Where Jwei stands
2026 · Support · Domestic games
All leagues · All positions
2026 · Support · Domestic games
Games in this selection 15 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 19 games without a complete snapshot are excluded.
Explore Jwei’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 10 of 73 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 1. Number of games won in this selection. Based on 10 of 10 games. | Losses: 9. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 10.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 176. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 0.96. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 74.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 10 of 73 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 7. Number of games won in this selection. Based on 10 of 10 games. | Losses: 3. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 70.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 4.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 130. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 72.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 8 of 73 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 2. Number of games won in this selection. Based on 8 of 8 games. | Losses: 6. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 25.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 139. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 1.25. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 64.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 8 of 73 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 4. Number of games won in this selection. Based on 8 of 8 games. | Losses: 4. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 175. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 1.12. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 73 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 1. Number of games won in this selection. Based on 7 of 7 games. | Losses: 6. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 14.3%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 204. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 1.39. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 5 of 73 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 212. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 1.37. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 84.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 73 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 301. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 1.29. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 65.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 73 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 124. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.25. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 73.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 73 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 5.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 147. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 0.95. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 90.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 73 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 8.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 221. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.12. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 92.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Bars show how often the player chose each champion in this selection.
| LPL 2026 · Split 1 | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Win rate: 34.9%. The percentage of games won. Based on 43 of 43 games. | KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Damage / min: 179. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. | CS / min: 1.16. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. |
| LPL 2026 · Split 2 | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Win rate: 40.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 3.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 173. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 1.16. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. |
| LPL 2026 · Split 3 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 173. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 1.26. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 30 Jul 2026 | LPL 2026 · Split 3 | Weibo GamingvsNinjas in Pyjamas | Rell | Loss | 1 / 5 / 4 |
| 30 Jul 2026 | LPL 2026 · Split 3 | Weibo GamingvsNinjas in Pyjamas | Shen | Loss | 1 / 3 / 4 |
| 25 Jul 2026 | LPL 2026 · Split 3 | Weibo GamingvsInvictus Gaming | Bard | Loss | 0 / 2 / 4 |
| 25 Jul 2026 | LPL 2026 · Split 3 | Weibo GamingvsInvictus Gaming | Nautilus | Loss | 0 / 4 / 4 |
| 25 Jul 2026 | LPL 2026 · Split 3 | Weibo GamingvsInvictus Gaming | Shen | Win | 3 / 3 / 17 |
| 3 Jun 2026 | LPL 2026 · Split 2 | EDward GamingvsBilibili Gaming | Lulu | Loss | 0 / 3 / 5 |
| 3 Jun 2026 | LPL 2026 · Split 2 | EDward GamingvsBilibili Gaming | Milio | Loss | 1 / 4 / 4 |
| 3 Jun 2026 | LPL 2026 · Split 2 | EDward GamingvsBilibili Gaming | Seraphine | Loss | 0 / 4 / 4 |
| 30 May 2026 | LPL 2026 · Split 2 | EDward GamingvsAnyone's Legend | Nautilus | Loss | 1 / 8 / 8 |
| 30 May 2026 | LPL 2026 · Split 2 | EDward GamingvsAnyone's Legend | Seraphine | Loss | 1 / 1 / 4 |
| 30 May 2026 | LPL 2026 · Split 2 | EDward GamingvsAnyone's Legend | Bard | Loss | 2 / 3 / 5 |
| 24 May 2026 | LPL 2026 · Split 2 | EDward GamingvsNinjas in Pyjamas | Yuumi | Win | 1 / 0 / 16 |
| 24 May 2026 | LPL 2026 · Split 2 | EDward GamingvsNinjas in Pyjamas | Leona | Loss | 0 / 5 / 13 |
| 24 May 2026 | LPL 2026 · Split 2 | EDward GamingvsNinjas in Pyjamas | Karma | Win | 2 / 1 / 19 |
| 24 May 2026 | LPL 2026 · Split 2 | EDward GamingvsNinjas in Pyjamas | Bard | Loss | 2 / 4 / 11 |
| 24 May 2026 | LPL 2026 · Split 2 | EDward GamingvsNinjas in Pyjamas | Seraphine | Win | 0 / 1 / 9 |
| 16 May 2026 | LPL 2026 · Split 2 | EDward GamingvsThunderTalk Gaming | Neeko | Loss | 2 / 5 / 10 |
| 16 May 2026 | LPL 2026 · Split 2 | EDward GamingvsThunderTalk Gaming | Nami | Win | 0 / 1 / 10 |
| 16 May 2026 | LPL 2026 · Split 2 | EDward GamingvsThunderTalk Gaming | Alistar | Loss | 1 / 3 / 4 |
| 13 May 2026 | LPL 2026 · Split 2 | EDward GamingvsOh My God | Nautilus | Win | 0 / 3 / 6 |
| 13 May 2026 | LPL 2026 · Split 2 | EDward GamingvsOh My God | Lulu | Loss | 1 / 3 / 8 |
| 13 May 2026 | LPL 2026 · Split 2 | EDward GamingvsOh My God | Karma | Win | 1 / 1 / 14 |
| 30 Apr 2026 | LPL 2026 · Split 2 | EDward GamingvsUltra Prime | Rell | Win | 0 / 3 / 15 |
| 30 Apr 2026 | LPL 2026 · Split 2 | EDward GamingvsUltra Prime | Lulu | Loss | 0 / 1 / 2 |
| 30 Apr 2026 | LPL 2026 · Split 2 | EDward GamingvsUltra Prime | Milio | Win | 0 / 1 / 14 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2021–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2021 | Tier 1 | Damage / min | 139 | 32.5 | 21 games · 121 peers |
| 2021 | Tier 1 | CS / min | 1.08 | 10.0 | 21 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 63.5% | 19.2 | 21 games · 121 peers |
| 2021 | Tier 1 | Damage share | 7.8% | 53.3 | 21 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | −244 | 3.9 | 21 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 2.20 | 5.8 | 21 games · 121 peers |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | 182 | 45.2 | 72 games · 105 peers |
| 2024 | Tier 1 | CS / min | 1.43 | 49.0 | 72 games · 105 peers |
| 2024 | Tier 1 | Kill participation | 72.2% | 54.8 | 72 games · 105 peers |
| 2024 | Tier 1 | Damage share | 8.2% | 63.5 | 72 games · 105 peers |
| 2024 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Vision / min | 3.23 | 33.7 | 72 games · 105 peers |
| 2025 | Tier 1 | Damage / min | 188 | 32.3 | 115 games · 63 peers |
| 2025 | Tier 1 | CS / min | 1.15 | 85.5 | 115 games · 63 peers |
| 2025 | Tier 1 | Kill participation | 77.9% | 88.7 | 114 games · 63 peers |
| 2025 | Tier 1 | Damage share | 7.7% | 46.8 | 115 games · 63 peers |
| 2025 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Vision / min | 3.47 | 19.4 | 115 games · 63 peers |
| 2026 | Tier 1 | Damage / min | 177 | 13.6 | 73 games · 67 peers |
| 2026 | Tier 1 | CS / min | 1.17 | 80.3 | 73 games · 67 peers |
| 2026 | Tier 1 | Kill participation | 73.8% | 40.9 | 73 games · 67 peers |
| 2026 | Tier 1 | Damage share | 6.9% | 10.6 | 73 games · 67 peers |
| 2026 | Tier 1 | Gold diff @15 | −78 | — | Less than 80% valid observation coverage |
| 2026 | Tier 1 | Vision / min | 4.04 | 27.3 | 73 games · 67 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 177. Damage dealt to enemy champions per minute, averaged across games. Based on 73 of 73 games. Season labels follow the competition season.
2021–2026 · All seasons · 29 recorded champions
| Champion | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|
| Nautilus | 83 | ||||||
| Alistar | 64 | ||||||
| Rell | 58 | ||||||
| Rakan | 42 | ||||||
| Leona | 35 | ||||||
| Thresh | 25 | ||||||
| Lulu | 23 | ||||||
| Renata Glasc | 23 | ||||||
| All games | 60 | 88 | 68 | 72 | 134 | 73 | 495 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 73. Number of individual games played in this selection. Based on 73 of 73 games. | Wins: 26. Number of games won in this selection. Based on 73 of 73 games. | Losses: 47. Number of games lost in this selection. Based on 73 of 73 games. | Win rate: 35.6%. The percentage of games won. Based on 73 of 73 games. | KDA: 2.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 73 of 73 games. | Kills / game: 0.58. Average kills per game. Based on 73 of 73 games. | Deaths / game: 3.23. Average deaths per game. Based on 73 of 73 games. | Assists / game: 8.95. Average assists per game. Based on 73 of 73 games. | Damage / min: 177. Damage dealt to enemy champions per minute, averaged across games. Based on 73 of 73 games. | CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 73 of 73 games. | Gold / min: 255. Total gold gained per minute, averaged across games. Based on 73 of 73 games. | Kill participation: 73.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 73 of 73 games. |
| 2025 | Games: 134. Number of individual games played in this selection. Based on 134 of 134 games. | Wins: 52. Number of games won in this selection. Based on 134 of 134 games. | Losses: 82. Number of games lost in this selection. Based on 134 of 134 games. | Win rate: 38.8%. The percentage of games won. Based on 134 of 134 games. | KDA: 2.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 134 of 134 games. | Kills / game: 0.62. Average kills per game. Based on 134 of 134 games. | Deaths / game: 4.18. Average deaths per game. Based on 134 of 134 games. | Assists / game: 10.75. Average assists per game. Based on 134 of 134 games. | Damage / min: 197. Damage dealt to enemy champions per minute, averaged across games. Based on 134 of 134 games. | CS / min: 1.14. Minions and monsters killed per minute, averaged across games. Based on 134 of 134 games. | Gold / min: 243. Total gold gained per minute, averaged across games. Based on 134 of 134 games. | Kill participation: 77.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 133 of 134 games. Games without the required stats are excluded. |
| 2024 | Games: 72. Number of individual games played in this selection. Based on 72 of 72 games. | Wins: 26. Number of games won in this selection. Based on 72 of 72 games. | Losses: 46. Number of games lost in this selection. Based on 72 of 72 games. | Win rate: 36.1%. The percentage of games won. Based on 72 of 72 games. | KDA: 2.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 72 of 72 games. | Kills / game: 0.47. Average kills per game. Based on 72 of 72 games. | Deaths / game: 3.32. Average deaths per game. Based on 72 of 72 games. | Assists / game: 7.64. Average assists per game. Based on 72 of 72 games. | Damage / min: 182. Damage dealt to enemy champions per minute, averaged across games. Based on 72 of 72 games. | CS / min: 1.43. Minions and monsters killed per minute, averaged across games. Based on 72 of 72 games. | Gold / min: 242. Total gold gained per minute, averaged across games. Based on 72 of 72 games. | Kill participation: 72.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 72 of 72 games. |
| 2023 | Games: 68. Number of individual games played in this selection. Based on 68 of 68 games. | Wins: 36. Number of games won in this selection. Based on 68 of 68 games. | Losses: 32. Number of games lost in this selection. Based on 68 of 68 games. | Win rate: 52.9%. The percentage of games won. Based on 68 of 68 games. | KDA: 3.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 68 of 68 games. | Kills / game: 0.88. Average kills per game. Based on 68 of 68 games. | Deaths / game: 3.46. Average deaths per game. Based on 68 of 68 games. | Assists / game: 11.16. Average assists per game. Based on 68 of 68 games. | Damage / min: 167. Damage dealt to enemy champions per minute, averaged across games. Based on 68 of 68 games. | CS / min: 1.15. Minions and monsters killed per minute, averaged across games. Based on 68 of 68 games. | Gold / min: 254. Total gold gained per minute, averaged across games. Based on 68 of 68 games. | Kill participation: 73.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 68 of 68 games. |
| 2022 | Games: 88. Number of individual games played in this selection. Based on 88 of 88 games. | Wins: 57. Number of games won in this selection. Based on 88 of 88 games. | Losses: 31. Number of games lost in this selection. Based on 88 of 88 games. | Win rate: 64.8%. The percentage of games won. Based on 88 of 88 games. | KDA: 3.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 88 of 88 games. | Kills / game: 0.93. Average kills per game. Based on 88 of 88 games. | Deaths / game: 3.33. Average deaths per game. Based on 88 of 88 games. | Assists / game: 11.10. Average assists per game. Based on 88 of 88 games. | Damage / min: 175. Damage dealt to enemy champions per minute, averaged across games. Based on 88 of 88 games. | CS / min: 1.00. Minions and monsters killed per minute, averaged across games. Based on 88 of 88 games. | Gold / min: 255. Total gold gained per minute, averaged across games. Based on 88 of 88 games. | Kill participation: 73.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 88 of 88 games. |
| 2021 | Games: 60. Number of individual games played in this selection. Based on 60 of 60 games. | Wins: 26. Number of games won in this selection. Based on 60 of 60 games. | Losses: 34. Number of games lost in this selection. Based on 60 of 60 games. | Win rate: 43.3%. The percentage of games won. Based on 60 of 60 games. | KDA: 2.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games. | Kills / game: 0.58. Average kills per game. Based on 60 of 60 games. | Deaths / game: 4.07. Average deaths per game. Based on 60 of 60 games. | Assists / game: 8.90. Average assists per game. Based on 60 of 60 games. | Damage / min: 151. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 60 games. | CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 60 of 60 games. | Gold / min: 235. Total gold gained per minute, averaged across games. Based on 60 of 60 games. | Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 59 of 60 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic
1 Domestic
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2021 Spring Playoffs | Bilibili Gaming | 21 |
| LPL 2024 Spring Playoffs | Ultra Prime | 39 |
| LPL 2024 Summer Playoffs | Rare Atom | 33 |
| LPL 2025 Grand Finals | FunPlus Phoenix | 37 |
| LPL 2025 Split 1 Playoffs | FunPlus Phoenix | 10 |
| LPL 2025 Split 2 Playoffs | FunPlus Phoenix | 68 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2022 · Demacia Cup 2022 · 10 points. Demacia Cup 2022: champion 10 × final placement 1 = 10 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · Demacia Cup 2025 · 10 points. Demacia Cup 2025: champion 10 × final placement 1 = 10 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · LPL 2024 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · Demacia Cup 2023: No placement points or unavailable event valuation / participation evidence.
2026 · LPL 2026 Split 1 Playoffs: No placement points or unavailable event valuation / participation evidence.
2026 · LPL 2026 Split 2 Playoffs: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LPL 2026 Split 1 Playoffs2026 · LPL · Invictus Gaming | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 18 games played.
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| LPL 2026 Split 2 Playoffs2026 · LPL · EDward Gaming | Places 7–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 11 games played.
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| Demacia Cup 20252025 · LPL · Invictus Gaming | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 19 games played.
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| LPL 2024 Spring Playoffs2024 · LPL · Ultra Prime Esports | Place 17 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 39 games played.
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| Demacia Cup 20232023 · LPL · Ultra Prime | Places 13–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
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| Demacia Cup 20222022 · LPL · Bilibili Gaming | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
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No results in this selection.