Where Jankos stands
2025 · Jungle · Domestic games
Marcin Jankowski
All leagues · All positions
2025 · Jungle · Domestic games
Games in this selection 18 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Jankos’s 2025 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 9 of 54 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 5. Number of games won in this selection. Based on 9 of 9 games. | Losses: 4. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games. | KDA: 5.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 430. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 5.80. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 80.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 5 of 54 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 5.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 483. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 6.46. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 54 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 8.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 568. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.16. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 63.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 54 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 282. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 5.78. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 63.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 54 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 461. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 6.63. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 54 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 5. Number of games won in this selection. Based on 5 of 5 games. | Losses: 0. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 100.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 6.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 386. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 5.96. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 65.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 54 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 386. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 6.38. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 77.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 54 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 7.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 389. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 5.46. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 64.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 54 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 359. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.92. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 73.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 54 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 422. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 4.96. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 85.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| EMEA Masters 2025 · Spring | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 4.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 499. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 6.11. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| NLC 2025 · Spring | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 64.7%. The percentage of games won. Based on 17 of 17 games. | KDA: 4.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 425. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 6.18. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. |
| NLC 2025 · Summer | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 62.5%. The percentage of games won. Based on 16 of 16 games. | KDA: 4.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 442. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 6.32. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. |
| NLC 2025 · Winter | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 57.1%. The percentage of games won. Based on 14 of 14 games. | KDA: 4.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 474. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 6.13. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 20 Aug 2025 | NLC 2025 · Summer | NORD EsportsvsVerdant | Series ↗ | Nocturne | Loss | 2 / 3 / 4 |
| 20 Aug 2025 | NLC 2025 · Summer | NORD EsportsvsVerdant | Series ↗ | Jarvan IV | Loss | 0 / 3 / 4 |
| 20 Aug 2025 | NLC 2025 · Summer | NORD EsportsvsVerdant | Series ↗ | Pantheon | Loss | 1 / 4 / 2 |
| 20 Aug 2025 | NLC 2025 · Summer | NORD EsportsvsVerdant | Series ↗ | Wukong | Win | 9 / 2 / 7 |
| 14 Aug 2025 | NLC 2025 · Summer | NORD EsportsvsLundqvist Lightside | Series ↗ | Nocturne | Win | 8 / 2 / 7 |
| 14 Aug 2025 | NLC 2025 · Summer | NORD EsportsvsLundqvist Lightside | Series ↗ | Wukong | Win | 4 / 4 / 6 |
| 14 Aug 2025 | NLC 2025 · Summer | NORD EsportsvsLundqvist Lightside | Series ↗ | Jarvan IV | Win | 6 / 5 / 15 |
| 7 Aug 2025 | NLC 2025 · Summer | NORD EsportsvsLos Ratones | Series ↗ | Jarvan IV | Loss | 1 / 6 / 11 |
| 7 Aug 2025 | NLC 2025 · Summer | NORD EsportsvsLos Ratones | Series ↗ | Xin Zhao | Win | 4 / 2 / 5 |
| 7 Aug 2025 | NLC 2025 · Summer | NORD EsportsvsLos Ratones | Series ↗ | Trundle | Loss | 2 / 2 / 3 |
| 30 Jul 2025 | NLC 2025 · Summer | NORD EsportsvsBulldog Esports | Series ↗ | Nocturne | Win | 8 / 1 / 7 |
| 30 Jul 2025 | NLC 2025 · Summer | NORD EsportsvsBulldog Esports | Series ↗ | Wukong | Win | 4 / 1 / 13 |
| 24 Jul 2025 | NLC 2025 · Summer | NORD EsportsvsRich Gang | Series ↗ | Vi | Loss | 0 / 6 / 2 |
| 24 Jul 2025 | NLC 2025 · Summer | NORD EsportsvsKAOS e-sport | Series ↗ | Trundle | Win | 2 / 1 / 15 |
| 16 Jul 2025 | NLC 2025 · Summer | NORD EsportsvsVenomcrest Esports | Series ↗ | Jarvan IV | Win | 2 / 1 / 14 |
| 16 Jul 2025 | NLC 2025 · Summer | NORD EsportsvsRuddy Corporation | Series ↗ | Poppy | Win | 2 / 0 / 14 |
| 12 Jun 2025 | EMEA Masters 2025 · Spring | NORD EsportsvsLos Ratones | Series ↗ | Maokai | Loss | 1 / 4 / 7 |
| 12 Jun 2025 | EMEA Masters 2025 · Spring | NORD EsportsvsLos Ratones | Series ↗ | Vi | Loss | 1 / 4 / 5 |
| 12 Jun 2025 | EMEA Masters 2025 · Spring | NORD EsportsvsLos Ratones | Series ↗ | Naafiri | Loss | 2 / 4 / 2 |
| 6 Jun 2025 | EMEA Masters 2025 · Spring | NORD EsportsvsGeekay Esports | Series ↗ | Vi | Win | 4 / 3 / 14 |
| 6 Jun 2025 | EMEA Masters 2025 · Spring | NORD EsportsvsGeekay Esports | Series ↗ | Pantheon | Win | 5 / 0 / 6 |
| 4 Jun 2025 | EMEA Masters 2025 · Spring | NORD EsportsvsZennIT | Series ↗ | Nocturne | Win | 5 / 1 / 5 |
| 4 Jun 2025 | EMEA Masters 2025 · Spring | NORD EsportsvsZennIT | Series ↗ | Jarvan IV | Win | 6 / 1 / 15 |
| 1 Jun 2025 | NLC 2025 · Spring | NORD EsportsvsLos Ratones | Series ↗ | Jarvan IV | Loss | 4 / 3 / 12 |
| 1 Jun 2025 | NLC 2025 · Spring | NORD EsportsvsLos Ratones | Series ↗ | Trundle | Loss | 3 / 1 / 4 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2014–2025 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2014 | Tier 1 | Damage / min | 271 | — | Fewer than 20 qualifying peers |
| 2014 | Tier 1 | CS / min | 3.89 | 93.9 | 81 games · 50 peers |
| 2014 | Tier 1 | Kill participation | 69.7% | 73.5 | 81 games · 50 peers |
| 2014 | Tier 1 | Damage share | 15.9% | — | Fewer than 20 qualifying peers |
| 2014 | Tier 1 | Gold diff @15 | +202 | — | Fewer than 20 qualifying peers |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | 267 | — | Not enough peer coverage: 46 of 94 players qualify (48.9%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 3.41 | 82.1 | 53 games · 79 peers |
| 2015 | Tier 1 | Kill participation | 70.3% | 57.0 | 53 games · 94 peers |
| 2015 | Tier 1 | Damage share | 14.8% | — | Not enough peer coverage: 46 of 94 players qualify (48.9%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | +87 | 60.0 | 53 games · 46 peers · CLS, GPL, LJL, LPL data missing · Percentile among 46 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 333 | 55.2 | 77 games · 88 peers |
| 2016 | Tier 1 | CS / min | 4.01 | 46.5 | 77 games · 102 peers |
| 2016 | Tier 1 | Kill participation | 80.0% | 100.0 | 77 games · 107 peers |
| 2016 | Tier 1 | Damage share | 16.9% | 59.8 | 77 games · 88 peers |
| 2016 | Tier 1 | Gold diff @15 | +179 | 77.9 | 77 games · 87 peers · LPL data missing · Percentile among 87 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 291 | 60.2 | 81 games · 109 peers |
| 2017 | Tier 1 | CS / min | 4.39 | 46.0 | 81 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 70.9% | 78.6 | 81 games · 127 peers |
| 2017 | Tier 1 | Damage share | 14.2% | 32.4 | 81 games · 109 peers |
| 2017 | Tier 1 | Gold diff @15 | +135 | 75.7 | 81 games · 108 peers · LPL data missing · Percentile among 108 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 1.45 | 78.3 | 81 games · 107 peers |
| 2018 | Tier 1 | Damage / min | 209 | 37.0 | 57 games · 139 peers |
| 2018 | Tier 1 | CS / min | 4.92 | 37.0 | 57 games · 139 peers |
| 2018 | Tier 1 | Kill participation | 77.2% | 92.0 | 55 games · 139 peers |
| 2018 | Tier 1 | Damage share | 10.6% | 13.0 | 57 games · 139 peers |
| 2018 | Tier 1 | Gold diff @15 | +18 | 52.9 | 57 games · 139 peers |
| 2018 | Tier 1 | Vision / min | 2.50 | 91.5 | 57 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 340 | 98.4 | 51 games · 126 peers |
| 2019 | Tier 1 | CS / min | 5.19 | 68.0 | 51 games · 126 peers |
| 2019 | Tier 1 | Kill participation | 64.0% | 8.0 | 51 games · 126 peers |
| 2019 | Tier 1 | Damage share | 15.7% | 77.6 | 51 games · 126 peers |
| 2019 | Tier 1 | Gold diff @15 | +438 | 96.8 | 51 games · 126 peers |
| 2019 | Tier 1 | Vision / min | 2.01 | 83.2 | 51 games · 108 peers |
| 2020 | Tier 1 | Damage / min | 293 | 65.6 | 69 games · 123 peers |
| 2020 | Tier 1 | CS / min | 5.29 | 44.4 | 69 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 68.3% | 25.8 | 69 games · 125 peers |
| 2020 | Tier 1 | Damage share | 14.0% | 45.1 | 69 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | +31 | 58.2 | 68 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.68 | 68.9 | 69 games · 123 peers |
| 2021 | Tier 1 | Damage / min | 329 | 40.0 | 58 games · 121 peers |
| 2021 | Tier 1 | CS / min | 6.07 | 52.5 | 58 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 63.0% | 1.7 | 58 games · 121 peers |
| 2021 | Tier 1 | Damage share | 16.2% | 22.5 | 58 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | −134 | 28.2 | 58 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.58 | 69.2 | 58 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 286 | 56.1 | 62 games · 115 peers |
| 2022 | Tier 1 | CS / min | 5.20 | 17.5 | 62 games · 115 peers |
| 2022 | Tier 1 | Kill participation | 70.1% | 54.4 | 62 games · 115 peers |
| 2022 | Tier 1 | Damage share | 13.5% | 30.7 | 62 games · 115 peers |
| 2022 | Tier 1 | Gold diff @15 | +18 | 44.1 | 62 games · 94 peers · LPL data missing · Percentile among 94 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.56 | 75.4 | 62 games · 115 peers |
| 2023 | Tier 1 | Damage / min | 350 | 74.8 | 44 games · 104 peers |
| 2023 | Tier 1 | CS / min | 5.41 | 58.3 | 44 games · 104 peers |
| 2023 | Tier 1 | Kill participation | 72.6% | 65.0 | 44 games · 104 peers |
| 2023 | Tier 1 | Damage share | 15.5% | 72.8 | 44 games · 104 peers |
| 2023 | Tier 1 | Gold diff @15 | +85 | 63.9 | 44 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.57 | 27.2 | 44 games · 104 peers |
| 2024 | Tier 1 | Damage / min | 299 | 12.4 | 45 games · 106 peers |
| 2024 | Tier 1 | CS / min | 5.63 | 20.0 | 45 games · 106 peers |
| 2024 | Tier 1 | Kill participation | 78.9% | 99.0 | 45 games · 106 peers |
| 2024 | Tier 1 | Damage share | 14.2% | 28.6 | 45 games · 106 peers |
| 2024 | Tier 1 | Gold diff @15 | −172 | 14.3 | 45 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.66 | 74.3 | 45 games · 106 peers |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 452. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 54 games. Season labels follow the competition season.
2014–2025 · All seasons · 55 recorded champions
| Champion | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Lee Sin | 90 | ||||||||||||
| Elise | 89 | ||||||||||||
| Jarvan IV | 58 | ||||||||||||
| Gragas | 52 | ||||||||||||
| Rek'Sai | 50 | ||||||||||||
| Sejuani | 50 | ||||||||||||
| Olaf | 37 | ||||||||||||
| Graves | 31 | ||||||||||||
| All games | 81 | 58 | 96 | 91 | 86 | 92 | 83 | 58 | 89 | 44 | 45 | 54 | 877 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2025 | Games: 54. Number of individual games played in this selection. Based on 54 of 54 games. | Wins: 33. Number of games won in this selection. Based on 54 of 54 games. | Losses: 21. Number of games lost in this selection. Based on 54 of 54 games. | Win rate: 61.1%. The percentage of games won. Based on 54 of 54 games. | KDA: 4.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 54 of 54 games. | Kills / game: 3.61. Average kills per game. Based on 54 of 54 games. | Deaths / game: 2.85. Average deaths per game. Based on 54 of 54 games. | Assists / game: 8.94. Average assists per game. Based on 54 of 54 games. | Damage / min: 452. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 54 games. | CS / min: 6.20. Minions and monsters killed per minute, averaged across games. Based on 54 of 54 games. | Gold / min: 372. Total gold gained per minute, averaged across games. Based on 54 of 54 games. | Kill participation: 70.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 54 of 54 games. |
| 2024 | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Wins: 18. Number of games won in this selection. Based on 45 of 45 games. | Losses: 27. Number of games lost in this selection. Based on 45 of 45 games. | Win rate: 40.0%. The percentage of games won. Based on 45 of 45 games. | KDA: 3.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Kills / game: 1.96. Average kills per game. Based on 45 of 45 games. | Deaths / game: 2.56. Average deaths per game. Based on 45 of 45 games. | Assists / game: 7.56. Average assists per game. Based on 45 of 45 games. | Damage / min: 299. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 5.63. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. | Gold / min: 327. Total gold gained per minute, averaged across games. Based on 45 of 45 games. | Kill participation: 78.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games. |
| 2023 | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Wins: 19. Number of games won in this selection. Based on 44 of 44 games. | Losses: 25. Number of games lost in this selection. Based on 44 of 44 games. | Win rate: 43.2%. The percentage of games won. Based on 44 of 44 games. | KDA: 3.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Kills / game: 2.93. Average kills per game. Based on 44 of 44 games. | Deaths / game: 3.00. Average deaths per game. Based on 44 of 44 games. | Assists / game: 7.55. Average assists per game. Based on 44 of 44 games. | Damage / min: 350. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games. | CS / min: 5.41. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. | Gold / min: 345. Total gold gained per minute, averaged across games. Based on 44 of 44 games. | Kill participation: 72.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 44 games. |
| 2022 | Games: 89. Number of individual games played in this selection. Based on 89 of 89 games. | Wins: 56. Number of games won in this selection. Based on 89 of 89 games. | Losses: 33. Number of games lost in this selection. Based on 89 of 89 games. | Win rate: 62.9%. The percentage of games won. Based on 89 of 89 games. | KDA: 3.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 89 of 89 games. | Kills / game: 2.85. Average kills per game. Based on 89 of 89 games. | Deaths / game: 2.94. Average deaths per game. Based on 89 of 89 games. | Assists / game: 7.39. Average assists per game. Based on 89 of 89 games. | Damage / min: 295. Damage dealt to enemy champions per minute, averaged across games. Based on 89 of 89 games. | CS / min: 5.72. Minions and monsters killed per minute, averaged across games. Based on 89 of 89 games. | Gold / min: 341. Total gold gained per minute, averaged across games. Based on 89 of 89 games. | Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 89 of 89 games. |
| 2021 | Games: 58. Number of individual games played in this selection. Based on 58 of 58 games. | Wins: 34. Number of games won in this selection. Based on 58 of 58 games. | Losses: 24. Number of games lost in this selection. Based on 58 of 58 games. | Win rate: 58.6%. The percentage of games won. Based on 58 of 58 games. | KDA: 3.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games. | Kills / game: 3.45. Average kills per game. Based on 58 of 58 games. | Deaths / game: 2.53. Average deaths per game. Based on 58 of 58 games. | Assists / game: 6.34. Average assists per game. Based on 58 of 58 games. | Damage / min: 329. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games. | CS / min: 6.07. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games. | Gold / min: 347. Total gold gained per minute, averaged across games. Based on 58 of 58 games. | Kill participation: 63.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 58 of 58 games. |
| 2020 | Games: 83. Number of individual games played in this selection. Based on 83 of 83 games. | Wins: 56. Number of games won in this selection. Based on 83 of 83 games. | Losses: 27. Number of games lost in this selection. Based on 83 of 83 games. | Win rate: 67.5%. The percentage of games won. Based on 83 of 83 games. | KDA: 4.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 83 of 83 games. | Kills / game: 3.47. Average kills per game. Based on 83 of 83 games. | Deaths / game: 2.67. Average deaths per game. Based on 83 of 83 games. | Assists / game: 7.95. Average assists per game. Based on 83 of 83 games. | Damage / min: 307. Damage dealt to enemy champions per minute, averaged across games. Based on 83 of 83 games. | CS / min: 5.46. Minions and monsters killed per minute, averaged across games. Based on 83 of 83 games. | Gold / min: 342. Total gold gained per minute, averaged across games. Based on 83 of 83 games. | Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 83 of 83 games. |
| 2019 | Games: 92. Number of individual games played in this selection. Based on 92 of 92 games. | Wins: 64. Number of games won in this selection. Based on 92 of 92 games. | Losses: 28. Number of games lost in this selection. Based on 92 of 92 games. | Win rate: 69.6%. The percentage of games won. Based on 92 of 92 games. | KDA: 4.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 92 of 92 games. | Kills / game: 3.22. Average kills per game. Based on 92 of 92 games. | Deaths / game: 2.52. Average deaths per game. Based on 92 of 92 games. | Assists / game: 7.64. Average assists per game. Based on 92 of 92 games. | Damage / min: 307. Damage dealt to enemy champions per minute, averaged across games. Based on 87 of 92 games. Games without the required stats are excluded. | CS / min: 5.12. Minions and monsters killed per minute, averaged across games. Based on 91 of 92 games. Games without the required stats are excluded. | Gold / min: 351. Total gold gained per minute, averaged across games. Based on 91 of 92 games. Games without the required stats are excluded. | Kill participation: 65.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 92 of 92 games. |
| 2018 | Games: 86. Number of individual games played in this selection. Based on 86 of 86 games. | Wins: 50. Number of games won in this selection. Based on 86 of 86 games. | Losses: 36. Number of games lost in this selection. Based on 86 of 86 games. | Win rate: 58.1%. The percentage of games won. Based on 86 of 86 games. | KDA: 4.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 86 of 86 games. | Kills / game: 2.10. Average kills per game. Based on 86 of 86 games. | Deaths / game: 1.84. Average deaths per game. Based on 86 of 86 games. | Assists / game: 6.67. Average assists per game. Based on 86 of 86 games. | Damage / min: 229. Damage dealt to enemy champions per minute, averaged across games. Based on 82 of 86 games. Games without the required stats are excluded. | CS / min: 4.90. Minions and monsters killed per minute, averaged across games. Based on 86 of 86 games. | Gold / min: 325. Total gold gained per minute, averaged across games. Based on 86 of 86 games. | Kill participation: 75.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 84 of 86 games. Games without the required stats are excluded. |
| 2017 | Games: 91. Number of individual games played in this selection. Based on 91 of 91 games. | Wins: 56. Number of games won in this selection. Based on 91 of 91 games. | Losses: 35. Number of games lost in this selection. Based on 91 of 91 games. | Win rate: 61.5%. The percentage of games won. Based on 91 of 91 games. | KDA: 4.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 91 of 91 games. | Kills / game: 2.89. Average kills per game. Based on 91 of 91 games. | Deaths / game: 2.29. Average deaths per game. Based on 91 of 91 games. | Assists / game: 7.08. Average assists per game. Based on 91 of 91 games. | Damage / min: 290. Damage dealt to enemy champions per minute, averaged across games. Based on 91 of 91 games. | CS / min: 4.40. Minions and monsters killed per minute, averaged across games. Based on 91 of 91 games. | Gold / min: 348. Total gold gained per minute, averaged across games. Based on 91 of 91 games. | Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 91 of 91 games. |
| 2016 | Games: 96. Number of individual games played in this selection. Based on 96 of 96 games. | Wins: 58. Number of games won in this selection. Based on 96 of 96 games. | Losses: 38. Number of games lost in this selection. Based on 96 of 96 games. | Win rate: 60.4%. The percentage of games won. Based on 96 of 96 games. | KDA: 4.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 96 of 96 games. | Kills / game: 2.65. Average kills per game. Based on 96 of 96 games. | Deaths / game: 1.98. Average deaths per game. Based on 96 of 96 games. | Assists / game: 6.57. Average assists per game. Based on 96 of 96 games. | Damage / min: 324. Damage dealt to enemy champions per minute, averaged across games. Based on 96 of 96 games. | CS / min: 3.97. Minions and monsters killed per minute, averaged across games. Based on 96 of 96 games. | Gold / min: 347. Total gold gained per minute, averaged across games. Based on 96 of 96 games. | Kill participation: 78.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 96 of 96 games. |
| 2015 | Games: 58. Number of individual games played in this selection. Based on 58 of 58 games. | Wins: 28. Number of games won in this selection. Based on 58 of 58 games. | Losses: 30. Number of games lost in this selection. Based on 58 of 58 games. | Win rate: 48.3%. The percentage of games won. Based on 58 of 58 games. | KDA: 4.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games. | Kills / game: 2.88. Average kills per game. Based on 58 of 58 games. | Deaths / game: 2.21. Average deaths per game. Based on 58 of 58 games. | Assists / game: 7.16. Average assists per game. Based on 58 of 58 games. | Damage / min: 267. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 58 games. Games without the required stats are excluded. | CS / min: 3.41. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games. | Gold / min: 304. Total gold gained per minute, averaged across games. Based on 53 of 58 games. Games without the required stats are excluded. | Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 58 of 58 games. |
| 2014 | Games: 81. Number of individual games played in this selection. Based on 81 of 81 games. | Wins: 41. Number of games won in this selection. Based on 81 of 81 games. | Losses: 40. Number of games lost in this selection. Based on 81 of 81 games. | Win rate: 50.6%. The percentage of games won. Based on 81 of 81 games. | KDA: 3.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 81 of 81 games. | Kills / game: 2.69. Average kills per game. Based on 81 of 81 games. | Deaths / game: 2.19. Average deaths per game. Based on 81 of 81 games. | Assists / game: 5.12. Average assists per game. Based on 81 of 81 games. | Damage / min: 271. Damage dealt to enemy champions per minute, averaged across games. Based on 71 of 81 games. Games without the required stats are excluded. | CS / min: 3.89. Minions and monsters killed per minute, averaged across games. Based on 81 of 81 games. | Gold / min: 304. Total gold gained per minute, averaged across games. Based on 77 of 81 games. Games without the required stats are excluded. | Kill participation: 69.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 81 of 81 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Mid-Season Invitational · 2 Domestic · 3 major honors
2 Domestic · 2 major honors
1 Domestic · 2 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| EU LCS 2014 Spring Playoffs | Team ROCCAT | 35 |
| EU LCS 2014 Summer Playoffs | Team ROCCAT | 39 |
| EU LCS 2015 Spring Playoffs | Team ROCCAT | 18 |
| EU LCS 2016 Spring Playoffs | H2k-Gaming | 28 |
| EU LCS 2016 Summer Playoffs | H2k-Gaming | 49 |
| EU Regional Finals 2017 | H2k-Gaming | 11 |
| EU LCS 2017 Spring Playoffs | H2k-Gaming | 33 |
| EU LCS 2017 Summer Playoffs | H2k-Gaming | 37 |
| EU Regional Finals 2018 | G2 Esports | 9 |
| EU LCS 2018 Spring Playoffs | G2 Esports | 26 |
| EU LCS 2018 Summer Playoffs | G2 Esports | 23 |
| LEC 2019 Spring Playoffs | G2 Esports | 24 |
| LEC 2019 Summer Playoffs | G2 Esports | 28 |
| LEC 2020 Spring Playoffs | G2 Esports | 34 |
| LEC 2020 Summer Playoffs | G2 Esports | 35 |
| LEC 2021 Spring Playoffs | G2 Esports | 31 |
| LEC 2021 Summer Playoffs | G2 Esports | 27 |
| LEC 2022 Spring Playoffs | G2 Esports | 34 |
| LEC 2022 Summer Playoffs | G2 Esports | 28 |
| LEC 2023 Spring Playoffs | Team Heretics | 10 |
| LEC 2023 Summer Playoffs | Team Heretics | 20 |
| LEC 2023 Winter Playoffs | Team Heretics | 14 |
| LEC 2024 Spring Playoffs | Team Heretics | 17 |
| LEC 2024 Summer Playoffs | Team Heretics | 14 |
| LEC 2024 Winter Playoffs | Team Heretics | 14 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2019 · Mid-Season Invitational 2019 · 50 points. msi; verified msi final placement; title 50 × placement 1 = 50 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2022 · Mid-Season Invitational 2022 · 10 points. msi; verified msi final placement; title 50 × placement 1/5 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2016 · worlds 2016 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2018 · worlds 2018 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2019 · worlds 2019 · 40 points. worlds; verified worlds final placement; title 100 × placement 2/5 = 40 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2020 · worlds 2020 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2014 · EU LCS 2014 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2014 · EU LCS 2014 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2016 · EU LCS 2016 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2016 · EU LCS 2016 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2017 · EU LCS 2017 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2018 · EU LCS 2018 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2019 · LEC 2019 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2019 · LEC 2019 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2020 · LEC 2020 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2020 · LEC 2020 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2021 · LEC 2021 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2021 · LEC 2021 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2022 · LEC 2022 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2022 · LEC 2022 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2023 · LEC 2023 Summer Playoffs · 1.78 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 80/9 × placement 1/5 = 16/9 points.
Each trophy contributes to the career total.
2019 · 1st All-Pro Team · 4 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st All-Pro Team: 8 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
1st All-Pro Team · 2019 · LEC · lec-2019-summer. Jankos.
regular · edition_role · selection: expert. Base points 8; credited 4. Overlap: complement-half.
Original announcement ↗2020 · MVP · 9 points. Annual regular-season MVP budget 18 / 2 offered awards = 9 points. MVP: 9 base points → 9 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
MVP · 2020 · LEC · lec-2020-spring. Jankos.
regular · edition · selection: expert. Base points 9; credited 9. Overlap: complement-half.
Original announcement ↗2021 · Community 1st All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. Community 1st All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Community 1st All-Pro Team · 2021 · LEC · lec-2021-spring. Jankos.
regular · edition_role · selection: audience. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2021 · Community 2nd All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. Community 2nd All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Community 2nd All-Pro Team · 2021 · LEC · lec-2021-summer. Jankos.
regular · edition_role · selection: audience. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2022 · 2nd All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All-Pro Team · 2022 · LEC · lec-2022-spring. Jankos.
regular · edition_role · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2022 · 2nd All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All-Pro Team · 2022 · LEC · lec-2022-summer. Jankos.
regular · edition_role · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2023 · 3rd All-Pro Team · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. 3rd All-Pro Team: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All-Pro Team · 2023 · LEC · lec-2023-summer. Jankos.
regular · edition_role · selection: expert. Base points 4/3; credited 4/3. Overlap: complement-half.
Original announcement ↗2018 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All Pro Team · 2018 · EU LCS · eu-lcs-2018-spring. Jankos.
regular · edition_role · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2016 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All Pro Team · 2016 · EU LCS · eu-lcs-2016-summer. Jankos.
regular · edition_role · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2017 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All Pro Team · 2017 · EU LCS · eu-lcs-2017-summer. Jankos.
regular · edition_role · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2017 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All Pro Team · 2017 · EU LCS · eu-lcs-2017-spring. Jankos.
regular · edition_role · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2015 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All Pro Team · 2015 · EU LCS · eu-lcs-2015-summer. Jankos.
regular · edition_role · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2019 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
proteam · 2019 · LEC · lec-2019-spring. Jankos.
regular · edition_role · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2016 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All Pro Team · 2016 · EU LCS · eu-lcs-2016-spring. Jankos.
regular · edition_role · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2020 · proteam · 4 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
proteam · 2020 · LEC · lec-2020-spring. Jankos.
regular · edition_role · selection: unknown. Base points 8; credited 4. Overlap: complement-half.
Original announcement ↗2019 · Regular Season MVP · 9 points. Annual regular-season MVP budget 18 / 2 offered awards = 9 points. Regular Season MVP: 9 base points → 9 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Regular Season MVP · 2019 · LEC · lec-2019-summer. Jankos.
regular · edition · selection: unknown. Base points 9; credited 9. Overlap: complement-half.
2014 · Intel Extreme Masters Season 9 Cologne · 2 points. IEM Season 9 Cologne: champion 10 × final placement 1/5 = 2 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · Intel Extreme Masters Season 10 Cologne · 2 points. IEM Season 10 Cologne: champion 10 × final placement 1/5 = 2 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · Intel Extreme Masters Season 11 World Championship · 4 points. IEM Season 11 World Championship: champion 20 × final placement 1/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · EU LCS 2015 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LEC 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2022 · worlds 2022: Final placement retained; outside verified scoring-depth equivalence
10 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20222022 · Mid-Season Invitational · G2 Esports | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 21 games played.
|
| worlds 20222022 · worlds · G2 Esports | Places 11–14 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20202020 · worlds · G2 Esports | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 14 games played.
|
| Mid-Season Invitational 20192019 · Mid-Season Invitational · G2 Esports | Champion | Source detailsVerified final placement and independently reviewed actual participation. 18 games played.
|
| worlds 20192019 · worlds · G2 Esports | Place 2 | Source detailsVerified final placement and independently reviewed actual participation. 18 games played.
|
| worlds 20182018 · worlds · G2 Esports | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 24 games played.
|
| Intel Extreme Masters Season 11 World Championship2017 · International · H2k-Gaming | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 10 games played.
|
| worlds 20162016 · worlds · H2K-Gaming | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 13 games played.
|
| Intel Extreme Masters Season 10 Cologne2015 · International · H2k-Gaming | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 6 games played.
|
| Intel Extreme Masters Season 9 Cologne2014 · International · Team ROCCAT | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 5 games played.
|
17 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LEC 2023 Spring Playoffs2023 · LEC · Team Heretics | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 10 games played.
|
| LEC 2023 Summer Playoffs2023 · LEC · Team Heretics | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. |
16 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 3rd All-Pro Teamsource ↗2023 · LEC · lec-2023-summer · all pro | JUNGLE · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 9 games played. Selection: Expert vote.
|
| 2nd All-Pro Teamsource ↗2022 · LEC · lec-2022-spring · all pro | JUNGLE · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. Selection: Expert vote. |
20 games played.
| LEC 2022 Spring Playoffs2022 · LEC · G2 Esports | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 34 games played.
|
| LEC 2022 Summer Playoffs2022 · LEC · G2 Esports | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 28 games played.
|
| LEC 2021 Spring Playoffs2021 · LEC · G2 Esports | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 31 games played.
|
| LEC 2021 Summer Playoffs2021 · LEC · G2 Esports | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 27 games played.
|
| LEC 2020 Spring Playoffs2020 · LEC · G2 Esports | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 34 games played.
|
| LEC 2020 Summer Playoffs2020 · LEC · G2 Esports | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 35 games played.
|
| LEC 2019 Spring Playoffs2019 · LEC · G2 Esports | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 24 games played.
|
| LEC 2019 Summer Playoffs2019 · LEC · G2 Esports | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 28 games played.
|
| EU LCS 2018 Spring Playoffs2018 · EU LCS · G2 Esports | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 26 games played.
|
| EU LCS 2017 Summer Playoffs2017 · EU LCS · H2k-Gaming | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 37 games played.
|
| EU LCS 2016 Spring Playoffs2016 · EU LCS · H2k-Gaming | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 28 games played.
|
| EU LCS 2016 Summer Playoffs2016 · EU LCS · H2k-Gaming | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 49 games played.
|
| EU LCS 2015 Spring Playoffs2015 · EU LCS · Team ROCCAT | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| EU LCS 2014 Spring Playoffs2014 · EU LCS · Team ROCCAT | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 35 games played.
|
| EU LCS 2014 Summer Playoffs2014 · EU LCS · Team ROCCAT | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 39 games played.
|
| 2nd All-Pro Teamsource ↗2022 · LEC · lec-2022-summer · all pro | JUNGLE · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: Expert vote.
|
| Community 1st All-Pro Teamsource ↗2021 · LEC · lec-2021-spring · all pro | JUNGLE · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: audience.
|
| Community 2nd All-Pro Teamsource ↗2021 · LEC · lec-2021-summer · all pro | JUNGLE · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: audience.
|
| MVPsource ↗2020 · LEC · lec-2020-spring · split mvp | Split / final honor | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: Expert vote.
|
| proteamsource ↗2020 · LEC · lec-2020-spring · all pro | JUNGLE · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: unknown.
|
| proteamsource ↗2019 · LEC · lec-2019-spring · all pro | JUNGLE · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: unknown.
|
| 1st All-Pro Teamsource ↗2019 · LEC · lec-2019-summer · all pro | JUNGLE · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: Expert vote.
|
| Regular Season MVPsource ↗2019 · LEC · G2 Esports · split mvp | Split / final honor | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 28 games played. Selection: unknown.
|
| 2nd All Pro Teamsource ↗2018 · EU LCS · eu-lcs-2018-spring · all pro | JUNGLE · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 19 games played. Selection: unknown.
|
| 2nd All Pro Teamsource ↗2017 · EU LCS · eu-lcs-2017-spring · all pro | JUNGLE · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 30 games played. Selection: unknown.
|
| 2nd All Pro Teamsource ↗2017 · EU LCS · eu-lcs-2017-summer · all pro | JUNGLE · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 29 games played. Selection: unknown.
|
| 2nd All Pro Teamsource ↗2016 · EU LCS · eu-lcs-2016-spring · all pro | JUNGLE · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: unknown.
|
| 3rd All Pro Teamsource ↗2016 · EU LCS · eu-lcs-2016-summer · all pro | JUNGLE · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 37 games played. Selection: unknown.
|
| 3rd All Pro Teamsource ↗2015 · EU LCS · eu-lcs-2015-summer · all pro | JUNGLE · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 19 games played. Selection: unknown.
|