Where Impaler stands
2016 · Jungle · Domestic games
Matthew Taylor
All leagues · All positions
2016 · Jungle · Domestic games
Games in this selection 8 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Impaler’s 2016 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 5 of 26 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 580. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 4.58. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 79.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 26 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 318. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 3.28. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 73.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 26 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 275. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 3.92. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 75.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 26 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 507. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 3.66. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 26 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 331. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 3.31. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 26 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 640. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 4.40. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 66.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 26 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 172. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 2.52. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 2 games. Games without the required stats are excluded. |
| 1 of 26 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 471. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 4.09. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 85.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| EU CS 2016 · Summer | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 46.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 444. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 3.86. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
| EU CS 2016 | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 38.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 3.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 390. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 3.70. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 13 Jul 2016 | EU CS 2016 · Summer | HumavsMillenium | Series ↗ | Nidalee | Loss | 7 / 5 / 8 |
| 13 Jul 2016 | EU CS 2016 · Summer | HumavsMillenium | Series ↗ | Nidalee | Win | 2 / 6 / 11 |
| 13 Jul 2016 | EU CS 2016 · Summer | HumavsMillenium | Series ↗ | Rek'Sai | Loss | 1 / 2 / 4 |
| 13 Jul 2016 | EU CS 2016 · Summer | HumavsMillenium | Series ↗ | Gragas | Loss | 0 / 4 / 5 |
| 5 Jul 2016 | EU CS 2016 · Summer | HumavsTeam Forge | Series ↗ | Gragas | Win | 2 / 3 / 10 |
| 28 Jun 2016 | EU CS 2016 · Summer | HumavsMisfits Gaming | Series ↗ | Graves | Loss | 2 / 8 / 4 |
| 28 Jun 2016 | EU CS 2016 · Summer | HumavsMisfits Gaming | Series ↗ | Kindred | Loss | 0 / 6 / 5 |
| 21 Jun 2016 | EU CS 2016 · Summer | HumavsMillenium | Series ↗ | Gragas | Win | 2 / 1 / 6 |
| 21 Jun 2016 | EU CS 2016 · Summer | HumavsMillenium | Series ↗ | Rek'Sai | Loss | 2 / 3 / 3 |
| 14 Jun 2016 | EU CS 2016 · Summer | HumavsEpsilon Esports | Series ↗ | Elise | Loss | 5 / 4 / 2 |
| 14 Jun 2016 | EU CS 2016 · Summer | HumavsEpsilon Esports | Series ↗ | Rek'Sai | Win | 2 / 2 / 13 |
| 7 Jun 2016 | EU CS 2016 · Summer | HumavsNerv | Series ↗ | Nidalee | Win | 4 / 2 / 7 |
| 7 Jun 2016 | EU CS 2016 · Summer | HumavsNerv | Series ↗ | Kindred | Win | 2 / 2 / 11 |
| 25 May 2016 | EU CS 2016 | Fnatic AcademyvsMelty eSport Club | Series ↗ | Lulu | Loss | 3 / 5 / 9 |
| 24 May 2016 | EU CS 2016 | Fnatic AcademyvsTricked Esport | Series ↗ | Graves | Loss | 5 / 3 / 5 |
| 22 May 2016 | EU CS 2016 | Fnatic AcademyvsSK Gaming | Series ↗ | Graves | Win | 5 / 2 / 15 |
| 21 May 2016 | EU CS 2016 | Fnatic AcademyvsMisfits Gaming | Series ↗ | Graves | Loss | 1 / 4 / 4 |
| 20 May 2016 | EU CS 2016 | Fnatic AcademyvsLow Priority | Series ↗ | Kindred | Loss | 4 / 3 / 1 |
| 19 Jan 2016 | EU CS 2016 | Renegades: BanditosvsMillenium | Series ↗ | Elise | Loss | 1 / 2 / 4 |
| 19 Jan 2016 | EU CS 2016 | Renegades: BanditosvsMillenium | Series ↗ | Lee Sin | Loss | 1 / 3 / 4 |
| 19 Jan 2016 | EU CS 2016 | Renegades: BanditosvsMillenium | Series ↗ | Graves | Loss | 2 / 1 / 3 |
| 19 Jan 2016 | EU CS 2016 | Renegades: BanditosvsMillenium | Series ↗ | Elise | Win | 1 / 1 / 13 |
| 12 Jan 2016 | EU CS 2016 | Renegades: BanditosvsE-corp Gaming | Series ↗ | Elise | Win | 5 / 1 / 10 |
| 12 Jan 2016 | EU CS 2016 | Renegades: BanditosvsE-corp Gaming | Series ↗ | Rek'Sai | Win | 2 / 3 / 10 |
| 12 Jan 2016 | EU CS 2016 | Renegades: BanditosvsE-corp Gaming | Series ↗ | Elise | Win | 3 / 0 / 4 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2014–2016 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2014 | Tier 1 | Damage / min | 266 | — | Fewer than 20 qualifying peers |
| 2014 | Tier 1 | CS / min | 3.17 | 53.1 | 77 games · 50 peers |
| 2014 | Tier 1 | Kill participation | 71.3% | 85.7 | 77 games · 50 peers |
| 2014 | Tier 1 | Damage share | 14.8% | — | Fewer than 20 qualifying peers |
| 2014 | Tier 1 | Gold diff @15 | −111 | — | Fewer than 20 qualifying peers |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | 261 | — | Not enough peer coverage: 46 of 94 players qualify (48.9%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 3.02 | 24.4 | 31 games · 79 peers |
| 2015 | Tier 1 | Kill participation | 75.4% | 88.2 | 31 games · 94 peers |
| 2015 | Tier 1 | Damage share | 15.0% | — | Not enough peer coverage: 46 of 94 players qualify (48.9%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | +85 | 57.8 | 30 games · 46 peers · CLS, GPL, LJL, LPL data missing · Percentile among 46 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 417. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. Season labels follow the competition season.
2014–2016 · All seasons · 20 recorded champions
| Champion | 2014 | 2015 | 2016 | Total |
|---|---|---|---|---|
| Elise | 26 | |||
| Jarvan IV | 19 | |||
| Lee Sin | 15 | |||
| Rek'Sai | 15 | |||
| Rengar | 13 | |||
| Gragas | 11 | |||
| Evelynn | 10 | |||
| Pantheon | 9 | |||
| All games | 77 | 57 | 26 | 160 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2016 | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Wins: 11. Number of games won in this selection. Based on 26 of 26 games. | Losses: 15. Number of games lost in this selection. Based on 26 of 26 games. | Win rate: 42.3%. The percentage of games won. Based on 26 of 26 games. | KDA: 3.01. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Kills / game: 2.46. Average kills per game. Based on 26 of 26 games. | Deaths / game: 3.00. Average deaths per game. Based on 26 of 26 games. | Assists / game: 6.58. Average assists per game. Based on 26 of 26 games. | Damage / min: 417. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 3.78. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. | Gold / min: 329. Total gold gained per minute, averaged across games. Based on 26 of 26 games. | Kill participation: 72.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 26 games. Games without the required stats are excluded. |
| 2015 | Games: 57. Number of individual games played in this selection. Based on 57 of 57 games. | Wins: 17. Number of games won in this selection. Based on 57 of 57 games. | Losses: 40. Number of games lost in this selection. Based on 57 of 57 games. | Win rate: 29.8%. The percentage of games won. Based on 57 of 57 games. | KDA: 3.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games. | Kills / game: 2.65. Average kills per game. Based on 57 of 57 games. | Deaths / game: 2.79. Average deaths per game. Based on 57 of 57 games. | Assists / game: 6.60. Average assists per game. Based on 57 of 57 games. | Damage / min: 262. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 57 games. Games without the required stats are excluded. | CS / min: 3.08. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games. | Gold / min: 287. Total gold gained per minute, averaged across games. Based on 57 of 57 games. | Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games. |
| 2014 | Games: 77. Number of individual games played in this selection. Based on 77 of 77 games. | Wins: 39. Number of games won in this selection. Based on 77 of 77 games. | Losses: 38. Number of games lost in this selection. Based on 77 of 77 games. | Win rate: 50.6%. The percentage of games won. Based on 77 of 77 games. | KDA: 2.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 77 of 77 games. | Kills / game: 2.29. Average kills per game. Based on 77 of 77 games. | Deaths / game: 3.09. Average deaths per game. Based on 77 of 77 games. | Assists / game: 6.52. Average assists per game. Based on 77 of 77 games. | Damage / min: 266. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 77 games. Games without the required stats are excluded. | CS / min: 3.17. Minions and monsters killed per minute, averaged across games. Based on 77 of 77 games. | Gold / min: 284. Total gold gained per minute, averaged across games. Based on 73 of 77 games. Games without the required stats are excluded. | Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 77 of 77 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| EU LCS 2014 Spring Playoffs | SUPA HOT CREW | 28 |
| EU LCS 2014 Summer Playoffs | SUPA HOT CREW | 35 |
| NA LCS 2015 Spring Playoffs | Team Coast | 14 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2015 · NA LCS 2015 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2014 · EU LCS 2014 Summer Playoffs: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| NA LCS 2015 Spring Playoffs2015 · NA LCS · Team Coast | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 14 games played.
|
| EU LCS 2014 Summer Playoffs2014 · EU LCS · SUPA HOT CREW | Place 5 | Source detailsFinal source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial. 1 games played.
|
No results in this selection.