Games Games: 63. Number of individual games played in this selection. Based on 63 of 63 games.63
Win rate Win rate: 50.8%. The percentage of games won. Based on 63 of 63 games.50.8%
KDA KDA: 3.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games.3.73
Damage / min Damage / min: 656. Damage dealt to enemy champions per minute, averaged across games. Based on 63 of 63 games.656
CS / min CS / min: 9.27. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games.9.27
Kill participation Kill participation: 66.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 63 games.66.2%
More statistics Totals, economy & laning +
WinsWins: 32. Number of games won in this selection. Based on 63 of 63 games.
LossesLosses: 31. Number of games lost in this selection. Based on 63 of 63 games.
KillsKills: 241. Total kills in games where kills are available. Based on 63 of 63 games.
DeathsDeaths: 157. Total deaths in games where deaths are available. Based on 63 of 63 games.
AssistsAssists: 345. Total assists in games where assists are available. Based on 63 of 63 games.
Gold / minGold / min: 425. Total gold gained per minute, averaged across games. Based on 63 of 63 games.
Damage shareDamage share: 26.5%. The player's share of team damage to enemy champions, averaged across games. Based on 63 of 63 games.
Earned gold shareEarned gold share: 25.3%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 63 of 63 games.
Gold diff @15Gold diff @15: −102. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 56 of 63 games. Games without the required stats are excluded.56 / 63 games
CS diff @15CS diff @15: −1. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 56 of 63 games. Games without the required stats are excluded.56 / 63 games
XP diff @15XP diff @15: −75. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 56 of 63 games. Games without the required stats are excluded.56 / 63 games
Vision score / minVision score / min: 0.98. Vision score per minute, averaged across games where the statistic is supported. Based on 63 of 63 games.
A closer look
The season in focus.
All leagues · All positions
2024
Showing 2024 statistics
Performance passport
Where Jensen stands.
2024 · Mid · Domestic games
Metric / actual
050100
Percentile
Value: 668 damage per minute. Percentile: 52%. Rank: 49th of 101668
Value: 668 damage per minute. Percentile: 52%. Rank: 49th of 101
Value: 9.28 CS per minute. Percentile: 77%. Rank: 24th of 1019.28
Value: 9.28 CS per minute. Percentile: 77%. Rank: 24th of 101
Value: 68.2% kill participation. Percentile: 66%. Rank: 35th of 10168.2%
Value: 68.2% kill participation. Percentile: 66%. Rank: 35th of 101
Value: 26.7% damage share. Percentile: 37%. Rank: 64th of 10126.7%
Value: 26.7% damage share. Percentile: 37%. Rank: 64th of 101
Value: −102 gold difference @15. Percentile: 38%. Rank: 52nd of 83. LPL data missing · Percentile among 83 players with sufficient data.−102
Value: −102 gold difference @15. Percentile: 38%. Rank: 52nd of 83. LPL data missing · Percentile among 83 players with sufficient data.
Value: 0.98 vision score per minute. Percentile: 10%. Rank: 91st of 1010.98
Value: 0.98 vision score per minute. Percentile: 10%. Rank: 91st of 101
GD15 · LPL data missing · Percentile among 83 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 13 champions
More space for less-played champions
1×
Champion roles · 2024
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Corki11 games
Corki: 25.4% earned gold share and 27.4% damage share. Means across the same 11 games with both values available; 11 total champion games.27%
?
Orianna9 games
Orianna: 24.2% earned gold share and 22.5% damage share. Means across the same 9 games with both values available; 9 total champion games.23%
?
Azir8 games
Azir: 26.9% earned gold share and 26.5% damage share. Means across the same 8 games with both values available; 8 total champion games.26%
?
Hwei7 games
Hwei: 24.1% earned gold share and 31.1% damage share. Means across the same 7 games with both values available; 7 total champion games.31%
?
Taliyah6 games
Taliyah: 25.4% earned gold share and 25.1% damage share. Means across the same 6 games with both values available; 6 total champion games.25%
?
Zeri5 games
Zeri: 29.7% earned gold share and 27.8% damage share. Means across the same 5 games with both values available; 5 total champion games.28%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2024
Who has the edge?
The most familiar opponents. Every game counts.
63 games
Opponent
WinsLosses
Win rate
TLTeam LiquidTeam Liquid: 6 wins, 8 losses in 14 recorded games, 42.9% win rate. 2024.43%
1T100 Thieves100 Thieves: 6 wins, 6 losses in 12 recorded games, 50.0% win rate. 2024.50%
NRNRGNRG: 6 wins, 3 losses in 9 recorded games, 66.7% win rate. 2024.67%
CLCloud9Cloud9: 5 wins, 3 losses in 8 recorded games, 62.5% win rate. 2024.63%
IMImmortalsImmortals: 4 wins, 1 losses in 5 recorded games, 80.0% win rate. 2024.80%
PTPSG TalonPSG Talon: 2 wins, 3 losses in 5 recorded games, 40.0% win rate. 2024.40%
SRShopify RebellionShopify Rebellion: 1 wins, 3 losses in 4 recorded games, 25.0% win rate. 2024.25%
DIDignitasDignitas: 2 wins, 0 losses in 2 recorded games, 100.0% win rate. 2024.100%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
56 games
75.0%win rate when ahead at 15 minutes 15 wins from 20 games
Gold difference compares players in the same role. 7 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore Jensen’s 2024 performances. Select a point to open its story.
56 plotted games
WinLoss— Median in selection
56 / 63 selected games have both values.Median damage / min: 621
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
13 champions in this selection
13 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?11 of 63 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 5. Number of games won in this selection. Based on 11 of 11 games.
Losses: 6. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games.
KDA: 2.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 672. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 9.83. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 59.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?9 of 63 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 7. Number of games won in this selection. Based on 9 of 9 games.
Losses: 2. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 77.8%. The percentage of games won. Based on 9 of 9 games.
KDA: 7.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 586. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 9.19. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?8 of 63 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 3. Number of games won in this selection. Based on 8 of 8 games.
Losses: 5. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 1.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 554. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 9.97. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 62.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?7 of 63 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 2. Number of games won in this selection. Based on 7 of 7 games.
Losses: 5. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games.
KDA: 4.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 877. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 8.23. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 75.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 63 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 4. Number of games won in this selection. Based on 6 of 6 games.
Losses: 2. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 5.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 680. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 9.08. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 63 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 4.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 678. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 10.53. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 68.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 63 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 649. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 6.96. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 63 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 3.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 685. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 9.90. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 63 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 1.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 492. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.79. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 47.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?2 of 63 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 7.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 858. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 9.67. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 89.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
1–10 of 13 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 26. Number of individual games played in this selection. Based on 26 of 26 games.
Win rate: 65.4%. The percentage of games won. Based on 26 of 26 games.
KDA: 4.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games.
Damage / min: 651. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games.
CS / min: 8.89. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games.
Games: 30. Number of individual games played in this selection. Based on 30 of 30 games.
Win rate: 43.3%. The percentage of games won. Based on 30 of 30 games.
KDA: 3.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games.
Damage / min: 682. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games.
CS / min: 9.61. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games.
KDA: 2.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 560. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 9.23. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
1–3 of 3 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2015
Tier 1
Damage / min
565
—
Not enough peer coverage: 48 of 98 players qualify (49.0%; 80% required). The player's actual value remains available.
2015
Tier 1
CS / min
8.81
88.8
33 games · 81 peers
2015
Tier 1
Kill participation
68.4%
66.0
33 games · 98 peers
2015
Tier 1
Damage share
30.2%
—
Not enough peer coverage: 48 of 98 players qualify (49.0%; 80% required). The player's actual value remains available.
2015
Tier 1
Gold diff @15
+109
70.2
33 games · 48 peers · CLS, GPL, LJL, LPL data missing · Percentile among 48 players with sufficient data.
2015
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage / min
614
—
Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available.
2016
Tier 1
CS / min
9.19
98.1
86 games · 108 peers
2016
Tier 1
Kill participation
68.2%
49.6
86 games · 116 peers
2016
Tier 1
Damage share
30.0%
—
Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available.
2016
Tier 1
Gold diff @15
+288
93.3
86 games · 90 peers · LPL data missing · Percentile among 90 players with sufficient data.
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
590
82.1
105 games · 107 peers
2017
Tier 1
CS / min
9.54
100.0
105 games · 123 peers
2017
Tier 1
Kill participation
71.9%
83.6
105 games · 123 peers
2017
Tier 1
Damage share
28.9%
70.8
105 games · 107 peers
2017
Tier 1
Gold diff @15
+237
86.8
105 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data.
2017
Tier 1
Vision / min
0.47
28.6
105 games · 106 peers
2018
Tier 1
Damage / min
549
78.5
42 games · 136 peers
2018
Tier 1
CS / min
9.86
93.3
42 games · 136 peers
2018
Tier 1
Kill participation
75.0%
94.8
42 games · 136 peers
2018
Tier 1
Damage share
26.1%
35.6
42 games · 136 peers
2018
Tier 1
Gold diff @15
+198
81.5
42 games · 136 peers
2018
Tier 1
Vision / min
1.01
18.6
42 games · 119 peers
2019
Tier 1
Damage / min
512
80.3
54 games · 123 peers
2019
Tier 1
CS / min
9.01
86.1
54 games · 123 peers
2019
Tier 1
Kill participation
65.9%
65.6
54 games · 123 peers
2019
Tier 1
Damage share
26.1%
50.0
54 games · 123 peers
2019
Tier 1
Gold diff @15
+97
67.2
54 games · 123 peers
2019
Tier 1
Vision / min
0.90
6.7
54 games · 105 peers
2020
Tier 1
Damage / min
505
63.9
49 games · 123 peers
2020
Tier 1
CS / min
9.16
93.5
49 games · 125 peers
2020
Tier 1
Kill participation
71.1%
83.7
49 games · 124 peers
2020
Tier 1
Damage share
28.3%
77.9
49 games · 123 peers
2020
Tier 1
Gold diff @15
+116
69.7
49 games · 123 peers · Percentile among 123 players with sufficient data.
2020
Tier 1
Vision / min
1.00
33.3
49 games · 124 peers
2021
Tier 1
Damage / min
488
57.3
92 games · 125 peers
2021
Tier 1
CS / min
8.77
79.8
92 games · 125 peers
2021
Tier 1
Kill participation
69.6%
80.6
92 games · 125 peers
2021
Tier 1
Damage share
24.9%
48.4
92 games · 125 peers
2021
Tier 1
Gold diff @15
+67
55.2
92 games · 106 peers · Percentile among 106 players with sufficient data.
2021
Tier 1
Vision / min
0.91
11.3
92 games · 125 peers
2022
Tier 1
Damage / min
522
51.3
35 games · 116 peers
2022
Tier 1
CS / min
8.62
56.5
35 games · 116 peers
2022
Tier 1
Kill participation
68.6%
66.1
35 games · 116 peers
2022
Tier 1
Damage share
23.6%
14.8
35 games · 116 peers
2022
Tier 1
Gold diff @15
+48
59.3
35 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data.
2022
Tier 1
Vision / min
1.11
47.8
35 games · 116 peers
2023
Tier 1
Damage / min
612
63.8
45 games · 106 peers
2023
Tier 1
CS / min
8.91
86.7
45 games · 106 peers
2023
Tier 1
Kill participation
71.4%
90.5
44 games · 106 peers
2023
Tier 1
Damage share
28.5%
84.8
45 games · 106 peers
2023
Tier 1
Gold diff @15
−131
28.6
45 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data.
2023
Tier 1
Vision / min
1.07
28.6
45 games · 106 peers
2024
Tier 1
Damage / min
668
52.0
56 games · 101 peers
2024
Tier 1
CS / min
9.28
77.0
56 games · 101 peers
2024
Tier 1
Kill participation
68.2%
66.0
56 games · 101 peers
2024
Tier 1
Damage share
26.7%
37.0
56 games · 101 peers
2024
Tier 1
Gold diff @15
−102
37.8
56 games · 83 peers · LPL data missing · Percentile among 83 players with sufficient data.
Damage / min: 656. Damage dealt to enemy champions per minute, averaged across games. Based on 63 of 63 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2015–2024 · All seasons · 58 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
Total
?Orianna
103
?Azir
75
?Syndra
59
?LeBlanc
56
?Cassiopeia
42
?Viktor
35
?Ryze
33
?Taliyah
25
All games
40
98
129
70
84
60
99
41
45
63
729
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 63. Number of individual games played in this selection. Based on 63 of 63 games.
Wins: 32. Number of games won in this selection. Based on 63 of 63 games.
Losses: 31. Number of games lost in this selection. Based on 63 of 63 games.
Win rate: 50.8%. The percentage of games won. Based on 63 of 63 games.
KDA: 3.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games.
Kills / game: 3.83. Average kills per game. Based on 63 of 63 games.
Deaths / game: 2.49. Average deaths per game. Based on 63 of 63 games.
Assists / game: 5.48. Average assists per game. Based on 63 of 63 games.
Damage / min: 656. Damage dealt to enemy champions per minute, averaged across games. Based on 63 of 63 games.
CS / min: 9.27. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games.
Gold / min: 425. Total gold gained per minute, averaged across games. Based on 63 of 63 games.
Kill participation: 66.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 63 games.
Games: 45. Number of individual games played in this selection. Based on 45 of 45 games.
Wins: 14. Number of games won in this selection. Based on 45 of 45 games.
Losses: 31. Number of games lost in this selection. Based on 45 of 45 games.
Win rate: 31.1%. The percentage of games won. Based on 45 of 45 games.
KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games.
Kills / game: 3.29. Average kills per game. Based on 45 of 45 games.
Deaths / game: 2.69. Average deaths per game. Based on 45 of 45 games.
Assists / game: 4.24. Average assists per game. Based on 45 of 45 games.
Damage / min: 612. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games.
CS / min: 8.91. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games.
Gold / min: 406. Total gold gained per minute, averaged across games. Based on 45 of 45 games.
Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 45 games. Games without the required stats are excluded.
Games: 41. Number of individual games played in this selection. Based on 41 of 41 games.
Wins: 24. Number of games won in this selection. Based on 41 of 41 games.
Losses: 17. Number of games lost in this selection. Based on 41 of 41 games.
Win rate: 58.5%. The percentage of games won. Based on 41 of 41 games.
KDA: 4.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games.
Kills / game: 3.10. Average kills per game. Based on 41 of 41 games.
Deaths / game: 2.00. Average deaths per game. Based on 41 of 41 games.
Assists / game: 6.07. Average assists per game. Based on 41 of 41 games.
Damage / min: 536. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games.
CS / min: 8.54. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games.
Gold / min: 397. Total gold gained per minute, averaged across games. Based on 41 of 41 games.
Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 41 games.
Games: 99. Number of individual games played in this selection. Based on 99 of 99 games.
Wins: 59. Number of games won in this selection. Based on 99 of 99 games.
Losses: 40. Number of games lost in this selection. Based on 99 of 99 games.
Win rate: 59.6%. The percentage of games won. Based on 99 of 99 games.
KDA: 4.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 99 of 99 games.
Kills / game: 3.35. Average kills per game. Based on 99 of 99 games.
Deaths / game: 1.92. Average deaths per game. Based on 99 of 99 games.
Assists / game: 5.98. Average assists per game. Based on 99 of 99 games.
Damage / min: 489. Damage dealt to enemy champions per minute, averaged across games. Based on 99 of 99 games.
CS / min: 8.74. Minions and monsters killed per minute, averaged across games. Based on 99 of 99 games.
Gold / min: 409. Total gold gained per minute, averaged across games. Based on 99 of 99 games.
Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 99 of 99 games.
Games: 60. Number of individual games played in this selection. Based on 60 of 60 games.
Wins: 36. Number of games won in this selection. Based on 60 of 60 games.
Losses: 24. Number of games lost in this selection. Based on 60 of 60 games.
Win rate: 60.0%. The percentage of games won. Based on 60 of 60 games.
KDA: 5.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games.
Kills / game: 3.38. Average kills per game. Based on 60 of 60 games.
Deaths / game: 1.55. Average deaths per game. Based on 60 of 60 games.
Assists / game: 5.13. Average assists per game. Based on 60 of 60 games.
Damage / min: 498. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 60 games.
CS / min: 9.14. Minions and monsters killed per minute, averaged across games. Based on 60 of 60 games.
Gold / min: 416. Total gold gained per minute, averaged across games. Based on 60 of 60 games.
Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 60 games.
Games: 84. Number of individual games played in this selection. Based on 84 of 84 games.
Wins: 56. Number of games won in this selection. Based on 84 of 84 games.
Losses: 28. Number of games lost in this selection. Based on 84 of 84 games.
Win rate: 66.7%. The percentage of games won. Based on 84 of 84 games.
KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 84 of 84 games.
Kills / game: 3.90. Average kills per game. Based on 84 of 84 games.
Deaths / game: 1.95. Average deaths per game. Based on 84 of 84 games.
Assists / game: 4.88. Average assists per game. Based on 84 of 84 games.
Damage / min: 495. Damage dealt to enemy champions per minute, averaged across games. Based on 80 of 84 games. Games without the required stats are excluded.
CS / min: 8.81. Minions and monsters killed per minute, averaged across games. Based on 84 of 84 games.
Gold / min: 408. Total gold gained per minute, averaged across games. Based on 84 of 84 games.
Kill participation: 65.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 84 of 84 games.
Games: 70. Number of individual games played in this selection. Based on 70 of 70 games.
Wins: 42. Number of games won in this selection. Based on 70 of 70 games.
Losses: 28. Number of games lost in this selection. Based on 70 of 70 games.
Win rate: 60.0%. The percentage of games won. Based on 70 of 70 games.
KDA: 5.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 70 of 70 games.
Kills / game: 3.50. Average kills per game. Based on 70 of 70 games.
Deaths / game: 1.67. Average deaths per game. Based on 70 of 70 games.
Assists / game: 5.60. Average assists per game. Based on 70 of 70 games.
Damage / min: 519. Damage dealt to enemy champions per minute, averaged across games. Based on 70 of 70 games.
CS / min: 9.59. Minions and monsters killed per minute, averaged across games. Based on 70 of 70 games.
Gold / min: 415. Total gold gained per minute, averaged across games. Based on 70 of 70 games.
Kill participation: 73.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 70 of 70 games.
Games: 129. Number of individual games played in this selection. Based on 129 of 129 games.
Wins: 83. Number of games won in this selection. Based on 129 of 129 games.
Losses: 46. Number of games lost in this selection. Based on 129 of 129 games.
Win rate: 64.3%. The percentage of games won. Based on 129 of 129 games.
KDA: 6.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 129 of 129 games.
Kills / game: 4.86. Average kills per game. Based on 129 of 129 games.
Deaths / game: 1.64. Average deaths per game. Based on 129 of 129 games.
Assists / game: 5.45. Average assists per game. Based on 129 of 129 games.
Damage / min: 583. Damage dealt to enemy champions per minute, averaged across games. Based on 123 of 129 games. Games without the required stats are excluded.
CS / min: 9.51. Minions and monsters killed per minute, averaged across games. Based on 129 of 129 games.
Gold / min: 438. Total gold gained per minute, averaged across games. Based on 129 of 129 games.
Kill participation: 73.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 129 of 129 games.
Games: 98. Number of individual games played in this selection. Based on 98 of 98 games.
Wins: 58. Number of games won in this selection. Based on 98 of 98 games.
Losses: 40. Number of games lost in this selection. Based on 98 of 98 games.
Win rate: 59.2%. The percentage of games won. Based on 98 of 98 games.
KDA: 4.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 98 of 98 games.
Kills / game: 4.63. Average kills per game. Based on 98 of 98 games.
Deaths / game: 2.09. Average deaths per game. Based on 98 of 98 games.
Assists / game: 5.23. Average assists per game. Based on 98 of 98 games.
Damage / min: 603. Damage dealt to enemy champions per minute, averaged across games. Based on 98 of 98 games.
CS / min: 9.19. Minions and monsters killed per minute, averaged across games. Based on 98 of 98 games.
Gold / min: 421. Total gold gained per minute, averaged across games. Based on 98 of 98 games.
Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 98 of 98 games.
Games: 40. Number of individual games played in this selection. Based on 40 of 40 games.
Wins: 19. Number of games won in this selection. Based on 40 of 40 games.
Losses: 21. Number of games lost in this selection. Based on 40 of 40 games.
Win rate: 47.5%. The percentage of games won. Based on 40 of 40 games.
KDA: 3.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games.
Kills / game: 3.80. Average kills per game. Based on 40 of 40 games.
Deaths / game: 2.53. Average deaths per game. Based on 40 of 40 games.
Assists / game: 5.08. Average assists per game. Based on 40 of 40 games.
Damage / min: 563. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games.
CS / min: 8.83. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games.
Gold / min: 384. Total gold gained per minute, averaged across games. Based on 40 of 40 games.
Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 40 games.
2016 · worlds 2016 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2017 · worlds 2017 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2018 · worlds 2018 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2020 · 2nd LCS All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd LCS All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2021 · 3rd LCS All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd LCS All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2024 · Kia 3rd LCS All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. Kia 3rd LCS All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Kia 3rd LCS All-Pro Team · 2024 · LCS · lcs-2024-spring. Jensen.
2019 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2017 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
proteam · 2017 · NA LCS · na-lcs-2017-summer. Jensen.
2016 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
3rd All Pro Team · 2016 · NA LCS · na-lcs-2016-summer. Jensen.
2016 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
proteam · 2016 · NA LCS · na-lcs-2016-spring. Jensen.
2018 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
2nd All Pro Team · 2018 · NA LCS · na-lcs-2018-spring. Jensen.
2019 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
2nd All Pro Team · 2019 · LCS · lcs-2019-spring. Jensen.
2018 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
proteam · 2018 · NA LCS · na-lcs-2018-summer. Jensen.
2017 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
2nd All Pro Team · 2017 · NA LCS · na-lcs-2017-spring. Jensen.