Games Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.7
Win rate Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games.57.1%
KDA KDA: 5.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.5.86
Damage / min Damage / min: 688. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.688
CS / min CS / min: 9.05. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.9.05
Kill participation Kill participation: 64.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.64.5%
More statistics Totals, economy & laning +
WinsWins: 4. Number of games won in this selection. Based on 7 of 7 games.
LossesLosses: 3. Number of games lost in this selection. Based on 7 of 7 games.
KillsKills: 25. Total kills in games where kills are available. Based on 7 of 7 games.
DeathsDeaths: 14. Total deaths in games where deaths are available. Based on 7 of 7 games.
AssistsAssists: 57. Total assists in games where assists are available. Based on 7 of 7 games.
Gold / minGold / min: 441. Total gold gained per minute, averaged across games. Based on 7 of 7 games.
Damage shareDamage share: 25.6%. The player's share of team damage to enemy champions, averaged across games. Based on 7 of 7 games.
A closer look
The season in focus.
All leagues · All positions
2023
Showing 2023 statistics
Performance passport
Where Jiizuke stands.
2023 · Mid · Domestic games
No Passport for this selection
No classified domestic circuit in this selection. Choose another season or adjust the profile filters.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 3 champions
More space for less-played champions
1×
Champion roles · 2023
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
No picks at this minimum
Try fewer games or a different season.
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2023
Who has the edge?
The most familiar opponents. Every game counts.
7 games
Opponent
WinsLosses
Win rate
VIVitality.BeeVitality.Bee: 1 wins, 3 losses in 4 recorded games, 25.0% win rate. 2023.25%
PCProject ConquerorsProject Conquerors: 3 wins, 0 losses in 3 recorded games, 100.0% win rate. 2023.100%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
7 games
75.0%win rate when ahead at 15 minutes 3 wins from 4 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Jiizuke’s 2023 performances. Select a point to open its story.
7 plotted games
WinLoss— Median in selection
7 / 7 selected games have both values.Median damage / min: 705
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
3 champions in this selection
3 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?4 of 7 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 3. Number of games won in this selection. Based on 4 of 4 games.
Losses: 1. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 5.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 734. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.88. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 65.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?2 of 7 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 11.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 722. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 9.35. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 67.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 7 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 440. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 9.12. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 54.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–3 of 3 rows
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games.
KDA: 5.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 688. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 9.05. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
1–1 of 1 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints.
Mid · 2016–2023 · Domestic games
Compared across Tier 1 domestic circuits · 0–100 scaleInspecting 2023
Damage / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
CS / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Kill participationNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Damage shareNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Gold diff @15No Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Vision / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2016
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Damage / min
540
75.6
69 games · 136 peers
2018
Tier 1
CS / min
8.97
27.4
69 games · 136 peers
2018
Tier 1
Kill participation
73.0%
85.9
68 games · 136 peers
2018
Tier 1
Damage share
28.8%
77.8
69 games · 136 peers
2018
Tier 1
Gold diff @15
+38
60.7
69 games · 136 peers
2018
Tier 1
Vision / min
1.12
41.5
69 games · 119 peers
2019
Tier 1
Damage / min
501
75.4
42 games · 123 peers
2019
Tier 1
CS / min
8.80
74.6
42 games · 123 peers
2019
Tier 1
Kill participation
56.5%
4.1
42 games · 123 peers
2019
Tier 1
Damage share
28.0%
79.5
42 games · 123 peers
2019
Tier 1
Gold diff @15
+105
68.9
42 games · 123 peers
2019
Tier 1
Vision / min
0.88
4.8
42 games · 105 peers
2020
Tier 1
Damage / min
503
61.5
41 games · 123 peers
2020
Tier 1
CS / min
8.96
89.5
41 games · 125 peers
2020
Tier 1
Kill participation
68.2%
62.6
41 games · 124 peers
2020
Tier 1
Damage share
26.6%
48.4
41 games · 123 peers
2020
Tier 1
Gold diff @15
+140
75.4
41 games · 123 peers · Percentile among 123 players with sufficient data.
2020
Tier 1
Vision / min
0.92
9.8
41 games · 124 peers
2021
Tier 1
Damage / min
525
79.8
69 games · 125 peers
2021
Tier 1
CS / min
8.97
92.7
69 games · 125 peers
2021
Tier 1
Kill participation
63.1%
21.0
69 games · 125 peers
2021
Tier 1
Damage share
26.5%
75.8
69 games · 125 peers
2021
Tier 1
Gold diff @15
+412
96.2
69 games · 106 peers · Percentile among 106 players with sufficient data.
Earned gold shareEarned gold share: 23.9%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 7 of 7 games.
Gold diff @15Gold diff @15: +246. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 7 of 7 games.
CS diff @15CS diff @15: +1. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 7 of 7 games.
XP diff @15XP diff @15: +129. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 7 of 7 games.
Vision score / minVision score / min: 0.96. Vision score per minute, averaged across games where the statistic is supported. Based on 7 of 7 games.
Bars show how often the player chose each champion in this selection.
Damage / min: 688. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2016–2023 · All seasons · 43 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2016
2017
2018
2019
2020
2021
2022
2023
Total
?Ryze
31
?Azir
26
?Orianna
25
?Taliyah
24
?LeBlanc
23
?Ekko
21
?Zoe
18
?Lucian
12
All games
13
20
75
42
41
70
41
7
309
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 4. Number of games won in this selection. Based on 7 of 7 games.
Losses: 3. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games.
KDA: 5.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Kills / game: 3.57. Average kills per game. Based on 7 of 7 games.
Deaths / game: 2.00. Average deaths per game. Based on 7 of 7 games.
Assists / game: 8.14. Average assists per game. Based on 7 of 7 games.
Damage / min: 688. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 9.05. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Gold / min: 441. Total gold gained per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 64.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
Games: 41. Number of individual games played in this selection. Based on 41 of 41 games.
Wins: 24. Number of games won in this selection. Based on 41 of 41 games.
Losses: 17. Number of games lost in this selection. Based on 41 of 41 games.
Win rate: 58.5%. The percentage of games won. Based on 41 of 41 games.
KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games.
Kills / game: 3.88. Average kills per game. Based on 41 of 41 games.
Deaths / game: 3.00. Average deaths per game. Based on 41 of 41 games.
Assists / game: 5.12. Average assists per game. Based on 41 of 41 games.
Damage / min: 682. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games.
CS / min: 9.72. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games.
Gold / min: 457. Total gold gained per minute, averaged across games. Based on 41 of 41 games.
Kill participation: 63.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 41 games.
Games: 70. Number of individual games played in this selection. Based on 70 of 70 games.
Wins: 39. Number of games won in this selection. Based on 70 of 70 games.
Losses: 31. Number of games lost in this selection. Based on 70 of 70 games.
Win rate: 55.7%. The percentage of games won. Based on 70 of 70 games.
KDA: 3.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 70 of 70 games.
Kills / game: 3.56. Average kills per game. Based on 70 of 70 games.
Deaths / game: 2.83. Average deaths per game. Based on 70 of 70 games.
Assists / game: 5.77. Average assists per game. Based on 70 of 70 games.
Damage / min: 523. Damage dealt to enemy champions per minute, averaged across games. Based on 70 of 70 games.
CS / min: 8.96. Minions and monsters killed per minute, averaged across games. Based on 70 of 70 games.
Gold / min: 425. Total gold gained per minute, averaged across games. Based on 70 of 70 games.
Kill participation: 63.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 70 of 70 games.
Games: 41. Number of individual games played in this selection. Based on 41 of 41 games.
Wins: 21. Number of games won in this selection. Based on 41 of 41 games.
Losses: 20. Number of games lost in this selection. Based on 41 of 41 games.
Win rate: 51.2%. The percentage of games won. Based on 41 of 41 games.
KDA: 2.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games.
Kills / game: 3.32. Average kills per game. Based on 41 of 41 games.
Deaths / game: 2.68. Average deaths per game. Based on 41 of 41 games.
Assists / game: 4.17. Average assists per game. Based on 41 of 41 games.
Damage / min: 503. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games.
CS / min: 8.96. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games.
Gold / min: 413. Total gold gained per minute, averaged across games. Based on 41 of 41 games.
Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 41 games.
Games: 42. Number of individual games played in this selection. Based on 42 of 42 games.
Wins: 18. Number of games won in this selection. Based on 42 of 42 games.
Losses: 24. Number of games lost in this selection. Based on 42 of 42 games.
Win rate: 42.9%. The percentage of games won. Based on 42 of 42 games.
KDA: 2.01. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games.
Kills / game: 2.86. Average kills per game. Based on 42 of 42 games.
Deaths / game: 3.31. Average deaths per game. Based on 42 of 42 games.
Assists / game: 3.81. Average assists per game. Based on 42 of 42 games.
Damage / min: 501. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games.
CS / min: 8.80. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games.
Gold / min: 404. Total gold gained per minute, averaged across games. Based on 42 of 42 games.
Kill participation: 56.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 42 games.
Games: 75. Number of individual games played in this selection. Based on 75 of 75 games.
Wins: 43. Number of games won in this selection. Based on 75 of 75 games.
Losses: 32. Number of games lost in this selection. Based on 75 of 75 games.
Win rate: 57.3%. The percentage of games won. Based on 75 of 75 games.
KDA: 3.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games.
Kills / game: 3.20. Average kills per game. Based on 75 of 75 games.
Deaths / game: 2.51. Average deaths per game. Based on 75 of 75 games.
Assists / game: 4.68. Average assists per game. Based on 75 of 75 games.
Damage / min: 532. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games.
CS / min: 8.99. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games.
Gold / min: 404. Total gold gained per minute, averaged across games. Based on 75 of 75 games.
Kill participation: 72.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 74 of 75 games. Games without the required stats are excluded.
Games: 20. Number of individual games played in this selection. Based on 20 of 20 games.
Wins: 14. Number of games won in this selection. Based on 20 of 20 games.
Losses: 6. Number of games lost in this selection. Based on 20 of 20 games.
Win rate: 70.0%. The percentage of games won. Based on 20 of 20 games.
KDA: 4.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games.
Kills / game: 3.85. Average kills per game. Based on 20 of 20 games.
Deaths / game: 1.90. Average deaths per game. Based on 20 of 20 games.
Assists / game: 4.80. Average assists per game. Based on 20 of 20 games.
Damage / min: 562. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games.
CS / min: 8.80. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games.
Gold / min: 422. Total gold gained per minute, averaged across games. Based on 20 of 20 games.
Kill participation: 67.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 8. Number of games won in this selection. Based on 13 of 13 games.
Losses: 5. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 61.5%. The percentage of games won. Based on 13 of 13 games.
KDA: 4.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Kills / game: 4.00. Average kills per game. Based on 13 of 13 games.
Deaths / game: 2.15. Average deaths per game. Based on 13 of 13 games.
Assists / game: 6.69. Average assists per game. Based on 13 of 13 games.
Damage / min: 745. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 7.93. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Gold / min: 400. Total gold gained per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
1–8 of 8 rows
Select a season to update the statistics, champions and game history.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
2020 · 2nd LCS All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd LCS All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2021 · 1st LCS All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st LCS All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2018 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
3rd All Pro Team · 2018 · EU LCS · eu-lcs-2018-spring. Jiizuke.
2019 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
3rd All Pro Team · 2019 · LEC · lec-2019-spring. Jiizuke.