Where Jockster stands
2022 · Support · Domestic games
Luan Cardoso
All leagues · All positions
2022 · Support · Domestic games
Games in this selection 10 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Jockster’s 2022 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 5 of 18 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 120. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 0.94. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 94.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 3 of 18 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 151. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.00. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 78.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 18 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 115. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.03. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 61.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 1 of 18 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 123. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 1.09. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 18 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 114. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 1.19. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 18 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 73. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 18 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 170. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 0.79. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 18 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 162. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 0.11. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 18 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 11.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 246. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 0.46. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 18 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 126. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 0.61. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 46.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| CBLOL 2022 · Split 2 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 22.2%. The percentage of games won. Based on 18 of 18 games. | KDA: 1.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 134. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 0.89. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 7 Aug 2022 | CBLOL 2022 · Split 2 | INTZvsRED Canids | Series ↗ | Taric | Loss | 1 / 4 / 5 |
| 6 Aug 2022 | CBLOL 2022 · Split 2 | INTZvspaiN Gaming | Series ↗ | Renata Glasc | Loss | 1 / 5 / 7 |
| 31 Jul 2022 | CBLOL 2022 · Split 2 | INTZvsLiberty | Series ↗ | Renata Glasc | Win | 2 / 2 / 13 |
| 30 Jul 2022 | CBLOL 2022 · Split 2 | INTZvsKaBuM! Esports | Series ↗ | Nautilus | Loss | 1 / 8 / 4 |
| 24 Jul 2022 | CBLOL 2022 · Split 2 | INTZvsLOUD | Series ↗ | Nautilus | Loss | 1 / 8 / 12 |
| 23 Jul 2022 | CBLOL 2022 · Split 2 | INTZvsLØS | Series ↗ | Nautilus | Win | 0 / 5 / 16 |
| 17 Jul 2022 | CBLOL 2022 · Split 2 | INTZvsFURIA | Series ↗ | Tahm Kench | Loss | 0 / 7 / 6 |
| 16 Jul 2022 | CBLOL 2022 · Split 2 | INTZvsMiners | Series ↗ | Renata Glasc | Loss | 1 / 2 / 7 |
| 10 Jul 2022 | CBLOL 2022 · Split 2 | INTZvsRensga eSports | Series ↗ | Karma | Win | 1 / 1 / 10 |
| 9 Jul 2022 | CBLOL 2022 · Split 2 | INTZvsRED Canids | Series ↗ | Amumu | Loss | 0 / 5 / 3 |
| 3 Jul 2022 | CBLOL 2022 · Split 2 | INTZvspaiN Gaming | Series ↗ | Renata Glasc | Loss | 0 / 3 / 5 |
| 2 Jul 2022 | CBLOL 2022 · Split 2 | INTZvsLiberty | Series ↗ | Yuumi | Loss | 0 / 4 / 4 |
| 26 Jun 2022 | CBLOL 2022 · Split 2 | INTZvsKaBuM! Esports | Series ↗ | Rakan | Loss | 0 / 2 / 7 |
| 25 Jun 2022 | CBLOL 2022 · Split 2 | INTZvsLOUD | Series ↗ | Leona | Loss | 1 / 10 / 5 |
| 19 Jun 2022 | CBLOL 2022 · Split 2 | INTZvsFlamengo MDL | Series ↗ | Braum | Loss | 1 / 3 / 1 |
| 18 Jun 2022 | CBLOL 2022 · Split 2 | INTZvsFURIA | Series ↗ | Renata Glasc | Loss | 1 / 4 / 12 |
| 12 Jun 2022 | CBLOL 2022 · Split 2 | INTZvsMiners | Series ↗ | Rakan | Loss | 1 / 6 / 6 |
| 11 Jun 2022 | CBLOL 2022 · Split 2 | INTZvsRensga eSports | Series ↗ | Rakan | Win | 0 / 3 / 12 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2014–2022 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2014 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | CS / min | 0.59 | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Kill participation | 75.3% | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 0.85 | 67.5 | 21 games · 81 peers |
| 2015 | Tier 1 | Kill participation | 65.0% | 7.3 | 21 games · 97 peers |
| 2015 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 127 | 33.3 | 44 games · 85 peers |
| 2016 | Tier 1 | CS / min | 1.07 | 60.2 | 44 games · 99 peers |
| 2016 | Tier 1 | Kill participation | 72.2% | 63.4 | 44 games · 102 peers |
| 2016 | Tier 1 | Damage share | 6.8% | 38.1 | 44 games · 85 peers |
| 2016 | Tier 1 | Gold diff @15 | +143 | 89.2 | 44 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 187 | 59.4 | 36 games · 107 peers |
| 2017 | Tier 1 | CS / min | 0.91 | 38.2 | 36 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 71.4% | 79.7 | 36 games · 124 peers |
| 2017 | Tier 1 | Damage share | 10.6% | 76.4 | 36 games · 107 peers |
| 2017 | Tier 1 | Gold diff @15 | +52 | 68.9 | 36 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 1.24 | 34.0 | 36 games · 101 peers |
| 2018 | Tier 1 | Damage / min | 158 | 58.3 | 52 games · 128 peers |
| 2018 | Tier 1 | CS / min | 1.87 | 87.4 | 52 games · 128 peers |
| 2018 | Tier 1 | Kill participation | 66.7% | 31.5 | 52 games · 128 peers |
| 2018 | Tier 1 | Damage share | 8.5% | 52.8 | 52 games · 128 peers |
| 2018 | Tier 1 | Gold diff @15 | +44 | 66.1 | 52 games · 128 peers |
| 2018 | Tier 1 | Vision / min | 2.11 | 14.2 | 52 games · 114 peers |
| 2019 | Tier 1 | Damage / min | 164 | 60.9 | 33 games · 129 peers |
| 2019 | Tier 1 | CS / min | 1.65 | 76.6 | 33 games · 129 peers |
| 2019 | Tier 1 | Kill participation | 64.9% | 23.4 | 33 games · 129 peers |
| 2019 | Tier 1 | Damage share | 9.3% | 64.1 | 33 games · 129 peers |
| 2019 | Tier 1 | Gold diff @15 | +17 | 56.3 | 33 games · 129 peers |
| 2019 | Tier 1 | Vision / min | 2.16 | 14.7 | 33 games · 110 peers |
| 2020 | Tier 1 | Damage / min | 136 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | CS / min | 0.91 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Kill participation | 51.4% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage share | 6.8% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Gold diff @15 | +35 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Vision / min | 2.32 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage / min | 172 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | CS / min | 1.74 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Kill participation | 71.3% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage share | 7.6% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Gold diff @15 | +10 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Vision / min | 1.99 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage / min | 134 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | CS / min | 0.89 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Kill participation | 78.7% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage share | 7.3% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Gold diff @15 | −52 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 2.34 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 134. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. Season labels follow the competition season.
2014–2022 · All seasons · 48 recorded champions
| Champion | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| Braum | 39 | |||||||||
| Thresh | 30 | |||||||||
| Alistar | 17 | |||||||||
| Tahm Kench | 17 | |||||||||
| Bard | 16 | |||||||||
| Leona | 14 | |||||||||
| Nautilus | 14 | |||||||||
| Rakan | 13 | |||||||||
| All games | 10 | 53 | 73 | 38 | 58 | 37 | 2 | 11 | 18 | 300 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2022 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 4. Number of games won in this selection. Based on 18 of 18 games. | Losses: 14. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 22.2%. The percentage of games won. Based on 18 of 18 games. | KDA: 1.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Kills / game: 0.67. Average kills per game. Based on 18 of 18 games. | Deaths / game: 4.56. Average deaths per game. Based on 18 of 18 games. | Assists / game: 7.50. Average assists per game. Based on 18 of 18 games. | Damage / min: 134. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 0.89. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Gold / min: 216. Total gold gained per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 78.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 2021 | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 2. Number of games won in this selection. Based on 11 of 11 games. | Losses: 9. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 18.2%. The percentage of games won. Based on 11 of 11 games. | KDA: 2.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Kills / game: 1.55. Average kills per game. Based on 11 of 11 games. | Deaths / game: 5.09. Average deaths per game. Based on 11 of 11 games. | Assists / game: 9.18. Average assists per game. Based on 11 of 11 games. | Damage / min: 172. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 1.74. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Gold / min: 237. Total gold gained per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 2020 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Kills / game: 1.00. Average kills per game. Based on 2 of 2 games. | Deaths / game: 6.50. Average deaths per game. Based on 2 of 2 games. | Assists / game: 8.00. Average assists per game. Based on 2 of 2 games. | Damage / min: 136. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 0.91. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Gold / min: 223. Total gold gained per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 51.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2019 | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Wins: 14. Number of games won in this selection. Based on 37 of 37 games. | Losses: 23. Number of games lost in this selection. Based on 37 of 37 games. | Win rate: 37.8%. The percentage of games won. Based on 37 of 37 games. | KDA: 2.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Kills / game: 1.24. Average kills per game. Based on 37 of 37 games. | Deaths / game: 4.03. Average deaths per game. Based on 37 of 37 games. | Assists / game: 7.68. Average assists per game. Based on 37 of 37 games. | Damage / min: 175. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games. | CS / min: 1.92. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. | Gold / min: 268. Total gold gained per minute, averaged across games. Based on 37 of 37 games. | Kill participation: 64.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games. |
| 2018 | Games: 58. Number of individual games played in this selection. Based on 58 of 58 games. | Wins: 33. Number of games won in this selection. Based on 58 of 58 games. | Losses: 25. Number of games lost in this selection. Based on 58 of 58 games. | Win rate: 56.9%. The percentage of games won. Based on 58 of 58 games. | KDA: 2.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games. | Kills / game: 1.50. Average kills per game. Based on 58 of 58 games. | Deaths / game: 3.59. Average deaths per game. Based on 58 of 58 games. | Assists / game: 7.71. Average assists per game. Based on 58 of 58 games. | Damage / min: 158. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 58 games. Games without the required stats are excluded. | CS / min: 1.81. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games. | Gold / min: 263. Total gold gained per minute, averaged across games. Based on 58 of 58 games. | Kill participation: 65.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 58 of 58 games. |
| 2017 | Games: 38. Number of individual games played in this selection. Based on 38 of 38 games. | Wins: 24. Number of games won in this selection. Based on 38 of 38 games. | Losses: 14. Number of games lost in this selection. Based on 38 of 38 games. | Win rate: 63.2%. The percentage of games won. Based on 38 of 38 games. | KDA: 3.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games. | Kills / game: 1.03. Average kills per game. Based on 38 of 38 games. | Deaths / game: 2.87. Average deaths per game. Based on 38 of 38 games. | Assists / game: 8.00. Average assists per game. Based on 38 of 38 games. | Damage / min: 185. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games. | CS / min: 0.90. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games. | Gold / min: 270. Total gold gained per minute, averaged across games. Based on 38 of 38 games. | Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 38 of 38 games. |
| 2016 | Games: 73. Number of individual games played in this selection. Based on 73 of 73 games. | Wins: 46. Number of games won in this selection. Based on 73 of 73 games. | Losses: 27. Number of games lost in this selection. Based on 73 of 73 games. | Win rate: 63.0%. The percentage of games won. Based on 73 of 73 games. | KDA: 3.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 73 of 73 games. | Kills / game: 0.71. Average kills per game. Based on 73 of 73 games. | Deaths / game: 2.93. Average deaths per game. Based on 73 of 73 games. | Assists / game: 8.70. Average assists per game. Based on 73 of 73 games. | Damage / min: 132. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 73 games. Games without the required stats are excluded. | CS / min: 1.01. Minions and monsters killed per minute, averaged across games. Based on 73 of 73 games. | Gold / min: 263. Total gold gained per minute, averaged across games. Based on 73 of 73 games. | Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 73 of 73 games. |
| 2015 | Games: 53. Number of individual games played in this selection. Based on 53 of 53 games. | Wins: 39. Number of games won in this selection. Based on 53 of 53 games. | Losses: 14. Number of games lost in this selection. Based on 53 of 53 games. | Win rate: 73.6%. The percentage of games won. Based on 53 of 53 games. | KDA: 3.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games. | Kills / game: 1.49. Average kills per game. Based on 53 of 53 games. | Deaths / game: 3.68. Average deaths per game. Based on 53 of 53 games. | Assists / game: 10.49. Average assists per game. Based on 53 of 53 games. | Damage / min: 512. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 53 games. Games without the required stats are excluded. | CS / min: 1.89. Minions and monsters killed per minute, averaged across games. Based on 50 of 53 games. Games without the required stats are excluded. | Gold / min: 315. Total gold gained per minute, averaged across games. Based on 6 of 53 games. Games without the required stats are excluded. | Kill participation: 66.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 53 games. |
| 2014 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 3. Number of games won in this selection. Based on 10 of 10 games. | Losses: 7. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 30.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Kills / game: 2.90. Average kills per game. Based on 10 of 10 games. | Deaths / game: 5.20. Average deaths per game. Based on 10 of 10 games. | Assists / game: 10.00. Average assists per game. Based on 10 of 10 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 10 games. | CS / min: 2.26. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 10 games. | Kill participation: 77.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
2 Domestic
1 Domestic
Credited tournament finishes · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2017 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2017 · CBLOL · CBLOL/2017 Season/Split 2 Playoffs. Jockster.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2015 · CBLOL 2015 Split 1 Playoffs · 20 points. CBLOL 2015 Split 1 Playoffs: champion 20 × final placement 1 = 20 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · CBLOL 2015 Split 2 Playoffs · 8 points. CBLOL 2015 Split 2 Playoffs: champion 20 × final placement 2/5 = 8 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · CBLOL 2016 Split 1 Playoffs · 20 points. CBLOL 2016 Split 1 Playoffs: champion 20 × final placement 1 = 20 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · CBLOL 2016 Split 2 Playoffs · 20 points. CBLOL 2016 Split 2 Playoffs: champion 20 × final placement 1 = 20 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · CBLOL 2017 Split 1 Playoffs · 4 points. CBLOL 2017 Split 1 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · CBLOL 2017 Split 2 Playoffs · 4 points. CBLOL 2017 Split 2 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · CBLOL 2018 Split 1 Playoffs · 8 points. CBLOL 2018 Split 1 Playoffs: champion 20 × final placement 2/5 = 8 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · CBLOL 2018 Split 2 Playoffs · 4 points. CBLOL 2018 Split 2 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · worlds 2016: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20162016 · worlds · INTZ e-Sports | Places 13–16 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
8 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| CBLOL 2018 Split 1 Playoffs2018 · CBLOL · Vivo Keyd | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 13 games played.
|
| CBLOL 2018 Split 2 Playoffs2018 · CBLOL · Vivo Keyd | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| CBLOL 2017 Split 1 Playoffs2017 · CBLOL · INTZ | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
|
| CBLOL 2017 Split 2 Playoffs2017 · CBLOL · INTZ | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
|
| CBLOL 2016 Split 1 Playoffs2016 · CBLOL · INTZ | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 7 games played.
|
| CBLOL 2016 Split 2 Playoffs2016 · CBLOL · INTZ | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 9 games played.
|
| CBLOL 2015 Split 1 Playoffs2015 · CBLOL · INTZ | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 6 games played.
|
| CBLOL 2015 Split 2 Playoffs2015 · CBLOL · INTZ | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 7 games played.
|
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 1st teamsource ↗2017 · CBLOL · INTZ · all pro | support · Team 1 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 4 games played. Selection: unknown.
|