Games Games: 107. Number of individual games played in this selection. Based on 107 of 107 games.107
Win rate Win rate: 56.1%. The percentage of games won. Based on 107 of 107 games.56.1%
KDA KDA: 3.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 107 of 107 games.3.40
Damage / min Damage / min: 799. Damage dealt to enemy champions per minute, averaged across games. Based on 107 of 107 games.799
CS / min CS / min: 9.74. Minions and monsters killed per minute, averaged across games. Based on 107 of 107 games.9.74
Kill participation Kill participation: 65.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 107 of 107 games.65.3%
More statistics Totals, economy & laning +
WinsWins: 60. Number of games won in this selection. Based on 107 of 107 games.
LossesLosses: 47. Number of games lost in this selection. Based on 107 of 107 games.
KillsKills: 486. Total kills in games where kills are available. Based on 107 of 107 games.
DeathsDeaths: 327. Total deaths in games where deaths are available. Based on 107 of 107 games.
AssistsAssists: 625. Total assists in games where assists are available. Based on 107 of 107 games.
Gold / minGold / min: 470. Total gold gained per minute, averaged across games. Based on 107 of 107 games.
Damage shareDamage share: 28.0%. The player's share of team damage to enemy champions, averaged across games. Based on 107 of 107 games.
Earned gold shareEarned gold share: 26.3%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 107 of 107 games.
Gold diff @15Gold diff @15: −83. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 89 of 107 games. Games without the required stats are excluded.89 / 107 games
CS diff @15CS diff @15: +1. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 89 of 107 games. Games without the required stats are excluded.89 / 107 games
XP diff @15XP diff @15: −138. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 89 of 107 games. Games without the required stats are excluded.89 / 107 games
Vision score / minVision score / min: 1.38. Vision score per minute, averaged across games where the statistic is supported. Based on 107 of 107 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where JackeyLove stands.
2026 · Bot (ADC) · Domestic games
Metric / actual
050100
Percentile
Value: 809 damage per minute. Percentile: 84%. Rank: 11th of 64809
Value: 809 damage per minute. Percentile: 84%. Rank: 11th of 64
Value: 9.77 CS per minute. Percentile: 33%. Rank: 43rd of 649.77
Value: 9.77 CS per minute. Percentile: 33%. Rank: 43rd of 64
Value: 65.3% kill participation. Percentile: 51%. Rank: 32nd of 6465.3%
Value: 65.3% kill participation. Percentile: 51%. Rank: 32nd of 64
Value: 28.1% damage share. Percentile: 48%. Rank: 34th of 6428.1%
Value: 28.1% damage share. Percentile: 48%. Rank: 34th of 64
Value: 1.37 vision score per minute. Percentile: 67%. Rank: 22nd of 641.37
Value: 1.37 vision score per minute. Percentile: 67%. Rank: 22nd of 64
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 21 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Ezreal16 games
Ezreal: 26.0% earned gold share and 30.8% damage share. Means across the same 16 games with both values available; 16 total champion games.31%
?
Ashe15 games
Ashe: 26.5% earned gold share and 26.1% damage share. Means across the same 15 games with both values available; 15 total champion games.26%
?
Jhin13 games
Jhin: 25.1% earned gold share and 23.7% damage share. Means across the same 13 games with both values available; 13 total champion games.24%
?
Lucian12 games
Lucian: 26.9% earned gold share and 32.1% damage share. Means across the same 12 games with both values available; 12 total champion games.32%
?
Corki8 games
Corki: 25.6% earned gold share and 25.4% damage share. Means across the same 8 games with both values available; 8 total champion games.25%
?
Yunara8 games
Yunara: 28.6% earned gold share and 29.8% damage share. Means across the same 8 games with both values available; 8 total champion games.30%
?
Sivir6 games
Sivir: 28.1% earned gold share and 30.9% damage share. Means across the same 6 games with both values available; 6 total champion games.31%
?
Varus5 games
Varus: 23.9% earned gold share and 29.1% damage share. Means across the same 5 games with both values available; 5 total champion games.29%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
107 games
Opponent
WinsLosses
Win rate
IGInvictus GamingInvictus Gaming: 8 wins, 9 losses in 17 recorded games, 47.1% win rate. 2026.47%
BGBilibili GamingBilibili Gaming: 6 wins, 8 losses in 14 recorded games, 42.9% win rate. 2026.43%
JGJD GamingJD Gaming: 8 wins, 5 losses in 13 recorded games, 61.5% win rate. 2026.62%
LGLGD GamingLGD Gaming: 7 wins, 6 losses in 13 recorded games, 53.8% win rate. 2026.54%
TWTeam WETeam WE: 9 wins, 2 losses in 11 recorded games, 81.8% win rate. 2026.82%
ALAnyone's LegendAnyone's Legend: 5 wins, 5 losses in 10 recorded games, 50.0% win rate. 2026.50%
GEG2 EsportsG2 Esports: 3 wins, 3 losses in 6 recorded games, 50.0% win rate. 2026.50%
NIPNinjas in PyjamasNinjas in Pyjamas: 3 wins, 2 losses in 5 recorded games, 60.0% win rate. 2026.60%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
89 games
81.8%win rate when ahead at 15 minutes 27 wins from 33 games
Gold difference compares players in the same role. 18 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore JackeyLove’s 2026 performances. Select a point to open its story.
89 plotted games
WinLoss— Median in selection
89 / 107 selected games have both values.Median damage / min: 811
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
21 champions in this selection
21 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?16 of 107 games in this selection.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Wins: 11. Number of games won in this selection. Based on 16 of 16 games.
Losses: 5. Number of games lost in this selection. Based on 16 of 16 games.
Win rate: 68.8%. The percentage of games won. Based on 16 of 16 games.
KDA: 3.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Damage / min: 904. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games.
CS / min: 9.62. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games.
Kill participation: 58.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games.
?15 of 107 games in this selection.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Wins: 10. Number of games won in this selection. Based on 15 of 15 games.
Losses: 5. Number of games lost in this selection. Based on 15 of 15 games.
Win rate: 66.7%. The percentage of games won. Based on 15 of 15 games.
KDA: 4.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 764. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 9.91. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
Kill participation: 75.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games.
?13 of 107 games in this selection.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 4. Number of games won in this selection. Based on 13 of 13 games.
Losses: 9. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 30.8%. The percentage of games won. Based on 13 of 13 games.
KDA: 3.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 655. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 9.56. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 58.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
?12 of 107 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 5. Number of games won in this selection. Based on 12 of 12 games.
Losses: 7. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 41.7%. The percentage of games won. Based on 12 of 12 games.
KDA: 1.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 851. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 10.23. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 58.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?8 of 107 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 5. Number of games won in this selection. Based on 8 of 8 games.
Losses: 3. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 836. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 9.92. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 75.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?8 of 107 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 4. Number of games won in this selection. Based on 8 of 8 games.
Losses: 4. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 3.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 775. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 9.46. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 57.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?6 of 107 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 4. Number of games won in this selection. Based on 6 of 6 games.
Losses: 2. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 4.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 863. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 10.29. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 73.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 107 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 2. Number of games won in this selection. Based on 5 of 5 games.
Losses: 3. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 1.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 968. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 9.06. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 107 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 4. Number of games won in this selection. Based on 5 of 5 games.
Losses: 1. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 3.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 895. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 9.78. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 60.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?3 of 107 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 3. Number of games won in this selection. Based on 3 of 3 games.
Losses: 0. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 808. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 9.78. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 73.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
1–10 of 21 rows
1 / 3
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 8.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 938. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 9.86. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Games: 43. Number of individual games played in this selection. Based on 43 of 43 games.
Win rate: 62.8%. The percentage of games won. Based on 43 of 43 games.
KDA: 3.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games.
Damage / min: 791. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games.
CS / min: 9.90. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games.
Games: 41. Number of individual games played in this selection. Based on 41 of 41 games.
Win rate: 53.7%. The percentage of games won. Based on 41 of 41 games.
KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games.
Damage / min: 815. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games.
CS / min: 9.64. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games.
KDA: 1.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 831. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 9.49. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 2.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 686. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 9.71. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
1–5 of 5 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2017
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Damage / min
616
86.3
104 games · 132 peers
2018
Tier 1
CS / min
10.12
80.2
105 games · 132 peers
2018
Tier 1
Kill participation
62.8%
13.7
106 games · 132 peers
2018
Tier 1
Damage share
28.3%
34.4
104 games · 132 peers
2018
Tier 1
Gold diff @15
+177
75.6
102 games · 132 peers
2018
Tier 1
Vision / min
1.19
—
Less than 80% valid observation coverage
2019
Tier 1
Damage / min
575
89.3
94 games · 122 peers
2019
Tier 1
CS / min
9.37
47.9
94 games · 122 peers
2019
Tier 1
Kill participation
62.8%
24.8
94 games · 122 peers
2019
Tier 1
Damage share
26.0%
27.3
94 games · 122 peers
2019
Tier 1
Gold diff @15
+13
48.8
93 games · 122 peers
2019
Tier 1
Vision / min
1.02
—
Less than 80% valid observation coverage
2020
Tier 1
Damage / min
683
99.2
62 games · 121 peers
2020
Tier 1
CS / min
9.25
60.7
62 games · 123 peers
2020
Tier 1
Kill participation
68.7%
60.7
62 games · 123 peers
2020
Tier 1
Damage share
31.6%
92.5
62 games · 121 peers
2020
Tier 1
Gold diff @15
+280
81.7
62 games · 121 peers · Percentile among 121 players with sufficient data.
2020
Tier 1
Vision / min
1.30
59.2
61 games · 121 peers
2021
Tier 1
Damage / min
649
97.7
89 games · 131 peers
2021
Tier 1
CS / min
9.07
57.7
89 games · 131 peers
2021
Tier 1
Kill participation
64.4%
47.7
89 games · 131 peers
2021
Tier 1
Damage share
29.2%
87.7
89 games · 131 peers
2021
Tier 1
Gold diff @15
+788
—
Less than 80% valid observation coverage
2021
Tier 1
Vision / min
1.22
31.8
87 games · 130 peers
2022
Tier 1
Damage / min
641
96.5
122 games · 116 peers
2022
Tier 1
CS / min
9.04
35.7
122 games · 116 peers
2022
Tier 1
Kill participation
69.2%
70.4
122 games · 116 peers
2022
Tier 1
Damage share
30.4%
92.2
122 games · 116 peers
2022
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2022
Tier 1
Vision / min
1.43
79.1
122 games · 116 peers
2023
Tier 1
Damage / min
725
94.3
103 games · 106 peers
2023
Tier 1
CS / min
9.68
59.0
103 games · 106 peers
2023
Tier 1
Kill participation
72.7%
89.5
102 games · 106 peers
2023
Tier 1
Damage share
31.7%
96.2
103 games · 106 peers
2023
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2023
Tier 1
Vision / min
1.40
61.9
103 games · 106 peers
2024
Tier 1
Damage / min
696
62.4
99 games · 102 peers
2024
Tier 1
CS / min
8.44
21.8
99 games · 102 peers
2024
Tier 1
Kill participation
70.1%
66.3
99 games · 102 peers
2024
Tier 1
Damage share
26.4%
36.6
99 games · 102 peers
2024
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2024
Tier 1
Vision / min
1.60
87.1
99 games · 102 peers
2025
Tier 1
Damage / min
779
85.7
156 games · 64 peers
2025
Tier 1
CS / min
9.25
49.2
156 games · 64 peers
2025
Tier 1
Kill participation
71.3%
69.8
156 games · 64 peers
2025
Tier 1
Damage share
26.7%
20.6
156 games · 64 peers
2025
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
Damage / min: 799. Damage dealt to enemy champions per minute, averaged across games. Based on 107 of 107 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2017–2026 · All seasons · 37 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
Total
?Ezreal
127
?Varus
121
?Kai'Sa
90
?Lucian
89
?Xayah
88
?Aphelios
67
?Ashe
59
?Kalista
52
All games
19
148
125
97
104
128
111
131
183
107
1,153
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 107. Number of individual games played in this selection. Based on 107 of 107 games.
Wins: 60. Number of games won in this selection. Based on 107 of 107 games.
Losses: 47. Number of games lost in this selection. Based on 107 of 107 games.
Win rate: 56.1%. The percentage of games won. Based on 107 of 107 games.
KDA: 3.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 107 of 107 games.
Kills / game: 4.54. Average kills per game. Based on 107 of 107 games.
Deaths / game: 3.06. Average deaths per game. Based on 107 of 107 games.
Assists / game: 5.84. Average assists per game. Based on 107 of 107 games.
Damage / min: 799. Damage dealt to enemy champions per minute, averaged across games. Based on 107 of 107 games.
CS / min: 9.74. Minions and monsters killed per minute, averaged across games. Based on 107 of 107 games.
Gold / min: 470. Total gold gained per minute, averaged across games. Based on 107 of 107 games.
Kill participation: 65.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 107 of 107 games.
Games: 183. Number of individual games played in this selection. Based on 183 of 183 games.
Wins: 114. Number of games won in this selection. Based on 183 of 183 games.
Losses: 69. Number of games lost in this selection. Based on 183 of 183 games.
Win rate: 62.3%. The percentage of games won. Based on 183 of 183 games.
KDA: 4.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 183 of 183 games.
Kills / game: 4.61. Average kills per game. Based on 183 of 183 games.
Deaths / game: 2.79. Average deaths per game. Based on 183 of 183 games.
Assists / game: 6.99. Average assists per game. Based on 183 of 183 games.
Damage / min: 773. Damage dealt to enemy champions per minute, averaged across games. Based on 183 of 183 games.
CS / min: 9.21. Minions and monsters killed per minute, averaged across games. Based on 183 of 183 games.
Gold / min: 442. Total gold gained per minute, averaged across games. Based on 183 of 183 games.
Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 183 of 183 games.
Games: 131. Number of individual games played in this selection. Based on 131 of 131 games.
Wins: 90. Number of games won in this selection. Based on 131 of 131 games.
Losses: 41. Number of games lost in this selection. Based on 131 of 131 games.
Win rate: 68.7%. The percentage of games won. Based on 131 of 131 games.
KDA: 4.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 131 of 131 games.
Kills / game: 4.21. Average kills per game. Based on 131 of 131 games.
Deaths / game: 2.24. Average deaths per game. Based on 131 of 131 games.
Assists / game: 5.94. Average assists per game. Based on 131 of 131 games.
Damage / min: 695. Damage dealt to enemy champions per minute, averaged across games. Based on 131 of 131 games.
CS / min: 8.59. Minions and monsters killed per minute, averaged across games. Based on 131 of 131 games.
Gold / min: 443. Total gold gained per minute, averaged across games. Based on 131 of 131 games.
Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 130 of 131 games. Games without the required stats are excluded.
Games: 111. Number of individual games played in this selection. Based on 111 of 111 games.
Wins: 63. Number of games won in this selection. Based on 111 of 111 games.
Losses: 48. Number of games lost in this selection. Based on 111 of 111 games.
Win rate: 56.8%. The percentage of games won. Based on 111 of 111 games.
KDA: 4.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 111 of 111 games.
Kills / game: 4.54. Average kills per game. Based on 111 of 111 games.
Deaths / game: 2.41. Average deaths per game. Based on 111 of 111 games.
Assists / game: 5.86. Average assists per game. Based on 111 of 111 games.
Damage / min: 731. Damage dealt to enemy champions per minute, averaged across games. Based on 111 of 111 games.
CS / min: 9.56. Minions and monsters killed per minute, averaged across games. Based on 111 of 111 games.
Gold / min: 459. Total gold gained per minute, averaged across games. Based on 111 of 111 games.
Kill participation: 72.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 110 of 111 games. Games without the required stats are excluded.
Games: 128. Number of individual games played in this selection. Based on 128 of 128 games.
Wins: 81. Number of games won in this selection. Based on 128 of 128 games.
Losses: 47. Number of games lost in this selection. Based on 128 of 128 games.
Win rate: 63.3%. The percentage of games won. Based on 128 of 128 games.
KDA: 4.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 128 of 128 games.
Kills / game: 4.48. Average kills per game. Based on 128 of 128 games.
Deaths / game: 2.31. Average deaths per game. Based on 128 of 128 games.
Assists / game: 5.91. Average assists per game. Based on 128 of 128 games.
Damage / min: 642. Damage dealt to enemy champions per minute, averaged across games. Based on 128 of 128 games.
CS / min: 9.06. Minions and monsters killed per minute, averaged across games. Based on 128 of 128 games.
Gold / min: 452. Total gold gained per minute, averaged across games. Based on 128 of 128 games.
Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 128 of 128 games.
Games: 104. Number of individual games played in this selection. Based on 104 of 104 games.
Wins: 66. Number of games won in this selection. Based on 104 of 104 games.
Losses: 38. Number of games lost in this selection. Based on 104 of 104 games.
Win rate: 63.5%. The percentage of games won. Based on 104 of 104 games.
KDA: 4.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 104 of 104 games.
Kills / game: 4.52. Average kills per game. Based on 104 of 104 games.
Deaths / game: 2.64. Average deaths per game. Based on 104 of 104 games.
Assists / game: 6.21. Average assists per game. Based on 104 of 104 games.
Damage / min: 663. Damage dealt to enemy champions per minute, averaged across games. Based on 104 of 104 games.
CS / min: 9.09. Minions and monsters killed per minute, averaged across games. Based on 104 of 104 games.
Gold / min: 454. Total gold gained per minute, averaged across games. Based on 104 of 104 games.
Kill participation: 64.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 104 of 104 games.
Games: 97. Number of individual games played in this selection. Based on 97 of 97 games.
Wins: 71. Number of games won in this selection. Based on 97 of 97 games.
Losses: 26. Number of games lost in this selection. Based on 97 of 97 games.
Win rate: 73.2%. The percentage of games won. Based on 97 of 97 games.
KDA: 4.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 97 of 97 games.
Kills / game: 4.66. Average kills per game. Based on 97 of 97 games.
Deaths / game: 2.68. Average deaths per game. Based on 97 of 97 games.
Assists / game: 6.86. Average assists per game. Based on 97 of 97 games.
Damage / min: 682. Damage dealt to enemy champions per minute, averaged across games. Based on 97 of 97 games.
CS / min: 9.19. Minions and monsters killed per minute, averaged across games. Based on 97 of 97 games.
Gold / min: 446. Total gold gained per minute, averaged across games. Based on 97 of 97 games.
Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 97 of 97 games.
Games: 125. Number of individual games played in this selection. Based on 125 of 125 games.
Wins: 79. Number of games won in this selection. Based on 125 of 125 games.
Losses: 46. Number of games lost in this selection. Based on 125 of 125 games.
Win rate: 63.2%. The percentage of games won. Based on 125 of 125 games.
KDA: 4.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 125 of 125 games.
Kills / game: 4.99. Average kills per game. Based on 125 of 125 games.
Deaths / game: 2.59. Average deaths per game. Based on 125 of 125 games.
Assists / game: 5.68. Average assists per game. Based on 125 of 125 games.
Damage / min: 569. Damage dealt to enemy champions per minute, averaged across games. Based on 122 of 125 games. Games without the required stats are excluded.
CS / min: 9.44. Minions and monsters killed per minute, averaged across games. Based on 125 of 125 games.
Gold / min: 460. Total gold gained per minute, averaged across games. Based on 125 of 125 games.
Kill participation: 62.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 125 of 125 games.
Games: 148. Number of individual games played in this selection. Based on 148 of 148 games.
Wins: 108. Number of games won in this selection. Based on 148 of 148 games.
Losses: 40. Number of games lost in this selection. Based on 148 of 148 games.
Win rate: 73.0%. The percentage of games won. Based on 148 of 148 games.
KDA: 4.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 148 of 148 games.
Kills / game: 4.30. Average kills per game. Based on 148 of 148 games.
Deaths / game: 2.31. Average deaths per game. Based on 148 of 148 games.
Assists / game: 5.38. Average assists per game. Based on 148 of 148 games.
Damage / min: 609. Damage dealt to enemy champions per minute, averaged across games. Based on 143 of 148 games. Games without the required stats are excluded.
CS / min: 9.99. Minions and monsters killed per minute, averaged across games. Based on 147 of 148 games. Games without the required stats are excluded.
Gold / min: 459. Total gold gained per minute, averaged across games. Based on 147 of 148 games. Games without the required stats are excluded.
Kill participation: 62.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 148 of 148 games.
Games: 19. Number of individual games played in this selection. Based on 19 of 19 games.
Wins: 15. Number of games won in this selection. Based on 19 of 19 games.
Losses: 4. Number of games lost in this selection. Based on 19 of 19 games.
Win rate: 78.9%. The percentage of games won. Based on 19 of 19 games.
KDA: 5.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games.
Kills / game: 5.00. Average kills per game. Based on 19 of 19 games.
Deaths / game: 1.95. Average deaths per game. Based on 19 of 19 games.
Assists / game: 5.68. Average assists per game. Based on 19 of 19 games.
Damage / min: 691. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 19 games. Games without the required stats are excluded.
CS / min: 9.73. Minions and monsters killed per minute, averaged across games. Based on 18 of 19 games. Games without the required stats are excluded.
Gold / min: 470. Total gold gained per minute, averaged across games. Based on 13 of 19 games. Games without the required stats are excluded.
Kill participation: 68.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.
440.33
Rank #17 · 10 years with recorded achievements
JackeyLove · 1 recorded Worlds title. 2018 worlds 2018.
JackeyLove · 1 recorded Other int. title. 2020 Mid-Season Cup 2020.
JackeyLove · 6 recorded Domestic titles. 2025 LPL 2025 Split 1 Playoffs; 2021 Demacia Cup 2021; 2020 Demacia Cup 2020; 2020 LPL 2020 Summer Playoffs; 2019 LPL 2019 Spring Playoffs; 2018 Demacia Cup 2018 Winter. Includes verified championship, cup and conference trophies.
JackeyLove · 14 recorded major honors. All-Pro 1st team: 4; All-Pro 2nd team: 4; All-Pro 3rd team: 3; Finals MVP: 1; Position of the Year: 1; Regular-season MVP: 1. Scoring depends on the selected policy.Contributes to score
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
2018 · worlds 2018 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2019 · worlds 2019 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2020 · worlds 2020 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2024 · worlds 2024 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2025 · worlds 2025 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2023 · 常规赛第三最佳阵容 · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 常规赛第三最佳阵容: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2024 · 常规赛第三最佳阵容 · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 常规赛第三最佳阵容: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2024 · 常规赛第二最佳阵容 · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 常规赛第二最佳阵容: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2025 · 常规赛第一最佳阵容 · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. 常规赛第一最佳阵容: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2020 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2025 · proteam · 2.67 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. proteam: 16/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2026 · All-Pro 2nd team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. All-Pro 2nd team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2026 · All-Pro 2nd team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. All-Pro 2nd team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2018 · All-Pro 3rd team · 2 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 3rd team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 3rd team · 2018 · LPL · lpl-2018-summer. JackeyLove.
2020 · Bottom of the Year · 8 points. Bottom of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Bottom of the Year · 2020 · LPL · lpl-2020-annual. JackeyLove.
season · year · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2022 · All-Pro 1st team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 1st team · 2022 · LPL · lpl-2022-summer. JackeyLove.
2018 · All-Pro 2nd team · 4 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 2nd team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 2nd team · 2018 · LPL · lpl-2018-spring. JackeyLove.
2024 · Esports World Cup 2024 · 8 points. Esports World Cup 2024: champion 20 × final placement 2/5 = 8 points. Verified actual participation; recipient coverage remains partial.
2025 · First Stand 2025 · 6 points. First Stand 2025: champion 30 × final placement 1/5 = 6 points. Verified actual participation; recipient coverage remains partial.
Named MVP of actual scheduled games proves participation. Count is the verified MVP-game subset, not a complete appearance count. No MVP award or scoring credit is added. Final team placement joined to a canonical source identity. Cup value remains undefined; participation coverage is partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.