Where Josedeodo stands
2026 · Jungle · Domestic games
All leagues · All positions
2026 · Jungle · Domestic games
Games in this selection 21 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Josedeodo’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 16 of 122 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 8. Number of games won in this selection. Based on 16 of 16 games. | Losses: 8. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 50.0%. The percentage of games won. Based on 16 of 16 games. | KDA: 4.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 417. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 6.72. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 86.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 15 of 122 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 11. Number of games won in this selection. Based on 15 of 15 games. | Losses: 4. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 73.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 4.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 598. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 6.59. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 13 of 122 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 7. Number of games won in this selection. Based on 13 of 13 games. | Losses: 6. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 53.8%. The percentage of games won. Based on 13 of 13 games. | KDA: 4.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 515. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 7.29. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 71.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 13 of 122 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 11. Number of games won in this selection. Based on 13 of 13 games. | Losses: 2. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 84.6%. The percentage of games won. Based on 13 of 13 games. | KDA: 9.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 530. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 7.06. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 82.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 11 of 122 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 6. Number of games won in this selection. Based on 11 of 11 games. | Losses: 5. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 54.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 4.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 375. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 6.87. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 72.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 10 of 122 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 7. Number of games won in this selection. Based on 10 of 10 games. | Losses: 3. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 70.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 5.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 439. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 7.07. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 67.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 9 of 122 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 8. Number of games won in this selection. Based on 9 of 9 games. | Losses: 1. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 88.9%. The percentage of games won. Based on 9 of 9 games. | KDA: 10.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 482. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 7.62. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 76.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 9 of 122 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 7. Number of games won in this selection. Based on 9 of 9 games. | Losses: 2. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 77.8%. The percentage of games won. Based on 9 of 9 games. | KDA: 5.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 436. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 7.67. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 63.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 5 of 122 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 5.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 366. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.00. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 66.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 122 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 5.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 403. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 6.02. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 79.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 4 games. Games without the required stats are excluded. |
Bars show how often the player chose each champion in this selection.
| Esports World Cup Qualifiers 2026 · North America | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 66.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 5.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 577. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 7.03. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. |
| KeSPA Cup 2026 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 483. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.49. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| LCS 2026 · Lock-In | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 53.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 4.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 398. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 7.24. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
| LCS 2026 · Spring | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Win rate: 61.1%. The percentage of games won. Based on 36 of 36 games. | KDA: 4.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Damage / min: 456. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 7.06. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. |
| LCS 2026 · Summer | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Win rate: 80.8%. The percentage of games won. Based on 26 of 26 games. | KDA: 6.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 501. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 7.36. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. |
| LTA S 2026 | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 81.8%. The percentage of games won. Based on 11 of 11 games. | KDA: 8.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 516. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 6.56. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. |
| Mid-Season Invitational 2026 | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 4.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 524. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 6.93. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. |
| Worlds 2026 | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 347. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 6.73. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 30 Oct 2026 | Worlds 2026 | Team LiquidvsLØS | Series ↗ | Sejuani | Loss | 1 / 3 / 5 |
| 30 Oct 2026 | Worlds 2026 | Team LiquidvsLØS | Series ↗ | Xin Zhao | Win | 5 / 1 / 10 |
| 30 Oct 2026 | Worlds 2026 | Team LiquidvsLØS | Series ↗ | Nocturne | Loss | 3 / 3 / 2 |
| 26 Oct 2026 | Worlds 2026 | Team LiquidvsAnyone's Legend | Series ↗ | Pantheon | Win | 4 / 5 / 7 |
| 26 Oct 2026 | Worlds 2026 | Team LiquidvsAnyone's Legend | Series ↗ | Lee Sin | Win | 3 / 0 / 8 |
| 25 Oct 2026 | Worlds 2026 | Team LiquidvsBilibili Gaming | Series ↗ | Jarvan IV | Loss | 0 / 4 / 2 |
| 23 Oct 2026 | Worlds 2026 | Team LiquidvsCTBC Flying Oyster | Series ↗ | Lee Sin | Loss | 3 / 4 / 7 |
| 4 Oct 2026 | LCS 2026 · Summer | Team LiquidvsLyon | Series ↗ | Wukong | Win | 3 / 0 / 5 |
| 4 Oct 2026 | LCS 2026 · Summer | Team LiquidvsLyon | Series ↗ | Maokai | Loss | 0 / 1 / 4 |
| 4 Oct 2026 | LCS 2026 · Summer | Team LiquidvsLyon | Series ↗ | Qiyana | Win | 8 / 2 / 10 |
| 4 Oct 2026 | LCS 2026 · Summer | Team LiquidvsLyon | Series ↗ | Lee Sin | Win | 5 / 1 / 8 |
| 27 Sept 2026 | LCS 2026 · Summer | Team LiquidvsCloud9 | Series ↗ | Pantheon | Win | 6 / 1 / 7 |
| 27 Sept 2026 | LCS 2026 · Summer | Team LiquidvsCloud9 | Series ↗ | Vi | Loss | 1 / 3 / 3 |
| 27 Sept 2026 | LCS 2026 · Summer | Team LiquidvsCloud9 | Series ↗ | Lee Sin | Win | 6 / 0 / 6 |
| 27 Sept 2026 | LCS 2026 · Summer | Team LiquidvsCloud9 | Series ↗ | Qiyana | Win | 5 / 1 / 8 |
| 20 Sept 2026 | LCS 2026 · Summer | Team LiquidvsFlyQuest | Series ↗ | Naafiri | Win | 1 / 2 / 7 |
| 20 Sept 2026 | LCS 2026 · Summer | Team LiquidvsFlyQuest | Series ↗ | Vi | Win | 7 / 1 / 8 |
| 20 Sept 2026 | LCS 2026 · Summer | Team LiquidvsFlyQuest | Series ↗ | Qiyana | Win | 3 / 2 / 7 |
| 5 Sept 2026 | LCS 2026 · Summer | Team LiquidvsDignitas | Series ↗ | Cho'Gath | Win | 10 / 0 / 8 |
| 5 Sept 2026 | LCS 2026 · Summer | Team LiquidvsDignitas | Series ↗ | Pantheon | Win | 2 / 0 / 8 |
| 30 Aug 2026 | LCS 2026 · Summer | Team LiquidvsLyon | Series ↗ | Pantheon | Loss | 2 / 6 / 2 |
| 30 Aug 2026 | LCS 2026 · Summer | Team LiquidvsLyon | Series ↗ | Jarvan IV | Loss | 3 / 4 / 4 |
| 29 Aug 2026 | LCS 2026 · Summer | Team LiquidvsShopify Rebellion | Series ↗ | Nocturne | Win | 1 / 0 / 14 |
| 29 Aug 2026 | LCS 2026 · Summer | Team LiquidvsShopify Rebellion | Series ↗ | Vi | Win | 1 / 2 / 12 |
| 29 Aug 2026 | LCS 2026 · Summer | Team LiquidvsShopify Rebellion | Series ↗ | Trundle | Loss | 1 / 2 / 3 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2018–2026 · Domestic games
Percentile among 56 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | Tier 1 | Damage / min | 194 | 21.0 | 51 games · 139 peers |
| 2018 | Tier 1 | CS / min | 4.95 | 39.1 | 51 games · 139 peers |
| 2018 | Tier 1 | Kill participation | 67.3% | 15.9 | 51 games · 139 peers |
| 2018 | Tier 1 | Damage share | 11.0% | 21.7 | 51 games · 139 peers |
| 2018 | Tier 1 | Gold diff @15 | +74 | 65.9 | 51 games · 139 peers |
| 2018 | Tier 1 | Vision / min | 2.16 | 65.3 | 51 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 193 | 8.8 | 47 games · 126 peers |
| 2019 | Tier 1 | CS / min | 4.67 | 15.2 | 47 games · 126 peers |
| 2019 | Tier 1 | Kill participation | 68.0% | 28.8 | 46 games · 126 peers |
| 2019 | Tier 1 | Damage share | 11.3% | 8.0 | 47 games · 126 peers |
| 2019 | Tier 1 | Gold diff @15 | −15 | 44.8 | 46 games · 126 peers |
| 2019 | Tier 1 | Vision / min | 2.05 | 87.9 | 47 games · 108 peers |
| 2020 | Tier 1 | Damage / min | 240 | 33.6 | 54 games · 123 peers |
| 2020 | Tier 1 | CS / min | 5.46 | 57.3 | 54 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 74.7% | 85.5 | 54 games · 125 peers |
| 2020 | Tier 1 | Damage share | 13.6% | 36.1 | 54 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | +275 | 88.5 | 54 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.77 | 84.4 | 54 games · 123 peers |
| 2021 | Tier 1 | Damage / min | 309 | 29.2 | 40 games · 121 peers |
| 2021 | Tier 1 | CS / min | 6.43 | 87.5 | 40 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 68.4% | 30.0 | 39 games · 121 peers |
| 2021 | Tier 1 | Damage share | 16.9% | 37.5 | 40 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | −177 | 24.3 | 40 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.47 | 51.7 | 40 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 234 | 8.8 | 58 games · 115 peers |
| 2022 | Tier 1 | CS / min | 5.95 | 79.8 | 58 games · 115 peers |
| 2022 | Tier 1 | Kill participation | 68.7% | 38.6 | 58 games · 115 peers |
| 2022 | Tier 1 | Damage share | 13.3% | 27.2 | 58 games · 115 peers |
| 2022 | Tier 1 | Gold diff @15 | −144 | 25.8 | 58 games · 94 peers · LPL data missing · Percentile among 94 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.56 | 76.3 | 58 games · 115 peers |
| 2023 | Tier 1 | Damage / min | 339 | 66.0 | 58 games · 104 peers |
| 2023 | Tier 1 | CS / min | 5.85 | 94.2 | 58 games · 104 peers |
| 2023 | Tier 1 | Kill participation | 75.0% | 85.4 | 58 games · 104 peers |
| 2023 | Tier 1 | Damage share | 15.2% | 64.1 | 58 games · 104 peers |
| 2023 | Tier 1 | Gold diff @15 | +96 | 66.3 | 58 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.71 | 61.2 | 58 games · 104 peers |
| 2024 | Tier 1 | Damage / min | 409 | 57.1 | 70 games · 106 peers |
| 2024 | Tier 1 | CS / min | 5.96 | 43.8 | 70 games · 106 peers |
| 2024 | Tier 1 | Kill participation | 72.4% | 46.7 | 69 games · 106 peers |
| 2024 | Tier 1 | Damage share | 15.1% | 40.0 | 70 games · 106 peers |
| 2024 | Tier 1 | Gold diff @15 | +106 | 71.4 | 70 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.69 | 81.9 | 70 games · 106 peers |
| 2025 | Tier 1 | Damage / min | 399 | 30.2 | 48 games · 64 peers |
| 2025 | Tier 1 | CS / min | 6.98 | 96.8 | 48 games · 64 peers |
| 2025 | Tier 1 | Kill participation | 69.7% | 12.7 | 48 games · 64 peers |
| 2025 | Tier 1 | Damage share | 15.3% | 28.6 | 48 games · 64 peers |
| 2025 | Tier 1 | Gold diff @15 | +187 | 97.8 | 48 games · 46 peers · LPL data missing · Percentile among 46 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 1.59 | 76.2 | 48 games · 64 peers |
| 2026 | Tier 1 | Damage / min | 460 | 57.4 | 77 games · 62 peers |
| 2026 | Tier 1 | CS / min | 7.20 | 67.2 | 77 games · 62 peers |
| 2026 | Tier 1 | Kill participation | 75.8% | 93.4 | 77 games · 62 peers |
| 2026 | Tier 1 | Damage share | 17.4% | 72.1 | 77 games · 62 peers |
| 2026 | Tier 1 | Gold diff @15 | +191 | 89.1 | 77 games · 56 peers · Percentile among 56 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.76 | 36.1 | 77 games · 62 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 477. Damage dealt to enemy champions per minute, averaged across games. Based on 122 of 122 games. Season labels follow the competition season.
2018–2026 · All seasons · 51 recorded champions
| Champion | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| Lee Sin | 77 | |||||||||
| Vi | 44 | |||||||||
| Jarvan IV | 38 | |||||||||
| Xin Zhao | 37 | |||||||||
| Sejuani | 33 | |||||||||
| Trundle | 30 | |||||||||
| Wukong | 27 | |||||||||
| Maokai | 26 | |||||||||
| All games | 51 | 47 | 61 | 52 | 58 | 58 | 74 | 51 | 122 | 574 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 122. Number of individual games played in this selection. Based on 122 of 122 games. | Wins: 78. Number of games won in this selection. Based on 122 of 122 games. | Losses: 44. Number of games lost in this selection. Based on 122 of 122 games. | Win rate: 63.9%. The percentage of games won. Based on 122 of 122 games. | KDA: 5.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 122 of 122 games. | Kills / game: 3.65. Average kills per game. Based on 122 of 122 games. | Deaths / game: 2.16. Average deaths per game. Based on 122 of 122 games. | Assists / game: 7.76. Average assists per game. Based on 122 of 122 games. | Damage / min: 477. Damage dealt to enemy champions per minute, averaged across games. Based on 122 of 122 games. | CS / min: 7.05. Minions and monsters killed per minute, averaged across games. Based on 122 of 122 games. | Gold / min: 402. Total gold gained per minute, averaged across games. Based on 122 of 122 games. | Kill participation: 73.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 121 of 122 games. Games without the required stats are excluded. |
| 2025 | Games: 51. Number of individual games played in this selection. Based on 51 of 51 games. | Wins: 24. Number of games won in this selection. Based on 51 of 51 games. | Losses: 27. Number of games lost in this selection. Based on 51 of 51 games. | Win rate: 47.1%. The percentage of games won. Based on 51 of 51 games. | KDA: 3.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games. | Kills / game: 2.82. Average kills per game. Based on 51 of 51 games. | Deaths / game: 2.31. Average deaths per game. Based on 51 of 51 games. | Assists / game: 6.27. Average assists per game. Based on 51 of 51 games. | Damage / min: 393. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games. | CS / min: 6.90. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games. | Gold / min: 368. Total gold gained per minute, averaged across games. Based on 51 of 51 games. | Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games. |
| 2024 | Games: 74. Number of individual games played in this selection. Based on 74 of 74 games. | Wins: 49. Number of games won in this selection. Based on 74 of 74 games. | Losses: 25. Number of games lost in this selection. Based on 74 of 74 games. | Win rate: 66.2%. The percentage of games won. Based on 74 of 74 games. | KDA: 6.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 74 of 74 games. | Kills / game: 2.88. Average kills per game. Based on 74 of 74 games. | Deaths / game: 1.93. Average deaths per game. Based on 74 of 74 games. | Assists / game: 9.62. Average assists per game. Based on 74 of 74 games. | Damage / min: 402. Damage dealt to enemy champions per minute, averaged across games. Based on 74 of 74 games. | CS / min: 5.93. Minions and monsters killed per minute, averaged across games. Based on 74 of 74 games. | Gold / min: 358. Total gold gained per minute, averaged across games. Based on 74 of 74 games. | Kill participation: 71.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 73 of 74 games. Games without the required stats are excluded. |
| 2023 | Games: 58. Number of individual games played in this selection. Based on 58 of 58 games. | Wins: 36. Number of games won in this selection. Based on 58 of 58 games. | Losses: 22. Number of games lost in this selection. Based on 58 of 58 games. | Win rate: 62.1%. The percentage of games won. Based on 58 of 58 games. | KDA: 5.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games. | Kills / game: 2.69. Average kills per game. Based on 58 of 58 games. | Deaths / game: 1.86. Average deaths per game. Based on 58 of 58 games. | Assists / game: 7.88. Average assists per game. Based on 58 of 58 games. | Damage / min: 339. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games. | CS / min: 5.85. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games. | Gold / min: 360. Total gold gained per minute, averaged across games. Based on 58 of 58 games. | Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 58 of 58 games. |
| 2022 | Games: 58. Number of individual games played in this selection. Based on 58 of 58 games. | Wins: 26. Number of games won in this selection. Based on 58 of 58 games. | Losses: 32. Number of games lost in this selection. Based on 58 of 58 games. | Win rate: 44.8%. The percentage of games won. Based on 58 of 58 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games. | Kills / game: 1.86. Average kills per game. Based on 58 of 58 games. | Deaths / game: 2.55. Average deaths per game. Based on 58 of 58 games. | Assists / game: 5.79. Average assists per game. Based on 58 of 58 games. | Damage / min: 234. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games. | CS / min: 5.95. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games. | Gold / min: 319. Total gold gained per minute, averaged across games. Based on 58 of 58 games. | Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 58 of 58 games. |
| 2021 | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Wins: 22. Number of games won in this selection. Based on 52 of 52 games. | Losses: 30. Number of games lost in this selection. Based on 52 of 52 games. | Win rate: 42.3%. The percentage of games won. Based on 52 of 52 games. | KDA: 3.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Kills / game: 3.02. Average kills per game. Based on 52 of 52 games. | Deaths / game: 2.60. Average deaths per game. Based on 52 of 52 games. | Assists / game: 6.02. Average assists per game. Based on 52 of 52 games. | Damage / min: 350. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games. | CS / min: 6.41. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. | Gold / min: 356. Total gold gained per minute, averaged across games. Based on 52 of 52 games. | Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 52 games. Games without the required stats are excluded. |
| 2020 | Games: 61. Number of individual games played in this selection. Based on 61 of 61 games. | Wins: 35. Number of games won in this selection. Based on 61 of 61 games. | Losses: 26. Number of games lost in this selection. Based on 61 of 61 games. | Win rate: 57.4%. The percentage of games won. Based on 61 of 61 games. | KDA: 5.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games. | Kills / game: 2.66. Average kills per game. Based on 61 of 61 games. | Deaths / game: 1.43. Average deaths per game. Based on 61 of 61 games. | Assists / game: 5.28. Average assists per game. Based on 61 of 61 games. | Damage / min: 251. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games. | CS / min: 5.52. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games. | Gold / min: 325. Total gold gained per minute, averaged across games. Based on 61 of 61 games. | Kill participation: 74.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 61 games. |
| 2019 | Games: 47. Number of individual games played in this selection. Based on 47 of 47 games. | Wins: 18. Number of games won in this selection. Based on 47 of 47 games. | Losses: 29. Number of games lost in this selection. Based on 47 of 47 games. | Win rate: 38.3%. The percentage of games won. Based on 47 of 47 games. | KDA: 3.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games. | Kills / game: 1.62. Average kills per game. Based on 47 of 47 games. | Deaths / game: 2.06. Average deaths per game. Based on 47 of 47 games. | Assists / game: 5.74. Average assists per game. Based on 47 of 47 games. | Damage / min: 193. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games. | CS / min: 4.67. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games. | Gold / min: 306. Total gold gained per minute, averaged across games. Based on 47 of 47 games. | Kill participation: 68.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 47 games. Games without the required stats are excluded. |
| 2018 | Games: 51. Number of individual games played in this selection. Based on 51 of 51 games. | Wins: 26. Number of games won in this selection. Based on 51 of 51 games. | Losses: 25. Number of games lost in this selection. Based on 51 of 51 games. | Win rate: 51.0%. The percentage of games won. Based on 51 of 51 games. | KDA: 3.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games. | Kills / game: 1.84. Average kills per game. Based on 51 of 51 games. | Deaths / game: 1.90. Average deaths per game. Based on 51 of 51 games. | Assists / game: 5.37. Average assists per game. Based on 51 of 51 games. | Damage / min: 194. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games. | CS / min: 4.95. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games. | Gold / min: 318. Total gold gained per minute, averaged across games. Based on 51 of 51 games. | Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
| 2026 | All-Pro 1st team | LCS 2026 Spring Season | Season honor | Source ↗ |
| 2026 | All-Pro 1st team | LCS 2026 Summer Season | Season honor | Source ↗ |
| 2026 | Finals MVP | LCS 2026 Summer Playoffs | Tournament honor | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic · 3 major honors
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCS 2021 Lock In | FlyQuest | 4 |
| LCS 2021 Mid-Season Showdown | FlyQuest | 18 |
| LCS 2021 Championship | FlyQuest | 18 |
| LCS 2022 Lock In | FlyQuest | 6 |
| LCS 2022 Spring Playoffs | FlyQuest | 24 |
| LCS 2022 Championship | FlyQuest | 28 |
| LTA 2025 Split 1 Playoffs | Isurus Estral | 10 |
| LTA South 2025 Split 2 Playoffs | Isurus Estral | 28 |
| LTA South 2025 Split 3 | Isurus | 13 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2025 · LTA South 2025 Split 2 Playoffs · 1.14 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 40/7 × placement 1/5 = 8/7 points.
Each trophy contributes to the career total.
2026 · All-Pro 1st team · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. All-Pro 1st team: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2026 · LCS · current-honors:LCS/2026 Season/Spring Season. Josedeodo.
regular · edition · selection: unknown. Base points 16/3; credited 16/3. Overlap: complement-half.
Original announcement ↗2026 · All-Pro 1st team · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. All-Pro 1st team: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2026 · LCS · current-honors:LCS/2026 Season/Summer Season. Josedeodo.
regular · edition · selection: unknown. Base points 16/3; credited 16/3. Overlap: complement-half.
Original announcement ↗2026 · Finals MVP · 2.4 points. Finals MVP: 15% × tournament champion value 16 = 12/5 points.
Finals MVP · 2026 · LCS · current-honors:LCS/2026 Season/Summer Playoffs. Josedeodo.
finals · edition · selection: unknown. Base points 12/5; credited 12/5. Overlap: complement-half.
Original announcement ↗2026 · LCS 2026 Spring Playoffs · 6.4 points. LCS 2026 Spring Playoffs: champion 16 × final placement 2/5 = 32/5 points. Annual LCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LCS 2026 Summer Playoffs · 16 points. LCS 2026 Summer Playoffs: champion 16 × final placement 1 = 16 points. Annual LCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LCS 2026 Lock-In · 1.6 points. LCS 2026 Lock-In: champion 8 × final placement 1/5 = 8/5 points. Annual LCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · LCS 2021 Lock In: Final placement retained; outside verified scoring-depth equivalence
2021 · LCS 2021 Mid-Season Showdown: Final placement retained; outside verified scoring-depth equivalence
2021 · LCS 2021 Championship: Final placement retained; outside verified scoring-depth equivalence
2022 · LCS 2022 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2022 · LCS 2022 Championship: Final placement retained; outside verified scoring-depth equivalence
2025 · LTA 2025 Split 1 Playoffs: Final placement retained; outside verified scoring-depth equivalence
2025 · LTA South 2025 Split 3: Final placement retained; outside verified scoring-depth equivalence
2024 · Mid-Season Invitational 2024: Final placement retained; outside verified scoring-depth equivalence
2020 · worlds 2020: Final placement retained; outside verified scoring-depth equivalence
2025 · KeSPA Cup 2025: No placement points or unavailable event valuation / participation evidence.
2026 · Mid-Season Invitational 2026: No placement points or unavailable event valuation / participation evidence.
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20262026 · International · Team Liquid | Place 9 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 12 games played.
|
| Mid-Season Invitational 20242024 · Mid-Season Invitational · Estral Esports | Places 11–12 | Source detailsVerified final placement and independently reviewed actual participation. 4 games played.
|
| worlds 20202020 · worlds · Rainbow7 | Places 19–20 | Source detailsVerified final placement and independently reviewed actual participation. 7 games played.
|
12 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2026 Lock-In2026 · LCS · Team Liquid | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 15 games played.
|
| LCS 2026 Spring Playoffs2026 · LCS · Team Liquid | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 18 games played.
|
| LCS 2026 Summer Playoffs2026 · LCS · Team Liquid | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 11 games played.
|
| KeSPA Cup 20252025 · LCK · Team Liquid |
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 1st teamsource ↗2026 · LCS · Team Liquid · all pro | jungle · Team 1 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 18 games played. Selection: unknown.
|
| Finals MVPsource ↗2026 · LCS · Team Liquid · finals mvp | Split / final honor | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 11 games played. Selection: unknown. |
| Places 7–9 |
Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 3 games played.
|
| LTA 2025 Split 1 Playoffs2025 · LTA · Isurus | Places 5–8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 10 games played.
|
| LTA South 2025 Split 2 Playoffs2025 · LTA South · Isurus Estral | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 28 games played.
|
| LTA South 2025 Split 32025 · LTA South · Isurus | Places 7–8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 13 games played.
|
| LCS 2022 Spring Playoffs2022 · LCS · Flyquest | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 24 games played.
|
| LCS 2022 Championship2022 · LCS · FlyQuest | Places 7–8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 28 games played.
|
| LCS 2021 Lock In2021 · LCS · FlyQuest | Places 5–8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 4 games played.
|
| LCS 2021 Mid-Season Showdown2021 · LCS · FlyQuest | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LCS 2021 Championship2021 · LCS · FlyQuest | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| All-Pro 1st teamsource ↗2026 · LCS · Team Liquid · all pro | jungle · Team 1 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 15 games played. Selection: unknown.
|
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.