Where JunJia stands
2026 · Jungle · Domestic games
All leagues · All positions
2026 · Jungle · Domestic games
Games in this selection 22 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 34 games without a complete snapshot are excluded.
Explore JunJia’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 27 of 168 games in this selection. | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Wins: 15. Number of games won in this selection. Based on 27 of 27 games. | Losses: 12. Number of games lost in this selection. Based on 27 of 27 games. | Win rate: 55.6%. The percentage of games won. Based on 27 of 27 games. | KDA: 3.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Damage / min: 426. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 6.80. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. | Kill participation: 80.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games. |
| 23 of 168 games in this selection. | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Wins: 15. Number of games won in this selection. Based on 23 of 23 games. | Losses: 8. Number of games lost in this selection. Based on 23 of 23 games. | Win rate: 65.2%. The percentage of games won. Based on 23 of 23 games. | KDA: 3.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 360. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 7.25. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. | Kill participation: 61.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games. |
| 21 of 168 games in this selection. | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Wins: 10. Number of games won in this selection. Based on 21 of 21 games. | Losses: 11. Number of games lost in this selection. Based on 21 of 21 games. | Win rate: 47.6%. The percentage of games won. Based on 21 of 21 games. | KDA: 3.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 465. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 21 games. Games without the required stats are excluded. | CS / min: 7.24. Minions and monsters killed per minute, averaged across games. Based on 19 of 21 games. Games without the required stats are excluded. | Kill participation: 64.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| 13 of 168 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 6. Number of games won in this selection. Based on 13 of 13 games. | Losses: 7. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 46.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 2.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 411. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 7.11. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 63.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 12 of 168 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 9. Number of games won in this selection. Based on 12 of 12 games. | Losses: 3. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 75.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 7.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 478. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 12 games. Games without the required stats are excluded. | CS / min: 7.44. Minions and monsters killed per minute, averaged across games. Based on 11 of 12 games. Games without the required stats are excluded. | Kill participation: 77.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 9 of 168 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 7. Number of games won in this selection. Based on 9 of 9 games. | Losses: 2. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 77.8%. The percentage of games won. Based on 9 of 9 games. | KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 632. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 9 games. Games without the required stats are excluded. | CS / min: 7.09. Minions and monsters killed per minute, averaged across games. Based on 8 of 9 games. Games without the required stats are excluded. | Kill participation: 77.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 8 of 168 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 3. Number of games won in this selection. Based on 8 of 8 games. | Losses: 5. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 610. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 7.59. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 8 of 168 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 4. Number of games won in this selection. Based on 8 of 8 games. | Losses: 4. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 403. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 6.55. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 63.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 168 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 0. Number of games won in this selection. Based on 7 of 7 games. | Losses: 7. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 0.0%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 517. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 6.45. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 7 of 168 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 2. Number of games won in this selection. Based on 7 of 7 games. | Losses: 5. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 323. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 7.31. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
Bars show how often the player chose each champion in this selection.
| Asian Games 2026 | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 8 games. | Minions and monsters killed per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 8 games. |
| Esports World Cup 2026 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 418. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.02. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| First Stand 2026 | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 46.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 2.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 374. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 6.96. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
| LPL 2026 · Regional Finals | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 4.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 476. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 6.84. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
| LPL 2026 · Split 1 | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Win rate: 52.1%. The percentage of games won. Based on 48 of 48 games. | KDA: 3.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Damage / min: 451. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. | CS / min: 7.14. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. |
| LPL 2026 · Split 2 | Games: 47. Number of individual games played in this selection. Based on 47 of 47 games. | Win rate: 53.2%. The percentage of games won. Based on 47 of 47 games. | KDA: 3.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games. | Damage / min: 471. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games. | CS / min: 7.15. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games. |
| LPL 2026 · Split 3 | Games: 38. Number of individual games played in this selection. Based on 38 of 38 games. | Win rate: 47.4%. The percentage of games won. Based on 38 of 38 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games. | Damage / min: 425. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games. | CS / min: 7.04. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 2 Oct 2026 | Asian Games 2026 | Chinese Taipei (National Team)vsSouth Korea (National Team) | Kha'Zix | Loss | 2 / 5 / 1 |
| 2 Oct 2026 | Asian Games 2026 | Chinese Taipei (National Team)vsSouth Korea (National Team) | Nocturne | Loss | 9 / 6 / 9 |
| 2 Oct 2026 | Asian Games 2026 | Chinese Taipei (National Team)vsSouth Korea (National Team) | Qiyana | Loss | 2 / 4 / 7 |
| 1 Oct 2026 | Asian Games 2026 | Chinese Taipei (National Team)vsVietnam (National Team) | Kha'Zix | Win | 9 / 2 / 8 |
| 1 Oct 2026 | Asian Games 2026 | Chinese Taipei (National Team)vsVietnam (National Team) | Maokai | Win | 2 / 6 / 22 |
| 30 Sept 2026 | Asian Games 2026 | Chinese Taipei (National Team)vsIndia (National Team) | Nocturne | Win | 4 / 1 / 8 |
| 30 Sept 2026 | Asian Games 2026 | Chinese Taipei (National Team)vsHong Kong (National Team) | Trundle | Win | 4 / 0 / 9 |
| 30 Sept 2026 | Asian Games 2026 | Chinese Taipei (National Team)vsSouth Korea (National Team) | Qiyana | Loss | 0 / 4 / 2 |
| 19 Sept 2026 | LPL 2026 · Regional Finals | JD GamingvsInvictus Gaming | Pantheon | Loss | 6 / 4 / 7 |
| 19 Sept 2026 | LPL 2026 · Regional Finals | JD GamingvsInvictus Gaming | Trundle | Win | 11 / 1 / 11 |
| 19 Sept 2026 | LPL 2026 · Regional Finals | JD GamingvsInvictus Gaming | Skarner | Loss | 2 / 5 / 5 |
| 19 Sept 2026 | LPL 2026 · Regional Finals | JD GamingvsInvictus Gaming | Cho'Gath | Loss | 1 / 4 / 2 |
| 18 Sept 2026 | LPL 2026 · Regional Finals | JD GamingvsTeam WE | Skarner | Win | 3 / 3 / 16 |
| 18 Sept 2026 | LPL 2026 · Regional Finals | JD GamingvsTeam WE | Nocturne | Win | 3 / 2 / 10 |
| 18 Sept 2026 | LPL 2026 · Regional Finals | JD GamingvsTeam WE | Trundle | Win | 4 / 0 / 6 |
| 18 Sept 2026 | LPL 2026 · Regional Finals | JD GamingvsTeam WE | Qiyana | Loss | 1 / 3 / 2 |
| 5 Sept 2026 | LPL 2026 · Split 3 | JD GamingvsNinjas in Pyjamas | Trundle | Loss | 2 / 4 / 4 |
| 5 Sept 2026 | LPL 2026 · Split 3 | JD GamingvsNinjas in Pyjamas | Vi | Loss | 2 / 7 / 4 |
| 5 Sept 2026 | LPL 2026 · Split 3 | JD GamingvsNinjas in Pyjamas | Pantheon | Loss | 8 / 3 / 7 |
| 30 Aug 2026 | LPL 2026 · Split 3 | JD GamingvsTeam WE | Trundle | Loss | 4 / 5 / 6 |
| 30 Aug 2026 | LPL 2026 · Split 3 | JD GamingvsTeam WE | Jarvan IV | Loss | 0 / 8 / 5 |
| 22 Aug 2026 | LPL 2026 · Split 3 | JD GamingvsTop Esports | Vi | Win | 1 / 2 / 13 |
| 22 Aug 2026 | LPL 2026 · Split 3 | JD GamingvsTop Esports | Trundle | Win | 7 / 1 / 7 |
| 20 Aug 2026 | LPL 2026 · Split 3 | JD GamingvsThunderTalk Gaming | Jarvan IV | Win | 2 / 0 / 23 |
| 20 Aug 2026 | LPL 2026 · Split 3 | JD GamingvsThunderTalk Gaming | Maokai | Win | 2 / 0 / 9 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2018–2026 · Domestic games
Percentile among 56 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage / min | 233 | 29.5 | 41 games · 123 peers |
| 2020 | Tier 1 | CS / min | 4.77 | 6.5 | 43 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 73.5% | 79.0 | 43 games · 125 peers |
| 2020 | Tier 1 | Damage share | 13.2% | 24.6 | 41 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | +20 | 55.7 | 42 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.63 | 61.5 | 42 games · 123 peers |
| 2021 | Tier 1 | Damage / min | 284 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | CS / min | 5.68 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Kill participation | 53.8% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage share | 17.0% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Vision / min | 1.65 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage / min | 277 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | CS / min | 4.22 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Kill participation | 71.8% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage share | 11.6% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 1.49 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage / min | 373 | 84.5 | 55 games · 104 peers |
| 2023 | Tier 1 | CS / min | 5.84 | 93.2 | 55 games · 104 peers |
| 2023 | Tier 1 | Kill participation | 74.3% | 78.6 | 55 games · 104 peers |
| 2023 | Tier 1 | Damage share | 15.8% | 79.6 | 55 games · 104 peers |
| 2023 | Tier 1 | Gold diff @15 | +470 | 97.6 | 55 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.84 | 88.3 | 55 games · 104 peers |
| 2024 | Tier 1 | Damage / min | 481 | 87.6 | 71 games · 106 peers |
| 2024 | Tier 1 | CS / min | 6.77 | 94.3 | 71 games · 106 peers |
| 2024 | Tier 1 | Kill participation | 70.4% | 21.9 | 71 games · 106 peers |
| 2024 | Tier 1 | Damage share | 17.4% | 78.1 | 71 games · 106 peers |
| 2024 | Tier 1 | Gold diff @15 | +494 | 98.8 | 71 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.67 | 76.2 | 71 games · 106 peers |
| 2025 | Tier 1 | Damage / min | 445 | 74.6 | 78 games · 64 peers |
| 2025 | Tier 1 | CS / min | 6.95 | 93.7 | 79 games · 64 peers |
| 2025 | Tier 1 | Kill participation | 70.5% | 17.5 | 79 games · 64 peers |
| 2025 | Tier 1 | Damage share | 16.2% | 49.2 | 78 games · 64 peers |
| 2025 | Tier 1 | Gold diff @15 | +149 | 91.1 | 78 games · 46 peers · LPL data missing · Percentile among 46 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 1.69 | 95.2 | 78 games · 64 peers |
| 2026 | Tier 1 | Damage / min | 452 | 49.2 | 141 games · 62 peers |
| 2026 | Tier 1 | CS / min | 7.10 | 57.4 | 141 games · 62 peers |
| 2026 | Tier 1 | Kill participation | 70.6% | 32.8 | 141 games · 62 peers |
| 2026 | Tier 1 | Damage share | 16.8% | 54.1 | 141 games · 62 peers |
| 2026 | Tier 1 | Gold diff @15 | +40 | 63.6 | 115 games · 56 peers · Percentile among 56 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.90 | 73.8 | 141 games · 62 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 444. Damage dealt to enemy champions per minute, averaged across games. Based on 160 of 168 games. Games without the required stats are excluded. Season labels follow the competition season.
2018–2026 · All seasons · 43 recorded champions
| Champion | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| Vi | 59 | |||||||||
| Xin Zhao | 53 | |||||||||
| Jarvan IV | 52 | |||||||||
| Sejuani | 48 | |||||||||
| Wukong | 45 | |||||||||
| Skarner | 36 | |||||||||
| Trundle | 33 | |||||||||
| Maokai | 32 | |||||||||
| All games | 8 | 14 | 44 | 38 | 25 | 73 | 99 | 139 | 168 | 608 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 168. Number of individual games played in this selection. Based on 168 of 168 games. | Wins: 85. Number of games won in this selection. Based on 168 of 168 games. | Losses: 83. Number of games lost in this selection. Based on 168 of 168 games. | Win rate: 50.6%. The percentage of games won. Based on 168 of 168 games. | KDA: 3.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 168 of 168 games. | Kills / game: 3.07. Average kills per game. Based on 168 of 168 games. | Deaths / game: 3.11. Average deaths per game. Based on 168 of 168 games. | Assists / game: 7.19. Average assists per game. Based on 168 of 168 games. | Damage / min: 444. Damage dealt to enemy champions per minute, averaged across games. Based on 160 of 168 games. Games without the required stats are excluded. | CS / min: 7.08. Minions and monsters killed per minute, averaged across games. Based on 160 of 168 games. Games without the required stats are excluded. | Gold / min: 395. Total gold gained per minute, averaged across games. Based on 160 of 168 games. Games without the required stats are excluded. | Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 168 of 168 games. |
| 2025 | Games: 139. Number of individual games played in this selection. Based on 139 of 139 games. | Wins: 92. Number of games won in this selection. Based on 139 of 139 games. | Losses: 47. Number of games lost in this selection. Based on 139 of 139 games. | Win rate: 66.2%. The percentage of games won. Based on 139 of 139 games. | KDA: 4.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 139 of 139 games. | Kills / game: 3.24. Average kills per game. Based on 139 of 139 games. | Deaths / game: 2.40. Average deaths per game. Based on 139 of 139 games. | Assists / game: 7.60. Average assists per game. Based on 139 of 139 games. | Damage / min: 439. Damage dealt to enemy champions per minute, averaged across games. Based on 138 of 139 games. Games without the required stats are excluded. | CS / min: 6.89. Minions and monsters killed per minute, averaged across games. Based on 139 of 139 games. | Gold / min: 382. Total gold gained per minute, averaged across games. Based on 138 of 139 games. Games without the required stats are excluded. | Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 139 of 139 games. |
| 2024 | Games: 99. Number of individual games played in this selection. Based on 99 of 99 games. | Wins: 69. Number of games won in this selection. Based on 99 of 99 games. | Losses: 30. Number of games lost in this selection. Based on 99 of 99 games. | Win rate: 69.7%. The percentage of games won. Based on 99 of 99 games. | KDA: 4.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 99 of 99 games. | Kills / game: 3.12. Average kills per game. Based on 99 of 99 games. | Deaths / game: 2.37. Average deaths per game. Based on 99 of 99 games. | Assists / game: 8.21. Average assists per game. Based on 99 of 99 games. | Damage / min: 443. Damage dealt to enemy champions per minute, averaged across games. Based on 99 of 99 games. | CS / min: 6.61. Minions and monsters killed per minute, averaged across games. Based on 99 of 99 games. | Gold / min: 373. Total gold gained per minute, averaged across games. Based on 99 of 99 games. | Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 99 of 99 games. |
| 2023 | Games: 73. Number of individual games played in this selection. Based on 73 of 73 games. | Wins: 55. Number of games won in this selection. Based on 73 of 73 games. | Losses: 18. Number of games lost in this selection. Based on 73 of 73 games. | Win rate: 75.3%. The percentage of games won. Based on 73 of 73 games. | KDA: 5.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 73 of 73 games. | Kills / game: 3.00. Average kills per game. Based on 73 of 73 games. | Deaths / game: 2.22. Average deaths per game. Based on 73 of 73 games. | Assists / game: 8.29. Average assists per game. Based on 73 of 73 games. | Damage / min: 372. Damage dealt to enemy champions per minute, averaged across games. Based on 73 of 73 games. | CS / min: 5.79. Minions and monsters killed per minute, averaged across games. Based on 73 of 73 games. | Gold / min: 360. Total gold gained per minute, averaged across games. Based on 73 of 73 games. | Kill participation: 74.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 73 of 73 games. |
| 2022 | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Wins: 17. Number of games won in this selection. Based on 25 of 25 games. | Losses: 8. Number of games lost in this selection. Based on 25 of 25 games. | Win rate: 68.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 4.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Kills / game: 2.80. Average kills per game. Based on 25 of 25 games. | Deaths / game: 2.48. Average deaths per game. Based on 25 of 25 games. | Assists / game: 9.04. Average assists per game. Based on 25 of 25 games. | Damage / min: 297. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 4.46. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. | Gold / min: 335. Total gold gained per minute, averaged across games. Based on 25 of 25 games. | Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games. |
| 2021 | Games: 38. Number of individual games played in this selection. Based on 38 of 38 games. | Wins: 26. Number of games won in this selection. Based on 38 of 38 games. | Losses: 12. Number of games lost in this selection. Based on 38 of 38 games. | Win rate: 68.4%. The percentage of games won. Based on 38 of 38 games. | KDA: 4.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games. | Kills / game: 2.95. Average kills per game. Based on 38 of 38 games. | Deaths / game: 2.42. Average deaths per game. Based on 38 of 38 games. | Assists / game: 8.26. Average assists per game. Based on 38 of 38 games. | Damage / min: 312. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games. | CS / min: 5.96. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games. | Gold / min: 349. Total gold gained per minute, averaged across games. Based on 38 of 38 games. | Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 38 games. Games without the required stats are excluded. |
| 2020 | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Wins: 23. Number of games won in this selection. Based on 44 of 44 games. | Losses: 21. Number of games lost in this selection. Based on 44 of 44 games. | Win rate: 52.3%. The percentage of games won. Based on 44 of 44 games. | KDA: 3.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Kills / game: 2.11. Average kills per game. Based on 44 of 44 games. | Deaths / game: 2.73. Average deaths per game. Based on 44 of 44 games. | Assists / game: 7.59. Average assists per game. Based on 44 of 44 games. | Damage / min: 240. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 44 games. Games without the required stats are excluded. | CS / min: 4.84. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. | Gold / min: 310. Total gold gained per minute, averaged across games. Based on 44 of 44 games. | Kill participation: 72.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 44 games. |
| 2019 | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 13. Number of games won in this selection. Based on 14 of 14 games. | Losses: 1. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 92.9%. The percentage of games won. Based on 14 of 14 games. | KDA: 8.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Kills / game: 4.14. Average kills per game. Based on 14 of 14 games. | Deaths / game: 1.79. Average deaths per game. Based on 14 of 14 games. | Assists / game: 10.50. Average assists per game. Based on 14 of 14 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 14 games. | CS / min: 5.43. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Gold / min: 376. Total gold gained per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 78.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 2018 | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 3. Number of games won in this selection. Based on 8 of 8 games. | Losses: 5. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Kills / game: 3.00. Average kills per game. Based on 8 of 8 games. | Deaths / game: 2.75. Average deaths per game. Based on 8 of 8 games. | Assists / game: 5.88. Average assists per game. Based on 8 of 8 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 8 games. | CS / min: 5.75. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Gold / min: 356. Total gold gained per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 72.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
| 2026 | All-Pro 3rd team | LPL 2026 Split 2 | Season honor | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic · 3 major honors
2 Domestic · 3 major honors
2 Domestic · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2020 Spring Playoffs | EDward Gaming | 32 |
| LPL 2020 Summer Playoffs | EDward Gaming | 11 |
| LPL 2021 Summer Playoffs | EDward Gaming | 4 |
| LPL 2022 Summer Playoffs | EDward Gaming | 15 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2024 · Mid-Season Invitational 2024 · 5 points. msi; verified msi final placement; title 50 × placement 1/10 = 5 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2025 · Mid-Season Invitational 2025 · 5 points. msi; verified msi final placement; title 50 × placement 1/10 = 5 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2025 · worlds 2025 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2021 · LPL 2021 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2022 · LPL 2022 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2026 · All-Pro 3rd team · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. All-Pro 3rd team: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 3rd team · 2026 · LPL · current-honors:LPL/2026 Season/Split 2. JunJia.
regular · edition · selection: unknown. Base points 4/3; credited 4/3. Overlap: complement-half.
2024 · Finals MVP · 3 points. Finals MVP: 15% × tournament champion value 20 = 3 points.
Finals MVP · 2024 · PCS · PCS/2024 Season/Spring Playoffs. JunJia.
finals · edition · selection: unknown. Base points 3; credited 3. Overlap: complement-half.
2023 · Finals MVP · 3 points. Finals MVP: 15% × tournament champion value 20 = 3 points.
Finals MVP · 2023 · PCS · PCS/2023 Season/Summer Playoffs. JunJia.
finals · edition · selection: unknown. Base points 3; credited 3. Overlap: complement-half.
2023 · Finals MVP · 3 points. Finals MVP: 15% × tournament champion value 20 = 3 points.
Finals MVP · 2023 · PCS · PCS/2023 Season/Spring Playoffs. JunJia.
finals · edition · selection: unknown. Base points 3; credited 3. Overlap: complement-half.
2023 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2023 · PCS · PCS/2023 Season/Summer Playoffs. JunJia.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2025 · All-Pro 1st team · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. All-Pro 1st team: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2025 · LCP · LCP/2025 Season/Season Finals. JunJia.
regular · edition · selection: unknown. Base points 16/3; credited 16/3. Overlap: complement-half.
2025 · Regular Season MVP · 6 points. Annual regular-season MVP budget 18 / 3 offered awards = 6 points. Regular Season MVP: 6 base points → 6 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Regular Season MVP · 2025 · LCP · LCP/2025 Season/Season Kickoff Qualifying Series. JunJia.
regular · edition · selection: unknown. Base points 6; credited 6. Overlap: complement-half.
2025 · All-Pro 1st team · 2.67 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. All-Pro 1st team: 16/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2025 · LCP · LCP/2025 Season/Season Kickoff Qualifying Series. JunJia.
regular · edition · selection: unknown. Base points 16/3; credited 8/3. Overlap: complement-half.
2023 · PCS 2023 Spring Playoffs · 20 points. PCS 2023 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · PCS 2023 Summer Playoffs · 20 points. PCS 2023 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · PCS 2024 Spring Playoffs · 20 points. PCS 2024 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · PCS 2024 Summer Playoffs · 20 points. PCS 2024 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · First Stand 2025 · 6 points. First Stand 2025: champion 30 × final placement 1/5 = 6 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · LCP 2025 Season Finals Playoffs · 40 points. LCP 2025 Season Finals Playoffs: champion 40 × final placement 1 = 40 points. Annual LCP budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · First Stand 2026 · 6 points. First Stand 2026: champion 30 × final placement 1/5 = 6 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LPL 2026 Split 1 Playoffs · 3.2 points. LPL 2026 Split 1 Playoffs: champion 8 × final placement 2/5 = 16/5 points. Annual LPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · Demacia Cup 2022 · 2 points. Demacia Cup 2022: champion 10 × final placement 1/5 = 2 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · Demacia Cup 2025 · 4 points. Demacia Cup 2025: champion 10 × final placement 2/5 = 4 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · Asian Games 2026 · 6 points. Asian Games 2026: champion 15 × final placement 2/5 = 6 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · LCP 2025 Season Kickoff Qualifying Series: Qualification result; no championship points.
2025 · LCP 2025 Mid Season Qualifying Series: Qualification result; no championship points.
2020 · LPL 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · Mid-Season Invitational 2023: Final placement retained; outside verified scoring-depth equivalence
2023 · worlds 2023: Final placement retained; outside verified scoring-depth equivalence
2024 · worlds 2024: Final placement retained; outside verified scoring-depth equivalence
2020 · Demacia Cup 2020: No placement points or unavailable event valuation / participation evidence.
2021 · Demacia Cup 2021: No placement points or unavailable event valuation / participation evidence.
2026 · Esports World Cup 2026: No placement points or unavailable event valuation / participation evidence.
2026 · LPL 2026 Grand Finals: No placement points or unavailable event valuation / participation evidence.
2026 · LPL 2026 Split 2 Playoffs: No placement points or unavailable event valuation / participation evidence.
10 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Asian Games 20262026 · International · Chinese Taipei (National Team) | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 8 games played.
|
| First Stand 20262026 · International · JD Gaming | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 13 games played.
|
| Esports World Cup 20262026 · International · JD Gaming | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 6 games played.
|
| First Stand 20252025 · International · CTBC Flying Oyster | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 13 games played.
|
| Mid-Season Invitational 20252025 · Mid-Season Invitational · CTBC Flying Oyster | Places 5–6 | Source detailsVerified final placement and independently reviewed actual participation. 13 games played.
|
| worlds 20252025 · worlds · CTBC Flying Oyster | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 12 games played.
|
| Mid-Season Invitational 20242024 · Mid-Season Invitational · PSG Talon | Places 7–8 | Source detailsVerified final placement and independently reviewed actual participation. 15 games played.
|
| worlds 20242024 · worlds · PSG Talon | Places 12–14 | Source detailsVerified final placement and independently reviewed actual participation. 13 games played.
|
| Mid-Season Invitational 20232023 · Mid-Season Invitational · PSG Talon | Place 9 | Source detailsVerified final placement and independently reviewed actual participation. 9 games played.
|
| worlds 20232023 · worlds · PSG Talon | Places 17–18 | Source detailsVerified final placement and independently reviewed actual participation. 9 games played.
|
17 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LPL 2026 Grand Finals2026 · LPL · JD Gaming | Places 7–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 5 games played.
|
| LPL 2026 Split 1 Playoffs2026 · LPL · JD Gaming | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 22 games played.
|
| LPL 2026 Split 2 Playoffs2026 · LPL · JD Gaming | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 12 games played.
|
| LCP 2025 Mid Season Qualifying Series |
8 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 3rd teamsource ↗2026 · LPL · JD Gaming · all pro | jungle · Team 3 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 35 games played. Selection: unknown.
|
| All-Pro 1st teamsource ↗2025 · LCP · CTBC Flying Oyster · all pro | jungle · Team 1 | Source detailsLCP 2025 has three named periods. Matching teams on season and qualifying/playoff pages are copies of the same regular award. 12 games played. Selection: unknown. |
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
| First place |
Source detailsFirst Stand / MSI qualifying result; not an additional LCP championship. 13 games played.
|
| LCP 2025 Season Kickoff Qualifying Series2025 · LCP · CTBC Flying Oyster · Qualification context | First place | Source detailsFirst Stand / MSI qualifying result; not an additional LCP championship. 10 games played.
|
| Demacia Cup 20252025 · LPL · JD Gaming | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 19 games played.
|
| LCP 2025 Season Finals Playoffs2025 · LCP · CTBC Flying Oyster | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 10 games played.
|
| PCS 2024 Spring Playoffs2024 · PCS · PSG Talon | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 15 games played.
|
| PCS 2024 Summer Playoffs2024 · PCS · PSG Talon | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 10 games played.
|
| PCS 2023 Spring Playoffs2023 · PCS · PSG Talon | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 13 games played.
|
| PCS 2023 Summer Playoffs2023 · PCS · PSG Talon | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 13 games played.
|
| Demacia Cup 20222022 · LPL · EDward Gaming | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 4 games played.
|
| LPL 2022 Summer Playoffs2022 · LPL · Edward Gaming | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 15 games played.
|
| Demacia Cup 20212021 · LPL · Rare Atom | Places 13–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 4 games played.
|
| LPL 2021 Summer Playoffs2021 · LPL · EDward Gaming | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 4 games played.
|
| Demacia Cup 20202020 · LPL · EDward Gaming | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Unresolved opponents are retained only as event participants, never merged into career identities. This cup has no approved points value. 1 games played.
|
| LPL 2020 Summer Playoffs2020 · LPL · EDward Gaming | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 11 games played.
|
| Regular Season MVPsource ↗2025 · LCP · CTBC Flying Oyster · split mvp | Split / final honor | Source detailsSource-bound award and exact identity verified against actual historical game participation; no complete-career claim. 10 games played. Selection: unknown.
|
| All-Pro 1st teamsource ↗2025 · LCP · CTBC Flying Oyster · all pro | jungle · Team 1 | Source detailsLCP 2025 has three named periods. Matching teams on season and qualifying/playoff pages are copies of the same regular award. 10 games played. Selection: unknown.
|
| Finals MVPsource ↗2024 · PCS · PSG Talon · finals mvp | Split / final honor | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 15 games played. Selection: unknown.
|
| Finals MVPsource ↗2023 · PCS · PSG Talon · finals mvp | Split / final honor | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 13 games played. Selection: unknown.
|
| Finals MVPsource ↗2023 · PCS · PSG Talon · finals mvp | Split / final honor | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 13 games played. Selection: unknown.
|
| All-Pro 1st teamsource ↗2023 · PCS · PSG Talon · all pro | jungle · Team 1 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 13 games played. Selection: unknown.
|