Games Games: 127. Number of individual games played in this selection. Based on 127 of 127 games.127
Win rate Win rate: 59.1%. The percentage of games won. Based on 127 of 127 games.59.1%
KDA KDA: 4.01. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 127 of 127 games.4.01
Damage / min Damage / min: 378. Damage dealt to enemy champions per minute, averaged across games. Based on 127 of 127 games.378
CS / min CS / min: 7.46. Minions and monsters killed per minute, averaged across games. Based on 127 of 127 games.7.46
Kill participation Kill participation: 67.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 126 of 127 games. Games without the required stats are excluded.67.2%126 / 127 games
More statistics Totals, economy & laning +
WinsWins: 75. Number of games won in this selection. Based on 127 of 127 games.
LossesLosses: 52. Number of games lost in this selection. Based on 127 of 127 games.
KillsKills: 356. Total kills in games where kills are available. Based on 127 of 127 games.
DeathsDeaths: 293. Total deaths in games where deaths are available. Based on 127 of 127 games.
AssistsAssists: 818. Total assists in games where assists are available. Based on 127 of 127 games.
Gold / minGold / min: 395. Total gold gained per minute, averaged across games. Based on 127 of 127 games.
Damage shareDamage share: 14.8%. The player's share of team damage to enemy champions, averaged across games. Based on 127 of 127 games.
Earned gold shareEarned gold share: 20.7%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 127 of 127 games.
Gold diff @15Gold diff @15: +33. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 127 of 127 games.
CS diff @15CS diff @15: +4. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 127 of 127 games.
XP diff @15XP diff @15: +210. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 127 of 127 games.
Vision score / minVision score / min: 1.64. Vision score per minute, averaged across games where the statistic is supported. Based on 127 of 127 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Inspired stands.
2026 · Jungle · Domestic games
Metric / actual
050100
Percentile
Value: 382 damage per minute. Percentile: 8%. Rank: 57th of 62382
Value: 382 damage per minute. Percentile: 8%. Rank: 57th of 62
Value: 7.57 CS per minute. Percentile: 98%. Rank: 2nd of 627.57
Value: 7.57 CS per minute. Percentile: 98%. Rank: 2nd of 62
Value: 67.9% kill participation. Percentile: 10%. Rank: 56th of 6267.9%
Value: 67.9% kill participation. Percentile: 10%. Rank: 56th of 62
Value: 14.8% damage share. Percentile: 8%. Rank: 57th of 6214.8%
Value: 14.8% damage share. Percentile: 8%. Rank: 57th of 62
Value: +129 gold difference @15. Percentile: 84%. Rank: 10th of 56. Percentile among 56 players with sufficient data.+129
Value: +129 gold difference @15. Percentile: 84%. Rank: 10th of 56. Percentile among 56 players with sufficient data.
Value: 1.65 vision score per minute. Percentile: 13%. Rank: 54th of 621.65
Value: 1.65 vision score per minute. Percentile: 13%. Rank: 54th of 62
GD15 · Percentile among 56 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 21 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Xin Zhao18 games
Xin Zhao: 21.7% earned gold share and 18.2% damage share. Means across the same 18 games with both values available; 18 total champion games.18%
?
Wukong17 games
Wukong: 21.8% earned gold share and 15.5% damage share. Means across the same 17 games with both values available; 17 total champion games.15%
?
Nocturne15 games
Nocturne: 20.1% earned gold share and 13.9% damage share. Means across the same 15 games with both values available; 15 total champion games.14%
?
Jarvan IV11 games
Jarvan IV: 20.0% earned gold share and 11.6% damage share. Means across the same 11 games with both values available; 11 total champion games.12%
?
Vi10 games
Vi: 19.0% earned gold share and 10.9% damage share. Means across the same 10 games with both values available; 10 total champion games.11%
?
Lee Sin8 games
Lee Sin: 20.6% earned gold share and 14.8% damage share. Means across the same 8 games with both values available; 8 total champion games.15%
?
Trundle8 games
Trundle: 20.3% earned gold share and 13.4% damage share. Means across the same 8 games with both values available; 8 total champion games.13%
?
Skarner7 games
Skarner: 18.1% earned gold share and 14.1% damage share. Means across the same 7 games with both values available; 7 total champion games.14%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
127 games
Opponent
WinsLosses
Win rate
TLTeam LiquidTeam Liquid: 14 wins, 9 losses in 23 recorded games, 60.9% win rate. 2026.61%
CLCloud9Cloud9: 13 wins, 9 losses in 22 recorded games, 59.1% win rate. 2026.59%
DIDisguisedDisguised: 7 wins, 2 losses in 9 recorded games, 77.8% win rate. 2026.78%
GEGen.GGen.G: 1 wins, 8 losses in 9 recorded games, 11.1% win rate. 2026.11%
FLFlyQuestFlyQuest: 4 wins, 4 losses in 8 recorded games, 50.0% win rate. 2026.50%
SRShopify RebellionShopify Rebellion: 7 wins, 1 losses in 8 recorded games, 87.5% win rate. 2026.88%
SESentinelsSentinels: 5 wins, 1 losses in 6 recorded games, 83.3% win rate. 2026.83%
DIDignitasDignitas: 4 wins, 1 losses in 5 recorded games, 80.0% win rate. 2026.80%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
127 games
76.1%win rate when ahead at 15 minutes 35 wins from 46 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Inspired’s 2026 performances. Select a point to open its story.
127 plotted games
WinLoss— Median in selection
127 / 127 selected games have both values.Median damage / min: 364
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
21 champions in this selection
21 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?18 of 127 games in this selection.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Wins: 12. Number of games won in this selection. Based on 18 of 18 games.
Losses: 6. Number of games lost in this selection. Based on 18 of 18 games.
Win rate: 66.7%. The percentage of games won. Based on 18 of 18 games.
KDA: 5.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Damage / min: 445. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 7.86. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
Kill participation: 64.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games.
?17 of 127 games in this selection.
Games: 17. Number of individual games played in this selection. Based on 17 of 17 games.
Wins: 11. Number of games won in this selection. Based on 17 of 17 games.
Losses: 6. Number of games lost in this selection. Based on 17 of 17 games.
Win rate: 64.7%. The percentage of games won. Based on 17 of 17 games.
KDA: 3.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games.
Damage / min: 421. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games.
CS / min: 7.49. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games.
Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games.
?15 of 127 games in this selection.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Wins: 8. Number of games won in this selection. Based on 15 of 15 games.
Losses: 7. Number of games lost in this selection. Based on 15 of 15 games.
Win rate: 53.3%. The percentage of games won. Based on 15 of 15 games.
KDA: 3.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 376. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 7.40. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
Kill participation: 64.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games.
?11 of 127 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 8. Number of games won in this selection. Based on 11 of 11 games.
Losses: 3. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 72.7%. The percentage of games won. Based on 11 of 11 games.
KDA: 5.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 304. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 7.48. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 78.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?10 of 127 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 4. Number of games won in this selection. Based on 10 of 10 games.
Losses: 6. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 1.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 264. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 7.45. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 59.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?8 of 127 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 5. Number of games won in this selection. Based on 8 of 8 games.
Losses: 3. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 5.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 325. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 7.48. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 65.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?8 of 127 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 6. Number of games won in this selection. Based on 8 of 8 games.
Losses: 2. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 6.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 311. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 6.86. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 76.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?7 of 127 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 4. Number of games won in this selection. Based on 7 of 7 games.
Losses: 3. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games.
KDA: 3.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 420. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 6.21. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 127 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 3. Number of games won in this selection. Based on 6 of 6 games.
Losses: 3. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 4.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 423. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 7.38. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 66.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 6 games. Games without the required stats are excluded.
?5 of 127 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 6.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 359. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 7.20. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 80.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
1–10 of 21 rows
1 / 3
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 297. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 6.76. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 2.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 371. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 7.31. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Win rate: 33.3%. The percentage of games won. Based on 12 of 12 games.
KDA: 2.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 403. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 7.61. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Games: 22. Number of individual games played in this selection. Based on 22 of 22 games.
Win rate: 68.2%. The percentage of games won. Based on 22 of 22 games.
KDA: 8.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games.
Damage / min: 365. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games.
CS / min: 7.68. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games.
Games: 29. Number of individual games played in this selection. Based on 29 of 29 games.
Win rate: 72.4%. The percentage of games won. Based on 29 of 29 games.
KDA: 4.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games.
Damage / min: 375. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games.
CS / min: 7.63. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games.
Games: 22. Number of individual games played in this selection. Based on 22 of 22 games.
Win rate: 63.6%. The percentage of games won. Based on 22 of 22 games.
KDA: 3.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games.
Damage / min: 407. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games.
CS / min: 7.40. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games.
Games: 17. Number of individual games played in this selection. Based on 17 of 17 games.
Win rate: 64.7%. The percentage of games won. Based on 17 of 17 games.
KDA: 3.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games.
Damage / min: 409. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games.
CS / min: 7.22. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Win rate: 42.9%. The percentage of games won. Based on 14 of 14 games.
KDA: 2.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 321. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 7.28. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
1–8 of 8 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2018
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Damage / min
225
31.2
25 games · 126 peers
2019
Tier 1
CS / min
4.69
16.0
25 games · 126 peers
2019
Tier 1
Kill participation
65.6%
12.0
25 games · 126 peers
2019
Tier 1
Damage share
13.0%
24.8
25 games · 126 peers
2019
Tier 1
Gold diff @15
−67
36.0
25 games · 126 peers
2019
Tier 1
Vision / min
1.57
29.9
25 games · 108 peers
2020
Tier 1
Damage / min
219
16.4
55 games · 123 peers
2020
Tier 1
CS / min
5.12
31.5
55 games · 125 peers
2020
Tier 1
Kill participation
70.1%
47.6
54 games · 125 peers
2020
Tier 1
Damage share
12.8%
21.3
55 games · 123 peers
2020
Tier 1
Gold diff @15
+101
67.2
55 games · 123 peers · Percentile among 123 players with sufficient data.
2020
Tier 1
Vision / min
1.60
55.7
55 games · 123 peers
2021
Tier 1
Damage / min
328
39.2
64 games · 121 peers
2021
Tier 1
CS / min
6.20
70.8
64 games · 121 peers
2021
Tier 1
Kill participation
65.2%
5.8
64 games · 121 peers
2021
Tier 1
Damage share
16.8%
35.8
64 games · 121 peers
2021
Tier 1
Gold diff @15
+165
71.8
64 games · 104 peers · Percentile among 104 players with sufficient data.
2021
Tier 1
Vision / min
1.63
79.2
64 games · 121 peers
2022
Tier 1
Damage / min
276
43.9
86 games · 115 peers
2022
Tier 1
CS / min
6.19
91.2
86 games · 115 peers
2022
Tier 1
Kill participation
70.2%
57.0
86 games · 115 peers
2022
Tier 1
Damage share
13.6%
32.5
86 games · 115 peers
2022
Tier 1
Gold diff @15
+22
47.3
86 games · 94 peers · LPL data missing · Percentile among 94 players with sufficient data.
2022
Tier 1
Vision / min
1.41
41.2
86 games · 115 peers
2023
Tier 1
Damage / min
330
61.2
25 games · 104 peers
2023
Tier 1
CS / min
5.47
67.0
25 games · 104 peers
2023
Tier 1
Kill participation
73.7%
73.8
25 games · 104 peers
2023
Tier 1
Damage share
14.3%
35.9
25 games · 104 peers
2023
Tier 1
Gold diff @15
−20
47.0
25 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data.
2023
Tier 1
Vision / min
1.62
38.8
25 games · 104 peers
2024
Tier 1
Damage / min
381
46.7
64 games · 106 peers
2024
Tier 1
CS / min
6.74
92.4
64 games · 106 peers
2024
Tier 1
Kill participation
73.0%
52.4
64 games · 106 peers
2024
Tier 1
Damage share
15.2%
44.8
64 games · 106 peers
2024
Tier 1
Gold diff @15
+63
63.1
64 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data.
2024
Tier 1
Vision / min
1.34
11.4
64 games · 106 peers
2025
Tier 1
Damage / min
437
61.9
54 games · 64 peers
2025
Tier 1
CS / min
7.13
98.4
54 games · 64 peers
2025
Tier 1
Kill participation
68.2%
6.3
54 games · 64 peers
2025
Tier 1
Damage share
15.3%
27.0
54 games · 64 peers
2025
Tier 1
Gold diff @15
+128
82.2
54 games · 46 peers · LPL data missing · Percentile among 46 players with sufficient data.
2025
Tier 1
Vision / min
1.32
12.7
54 games · 64 peers
2026
Tier 1
Damage / min
382
8.2
73 games · 62 peers
2026
Tier 1
CS / min
7.57
98.4
73 games · 62 peers
2026
Tier 1
Kill participation
67.9%
9.8
72 games · 62 peers
2026
Tier 1
Damage share
14.8%
8.2
73 games · 62 peers
2026
Tier 1
Gold diff @15
+129
83.6
73 games · 56 peers · Percentile among 56 players with sufficient data.
Damage / min: 378. Damage dealt to enemy champions per minute, averaged across games. Based on 127 of 127 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2018–2026 · All seasons · 51 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2018
2019
2020
2021
2022
2023
2024
2025
2026
Total
?Xin Zhao
62
?Sejuani
51
?Lee Sin
39
?Wukong
38
?Trundle
37
?Jarvan IV
36
?Viego
33
?Vi
30
All games
36
50
61
72
123
25
88
91
127
673
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 127. Number of individual games played in this selection. Based on 127 of 127 games.
Wins: 75. Number of games won in this selection. Based on 127 of 127 games.
Losses: 52. Number of games lost in this selection. Based on 127 of 127 games.
Win rate: 59.1%. The percentage of games won. Based on 127 of 127 games.
KDA: 4.01. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 127 of 127 games.
Kills / game: 2.80. Average kills per game. Based on 127 of 127 games.
Deaths / game: 2.31. Average deaths per game. Based on 127 of 127 games.
Assists / game: 6.44. Average assists per game. Based on 127 of 127 games.
Damage / min: 378. Damage dealt to enemy champions per minute, averaged across games. Based on 127 of 127 games.
CS / min: 7.46. Minions and monsters killed per minute, averaged across games. Based on 127 of 127 games.
Gold / min: 395. Total gold gained per minute, averaged across games. Based on 127 of 127 games.
Kill participation: 67.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 126 of 127 games. Games without the required stats are excluded.
Games: 91. Number of individual games played in this selection. Based on 91 of 91 games.
Wins: 64. Number of games won in this selection. Based on 91 of 91 games.
Losses: 27. Number of games lost in this selection. Based on 91 of 91 games.
Win rate: 70.3%. The percentage of games won. Based on 91 of 91 games.
KDA: 5.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 91 of 91 games.
Kills / game: 3.14. Average kills per game. Based on 91 of 91 games.
Deaths / game: 2.15. Average deaths per game. Based on 91 of 91 games.
Assists / game: 7.88. Average assists per game. Based on 91 of 91 games.
Damage / min: 454. Damage dealt to enemy champions per minute, averaged across games. Based on 91 of 91 games.
CS / min: 7.16. Minions and monsters killed per minute, averaged across games. Based on 91 of 91 games.
Gold / min: 382. Total gold gained per minute, averaged across games. Based on 91 of 91 games.
Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 91 of 91 games.
Games: 88. Number of individual games played in this selection. Based on 88 of 88 games.
Wins: 52. Number of games won in this selection. Based on 88 of 88 games.
Losses: 36. Number of games lost in this selection. Based on 88 of 88 games.
Win rate: 59.1%. The percentage of games won. Based on 88 of 88 games.
KDA: 4.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 88 of 88 games.
Kills / game: 2.30. Average kills per game. Based on 88 of 88 games.
Deaths / game: 2.20. Average deaths per game. Based on 88 of 88 games.
Assists / game: 8.49. Average assists per game. Based on 88 of 88 games.
Damage / min: 382. Damage dealt to enemy champions per minute, averaged across games. Based on 88 of 88 games.
CS / min: 6.61. Minions and monsters killed per minute, averaged across games. Based on 88 of 88 games.
Gold / min: 355. Total gold gained per minute, averaged across games. Based on 88 of 88 games.
Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 88 of 88 games.
Games: 25. Number of individual games played in this selection. Based on 25 of 25 games.
Wins: 13. Number of games won in this selection. Based on 25 of 25 games.
Losses: 12. Number of games lost in this selection. Based on 25 of 25 games.
Win rate: 52.0%. The percentage of games won. Based on 25 of 25 games.
KDA: 4.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games.
Kills / game: 1.64. Average kills per game. Based on 25 of 25 games.
Deaths / game: 1.88. Average deaths per game. Based on 25 of 25 games.
Assists / game: 7.60. Average assists per game. Based on 25 of 25 games.
Damage / min: 330. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games.
CS / min: 5.47. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games.
Gold / min: 322. Total gold gained per minute, averaged across games. Based on 25 of 25 games.
Kill participation: 73.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games.
Games: 123. Number of individual games played in this selection. Based on 123 of 123 games.
Wins: 75. Number of games won in this selection. Based on 123 of 123 games.
Losses: 48. Number of games lost in this selection. Based on 123 of 123 games.
Win rate: 61.0%. The percentage of games won. Based on 123 of 123 games.
KDA: 5.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 123 of 123 games.
Kills / game: 2.97. Average kills per game. Based on 123 of 123 games.
Deaths / game: 1.66. Average deaths per game. Based on 123 of 123 games.
Assists / game: 6.93. Average assists per game. Based on 123 of 123 games.
Damage / min: 292. Damage dealt to enemy champions per minute, averaged across games. Based on 123 of 123 games.
CS / min: 6.46. Minions and monsters killed per minute, averaged across games. Based on 123 of 123 games.
Gold / min: 352. Total gold gained per minute, averaged across games. Based on 123 of 123 games.
Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 123 of 123 games.
Games: 72. Number of individual games played in this selection. Based on 72 of 72 games.
Wins: 42. Number of games won in this selection. Based on 72 of 72 games.
Losses: 30. Number of games lost in this selection. Based on 72 of 72 games.
Win rate: 58.3%. The percentage of games won. Based on 72 of 72 games.
KDA: 4.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 72 of 72 games.
Kills / game: 3.31. Average kills per game. Based on 72 of 72 games.
Deaths / game: 2.24. Average deaths per game. Based on 72 of 72 games.
Assists / game: 6.40. Average assists per game. Based on 72 of 72 games.
Damage / min: 324. Damage dealt to enemy champions per minute, averaged across games. Based on 72 of 72 games.
CS / min: 6.11. Minions and monsters killed per minute, averaged across games. Based on 72 of 72 games.
Gold / min: 350. Total gold gained per minute, averaged across games. Based on 72 of 72 games.
Kill participation: 64.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 72 of 72 games.
Games: 61. Number of individual games played in this selection. Based on 61 of 61 games.
Wins: 32. Number of games won in this selection. Based on 61 of 61 games.
Losses: 29. Number of games lost in this selection. Based on 61 of 61 games.
Win rate: 52.5%. The percentage of games won. Based on 61 of 61 games.
KDA: 4.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games.
Kills / game: 1.90. Average kills per game. Based on 61 of 61 games.
Deaths / game: 2.03. Average deaths per game. Based on 61 of 61 games.
Assists / game: 6.33. Average assists per game. Based on 61 of 61 games.
Damage / min: 228. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games.
CS / min: 5.25. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games.
Gold / min: 315. Total gold gained per minute, averaged across games. Based on 61 of 61 games.
Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 61 games. Games without the required stats are excluded.
Games: 50. Number of individual games played in this selection. Based on 50 of 50 games.
Wins: 30. Number of games won in this selection. Based on 50 of 50 games.
Losses: 20. Number of games lost in this selection. Based on 50 of 50 games.
Win rate: 60.0%. The percentage of games won. Based on 50 of 50 games.
KDA: 4.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games.
Kills / game: 2.56. Average kills per game. Based on 50 of 50 games.
Deaths / game: 2.32. Average deaths per game. Based on 50 of 50 games.
Assists / game: 6.92. Average assists per game. Based on 50 of 50 games.
Damage / min: 249. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games.
CS / min: 5.13. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games.
Gold / min: 336. Total gold gained per minute, averaged across games. Based on 50 of 50 games.
Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games.
Games: 36. Number of individual games played in this selection. Based on 36 of 36 games.
Wins: 24. Number of games won in this selection. Based on 36 of 36 games.
Losses: 12. Number of games lost in this selection. Based on 36 of 36 games.
Win rate: 66.7%. The percentage of games won. Based on 36 of 36 games.
KDA: 4.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games.
Kills / game: 2.81. Average kills per game. Based on 36 of 36 games.
Deaths / game: 2.03. Average deaths per game. Based on 36 of 36 games.
Assists / game: 5.97. Average assists per game. Based on 36 of 36 games.
Damage / min: 339. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games.
CS / min: 6.00. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games.
Gold / min: 366. Total gold gained per minute, averaged across games. Based on 36 of 36 games.
Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
2024 · worlds 2024 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2022 · 1st LCS All-Pro Team · 4 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st LCS All-Pro Team: 8 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2023 · 3rd LCS All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd LCS All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2024 · Kia 2nd LCS All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. Kia 2nd LCS All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Kia 2nd LCS All-Pro Team · 2024 · LCS · lcs-2024-spring. Inspired.
2024 · Kia 2nd LCS All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. Kia 2nd LCS All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Kia 2nd LCS All-Pro Team · 2024 · LCS · lcs-2024-summer. Inspired.
2021 · Community 2nd All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. Community 2nd All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Community 2nd All-Pro Team · 2021 · LEC · lec-2021-spring. Inspired.
2021 · Community 1st All-Pro Team · 4 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. Community 1st All-Pro Team: 8 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Community 1st All-Pro Team · 2021 · LEC · lec-2021-summer. Inspired.
2021 · Kia MVP of 2021 LEC Summer · 9 points. Annual regular-season MVP budget 18 / 2 offered awards = 9 points. Kia MVP of 2021 LEC Summer: 9 base points → 9 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Kia MVP of 2021 LEC Summer · 2021 · LEC · lec-2021-summer. Inspired.
2020 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
2nd All Pro Team · 2020 · LEC · lec-2020-summer. Inspired.
2025 · proteam · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. proteam: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
proteam · 2025 · LTA North · lta-north-2025-split-2. Inspired.
2026 · All-Pro 2nd team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. All-Pro 2nd team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.