Where Jun stands
2026 · Support · Domestic games
Yoon Se-jun윤세준
All leagues · All positions
2026 · Support · Domestic games
Games in this selection 19 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Jun’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 15 of 91 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 7. Number of games won in this selection. Based on 15 of 15 games. | Losses: 8. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 46.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 218. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 1.06. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 77.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 12 of 91 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 6. Number of games won in this selection. Based on 12 of 12 games. | Losses: 6. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 264. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 1.13. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 77.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 12 of 91 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 8. Number of games won in this selection. Based on 12 of 12 games. | Losses: 4. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 66.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 142. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 75.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 7 of 91 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 156. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 1.13. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 63.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 91 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 223. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 0.97. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 84.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 6 games. Games without the required stats are excluded. |
| 5 of 91 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 168. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 77.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 91 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 0. Number of games won in this selection. Based on 5 of 5 games. | Losses: 5. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 0.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 135. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 0.98. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 86.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 91 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 317. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 1.23. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 67.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 91 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 240. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 0.98. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 91 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 5.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 113. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 0.78. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 78.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
Bars show how often the player chose each champion in this selection.
| Esports World Cup Qualifiers 2026 · EMEA | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 231. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 1.15. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
| LEC 2026 · Spring | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Win rate: 50.0%. The percentage of games won. Based on 28 of 28 games. | KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 220. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. |
| LEC 2026 · Summer | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Win rate: 48.5%. The percentage of games won. Based on 33 of 33 games. | KDA: 3.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Damage / min: 171. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. | CS / min: 1.03. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. |
| LEC 2026 · Versus | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Win rate: 45.5%. The percentage of games won. Based on 22 of 22 games. | KDA: 2.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 205. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 1.12. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 11 Sept 2026 | LEC 2026 · Summer | GiantXvsNatus Vincere | Series ↗ | Braum | Loss | 0 / 4 / 5 |
| 11 Sept 2026 | LEC 2026 · Summer | GiantXvsNatus Vincere | Series ↗ | Alistar | Win | 1 / 2 / 11 |
| 11 Sept 2026 | LEC 2026 · Summer | GiantXvsNatus Vincere | Series ↗ | Bard | Loss | 0 / 2 / 12 |
| 11 Sept 2026 | LEC 2026 · Summer | GiantXvsNatus Vincere | Series ↗ | Seraphine | Win | 0 / 2 / 13 |
| 11 Sept 2026 | LEC 2026 · Summer | GiantXvsNatus Vincere | Series ↗ | Rakan | Loss | 0 / 5 / 5 |
| 5 Sept 2026 | LEC 2026 · Summer | GiantXvsKarmine Corp | Series ↗ | Renata Glasc | Loss | 0 / 1 / 2 |
| 5 Sept 2026 | LEC 2026 · Summer | GiantXvsKarmine Corp | Series ↗ | Bard | Loss | 0 / 3 / 1 |
| 5 Sept 2026 | LEC 2026 · Summer | GiantXvsKarmine Corp | Series ↗ | Nautilus | Win | 0 / 4 / 18 |
| 5 Sept 2026 | LEC 2026 · Summer | GiantXvsKarmine Corp | Series ↗ | Milio | Loss | 1 / 2 / 5 |
| 30 Aug 2026 | LEC 2026 · Summer | GiantXvsFnatic | Series ↗ | Rell | Win | 0 / 3 / 10 |
| 30 Aug 2026 | LEC 2026 · Summer | GiantXvsFnatic | Series ↗ | Renata Glasc | Loss | 0 / 2 / 6 |
| 30 Aug 2026 | LEC 2026 · Summer | GiantXvsFnatic | Series ↗ | Seraphine | Win | 3 / 1 / 13 |
| 29 Aug 2026 | LEC 2026 · Summer | GiantXvsNatus Vincere | Series ↗ | Bard | Loss | 0 / 5 / 12 |
| 29 Aug 2026 | LEC 2026 · Summer | GiantXvsNatus Vincere | Series ↗ | Rakan | Win | 0 / 4 / 9 |
| 29 Aug 2026 | LEC 2026 · Summer | GiantXvsNatus Vincere | Series ↗ | Seraphine | Loss | 0 / 2 / 6 |
| 24 Aug 2026 | LEC 2026 · Summer | GiantXvsG2 Esports | Series ↗ | Bard | Win | 1 / 2 / 13 |
| 24 Aug 2026 | LEC 2026 · Summer | GiantXvsG2 Esports | Series ↗ | Rakan | Win | 2 / 3 / 11 |
| 24 Aug 2026 | LEC 2026 · Summer | GiantXvsG2 Esports | Series ↗ | Karma | Loss | 0 / 3 / 4 |
| 23 Aug 2026 | LEC 2026 · Summer | GiantXvsTeam Heretics | Series ↗ | Nautilus | Win | 0 / 4 / 14 |
| 23 Aug 2026 | LEC 2026 · Summer | GiantXvsTeam Heretics | Series ↗ | Rell | Win | 0 / 4 / 13 |
| 17 Aug 2026 | LEC 2026 · Summer | GiantXvsKarmine Corp | Series ↗ | Milio | Loss | 0 / 2 / 2 |
| 17 Aug 2026 | LEC 2026 · Summer | GiantXvsKarmine Corp | Series ↗ | Karma | Loss | 0 / 3 / 5 |
| 14 Aug 2026 | LEC 2026 · Summer | GiantXvsTeam Vitality | Series ↗ | Nautilus | Loss | 0 / 3 / 3 |
| 14 Aug 2026 | LEC 2026 · Summer | GiantXvsTeam Vitality | Series ↗ | Alistar | Win | 0 / 3 / 14 |
| 14 Aug 2026 | LEC 2026 · Summer | GiantXvsTeam Vitality | Series ↗ | Bard | Loss | 0 / 3 / 2 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2020–2026 · Domestic games
Percentile among 59 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | 141 | 35.0 | 24 games · 121 peers |
| 2021 | Tier 1 | CS / min | 1.27 | 55.0 | 24 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 71.6% | 82.5 | 24 games · 121 peers |
| 2021 | Tier 1 | Damage share | 8.1% | 65.8 | 24 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | +19 | 60.2 | 24 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 2.65 | 65.0 | 24 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 149 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | CS / min | 0.81 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Kill participation | 84.6% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage share | 5.8% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Gold diff @15 | +123 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 2.42 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage / min | 223 | 96.3 | 42 games · 109 peers |
| 2023 | Tier 1 | CS / min | 0.88 | 13.9 | 42 games · 109 peers |
| 2023 | Tier 1 | Kill participation | 68.8% | 14.8 | 42 games · 109 peers |
| 2023 | Tier 1 | Damage share | 10.9% | 99.1 | 42 games · 109 peers |
| 2023 | Tier 1 | Gold diff @15 | +30 | 60.2 | 42 games · 89 peers · LPL data missing · Percentile among 89 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 3.40 | 93.5 | 42 games · 109 peers |
| 2024 | Tier 1 | Damage / min | 188 | 52.9 | 85 games · 105 peers |
| 2024 | Tier 1 | CS / min | 1.11 | 12.5 | 85 games · 105 peers |
| 2024 | Tier 1 | Kill participation | 72.1% | 52.9 | 85 games · 105 peers |
| 2024 | Tier 1 | Damage share | 7.3% | 28.8 | 85 games · 105 peers |
| 2024 | Tier 1 | Gold diff @15 | −2 | 60.7 | 85 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 3.71 | 83.7 | 85 games · 105 peers |
| 2025 | Tier 1 | Damage / min | 215 | 82.3 | 57 games · 63 peers |
| 2025 | Tier 1 | CS / min | 0.99 | 22.6 | 57 games · 63 peers |
| 2025 | Tier 1 | Kill participation | 74.7% | 46.8 | 57 games · 63 peers |
| 2025 | Tier 1 | Damage share | 8.3% | 75.8 | 57 games · 63 peers |
| 2025 | Tier 1 | Gold diff @15 | +11 | 59.1 | 57 games · 45 peers · LPL data missing · Percentile among 45 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 3.68 | 72.6 | 57 games · 63 peers |
| 2026 | Tier 1 | Damage / min | 197 | 34.8 | 83 games · 67 peers |
| 2026 | Tier 1 | CS / min | 1.06 | 48.5 | 83 games · 67 peers |
| 2026 | Tier 1 | Kill participation | 74.7% | 56.1 | 82 games · 67 peers |
| 2026 | Tier 1 | Damage share | 7.9% | 47.0 | 83 games · 67 peers |
| 2026 | Tier 1 | Gold diff @15 | −53 | 27.6 | 83 games · 59 peers · Percentile among 59 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 4.55 | 90.9 | 83 games · 67 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 200. Damage dealt to enemy champions per minute, averaged across games. Based on 91 of 91 games. Season labels follow the competition season.
2020–2026 · All seasons · 33 recorded champions
| Champion | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|
| Nautilus | 50 | |||||||
| Rell | 47 | |||||||
| Leona | 45 | |||||||
| Rakan | 35 | |||||||
| Alistar | 26 | |||||||
| Bard | 18 | |||||||
| Karma | 18 | |||||||
| Gragas | 17 | |||||||
| All games | 26 | 56 | 54 | 42 | 107 | 57 | 91 | 433 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 91. Number of individual games played in this selection. Based on 91 of 91 games. | Wins: 44. Number of games won in this selection. Based on 91 of 91 games. | Losses: 47. Number of games lost in this selection. Based on 91 of 91 games. | Win rate: 48.4%. The percentage of games won. Based on 91 of 91 games. | KDA: 3.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 91 of 91 games. | Kills / game: 0.51. Average kills per game. Based on 91 of 91 games. | Deaths / game: 2.95. Average deaths per game. Based on 91 of 91 games. | Assists / game: 8.80. Average assists per game. Based on 91 of 91 games. | Damage / min: 200. Damage dealt to enemy champions per minute, averaged across games. Based on 91 of 91 games. | CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 91 of 91 games. | Gold / min: 261. Total gold gained per minute, averaged across games. Based on 91 of 91 games. | Kill participation: 74.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 90 of 91 games. Games without the required stats are excluded. |
| 2025 | Games: 57. Number of individual games played in this selection. Based on 57 of 57 games. | Wins: 27. Number of games won in this selection. Based on 57 of 57 games. | Losses: 30. Number of games lost in this selection. Based on 57 of 57 games. | Win rate: 47.4%. The percentage of games won. Based on 57 of 57 games. | KDA: 3.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games. | Kills / game: 0.75. Average kills per game. Based on 57 of 57 games. | Deaths / game: 2.93. Average deaths per game. Based on 57 of 57 games. | Assists / game: 9.53. Average assists per game. Based on 57 of 57 games. | Damage / min: 215. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games. | CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games. | Gold / min: 250. Total gold gained per minute, averaged across games. Based on 57 of 57 games. | Kill participation: 74.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games. |
| 2024 | Games: 107. Number of individual games played in this selection. Based on 107 of 107 games. | Wins: 57. Number of games won in this selection. Based on 107 of 107 games. | Losses: 50. Number of games lost in this selection. Based on 107 of 107 games. | Win rate: 53.3%. The percentage of games won. Based on 107 of 107 games. | KDA: 3.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 107 of 107 games. | Kills / game: 0.79. Average kills per game. Based on 107 of 107 games. | Deaths / game: 3.25. Average deaths per game. Based on 107 of 107 games. | Assists / game: 10.64. Average assists per game. Based on 107 of 107 games. | Damage / min: 196. Damage dealt to enemy champions per minute, averaged across games. Based on 107 of 107 games. | CS / min: 1.12. Minions and monsters killed per minute, averaged across games. Based on 107 of 107 games. | Gold / min: 257. Total gold gained per minute, averaged across games. Based on 107 of 107 games. | Kill participation: 72.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 107 of 107 games. |
| 2023 | Games: 42. Number of individual games played in this selection. Based on 42 of 42 games. | Wins: 16. Number of games won in this selection. Based on 42 of 42 games. | Losses: 26. Number of games lost in this selection. Based on 42 of 42 games. | Win rate: 38.1%. The percentage of games won. Based on 42 of 42 games. | KDA: 2.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games. | Kills / game: 0.48. Average kills per game. Based on 42 of 42 games. | Deaths / game: 2.69. Average deaths per game. Based on 42 of 42 games. | Assists / game: 6.40. Average assists per game. Based on 42 of 42 games. | Damage / min: 223. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games. | CS / min: 0.88. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games. | Gold / min: 235. Total gold gained per minute, averaged across games. Based on 42 of 42 games. | Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 42 games. |
| 2022 | Games: 54. Number of individual games played in this selection. Based on 54 of 54 games. | Wins: 38. Number of games won in this selection. Based on 54 of 54 games. | Losses: 16. Number of games lost in this selection. Based on 54 of 54 games. | Win rate: 70.4%. The percentage of games won. Based on 54 of 54 games. | KDA: 5.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 54 of 54 games. | Kills / game: 1.22. Average kills per game. Based on 54 of 54 games. | Deaths / game: 1.94. Average deaths per game. Based on 54 of 54 games. | Assists / game: 10.17. Average assists per game. Based on 54 of 54 games. | Damage / min: 173. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 54 games. | CS / min: 1.82. Minions and monsters killed per minute, averaged across games. Based on 54 of 54 games. | Gold / min: 269. Total gold gained per minute, averaged across games. Based on 54 of 54 games. | Kill participation: 74.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 54 of 54 games. |
| 2021 | Games: 56. Number of individual games played in this selection. Based on 56 of 56 games. | Wins: 22. Number of games won in this selection. Based on 56 of 56 games. | Losses: 34. Number of games lost in this selection. Based on 56 of 56 games. | Win rate: 39.3%. The percentage of games won. Based on 56 of 56 games. | KDA: 2.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 56 of 56 games. | Kills / game: 0.86. Average kills per game. Based on 56 of 56 games. | Deaths / game: 3.27. Average deaths per game. Based on 56 of 56 games. | Assists / game: 7.66. Average assists per game. Based on 56 of 56 games. | Damage / min: 162. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 56 games. | CS / min: 1.65. Minions and monsters killed per minute, averaged across games. Based on 56 of 56 games. | Gold / min: 243. Total gold gained per minute, averaged across games. Based on 56 of 56 games. | Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 56 of 56 games. |
| 2020 | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Wins: 16. Number of games won in this selection. Based on 26 of 26 games. | Losses: 10. Number of games lost in this selection. Based on 26 of 26 games. | Win rate: 61.5%. The percentage of games won. Based on 26 of 26 games. | KDA: 3.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Kills / game: 1.92. Average kills per game. Based on 26 of 26 games. | Deaths / game: 3.54. Average deaths per game. Based on 26 of 26 games. | Assists / game: 9.27. Average assists per game. Based on 26 of 26 games. | Damage / min: 234. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 1.39. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. | Gold / min: 266. Total gold gained per minute, averaged across games. Based on 26 of 26 games. | Kill participation: 59.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
| 2026 | All-Pro 3rd team | LEC 2026 Summer Season | Season honor | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes · 1 major honors
Credited tournament finishes · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2021 Summer Playoffs | DRX | 24 |
| LCK 2022 Spring Playoffs | DRX | 1 |
| LCK 2023 Spring Playoffs | Kwangdong Freecs | 24 |
| LCK 2023 Summer Playoffs | Kwangdong Freecs | 18 |
| LEC 2024 Season Finals | Fnatic | 12 |
| LEC 2024 Spring Playoffs | Fnatic | 29 |
| LEC 2024 Summer Playoffs | Fnatic | 22 |
| LEC 2024 Winter Playoffs | Fnatic | 22 |
| LEC 2025 Spring Playoffs | GIANTX | 25 |
| LEC 2025 Summer Playoffs | GIANTX | 16 |
| LEC 2025 Winter Playoffs | GIANTX | 16 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2024 · Mid-Season Invitational 2024 · 5 points. msi; verified msi final placement; title 50 × placement 1/10 = 5 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2024 · LEC 2024 Season Finals · 5.33 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 40/3 × placement 2/5 = 16/3 points.
Each trophy contributes to the career total.
2024 · LEC 2024 Spring Playoffs · 3.56 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 80/9 × placement 2/5 = 32/9 points.
Each trophy contributes to the career total.
2024 · LEC 2024 Summer Playoffs · 3.56 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 80/9 × placement 2/5 = 32/9 points.
Each trophy contributes to the career total.
2024 · LEC 2024 Winter Playoffs · 1.78 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 80/9 × placement 1/5 = 16/9 points.
Each trophy contributes to the career total.
2024 · proteam · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. proteam: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
proteam · 2024 · LEC · lec-2024-spring. Jun.
regular · edition_role · selection: unknown. Base points 16/3; credited 16/3. Overlap: complement-half.
Original announcement ↗2026 · All-Pro 3rd team · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. All-Pro 3rd team: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 3rd team · 2026 · LEC · current-honors:LEC/2026 Season/Summer Season. Jun.
regular · edition · selection: unknown. Base points 4/3; credited 4/3. Overlap: complement-half.
Original announcement ↗2026 · LEC 2026 Spring Playoffs · 3.2 points. LEC 2026 Spring Playoffs: champion 16 × final placement 1/5 = 16/5 points. Annual LEC budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LEC 2026 Versus Playoffs · 1.6 points. LEC 2026 Versus Playoffs: champion 8 × final placement 1/5 = 8/5 points. Annual LEC budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · LCK 2021 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LCK 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LCK 2023 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · worlds 2024: Final placement retained; outside verified scoring-depth equivalence
2026 · LEC 2026 Summer Playoffs: No placement points or unavailable event valuation / participation evidence.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20242024 · Mid-Season Invitational · Fnatic | Places 7–8 | Source detailsVerified final placement and independently reviewed actual participation. 14 games played.
|
| worlds 20242024 · worlds · Fnatic | Places 12–14 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
10 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LEC 2026 Spring Playoffs |
| Place 4 |
Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 6 games played.
|
| LEC 2026 Summer Playoffs2026 · LEC · GIANTX | Place 6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 9 games played.
|
| LEC 2026 Versus Playoffs2026 · LEC · GIANTX | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 11 games played.
|
| LEC 2024 Season Finals2024 · LEC · Fnatic | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 12 games played.
|
| LEC 2024 Spring Playoffs2024 · LEC · Fnatic | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 29 games played.
|
| LEC 2024 Summer Playoffs2024 · LEC · Fnatic | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 22 games played.
|
| LEC 2024 Winter Playoffs2024 · LEC · Fnatic | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 22 games played.
|
| LCK 2023 Spring Playoffs2023 · LCK · Kwangdong Freecs | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 24 games played.
|
| LCK 2023 Summer Playoffs2023 · LCK · Kwangdong Freecs | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LCK 2021 Summer Playoffs2021 · LCK · DRX | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 24 games played.
|
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 3rd teamsource ↗2026 · LEC · GIANTX · all pro | support · Team 3 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 24 games played. Selection: unknown.
|
| proteamsource ↗2024 · LEC · lec-2024-spring · all pro | SUPPORT · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 9 games played. Selection: unknown.
|