Games Games: 127. Number of individual games played in this selection. Based on 127 of 127 games.127
Win rate Win rate: 48.8%. The percentage of games won. Based on 127 of 127 games.48.8%
KDA KDA: 3.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 127 of 127 games.3.10
Damage / min Damage / min: 768. Damage dealt to enemy champions per minute, averaged across games. Based on 127 of 127 games.768
CS / min CS / min: 9.58. Minions and monsters killed per minute, averaged across games. Based on 127 of 127 games.9.58
Kill participation Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 127 of 127 games.67.8%
More statistics Totals, economy & laning +
WinsWins: 62. Number of games won in this selection. Based on 127 of 127 games.
LossesLosses: 65. Number of games lost in this selection. Based on 127 of 127 games.
KillsKills: 585. Total kills in games where kills are available. Based on 127 of 127 games.
DeathsDeaths: 411. Total deaths in games where deaths are available. Based on 127 of 127 games.
AssistsAssists: 688. Total assists in games where assists are available. Based on 127 of 127 games.
Gold / minGold / min: 483. Total gold gained per minute, averaged across games. Based on 127 of 127 games.
Damage shareDamage share: 28.8%. The player's share of team damage to enemy champions, averaged across games. Based on 127 of 127 games.
Earned gold shareEarned gold share: 27.7%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 127 of 127 games.
Gold diff @15Gold diff @15: −162. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 118 of 127 games. Games without the required stats are excluded.118 / 127 games
CS diff @15CS diff @15: −7. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 118 of 127 games. Games without the required stats are excluded.118 / 127 games
XP diff @15XP diff @15: −126. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 118 of 127 games. Games without the required stats are excluded.118 / 127 games
Vision score / minVision score / min: 1.12. Vision score per minute, averaged across games where the statistic is supported. Based on 127 of 127 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Jiwoo stands.
2026 · Bot (ADC) · Domestic games
Metric / actual
050100
Percentile
Value: 763 damage per minute. Percentile: 54%. Rank: 30th of 64763
Value: 763 damage per minute. Percentile: 54%. Rank: 30th of 64
Value: 9.65 CS per minute. Percentile: 21%. Rank: 51st of 649.65
Value: 9.65 CS per minute. Percentile: 21%. Rank: 51st of 64
Value: 69.1% kill participation. Percentile: 90%. Rank: 7th of 6469.1%
Value: 69.1% kill participation. Percentile: 90%. Rank: 7th of 64
Value: 29.1% damage share. Percentile: 76%. Rank: 16th of 6429.1%
Value: 29.1% damage share. Percentile: 76%. Rank: 16th of 64
Value: −209 gold difference @15. Percentile: 25%. Rank: 45th of 60. Percentile among 60 players with sufficient data.−209
Value: −209 gold difference @15. Percentile: 25%. Rank: 45th of 60. Percentile among 60 players with sufficient data.
Value: 1.13 vision score per minute. Percentile: 11%. Rank: 57th of 641.13
Value: 1.13 vision score per minute. Percentile: 11%. Rank: 57th of 64
GD15 · Percentile among 60 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 19 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Ezreal23 games
Ezreal: 27.4% earned gold share and 30.3% damage share. Means across the same 23 games with both values available; 23 total champion games.30%
?
Yunara19 games
Yunara: 28.4% earned gold share and 28.7% damage share. Means across the same 19 games with both values available; 19 total champion games.29%
?
Lucian12 games
Lucian: 29.7% earned gold share and 33.7% damage share. Means across the same 12 games with both values available; 12 total champion games.34%
?
Corki11 games
Corki: 27.6% earned gold share and 29.0% damage share. Means across the same 11 games with both values available; 11 total champion games.29%
?
Jhin11 games
Jhin: 26.0% earned gold share and 25.1% damage share. Means across the same 11 games with both values available; 11 total champion games.25%
?
Ashe8 games
Ashe: 25.6% earned gold share and 25.8% damage share. Means across the same 8 games with both values available; 8 total champion games.26%
?
Sivir8 games
Sivir: 26.8% earned gold share and 30.6% damage share. Means across the same 8 games with both values available; 8 total champion games.31%
?
Caitlyn7 games
Caitlyn: 28.0% earned gold share and 24.4% damage share. Means across the same 7 games with both values available; 7 total champion games.24%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
127 games
Opponent
WinsLosses
Win rate
DKDplus KiaDplus Kia: 7 wins, 13 losses in 20 recorded games, 35.0% win rate. 2026.35%
HBHANJIN BRIONHANJIN BRION: 10 wins, 5 losses in 15 recorded games, 66.7% win rate. 2026.67%
DSDN SOOPersDN SOOPers: 2 wins, 8 losses in 10 recorded games, 20.0% win rate. 2026.20%
DSCDN SOOPers ChallengersDN SOOPers Challengers: 5 wins, 4 losses in 9 recorded games, 55.6% win rate. 2026.56%
GEGen.GGen.G: 1 wins, 7 losses in 8 recorded games, 12.5% win rate. 2026.13%
T1T1T1: 2 wins, 5 losses in 7 recorded games, 28.6% win rate. 2026.29%
GGAGen.G Global AcademyGen.G Global Academy: 4 wins, 2 losses in 6 recorded games, 66.7% win rate. 2026.67%
NEANongshim Esports AcademyNongshim Esports Academy: 2 wins, 4 losses in 6 recorded games, 33.3% win rate. 2026.33%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
118 games
66.7%win rate when ahead at 15 minutes 28 wins from 42 games
Gold difference compares players in the same role. 9 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore Jiwoo’s 2026 performances. Select a point to open its story.
118 plotted games
WinLoss— Median in selection
118 / 127 selected games have both values.Median damage / min: 767
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
19 champions in this selection
19 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?23 of 127 games in this selection.
Games: 23. Number of individual games played in this selection. Based on 23 of 23 games.
Wins: 11. Number of games won in this selection. Based on 23 of 23 games.
Losses: 12. Number of games lost in this selection. Based on 23 of 23 games.
Win rate: 47.8%. The percentage of games won. Based on 23 of 23 games.
KDA: 2.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games.
Damage / min: 776. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games.
CS / min: 9.91. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games.
Kill participation: 57.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games.
?19 of 127 games in this selection.
Games: 19. Number of individual games played in this selection. Based on 19 of 19 games.
Wins: 11. Number of games won in this selection. Based on 19 of 19 games.
Losses: 8. Number of games lost in this selection. Based on 19 of 19 games.
Win rate: 57.9%. The percentage of games won. Based on 19 of 19 games.
KDA: 4.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games.
Damage / min: 884. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games.
CS / min: 9.71. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games.
Kill participation: 66.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games.
?12 of 127 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 6. Number of games won in this selection. Based on 12 of 12 games.
Losses: 6. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games.
KDA: 3.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 894. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 9.98. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 75.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?11 of 127 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 7. Number of games won in this selection. Based on 11 of 11 games.
Losses: 4. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 63.6%. The percentage of games won. Based on 11 of 11 games.
KDA: 4.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 713. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 9.21. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 65.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?11 of 127 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 5. Number of games won in this selection. Based on 11 of 11 games.
Losses: 6. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games.
KDA: 2.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 739. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 9.15. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?8 of 127 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 5. Number of games won in this selection. Based on 8 of 8 games.
Losses: 3. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 3.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 822. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 9.67. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 77.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?8 of 127 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 5. Number of games won in this selection. Based on 8 of 8 games.
Losses: 3. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 2.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 639. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 9.28. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?7 of 127 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 3. Number of games won in this selection. Based on 7 of 7 games.
Losses: 4. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games.
KDA: 2.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 617. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 9.43. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 68.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 127 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 1. Number of games won in this selection. Based on 6 of 6 games.
Losses: 5. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 2.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 538. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 9.92. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 77.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 127 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 2. Number of games won in this selection. Based on 5 of 5 games.
Losses: 3. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 2.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 802. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 9.00. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 72.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
1–10 of 19 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games.
KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 789. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 9.28. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 2.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 730. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 8.59. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Games: 33. Number of individual games played in this selection. Based on 33 of 33 games.
Win rate: 45.5%. The percentage of games won. Based on 33 of 33 games.
KDA: 3.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games.
Damage / min: 845. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games.
CS / min: 9.26. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 1.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 598. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 9.74. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Games: 26. Number of individual games played in this selection. Based on 26 of 26 games.
Win rate: 38.5%. The percentage of games won. Based on 26 of 26 games.
KDA: 3.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games.
Damage / min: 690. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games.
CS / min: 10.12. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games.
Games: 38. Number of individual games played in this selection. Based on 38 of 38 games.
Win rate: 55.3%. The percentage of games won. Based on 38 of 38 games.
KDA: 2.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games.
Damage / min: 772. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games.
CS / min: 9.76. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 2.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 825. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 9.74. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
1–7 of 7 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2022
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Damage / min
581
21.9
36 games · 106 peers
2023
Tier 1
CS / min
10.07
87.6
36 games · 106 peers
2023
Tier 1
Kill participation
72.2%
82.9
36 games · 106 peers
2023
Tier 1
Damage share
29.0%
68.6
36 games · 106 peers
2023
Tier 1
Gold diff @15
−294
19.0
36 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data.
2023
Tier 1
Vision / min
1.27
42.9
36 games · 106 peers
2024
Tier 1
Damage / min
662
45.5
84 games · 102 peers
2024
Tier 1
CS / min
8.99
60.4
84 games · 102 peers
2024
Tier 1
Kill participation
68.4%
53.5
84 games · 102 peers
2024
Tier 1
Damage share
29.5%
94.1
84 games · 102 peers
2024
Tier 1
Gold diff @15
−232
29.1
84 games · 80 peers · LPL data missing · Percentile among 80 players with sufficient data.
2024
Tier 1
Vision / min
1.37
45.5
84 games · 102 peers
2025
Tier 1
Damage / min
688
33.3
109 games · 64 peers
2025
Tier 1
CS / min
8.90
9.5
109 games · 64 peers
2025
Tier 1
Kill participation
65.7%
12.7
109 games · 64 peers
2025
Tier 1
Damage share
26.4%
17.5
109 games · 64 peers
2025
Tier 1
Gold diff @15
−188
17.0
109 games · 48 peers · LPL data missing · Percentile among 48 players with sufficient data.
2025
Tier 1
Vision / min
1.07
20.6
109 games · 64 peers
2026
Tier 1
Damage / min
763
54.0
64 games · 64 peers
2026
Tier 1
CS / min
9.65
20.6
64 games · 64 peers
2026
Tier 1
Kill participation
69.1%
90.5
64 games · 64 peers
2026
Tier 1
Damage share
29.1%
76.2
64 games · 64 peers
2026
Tier 1
Gold diff @15
−209
25.4
64 games · 60 peers · Percentile among 60 players with sufficient data.
Damage / min: 768. Damage dealt to enemy champions per minute, averaged across games. Based on 127 of 127 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2022–2026 · All seasons · 31 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2022
2023
2024
2025
2026
Total
?Zeri
58
?Ezreal
54
?Aphelios
49
?Kai'Sa
49
?Varus
34
?Xayah
32
?Lucian
30
?Sivir
30
All games
91
93
85
144
127
540
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 127. Number of individual games played in this selection. Based on 127 of 127 games.
Wins: 62. Number of games won in this selection. Based on 127 of 127 games.
Losses: 65. Number of games lost in this selection. Based on 127 of 127 games.
Win rate: 48.8%. The percentage of games won. Based on 127 of 127 games.
KDA: 3.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 127 of 127 games.
Kills / game: 4.61. Average kills per game. Based on 127 of 127 games.
Deaths / game: 3.24. Average deaths per game. Based on 127 of 127 games.
Assists / game: 5.42. Average assists per game. Based on 127 of 127 games.
Damage / min: 768. Damage dealt to enemy champions per minute, averaged across games. Based on 127 of 127 games.
CS / min: 9.58. Minions and monsters killed per minute, averaged across games. Based on 127 of 127 games.
Gold / min: 483. Total gold gained per minute, averaged across games. Based on 127 of 127 games.
Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 127 of 127 games.
Games: 144. Number of individual games played in this selection. Based on 144 of 144 games.
Wins: 63. Number of games won in this selection. Based on 144 of 144 games.
Losses: 81. Number of games lost in this selection. Based on 144 of 144 games.
Win rate: 43.8%. The percentage of games won. Based on 144 of 144 games.
KDA: 3.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 144 of 144 games.
Kills / game: 4.12. Average kills per game. Based on 144 of 144 games.
Deaths / game: 3.05. Average deaths per game. Based on 144 of 144 games.
Assists / game: 5.35. Average assists per game. Based on 144 of 144 games.
Damage / min: 712. Damage dealt to enemy champions per minute, averaged across games. Based on 144 of 144 games.
CS / min: 8.98. Minions and monsters killed per minute, averaged across games. Based on 144 of 144 games.
Gold / min: 430. Total gold gained per minute, averaged across games. Based on 144 of 144 games.
Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 144 of 144 games.
Games: 85. Number of individual games played in this selection. Based on 85 of 85 games.
Wins: 27. Number of games won in this selection. Based on 85 of 85 games.
Losses: 58. Number of games lost in this selection. Based on 85 of 85 games.
Win rate: 31.8%. The percentage of games won. Based on 85 of 85 games.
KDA: 2.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 85 of 85 games.
Kills / game: 3.33. Average kills per game. Based on 85 of 85 games.
Deaths / game: 2.59. Average deaths per game. Based on 85 of 85 games.
Assists / game: 3.55. Average assists per game. Based on 85 of 85 games.
Damage / min: 660. Damage dealt to enemy champions per minute, averaged across games. Based on 85 of 85 games.
CS / min: 8.99. Minions and monsters killed per minute, averaged across games. Based on 85 of 85 games.
Gold / min: 412. Total gold gained per minute, averaged across games. Based on 85 of 85 games.
Kill participation: 68.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 85 of 85 games.
Games: 93. Number of individual games played in this selection. Based on 93 of 93 games.
Wins: 43. Number of games won in this selection. Based on 93 of 93 games.
Losses: 50. Number of games lost in this selection. Based on 93 of 93 games.
Win rate: 46.2%. The percentage of games won. Based on 93 of 93 games.
KDA: 3.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 93 of 93 games.
Kills / game: 4.33. Average kills per game. Based on 93 of 93 games.
Deaths / game: 2.72. Average deaths per game. Based on 93 of 93 games.
Assists / game: 4.41. Average assists per game. Based on 93 of 93 games.
Damage / min: 599. Damage dealt to enemy champions per minute, averaged across games. Based on 93 of 93 games.
CS / min: 9.68. Minions and monsters killed per minute, averaged across games. Based on 93 of 93 games.
Gold / min: 443. Total gold gained per minute, averaged across games. Based on 93 of 93 games.
Kill participation: 71.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 93 of 93 games.
Games: 91. Number of individual games played in this selection. Based on 91 of 91 games.
Wins: 52. Number of games won in this selection. Based on 91 of 91 games.
Losses: 39. Number of games lost in this selection. Based on 91 of 91 games.
Win rate: 57.1%. The percentage of games won. Based on 91 of 91 games.
KDA: 3.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 91 of 91 games.
Kills / game: 4.86. Average kills per game. Based on 91 of 91 games.
Deaths / game: 3.07. Average deaths per game. Based on 91 of 91 games.
Assists / game: 5.51. Average assists per game. Based on 91 of 91 games.
Damage / min: 615. Damage dealt to enemy champions per minute, averaged across games. Based on 91 of 91 games.
CS / min: 9.31. Minions and monsters killed per minute, averaged across games. Based on 91 of 91 games.
Gold / min: 451. Total gold gained per minute, averaged across games. Based on 91 of 91 games.
Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 91 of 91 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
2025 · League of Legends Asia Invitational 2025 · 2 points. League of Legends Asia Invitational 2025: champion 10 × final placement 1/5 = 2 points. Verified actual participation; recipient coverage remains partial.
2024 · KeSPA Cup 2024: No placement points or unavailable event valuation / participation evidence.
2025 · KeSPA Cup 2025: No placement points or unavailable event valuation / participation evidence.
2026 · KeSPA Cup 2026: No placement points or unavailable event valuation / participation evidence.
2026 · LCK Cup 2026: No placement points or unavailable event valuation / participation evidence.
2026 · LCK 2026 Season Playoffs: No placement points or unavailable event valuation / participation evidence.
Source details
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.