Where Infoneral stands
All seasons · Support · Domestic games
All leagues · All positions
All seasons · Support · Domestic games
Games in this selection 32 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Infoneral’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 50 of 307 games in this selection. | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Wins: 21. Number of games won in this selection. Based on 50 of 50 games. | Losses: 29. Number of games lost in this selection. Based on 50 of 50 games. | Win rate: 42.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 2.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Damage / min: 172. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. | CS / min: 1.28. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. | Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games. |
| 35 of 307 games in this selection. | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Wins: 14. Number of games won in this selection. Based on 35 of 35 games. | Losses: 21. Number of games lost in this selection. Based on 35 of 35 games. | Win rate: 40.0%. The percentage of games won. Based on 35 of 35 games. | KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Damage / min: 186. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 1.03. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. | Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 35 of 35 games. |
| 32 of 307 games in this selection. | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Wins: 23. Number of games won in this selection. Based on 32 of 32 games. | Losses: 9. Number of games lost in this selection. Based on 32 of 32 games. | Win rate: 71.9%. The percentage of games won. Based on 32 of 32 games. | KDA: 3.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Damage / min: 193. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. | CS / min: 1.05. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. | Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 32 of 32 games. |
| 29 of 307 games in this selection. | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Wins: 14. Number of games won in this selection. Based on 29 of 29 games. | Losses: 15. Number of games lost in this selection. Based on 29 of 29 games. | Win rate: 48.3%. The percentage of games won. Based on 29 of 29 games. | KDA: 2.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Damage / min: 161. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 1.03. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. | Kill participation: 61.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 29 of 29 games. |
| 25 of 307 games in this selection. | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Wins: 14. Number of games won in this selection. Based on 25 of 25 games. | Losses: 11. Number of games lost in this selection. Based on 25 of 25 games. | Win rate: 56.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 3.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 134. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 0.96. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. | Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games. |
| 20 of 307 games in this selection. | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 11. Number of games won in this selection. Based on 20 of 20 games. | Losses: 9. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 55.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 3.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 189. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 1.01. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 72.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| 19 of 307 games in this selection. | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 13. Number of games won in this selection. Based on 19 of 19 games. | Losses: 6. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 68.4%. The percentage of games won. Based on 19 of 19 games. | KDA: 4.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 266. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 1.00. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. | Kill participation: 76.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
| 10 of 307 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 5. Number of games won in this selection. Based on 10 of 10 games. | Losses: 5. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 202. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 0.93. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 10 of 307 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 5. Number of games won in this selection. Based on 10 of 10 games. | Losses: 5. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 123. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 0.71. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 9 of 307 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 8. Number of games won in this selection. Based on 9 of 9 games. | Losses: 1. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 88.9%. The percentage of games won. Based on 9 of 9 games. | KDA: 5.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 208. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 62.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
Bars show how often the player chose each champion in this selection.
| NL 2026 | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 42.9%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 191. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
| PRM 2026 · Spring | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 177. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 0.97. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| PRM 2026 · Summer | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Win rate: 54.5%. The percentage of games won. Based on 22 of 22 games. | KDA: 3.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 179. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 0.97. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. |
| EMEA Masters 2025 · Summer | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 204. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 0.81. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| PRM 2025 · Finals | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 42.9%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 246. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 0.85. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
| PRM 2025 · Spring | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Win rate: 52.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 3.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 193. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 0.89. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. |
| PRM 2025 · Summer | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 75.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 237. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 0.89. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. |
| PRM 2025 · Winter | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 46.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 2.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 214. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 1.03. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
| PRMP 2025 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 368. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 0.91. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| LVP SL 2024 | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 57.1%. The percentage of games won. Based on 14 of 14 games. | KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 175. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 1.12. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 25 Aug 2026 | PRM 2026 · Spring | ROSSMANN CentaursvsUnicorns of Love Sexy Edition | Series ↗ | Leona | Loss | 0 / 10 / 21 |
| 25 Aug 2026 | PRM 2026 · Spring | ROSSMANN CentaursvsUnicorns of Love Sexy Edition | Series ↗ | Lulu | Loss | 2 / 5 / 8 |
| 25 Aug 2026 | PRM 2026 · Spring | ROSSMANN CentaursvsUnicorns of Love Sexy Edition | Series ↗ | Alistar | Loss | 0 / 5 / 2 |
| 25 Aug 2026 | PRM 2026 · Spring | ROSSMANN CentaursvsUnicorns of Love Sexy Edition | Series ↗ | Nautilus | Win | 0 / 3 / 15 |
| 13 Aug 2026 | PRM 2026 · Summer | ROSSMANN CentaursvsE WIE EINFACH E-SPORTS | Series ↗ | Nautilus | Win | 1 / 1 / 16 |
| 13 Aug 2026 | PRM 2026 · Summer | ROSSMANN CentaursvsE WIE EINFACH E-SPORTS | Series ↗ | Rakan | Loss | 2 / 2 / 8 |
| 13 Aug 2026 | PRM 2026 · Summer | ROSSMANN CentaursvsE WIE EINFACH E-SPORTS | Series ↗ | Taric | Win | 0 / 4 / 18 |
| 12 Aug 2026 | PRM 2026 · Summer | ROSSMANN CentaursvsEintracht Frankfurt | Series ↗ | Leona | Win | 0 / 3 / 14 |
| 12 Aug 2026 | PRM 2026 · Summer | ROSSMANN CentaursvsEintracht Frankfurt | Series ↗ | Rell | Win | 2 / 2 / 16 |
| 6 Aug 2026 | PRM 2026 · Summer | ROSSMANN CentaursvsBerlin International Gaming | Series ↗ | Nautilus | Loss | 2 / 5 / 13 |
| 6 Aug 2026 | PRM 2026 · Summer | ROSSMANN CentaursvsBerlin International Gaming | Series ↗ | Poppy | Loss | 0 / 7 / 6 |
| 30 Jul 2026 | PRM 2026 · Summer | ROSSMANN CentaursvsEintracht Spandau | Series ↗ | Milio | Loss | 0 / 6 / 7 |
| 30 Jul 2026 | PRM 2026 · Summer | ROSSMANN CentaursvsEintracht Spandau | Series ↗ | Alistar | Loss | 0 / 4 / 11 |
| 30 Jul 2026 | PRM 2026 · Summer | ROSSMANN CentaursvsEintracht Spandau | Series ↗ | Rell | Win | 3 / 0 / 14 |
| 23 Jul 2026 | PRM 2026 · Summer | ROSSMANN CentaursvsE WIE EINFACH E-SPORTS | Series ↗ | Alistar | Win | 1 / 5 / 23 |
| 23 Jul 2026 | PRM 2026 · Summer | ROSSMANN CentaursvsE WIE EINFACH E-SPORTS | Series ↗ | Camille | Win | 0 / 4 / 10 |
| 23 Jul 2026 | PRM 2026 · Summer | ROSSMANN CentaursvsE WIE EINFACH E-SPORTS | Series ↗ | Leona | Loss | 0 / 5 / 2 |
| 17 Jul 2026 | PRM 2026 · Summer | ROSSMANN CentaursvsUnicorns of Love Sexy Edition | Series ↗ | Leona | Loss | 0 / 3 / 0 |
| 16 Jul 2026 | PRM 2026 · Summer | ROSSMANN CentaursvsKaufland Hangry Knights | Series ↗ | Leona | Win | 0 / 1 / 7 |
| 13 Jul 2026 | PRM 2026 · Summer | ROSSMANN CentaursvsTeamOrangeGaming | Series ↗ | Poppy | Loss | 1 / 7 / 3 |
| 9 Jul 2026 | PRM 2026 · Summer | ROSSMANN CentaursvsVfB eSports | Series ↗ | Leona | Win | 0 / 7 / 12 |
| 8 Jul 2026 | PRM 2026 · Summer | ROSSMANN CentaursvsE WIE EINFACH E-SPORTS | Series ↗ | Braum | Loss | 1 / 4 / 9 |
| 7 Jul 2026 | PRM 2026 · Summer | ROSSMANN CentaursvsBerlin International Gaming | Series ↗ | Rakan | Loss | 0 / 5 / 9 |
| 2 Jul 2026 | PRM 2026 · Summer | ROSSMANN CentaursvsEintracht Frankfurt | Series ↗ | Milio | Win | 0 / 1 / 26 |
| 1 Jul 2026 | PRM 2026 · Summer | ROSSMANN CentaursvsEintracht Spandau | Series ↗ | Bard | Win | 3 / 1 / 15 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2021–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2021 | DL | Damage / min | 169 | — | Fewer than 5 qualifying peers |
| 2021 | DL | CS / min | 1.16 | — | Fewer than 5 qualifying peers |
| 2021 | DL | Kill participation | 70.8% | — | Fewer than 5 qualifying peers |
| 2021 | DL | Damage share | 8.5% | — | Fewer than 5 qualifying peers |
| 2021 | DL | Gold diff @15 | −77 | — | Fewer than 5 qualifying peers |
| 2021 | DL | Vision / min | 2.37 | — | Fewer than 5 qualifying peers |
| 2022 | GLL | Damage / min | 163 | — | Fewer than 5 qualifying peers |
| 2022 | GLL | CS / min | 1.06 | — | Fewer than 5 qualifying peers |
| 2022 | GLL | Kill participation | 68.9% | — | Fewer than 5 qualifying peers |
| 2022 | GLL | Damage share | 7.8% | — | Fewer than 5 qualifying peers |
| 2022 | GLL | Gold diff @15 | +76 | — | Fewer than 5 qualifying peers |
| 2022 | GLL | Vision / min | 2.44 | — | Fewer than 5 qualifying peers |
| 2023 | EBL | Damage / min | 197 | — | At least 20 games and 20 valid observations required |
| 2023 | EBL | CS / min | 1.12 | — | At least 20 games and 20 valid observations required |
| 2023 | EBL | Kill participation | 73.7% | — | At least 20 games and 20 valid observations required |
| 2023 | EBL | Damage share | 9.2% | — | At least 20 games and 20 valid observations required |
| 2023 | EBL | Gold diff @15 | +213 | — | At least 20 games and 20 valid observations required |
| 2023 | EBL | Vision / min | 2.96 | — | At least 20 games and 20 valid observations required |
| 2024 | PRM | Damage / min | 189 | 25.0 | 39 games · 9 peers |
| 2024 | PRM | CS / min | 1.51 | 62.5 | 39 games · 9 peers |
| 2024 | PRM | Kill participation | 70.7% | 37.5 | 39 games · 9 peers |
| 2024 | PRM | Damage share | 7.4% | 12.5 | 39 games · 9 peers |
| 2024 | PRM | Gold diff @15 | −106 | 12.5 | 39 games · 9 peers |
| 2024 | PRM | Vision / min | 3.22 | 12.5 | 39 games · 9 peers |
| 2025 | PRM | Damage / min | 217 | 55.6 | 66 games · 10 peers |
| 2025 | PRM | CS / min | 0.91 | 22.2 | 66 games · 10 peers |
| 2025 | PRM | Kill participation | 70.0% | 44.4 | 66 games · 10 peers |
| 2025 | PRM | Damage share | 7.9% | 55.6 | 66 games · 10 peers |
| 2025 | PRM | Gold diff @15 | −18 | 33.3 | 66 games · 10 peers |
| 2025 | PRM | Vision / min | 3.27 | 11.1 | 66 games · 10 peers |
| 2026 | PRM | Damage / min | 179 | 0.0 | 26 games · 12 peers |
| 2026 | PRM | CS / min | 0.97 | 27.3 | 26 games · 12 peers |
| 2026 | PRM | Kill participation | 68.3% | 36.4 | 26 games · 12 peers |
| 2026 | PRM | Damage share | 6.4% | 0.0 | 26 games · 12 peers |
| 2026 | PRM | Gold diff @15 | −57 | 45.5 | 26 games · 12 peers |
| 2026 | PRM | Vision / min | 3.71 | 27.3 | 26 games · 12 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 183. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. Season labels follow the competition season.
2021–2026 · All seasons · 32 recorded champions
| Champion | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|
| Nautilus | 50 | ||||||
| Rakan | 35 | ||||||
| Rell | 32 | ||||||
| Leona | 29 | ||||||
| Alistar | 25 | ||||||
| Braum | 20 | ||||||
| Bard | 19 | ||||||
| Lulu | 10 | ||||||
| All games | 56 | 35 | 42 | 53 | 81 | 40 | 307 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Wins: 19. Number of games won in this selection. Based on 40 of 40 games. | Losses: 21. Number of games lost in this selection. Based on 40 of 40 games. | Win rate: 47.5%. The percentage of games won. Based on 40 of 40 games. | KDA: 2.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Kills / game: 0.65. Average kills per game. Based on 40 of 40 games. | Deaths / game: 3.90. Average deaths per game. Based on 40 of 40 games. | Assists / game: 10.63. Average assists per game. Based on 40 of 40 games. | Damage / min: 183. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. | CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. | Gold / min: 260. Total gold gained per minute, averaged across games. Based on 40 of 40 games. | Kill participation: 68.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 40 games. |
| 2025 | Games: 81. Number of individual games played in this selection. Based on 81 of 81 games. | Wins: 43. Number of games won in this selection. Based on 81 of 81 games. | Losses: 38. Number of games lost in this selection. Based on 81 of 81 games. | Win rate: 53.1%. The percentage of games won. Based on 81 of 81 games. | KDA: 3.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 81 of 81 games. | Kills / game: 1.04. Average kills per game. Based on 81 of 81 games. | Deaths / game: 3.88. Average deaths per game. Based on 81 of 81 games. | Assists / game: 10.72. Average assists per game. Based on 81 of 81 games. | Damage / min: 227. Damage dealt to enemy champions per minute, averaged across games. Based on 81 of 81 games. | CS / min: 0.90. Minions and monsters killed per minute, averaged across games. Based on 81 of 81 games. | Gold / min: 253. Total gold gained per minute, averaged across games. Based on 81 of 81 games. | Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 81 of 81 games. |
| 2024 | Games: 53. Number of individual games played in this selection. Based on 53 of 53 games. | Wins: 31. Number of games won in this selection. Based on 53 of 53 games. | Losses: 22. Number of games lost in this selection. Based on 53 of 53 games. | Win rate: 58.5%. The percentage of games won. Based on 53 of 53 games. | KDA: 2.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games. | Kills / game: 0.83. Average kills per game. Based on 53 of 53 games. | Deaths / game: 3.70. Average deaths per game. Based on 53 of 53 games. | Assists / game: 10.21. Average assists per game. Based on 53 of 53 games. | Damage / min: 185. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games. | CS / min: 1.41. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games. | Gold / min: 256. Total gold gained per minute, averaged across games. Based on 53 of 53 games. | Kill participation: 73.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 53 games. |
| 2023 | Games: 42. Number of individual games played in this selection. Based on 42 of 42 games. | Wins: 20. Number of games won in this selection. Based on 42 of 42 games. | Losses: 22. Number of games lost in this selection. Based on 42 of 42 games. | Win rate: 47.6%. The percentage of games won. Based on 42 of 42 games. | KDA: 3.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games. | Kills / game: 0.67. Average kills per game. Based on 42 of 42 games. | Deaths / game: 3.17. Average deaths per game. Based on 42 of 42 games. | Assists / game: 9.02. Average assists per game. Based on 42 of 42 games. | Damage / min: 166. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games. | CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games. | Gold / min: 241. Total gold gained per minute, averaged across games. Based on 42 of 42 games. | Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 42 games. |
| 2022 | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Wins: 18. Number of games won in this selection. Based on 35 of 35 games. | Losses: 17. Number of games lost in this selection. Based on 35 of 35 games. | Win rate: 51.4%. The percentage of games won. Based on 35 of 35 games. | KDA: 3.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Kills / game: 1.06. Average kills per game. Based on 35 of 35 games. | Deaths / game: 3.23. Average deaths per game. Based on 35 of 35 games. | Assists / game: 9.66. Average assists per game. Based on 35 of 35 games. | Damage / min: 153. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 1.06. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. | Gold / min: 241. Total gold gained per minute, averaged across games. Based on 35 of 35 games. | Kill participation: 71.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 35 of 35 games. |
| 2021 | Games: 56. Number of individual games played in this selection. Based on 56 of 56 games. | Wins: 33. Number of games won in this selection. Based on 56 of 56 games. | Losses: 23. Number of games lost in this selection. Based on 56 of 56 games. | Win rate: 58.9%. The percentage of games won. Based on 56 of 56 games. | KDA: 4.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 56 of 56 games. | Kills / game: 1.30. Average kills per game. Based on 56 of 56 games. | Deaths / game: 3.05. Average deaths per game. Based on 56 of 56 games. | Assists / game: 11.18. Average assists per game. Based on 56 of 56 games. | Damage / min: 194. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 56 games. | CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 56 of 56 games. | Gold / min: 251. Total gold gained per minute, averaged across games. Based on 56 of 56 games. | Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 56 of 56 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.