.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 294. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 6.20. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. |
| Worlds 2020 | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 41.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 451. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 6.80. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 30 Sept 2020 | Worlds 2020 | Papara SuperMassivevsUnicorns of Love.CIS | Series ↗ | Lillia | Loss | 2 / 5 / 6 |
| 30 Sept 2020 | Worlds 2020 | Papara SuperMassivevsUnicorns of Love.CIS | Series ↗ | Lillia | Loss | 2 / 5 / 6 |
| 30 Sept 2020 | Worlds 2020 | Papara SuperMassivevsUnicorns of Love.CIS | Series ↗ | Lillia | Loss | 5 / 2 / 5 |
| 29 Sept 2020 | Worlds 2020 | Papara SuperMassivevsMAD Lions KOI | Series ↗ | Lillia | Win | 3 / 1 / 9 |
| 29 Sept 2020 | Worlds 2020 | Papara SuperMassivevsMAD Lions KOI | Series ↗ | Lillia | Loss | 2 / 1 / 5 |
| 29 Sept 2020 | Worlds 2020 | Papara SuperMassivevsMAD Lions KOI | Series ↗ | Lillia | Win | 7 / 1 / 10 |
| 29 Sept 2020 | Worlds 2020 | Papara SuperMassivevsMAD Lions KOI | Series ↗ | Graves | Loss | 2 / 2 / 5 |
| 29 Sept 2020 | Worlds 2020 | Papara SuperMassivevsMAD Lions KOI | Series ↗ | Hecarim | Win | 5 / 3 / 7 |
| 28 Sept 2020 | Worlds 2020 | Papara SuperMassivevsLegacy Esports | Series ↗ | Nidalee | Loss | 1 / 6 / 5 |
| 28 Sept 2020 | Worlds 2020 | Papara SuperMassivevsTeam Liquid | Series ↗ | Lillia | Loss | 3 / 5 / 3 |
| 26 Sept 2020 | Worlds 2020 | Papara SuperMassivevsMAD Lions KOI | Series ↗ | Nidalee | Win | 1 / 0 / 15 |
| 26 Sept 2020 | Worlds 2020 | Papara SuperMassivevsINTZ | Series ↗ | Hecarim | Win | 2 / 1 / 9 |
| 5 Sept 2020 | TCL 2020 · Summer | Papara SuperMassivevs5 Ronin | Series ↗ | Lillia | Win | 6 / 0 / 10 |
| 5 Sept 2020 | TCL 2020 · Summer | Papara SuperMassivevs5 Ronin | Series ↗ | Nidalee | Loss | 1 / 4 / 3 |
| 5 Sept 2020 | TCL 2020 · Summer | Papara SuperMassivevs5 Ronin | Series ↗ | Graves | Loss | 1 / 4 / 5 |
| 5 Sept 2020 | TCL 2020 · Summer | Papara SuperMassivevs5 Ronin | Series ↗ | Hecarim | Win | 5 / 1 / 10 |
| 5 Sept 2020 | TCL 2020 · Summer | Papara SuperMassivevs5 Ronin | Series ↗ | Graves | Win | 2 / 3 / 10 |
| 23 Aug 2020 | TCL 2020 · Summer | Papara SuperMassivevsGalakticos | Series ↗ | Nidalee | Win | 4 / 2 / 5 |
| 23 Aug 2020 | TCL 2020 · Summer | Papara SuperMassivevsGalakticos | Series ↗ | Graves | Win | 3 / 0 / 3 |
| 23 Aug 2020 | TCL 2020 · Summer | Papara SuperMassivevsGalakticos | Series ↗ | Nidalee | Win | 5 / 1 / 3 |
| 16 Aug 2020 | TCL 2020 · Summer | Papara SuperMassivevsBeşiktaş Esports | Series ↗ | Graves | Win | 2 / 1 / 9 |
| 16 Aug 2020 | TCL 2020 · Summer | Papara SuperMassivevsBeşiktaş Esports | Series ↗ | Graves | Win | 3 / 1 / 17 |
| 16 Aug 2020 | TCL 2020 · Summer | Papara SuperMassivevsBeşiktaş Esports | Series ↗ | Trundle | Loss | 1 / 2 / 2 |
| 16 Aug 2020 | TCL 2020 · Summer | Papara SuperMassivevsBeşiktaş Esports | Series ↗ | Olaf | Win | 4 / 1 / 9 |
| 2 Aug 2020 | TCL 2020 · Summer | Papara SuperMassivevsGalatasaray Esports | Series ↗ | Trundle | Win | 2 / 1 / 10 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2013–2020 · Domestic games
Percentile among 123 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2013 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | CS / min | 3.59 | — | Not enough peer coverage: 31 of 39 players qualify (79.5%; 80% required). The player's actual value remains available. |
| 2013 | Tier 1 | Kill participation | 67.6% | 36.8 | 67 games · 39 peers |
| 2013 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | CS / min | 3.12 | 44.9 | 51 games · 50 peers |
| 2014 | Tier 1 | Kill participation | 65.6% | 32.7 | 51 games · 50 peers |
| 2014 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 3.44 | — | Less than 80% valid observation coverage |
| 2015 | Tier 1 | Kill participation | 73.9% | 78.5 | 113 games · 94 peers |
| 2015 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage / min | 270 | 37.0 | 43 games · 109 peers |
| 2017 | Tier 1 | CS / min | 4.92 | 88.1 | 43 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 68.3% | 47.6 | 43 games · 127 peers |
| 2017 | Tier 1 | Damage share | 15.1% | 66.7 | 43 games · 109 peers |
| 2017 | Tier 1 | Gold diff @15 | +273 | 91.6 | 43 games · 108 peers · LPL data missing · Percentile among 108 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.00 | 4.7 | 43 games · 107 peers |
| 2018 | Tier 1 | Damage / min | 189 | 15.2 | 35 games · 139 peers |
| 2018 | Tier 1 | CS / min | 5.16 | 61.6 | 35 games · 139 peers |
| 2018 | Tier 1 | Kill participation | 77.8% | 94.9 | 33 games · 139 peers |
| 2018 | Tier 1 | Damage share | 11.0% | 20.3 | 35 games · 139 peers |
| 2018 | Tier 1 | Gold diff @15 | +352 | 94.2 | 35 games · 139 peers |
| 2018 | Tier 1 | Vision / min | 2.51 | 93.2 | 35 games · 119 peers |
| 2019 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage / min | 307 | 77.0 | 41 games · 123 peers |
| 2020 | Tier 1 | CS / min | 6.01 | 91.9 | 41 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 71.4% | 60.5 | 41 games · 125 peers |
| 2020 | Tier 1 | Damage share | 17.4% | 91.0 | 41 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | +514 | 97.5 | 41 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.50 | 35.2 | 41 games · 123 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 328. Damage dealt to enemy champions per minute, averaged across games. Based on 88 of 88 games. Season labels follow the competition season.
2013–2020 · All seasons · 42 recorded champions
| Champion | 2013 | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Lee Sin | 65 | ||||||||
| Elise | 64 | ||||||||
| Gragas | 58 | ||||||||
| Rek'Sai | 43 | ||||||||
| Jarvan IV | 38 | ||||||||
| Olaf | 30 | ||||||||
| Nidalee | 27 | ||||||||
| Kha'Zix | 20 | ||||||||
| All games | 68 | 60 | 143 | 54 | 43 | 35 | 65 | 88 | 556 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2020 | Games: 88. Number of individual games played in this selection. Based on 88 of 88 games. | Wins: 55. Number of games won in this selection. Based on 88 of 88 games. | Losses: 33. Number of games lost in this selection. Based on 88 of 88 games. | Win rate: 62.5%. The percentage of games won. Based on 88 of 88 games. | KDA: 4.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 88 of 88 games. | Kills / game: 2.85. Average kills per game. Based on 88 of 88 games. | Deaths / game: 2.27. Average deaths per game. Based on 88 of 88 games. | Assists / game: 6.35. Average assists per game. Based on 88 of 88 games. | Damage / min: 328. Damage dealt to enemy champions per minute, averaged across games. Based on 88 of 88 games. | CS / min: 5.86. Minions and monsters killed per minute, averaged across games. Based on 88 of 88 games. | Gold / min: 347. Total gold gained per minute, averaged across games. Based on 88 of 88 games. | Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 87 of 88 games. Games without the required stats are excluded. |
| 2019 | Games: 65. Number of individual games played in this selection. Based on 65 of 65 games. | Wins: 41. Number of games won in this selection. Based on 65 of 65 games. | Losses: 24. Number of games lost in this selection. Based on 65 of 65 games. | Win rate: 63.1%. The percentage of games won. Based on 65 of 65 games. | KDA: 4.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 65 of 65 games. | Kills / game: 2.42. Average kills per game. Based on 65 of 65 games. | Deaths / game: 2.22. Average deaths per game. Based on 65 of 65 games. | Assists / game: 6.89. Average assists per game. Based on 65 of 65 games. | Damage / min: 296. Damage dealt to enemy champions per minute, averaged across games. Based on 63 of 65 games. Games without the required stats are excluded. | CS / min: 5.64. Minions and monsters killed per minute, averaged across games. Based on 65 of 65 games. | Gold / min: 350. Total gold gained per minute, averaged across games. Based on 63 of 65 games. Games without the required stats are excluded. | Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 65 of 65 games. |
| 2018 | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Wins: 12. Number of games won in this selection. Based on 35 of 35 games. | Losses: 23. Number of games lost in this selection. Based on 35 of 35 games. | Win rate: 34.3%. The percentage of games won. Based on 35 of 35 games. | KDA: 4.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Kills / game: 1.63. Average kills per game. Based on 35 of 35 games. | Deaths / game: 1.83. Average deaths per game. Based on 35 of 35 games. | Assists / game: 5.74. Average assists per game. Based on 35 of 35 games. | Damage / min: 189. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 5.16. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. | Gold / min: 318. Total gold gained per minute, averaged across games. Based on 35 of 35 games. | Kill participation: 77.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 35 games. Games without the required stats are excluded. |
| 2017 | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Wins: 23. Number of games won in this selection. Based on 43 of 43 games. | Losses: 20. Number of games lost in this selection. Based on 43 of 43 games. | Win rate: 53.5%. The percentage of games won. Based on 43 of 43 games. | KDA: 4.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Kills / game: 2.60. Average kills per game. Based on 43 of 43 games. | Deaths / game: 2.05. Average deaths per game. Based on 43 of 43 games. | Assists / game: 6.19. Average assists per game. Based on 43 of 43 games. | Damage / min: 270. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. | CS / min: 4.92. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. | Gold / min: 345. Total gold gained per minute, averaged across games. Based on 43 of 43 games. | Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 43 games. |
| 2016 | Games: 54. Number of individual games played in this selection. Based on 54 of 54 games. | Wins: 25. Number of games won in this selection. Based on 54 of 54 games. | Losses: 29. Number of games lost in this selection. Based on 54 of 54 games. | Win rate: 46.3%. The percentage of games won. Based on 54 of 54 games. | KDA: 4.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 54 of 54 games. | Kills / game: 2.06. Average kills per game. Based on 54 of 54 games. | Deaths / game: 2.04. Average deaths per game. Based on 54 of 54 games. | Assists / game: 6.24. Average assists per game. Based on 54 of 54 games. | Damage / min: 361. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 54 games. Games without the required stats are excluded. | CS / min: 4.59. Minions and monsters killed per minute, averaged across games. Based on 54 of 54 games. | Gold / min: 352. Total gold gained per minute, averaged across games. Based on 42 of 54 games. Games without the required stats are excluded. | Kill participation: 72.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 54 games. Games without the required stats are excluded. |
| 2015 | Games: 143. Number of individual games played in this selection. Based on 143 of 143 games. | Wins: 75. Number of games won in this selection. Based on 143 of 143 games. | Losses: 68. Number of games lost in this selection. Based on 143 of 143 games. | Win rate: 52.4%. The percentage of games won. Based on 143 of 143 games. | KDA: 3.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 135 of 143 games. Games without the required stats are excluded. | Kills / game: 2.51. Average kills per game. Based on 142 of 143 games. Games without the required stats are excluded. | Deaths / game: 2.79. Average deaths per game. Based on 141 of 143 games. Games without the required stats are excluded. | Assists / game: 8.05. Average assists per game. Based on 137 of 143 games. Games without the required stats are excluded. | Damage / min: 208. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 143 games. Games without the required stats are excluded. | CS / min: 3.38. Minions and monsters killed per minute, averaged across games. Based on 61 of 143 games. Games without the required stats are excluded. | Gold / min: 280. Total gold gained per minute, averaged across games. Based on 6 of 143 games. Games without the required stats are excluded. | Kill participation: 72.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 136 of 143 games. Games without the required stats are excluded. |
| 2014 | Games: 60. Number of individual games played in this selection. Based on 60 of 60 games. | Wins: 35. Number of games won in this selection. Based on 60 of 60 games. | Losses: 25. Number of games lost in this selection. Based on 60 of 60 games. | Win rate: 58.3%. The percentage of games won. Based on 60 of 60 games. | KDA: 3.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games. | Kills / game: 2.95. Average kills per game. Based on 60 of 60 games. | Deaths / game: 2.77. Average deaths per game. Based on 60 of 60 games. | Assists / game: 7.85. Average assists per game. Based on 60 of 60 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 60 games. | CS / min: 3.13. Minions and monsters killed per minute, averaged across games. Based on 60 of 60 games. | Gold / min: 304. Total gold gained per minute, averaged across games. Based on 38 of 60 games. Games without the required stats are excluded. | Kill participation: 66.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 60 games. |
| 2013 | Games: 68. Number of individual games played in this selection. Based on 68 of 68 games. | Wins: 41. Number of games won in this selection. Based on 68 of 68 games. | Losses: 27. Number of games lost in this selection. Based on 68 of 68 games. | Win rate: 60.3%. The percentage of games won. Based on 68 of 68 games. | KDA: 3.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 68 of 68 games. | Kills / game: 2.29. Average kills per game. Based on 68 of 68 games. | Deaths / game: 2.96. Average deaths per game. Based on 68 of 68 games. | Assists / game: 8.82. Average assists per game. Based on 68 of 68 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 68 games. | CS / min: 3.59. Minions and monsters killed per minute, averaged across games. Based on 60 of 68 games. Games without the required stats are excluded. | Gold / min: 260. Total gold gained per minute, averaged across games. Based on 8 of 68 games. Games without the required stats are excluded. | Kill participation: 67.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 67 of 68 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic · 1 major honors
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| EU LCS 2017 Spring Playoffs | Misfits Gaming | 43 |
| LCK 2018 Summer Playoffs | Jin Air Green Wings | 4 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2017 · EU LCS 2017 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2017 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All Pro Team · 2017 · EU LCS · eu-lcs-2017-spring. KaKAO.
regular · edition_role · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2014 · Season MVP (points) · 8 points. Official MVP selected by cumulative match MVP points in an approved program: 8 points for this distinct award. Individual match awards are not counted again.
Season MVP (points) · 2014 · LCK · Champions/2014 Season/Summer Season. KaKAO.
tournament · edition · selection: pog_points. Base points 8; credited 8. Overlap: complement-half.
2013 · Champions 2013 Summer · 5.33 points. Champions 2013 Summer: champion 40/3 × final placement 2/5 = 16/3 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2013 · Champions 2013 Winter · 2.67 points. Champions 2013 Winter: champion 40/3 × final placement 1/5 = 8/3 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2014 · Champions 2014 Summer · 13.33 points. Champions 2014 Summer: champion 40/3 × final placement 1 = 40/3 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2014 · Champions 2014 Winter · 2.67 points. Champions 2014 Winter: champion 40/3 × final placement 1/5 = 8/3 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · LPL 2015 Spring Playoffs · 4 points. LPL 2015 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · LPL 2015 Summer Playoffs · 4 points. LPL 2015 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · Demacia Cup 2015 Grand Finals · 1.33 points. Demacia Cup 2015 Grand Finals: champion 10/3 × final placement 2/5 = 4/3 points. Annual demacia cup budget 10 / 3 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · Demacia Cup 2015 Spring · 1.33 points. Demacia Cup 2015 Spring: champion 10/3 × final placement 2/5 = 4/3 points. Annual demacia cup budget 10 / 3 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · Demacia Cup 2015 Summer · 0.67 points. Demacia Cup 2015 Summer: champion 10/3 × final placement 1/5 = 2/3 points. Annual demacia cup budget 10 / 3 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · worlds 2015: Final placement retained; outside verified scoring-depth equivalence
2020 · worlds 2020: Final placement retained; outside verified scoring-depth equivalence
2018 · KeSPA Cup 2018: No placement points or unavailable event valuation / participation evidence.
2013 · Champions 2013 Spring: No placement points or unavailable event valuation / participation evidence.
2014 · Champions 2014 Spring: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20202020 · worlds · SuperMassive Esports | Places 17–18 | Source detailsVerified final placement and independently reviewed actual participation. 12 games played.
|
| worlds 20152015 · worlds · Invictus Gaming | Places 14–16 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
13 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| KeSPA Cup 20182018 · LCK · APK Prince | Places 13–19 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 2 games played.
|
| EU LCS 2017 Spring Playoffs2017 · EU LCS · Misfits Gaming | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 43 games played.
|
| Demacia Cup 2015 Grand Finals2015 · LPL · Invictus Gaming | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 8 games played.
|
| Demacia Cup 2015 Spring2015 · LPL · Invictus Gaming | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 16 games played.
|
| Demacia Cup 2015 Summer2015 · LPL · Invictus Gaming | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 16 games played.
|
| LPL 2015 Spring Playoffs2015 · LPL · Invictus Gaming | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 11 games played.
|
| LPL 2015 Summer Playoffs2015 · LPL · Invictus Gaming | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 14 games played.
|
| Champions 2014 Spring2014 · LCK · KT Rolster Arrows | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 10 games played.
|
| Champions 2014 Summer2014 · LCK · KT Rolster Arrows | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 21 games played.
|
| Champions 2014 Winter2014 · LCK · KT Rolster Bullets | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 17 games played.
|
| Champions 2013 Spring2013 · LCK · KT Rolster A | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 10 games played.
|
| Champions 2013 Summer2013 · LCK · KT Rolster Bullets | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 19 games played.
|
| Champions 2013 Winter2013 · LCK · KT Rolster B | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 26 games played.
|
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 3rd All Pro Teamsource ↗2017 · EU LCS · eu-lcs-2017-spring · all pro | JUNGLE · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 31 games played. Selection: unknown.
|
| Season MVP (points)source ↗2014 · LCK · KT Rolster Arrows · points mvp | Split / final honor | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 21 games played. Selection: Official POG-points program.
|