Games Games: 90. Number of individual games played in this selection. Based on 90 of 90 games.90
Win rate Win rate: 46.7%. The percentage of games won. Based on 90 of 90 games.46.7%
KDA KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 90 of 90 games.2.50
Damage / min Damage / min: 579. Damage dealt to enemy champions per minute, averaged across games. Based on 90 of 90 games.579
CS / min CS / min: 7.82. Minions and monsters killed per minute, averaged across games. Based on 90 of 90 games.7.82
Kill participation Kill participation: 52.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 90 of 90 games.52.6%
More statistics Totals, economy & laning +
WinsWins: 42. Number of games won in this selection. Based on 90 of 90 games.
LossesLosses: 48. Number of games lost in this selection. Based on 90 of 90 games.
KillsKills: 205. Total kills in games where kills are available. Based on 90 of 90 games.
DeathsDeaths: 268. Total deaths in games where deaths are available. Based on 90 of 90 games.
AssistsAssists: 464. Total assists in games where assists are available. Based on 90 of 90 games.
Gold / minGold / min: 368. Total gold gained per minute, averaged across games. Based on 90 of 90 games.
Damage shareDamage share: 22.4%. The player's share of team damage to enemy champions, averaged across games. Based on 90 of 90 games.
Earned gold shareEarned gold share: 19.1%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 90 of 90 games.
Gold diff @15Gold diff @15: −326. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 90 of 90 games.
CS diff @15CS diff @15: −8. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 90 of 90 games.
XP diff @15XP diff @15: −167. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 90 of 90 games.
Vision score / minVision score / min: 1.17. Vision score per minute, averaged across games where the statistic is supported. Based on 90 of 90 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Impact stands.
2026 · Top · Domestic games
Metric / actual
050100
Percentile
Value: 559 damage per minute. Percentile: 18%. Rank: 54th of 66559
Value: 559 damage per minute. Percentile: 18%. Rank: 54th of 66
Value: 7.86 CS per minute. Percentile: 2%. Rank: 65th of 667.86
Value: 7.86 CS per minute. Percentile: 2%. Rank: 65th of 66
Value: 53.1% kill participation. Percentile: 60%. Rank: 27th of 6653.1%
Value: 53.1% kill participation. Percentile: 60%. Rank: 27th of 66
Value: 22.4% damage share. Percentile: 45%. Rank: 37th of 6622.4%
Value: 22.4% damage share. Percentile: 45%. Rank: 37th of 66
Value: −269 gold difference @15. Percentile: 16%. Rank: 50th of 59. Percentile among 59 players with sufficient data.−269
Value: −269 gold difference @15. Percentile: 16%. Rank: 50th of 59. Percentile among 59 players with sufficient data.
Value: 1.18 vision score per minute. Percentile: 12%. Rank: 58th of 661.18
Value: 1.18 vision score per minute. Percentile: 12%. Rank: 58th of 66
GD15 · Percentile among 59 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 25 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Rumble13 games
Rumble: 19.4% earned gold share and 27.4% damage share. Means across the same 13 games with both values available; 13 total champion games.27%
?
Renekton12 games
Renekton: 20.3% earned gold share and 21.5% damage share. Means across the same 12 games with both values available; 12 total champion games.21%
?
K'Sante10 games
K'Sante: 17.9% earned gold share and 14.5% damage share. Means across the same 10 games with both values available; 10 total champion games.14%
?
Sion9 games
Sion: 16.9% earned gold share and 20.2% damage share. Means across the same 9 games with both values available; 9 total champion games.20%
?
Gnar7 games
Gnar: 18.3% earned gold share and 21.2% damage share. Means across the same 7 games with both values available; 7 total champion games.21%
?
Shen5 games
Shen: 19.7% earned gold share and 24.3% damage share. Means across the same 5 games with both values available; 5 total champion games.24%
?
Zaahen5 games
Zaahen: 20.1% earned gold share and 24.2% damage share. Means across the same 5 games with both values available; 5 total champion games.24%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
90 games
Opponent
WinsLosses
Win rate
FLFlyQuestFlyQuest: 9 wins, 9 losses in 18 recorded games, 50.0% win rate. 2026.50%
DIDisguisedDisguised: 9 wins, 6 losses in 15 recorded games, 60.0% win rate. 2026.60%
CLCloud9Cloud9: 4 wins, 10 losses in 14 recorded games, 28.6% win rate. 2026.29%
SRShopify RebellionShopify Rebellion: 5 wins, 5 losses in 10 recorded games, 50.0% win rate. 2026.50%
LYLyonLyon: 3 wins, 6 losses in 9 recorded games, 33.3% win rate. 2026.33%
TLTeam LiquidTeam Liquid: 3 wins, 5 losses in 8 recorded games, 37.5% win rate. 2026.38%
DIDignitasDignitas: 6 wins, 1 losses in 7 recorded games, 85.7% win rate. 2026.86%
FUFURIAFURIA: 0 wins, 3 losses in 3 recorded games, 0.0% win rate. 2026.0%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
90 games
47.8%win rate when ahead at 15 minutes 11 wins from 23 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Impact’s 2026 performances. Select a point to open its story.
90 plotted games
WinLoss— Median in selection
90 / 90 selected games have both values.Median damage / min: 570
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
25 champions in this selection
25 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?13 of 90 games in this selection.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 6. Number of games won in this selection. Based on 13 of 13 games.
Losses: 7. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 46.2%. The percentage of games won. Based on 13 of 13 games.
KDA: 2.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 713. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 7.72. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 55.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
?12 of 90 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 5. Number of games won in this selection. Based on 12 of 12 games.
Losses: 7. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 41.7%. The percentage of games won. Based on 12 of 12 games.
KDA: 2.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 538. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 8.39. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 55.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?10 of 90 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 6. Number of games won in this selection. Based on 10 of 10 games.
Losses: 4. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 2.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 388. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 7.62. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 49.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?9 of 90 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 5. Number of games won in this selection. Based on 9 of 9 games.
Losses: 4. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games.
KDA: 3.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 557. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 7.66. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 50.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?7 of 90 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 5. Number of games won in this selection. Based on 7 of 7 games.
Losses: 2. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games.
KDA: 3.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 598. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 7.65. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 46.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?5 of 90 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 2. Number of games won in this selection. Based on 5 of 5 games.
Losses: 3. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 3.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 580. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 7.99. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 90 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 2. Number of games won in this selection. Based on 5 of 5 games.
Losses: 3. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 2.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 660. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 8.24. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 50.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 90 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 0.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 558. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 7.70. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 39.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 90 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 341. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 7.54. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 42.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 90 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 765. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 8.34. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 55.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
1–10 of 25 rows
1 / 3
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games.
KDA: 2.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 641. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 8.04. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 1.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 474. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 7.35. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Win rate: 81.8%. The percentage of games won. Based on 11 of 11 games.
KDA: 2.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 686. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 7.61. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Games: 20. Number of individual games played in this selection. Based on 20 of 20 games.
Win rate: 45.0%. The percentage of games won. Based on 20 of 20 games.
KDA: 3.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games.
Damage / min: 620. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games.
CS / min: 7.84. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games.
Games: 21. Number of individual games played in this selection. Based on 21 of 21 games.
Win rate: 42.9%. The percentage of games won. Based on 21 of 21 games.
KDA: 2.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games.
Damage / min: 550. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games.
CS / min: 8.05. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games.
Games: 25. Number of individual games played in this selection. Based on 25 of 25 games.
Win rate: 44.0%. The percentage of games won. Based on 25 of 25 games.
KDA: 2.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games.
Damage / min: 517. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games.
CS / min: 7.71. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games.
1–6 of 6 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2012
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2012
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2012
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2012
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2012
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2012
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2013
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
CS / min
6.14
45.2
42 games · 32 peers
2013
Tier 1
Kill participation
64.2%
59.0
42 games · 40 peers
2013
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
CS / min
6.97
51.1
43 games · 48 peers
2014
Tier 1
Kill participation
61.9%
89.4
42 games · 48 peers
2014
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Damage / min
415
—
Not enough peer coverage: 47 of 100 players qualify (47.0%; 80% required). The player's actual value remains available.
2015
Tier 1
CS / min
6.82
62.5
63 games · 81 peers
2015
Tier 1
Kill participation
70.8%
95.9
63 games · 99 peers
2015
Tier 1
Damage share
22.3%
—
Not enough peer coverage: 47 of 100 players qualify (47.0%; 80% required). The player's actual value remains available.
2015
Tier 1
Gold diff @15
+248
84.8
63 games · 47 peers · CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data.
2015
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage / min
422
62.1
83 games · 88 peers
2016
Tier 1
CS / min
7.02
24.5
83 games · 103 peers
2016
Tier 1
Kill participation
67.6%
81.1
83 games · 107 peers
2016
Tier 1
Damage share
21.7%
80.5
83 games · 88 peers
2016
Tier 1
Gold diff @15
−10
41.2
83 games · 86 peers · LPL data missing · Percentile among 86 players with sufficient data.
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
409
47.3
77 games · 111 peers
2017
Tier 1
CS / min
7.69
15.1
77 games · 127 peers
2017
Tier 1
Kill participation
62.2%
73.0
77 games · 127 peers
2017
Tier 1
Damage share
20.1%
20.9
77 games · 111 peers
2017
Tier 1
Gold diff @15
+1
43.6
77 games · 111 peers · LPL data missing · Percentile among 111 players with sufficient data.
2017
Tier 1
Vision / min
0.53
53.2
77 games · 110 peers
2018
Tier 1
Damage / min
426
61.1
55 games · 127 peers
2018
Tier 1
CS / min
8.35
43.7
55 games · 127 peers
2018
Tier 1
Kill participation
71.9%
100.0
55 games · 126 peers
2018
Tier 1
Damage share
23.1%
58.7
55 games · 127 peers
2018
Tier 1
Gold diff @15
−55
42.9
55 games · 127 peers
2018
Tier 1
Vision / min
0.96
12.0
55 games · 109 peers
2019
Tier 1
Damage / min
473
92.2
54 games · 130 peers
2019
Tier 1
CS / min
7.99
47.3
54 games · 130 peers
2019
Tier 1
Kill participation
58.5%
67.2
54 games · 129 peers
2019
Tier 1
Damage share
24.4%
78.3
54 games · 130 peers
2019
Tier 1
Gold diff @15
+7
58.6
54 games · 129 peers · Percentile among 129 players with sufficient data.
2019
Tier 1
Vision / min
0.93
15.3
54 games · 112 peers
2020
Tier 1
Damage / min
412
54.0
49 games · 127 peers
2020
Tier 1
CS / min
7.32
30.2
49 games · 130 peers
2020
Tier 1
Kill participation
60.8%
72.7
49 games · 129 peers
2020
Tier 1
Damage share
23.8%
71.4
49 games · 127 peers
2020
Tier 1
Gold diff @15
−40
50.8
49 games · 127 peers · Percentile among 127 players with sufficient data.
2020
Tier 1
Vision / min
0.94
39.7
49 games · 127 peers
2021
Tier 1
Damage / min
446
54.0
69 games · 125 peers
2021
Tier 1
CS / min
7.09
8.9
69 games · 125 peers
2021
Tier 1
Kill participation
66.4%
96.8
69 games · 125 peers
2021
Tier 1
Damage share
22.8%
50.8
69 games · 125 peers
2021
Tier 1
Gold diff @15
+343
90.5
69 games · 106 peers · Percentile among 106 players with sufficient data.
2021
Tier 1
Vision / min
1.06
76.6
69 games · 125 peers
2022
Tier 1
Damage / min
479
51.3
86 games · 118 peers
2022
Tier 1
CS / min
7.86
29.1
86 games · 118 peers
2022
Tier 1
Kill participation
58.3%
72.6
86 games · 118 peers
2022
Tier 1
Damage share
23.3%
34.2
86 games · 118 peers
2022
Tier 1
Gold diff @15
+172
70.8
86 games · 97 peers · LPL data missing · Percentile among 97 players with sufficient data.
2022
Tier 1
Vision / min
1.01
53.8
86 games · 118 peers
2023
Tier 1
Damage / min
457
32.3
48 games · 100 peers
2023
Tier 1
CS / min
7.56
15.2
48 games · 100 peers
2023
Tier 1
Kill participation
55.1%
62.6
47 games · 100 peers
2023
Tier 1
Damage share
21.1%
31.3
48 games · 100 peers
2023
Tier 1
Gold diff @15
+43
51.3
48 games · 81 peers · LPL data missing · Percentile among 81 players with sufficient data.
2023
Tier 1
Vision / min
1.00
27.3
48 games · 100 peers
2024
Tier 1
Damage / min
552
66.7
62 games · 103 peers
2024
Tier 1
CS / min
7.17
3.9
62 games · 103 peers
2024
Tier 1
Kill participation
56.8%
72.5
62 games · 103 peers
2024
Tier 1
Damage share
20.5%
31.4
62 games · 103 peers
2024
Tier 1
Gold diff @15
+314
88.9
62 games · 82 peers · LPL data missing · Percentile among 82 players with sufficient data.
2024
Tier 1
Vision / min
0.96
20.6
62 games · 103 peers
2025
Tier 1
Damage / min
569
48.4
47 games · 63 peers
2025
Tier 1
CS / min
7.25
4.8
47 games · 63 peers
2025
Tier 1
Kill participation
56.7%
50.0
47 games · 63 peers
2025
Tier 1
Damage share
21.6%
27.4
47 games · 63 peers
2025
Tier 1
Gold diff @15
+24
57.8
47 games · 46 peers · LPL data missing · Percentile among 46 players with sufficient data.
2025
Tier 1
Vision / min
0.96
38.7
47 games · 63 peers
2026
Tier 1
Damage / min
559
18.5
66 games · 66 peers
2026
Tier 1
CS / min
7.86
1.5
66 games · 66 peers
2026
Tier 1
Kill participation
53.1%
60.0
66 games · 66 peers
2026
Tier 1
Damage share
22.4%
44.6
66 games · 66 peers
2026
Tier 1
Gold diff @15
−269
15.5
66 games · 59 peers · Percentile among 59 players with sufficient data.
Damage / min: 579. Damage dealt to enemy champions per minute, averaged across games. Based on 90 of 90 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2012–2026 · All seasons · 78 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
Total
?Renekton
96
?Gnar
74
?Shen
72
?K'Sante
64
?Rumble
63
?Ornn
61
?Gangplank
53
?Sion
47
All games
20
60
49
63
92
97
76
84
60
70
123
48
88
66
90
1,086
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 90. Number of individual games played in this selection. Based on 90 of 90 games.
Wins: 42. Number of games won in this selection. Based on 90 of 90 games.
Losses: 48. Number of games lost in this selection. Based on 90 of 90 games.
Win rate: 46.7%. The percentage of games won. Based on 90 of 90 games.
KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 90 of 90 games.
Kills / game: 2.28. Average kills per game. Based on 90 of 90 games.
Deaths / game: 2.98. Average deaths per game. Based on 90 of 90 games.
Assists / game: 5.16. Average assists per game. Based on 90 of 90 games.
Damage / min: 579. Damage dealt to enemy champions per minute, averaged across games. Based on 90 of 90 games.
CS / min: 7.82. Minions and monsters killed per minute, averaged across games. Based on 90 of 90 games.
Gold / min: 368. Total gold gained per minute, averaged across games. Based on 90 of 90 games.
Kill participation: 52.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 90 of 90 games.
Games: 66. Number of individual games played in this selection. Based on 66 of 66 games.
Wins: 32. Number of games won in this selection. Based on 66 of 66 games.
Losses: 34. Number of games lost in this selection. Based on 66 of 66 games.
Win rate: 48.5%. The percentage of games won. Based on 66 of 66 games.
KDA: 2.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 66 of 66 games.
Kills / game: 2.58. Average kills per game. Based on 66 of 66 games.
Deaths / game: 3.08. Average deaths per game. Based on 66 of 66 games.
Assists / game: 5.36. Average assists per game. Based on 66 of 66 games.
Damage / min: 541. Damage dealt to enemy champions per minute, averaged across games. Based on 66 of 66 games.
CS / min: 7.22. Minions and monsters killed per minute, averaged across games. Based on 66 of 66 games.
Gold / min: 368. Total gold gained per minute, averaged across games. Based on 66 of 66 games.
Kill participation: 54.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 66 of 66 games.
Games: 88. Number of individual games played in this selection. Based on 88 of 88 games.
Wins: 54. Number of games won in this selection. Based on 88 of 88 games.
Losses: 34. Number of games lost in this selection. Based on 88 of 88 games.
Win rate: 61.4%. The percentage of games won. Based on 88 of 88 games.
KDA: 3.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 88 of 88 games.
Kills / game: 3.03. Average kills per game. Based on 88 of 88 games.
Deaths / game: 2.75. Average deaths per game. Based on 88 of 88 games.
Assists / game: 5.56. Average assists per game. Based on 88 of 88 games.
Damage / min: 518. Damage dealt to enemy champions per minute, averaged across games. Based on 88 of 88 games.
CS / min: 7.07. Minions and monsters killed per minute, averaged across games. Based on 88 of 88 games.
Gold / min: 375. Total gold gained per minute, averaged across games. Based on 88 of 88 games.
Kill participation: 56.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 88 of 88 games.
Games: 48. Number of individual games played in this selection. Based on 48 of 48 games.
Wins: 25. Number of games won in this selection. Based on 48 of 48 games.
Losses: 23. Number of games lost in this selection. Based on 48 of 48 games.
Win rate: 52.1%. The percentage of games won. Based on 48 of 48 games.
KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games.
Kills / game: 2.10. Average kills per game. Based on 48 of 48 games.
Deaths / game: 2.52. Average deaths per game. Based on 48 of 48 games.
Assists / game: 4.96. Average assists per game. Based on 48 of 48 games.
Damage / min: 457. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games.
CS / min: 7.56. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games.
Gold / min: 370. Total gold gained per minute, averaged across games. Based on 48 of 48 games.
Kill participation: 55.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 48 games. Games without the required stats are excluded.
Games: 123. Number of individual games played in this selection. Based on 123 of 123 games.
Wins: 75. Number of games won in this selection. Based on 123 of 123 games.
Losses: 48. Number of games lost in this selection. Based on 123 of 123 games.
Win rate: 61.0%. The percentage of games won. Based on 123 of 123 games.
KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 123 of 123 games.
Kills / game: 2.87. Average kills per game. Based on 123 of 123 games.
Deaths / game: 2.54. Average deaths per game. Based on 123 of 123 games.
Assists / game: 5.37. Average assists per game. Based on 123 of 123 games.
Damage / min: 482. Damage dealt to enemy champions per minute, averaged across games. Based on 123 of 123 games.
CS / min: 7.87. Minions and monsters killed per minute, averaged across games. Based on 123 of 123 games.
Gold / min: 395. Total gold gained per minute, averaged across games. Based on 123 of 123 games.
Kill participation: 57.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 123 of 123 games.
Games: 70. Number of individual games played in this selection. Based on 70 of 70 games.
Wins: 39. Number of games won in this selection. Based on 70 of 70 games.
Losses: 31. Number of games lost in this selection. Based on 70 of 70 games.
Win rate: 55.7%. The percentage of games won. Based on 70 of 70 games.
KDA: 2.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 70 of 70 games.
Kills / game: 2.94. Average kills per game. Based on 70 of 70 games.
Deaths / game: 3.23. Average deaths per game. Based on 70 of 70 games.
Assists / game: 6.51. Average assists per game. Based on 70 of 70 games.
Damage / min: 444. Damage dealt to enemy champions per minute, averaged across games. Based on 70 of 70 games.
CS / min: 7.08. Minions and monsters killed per minute, averaged across games. Based on 70 of 70 games.
Gold / min: 368. Total gold gained per minute, averaged across games. Based on 70 of 70 games.
Kill participation: 66.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 70 of 70 games.
Games: 60. Number of individual games played in this selection. Based on 60 of 60 games.
Wins: 36. Number of games won in this selection. Based on 60 of 60 games.
Losses: 24. Number of games lost in this selection. Based on 60 of 60 games.
Win rate: 60.0%. The percentage of games won. Based on 60 of 60 games.
KDA: 3.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games.
Kills / game: 2.17. Average kills per game. Based on 60 of 60 games.
Deaths / game: 2.42. Average deaths per game. Based on 60 of 60 games.
Assists / game: 5.13. Average assists per game. Based on 60 of 60 games.
Damage / min: 409. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 60 games.
CS / min: 7.32. Minions and monsters killed per minute, averaged across games. Based on 60 of 60 games.
Gold / min: 357. Total gold gained per minute, averaged across games. Based on 60 of 60 games.
Kill participation: 57.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 60 games.
Games: 84. Number of individual games played in this selection. Based on 84 of 84 games.
Wins: 56. Number of games won in this selection. Based on 84 of 84 games.
Losses: 28. Number of games lost in this selection. Based on 84 of 84 games.
Win rate: 66.7%. The percentage of games won. Based on 84 of 84 games.
KDA: 3.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 84 of 84 games.
Kills / game: 2.65. Average kills per game. Based on 84 of 84 games.
Deaths / game: 2.29. Average deaths per game. Based on 84 of 84 games.
Assists / game: 5.17. Average assists per game. Based on 84 of 84 games.
Damage / min: 456. Damage dealt to enemy champions per minute, averaged across games. Based on 80 of 84 games. Games without the required stats are excluded.
CS / min: 7.81. Minions and monsters killed per minute, averaged across games. Based on 84 of 84 games.
Gold / min: 387. Total gold gained per minute, averaged across games. Based on 84 of 84 games.
Kill participation: 57.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 84 of 84 games.
Games: 76. Number of individual games played in this selection. Based on 76 of 76 games.
Wins: 48. Number of games won in this selection. Based on 76 of 76 games.
Losses: 28. Number of games lost in this selection. Based on 76 of 76 games.
Win rate: 63.2%. The percentage of games won. Based on 76 of 76 games.
KDA: 3.99. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 76 of 76 games.
Kills / game: 1.88. Average kills per game. Based on 76 of 76 games.
Deaths / game: 1.86. Average deaths per game. Based on 76 of 76 games.
Assists / game: 5.53. Average assists per game. Based on 76 of 76 games.
Damage / min: 399. Damage dealt to enemy champions per minute, averaged across games. Based on 72 of 76 games. Games without the required stats are excluded.
CS / min: 8.36. Minions and monsters killed per minute, averaged across games. Based on 76 of 76 games.
Gold / min: 382. Total gold gained per minute, averaged across games. Based on 76 of 76 games.
Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 76 games.
Games: 97. Number of individual games played in this selection. Based on 97 of 97 games.
Wins: 66. Number of games won in this selection. Based on 97 of 97 games.
Losses: 31. Number of games lost in this selection. Based on 97 of 97 games.
Win rate: 68.0%. The percentage of games won. Based on 97 of 97 games.
KDA: 3.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 97 of 97 games.
Kills / game: 1.84. Average kills per game. Based on 97 of 97 games.
Deaths / game: 2.33. Average deaths per game. Based on 97 of 97 games.
Assists / game: 6.98. Average assists per game. Based on 97 of 97 games.
Damage / min: 404. Damage dealt to enemy champions per minute, averaged across games. Based on 95 of 97 games. Games without the required stats are excluded.
CS / min: 7.71. Minions and monsters killed per minute, averaged across games. Based on 97 of 97 games.
Gold / min: 372. Total gold gained per minute, averaged across games. Based on 97 of 97 games.
Kill participation: 63.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 97 of 97 games.
Games: 92. Number of individual games played in this selection. Based on 92 of 92 games.
Wins: 51. Number of games won in this selection. Based on 92 of 92 games.
Losses: 41. Number of games lost in this selection. Based on 92 of 92 games.
Win rate: 55.4%. The percentage of games won. Based on 92 of 92 games.
KDA: 3.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 92 of 92 games.
Kills / game: 2.66. Average kills per game. Based on 92 of 92 games.
Deaths / game: 2.63. Average deaths per game. Based on 92 of 92 games.
Assists / game: 6.21. Average assists per game. Based on 92 of 92 games.
Damage / min: 438. Damage dealt to enemy champions per minute, averaged across games. Based on 92 of 92 games.
CS / min: 7.13. Minions and monsters killed per minute, averaged across games. Based on 92 of 92 games.
Gold / min: 368. Total gold gained per minute, averaged across games. Based on 92 of 92 games.
Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 92 of 92 games.
Games: 63. Number of individual games played in this selection. Based on 63 of 63 games.
Wins: 35. Number of games won in this selection. Based on 63 of 63 games.
Losses: 28. Number of games lost in this selection. Based on 63 of 63 games.
Win rate: 55.6%. The percentage of games won. Based on 63 of 63 games.
KDA: 4.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games.
Kills / game: 2.86. Average kills per game. Based on 63 of 63 games.
Deaths / game: 2.60. Average deaths per game. Based on 63 of 63 games.
Assists / game: 7.79. Average assists per game. Based on 63 of 63 games.
Damage / min: 415. Damage dealt to enemy champions per minute, averaged across games. Based on 63 of 63 games.
CS / min: 6.82. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games.
Gold / min: 346. Total gold gained per minute, averaged across games. Based on 63 of 63 games.
Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 63 games.
Games: 49. Number of individual games played in this selection. Based on 49 of 49 games.
Wins: 29. Number of games won in this selection. Based on 49 of 49 games.
Losses: 20. Number of games lost in this selection. Based on 49 of 49 games.
Win rate: 59.2%. The percentage of games won. Based on 49 of 49 games.
KDA: 3.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games.
Kills / game: 3.16. Average kills per game. Based on 49 of 49 games.
Deaths / game: 2.71. Average deaths per game. Based on 49 of 49 games.
Assists / game: 6.78. Average assists per game. Based on 49 of 49 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 49 games.
CS / min: 6.95. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games.
Gold / min: 358. Total gold gained per minute, averaged across games. Based on 30 of 49 games. Games without the required stats are excluded.
Kill participation: 61.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 49 games. Games without the required stats are excluded.
Games: 60. Number of individual games played in this selection. Based on 60 of 60 games.
Wins: 47. Number of games won in this selection. Based on 60 of 60 games.
Losses: 13. Number of games lost in this selection. Based on 60 of 60 games.
Win rate: 78.3%. The percentage of games won. Based on 60 of 60 games.
KDA: 4.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games.
Kills / game: 3.62. Average kills per game. Based on 60 of 60 games.
Deaths / game: 2.73. Average deaths per game. Based on 60 of 60 games.
Assists / game: 7.75. Average assists per game. Based on 60 of 60 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 60 games.
CS / min: 6.14. Minions and monsters killed per minute, averaged across games. Based on 42 of 60 games. Games without the required stats are excluded.
Gold / min: 339. Total gold gained per minute, averaged across games. Based on 9 of 60 games. Games without the required stats are excluded.
Kill participation: 62.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 60 games.
Games: 20. Number of individual games played in this selection. Based on 20 of 20 games.
Wins: 10. Number of games won in this selection. Based on 20 of 20 games.
Losses: 10. Number of games lost in this selection. Based on 20 of 20 games.
Win rate: 50.0%. The percentage of games won. Based on 20 of 20 games.
KDA: 3.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games.
Kills / game: 1.20. Average kills per game. Based on 20 of 20 games.
Deaths / game: 2.60. Average deaths per game. Based on 20 of 20 games.
Assists / game: 7.95. Average assists per game. Based on 20 of 20 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 20 games.
Minions and monsters killed per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 20 games.
Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 20 games.
Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 20 games. Games without the required stats are excluded.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.
434.84
Rank #19 · 15 years with recorded achievements
Impact · 1 recorded Worlds title. 2013 worlds 2013.
Impact · No verified Other int. title in this scope. Missing history is not a confirmed zero.
Impact · 9 recorded Domestic titles. 2025 LTA 2025 Split 1 Playoffs; 2024 LCS 2024 Spring Playoffs; 2022 LCS 2022 Spring Playoffs; 2019 LCS 2019 Spring Playoffs; 2019 LCS 2019 Summer Playoffs; 2018 NA LCS 2018 Spring Playoffs; 2018 NA LCS 2018 Summer Playoffs; 2014 Champions 2014 Winter; 2013 Champions 2013 Summer. Includes verified championship, cup and conference trophies.
Impact · 15 recorded major honors. All-Pro 2nd team: 7; All-Pro 3rd team: 4; All-Pro 1st team: 3; Regular-season MVP: 1. Scoring depends on the selected policy.Contributes to score
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
2013 · worlds 2013 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2016 · worlds 2016 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2017 · worlds 2017 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2020 · 3rd LCS All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd LCS All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2021 · 2nd LCS All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd LCS All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2021 · 2nd LCS All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd LCS All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2022 · 2nd LCS All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd LCS All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2023 · 2nd LCS All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd LCS All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2024 · Kia 2nd LCS All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. Kia 2nd LCS All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Kia 2nd LCS All-Pro Team · 2024 · LCS · lcs-2024-spring. Impact.
2024 · Kia 1st LCS All-Pro Team · 4 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. Kia 1st LCS All-Pro Team: 8 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Kia 1st LCS All-Pro Team · 2024 · LCS · lcs-2024-summer. Impact.
2024 · Kia Most Valuable Player · 9 points. Annual regular-season MVP budget 18 / 2 offered awards = 9 points. Kia Most Valuable Player: 9 base points → 9 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Kia Most Valuable Player · 2024 · LCS · lcs-2024-summer. Impact.
2019 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2016 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
3rd All Pro Team · 2016 · NA LCS · na-lcs-2016-summer. Impact.
2019 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
2nd All Pro Team · 2019 · LCS · lcs-2019-spring. Impact.
2017 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
2nd All Pro Team · 2017 · NA LCS · na-lcs-2017-spring. Impact.
2025 · 3rd All Pro Team · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. 3rd All Pro Team: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
3rd All Pro Team · 2025 · LTA North · lta-north-2025-split-2. Impact.
2015 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
proteam · 2015 · NA LCS · na-lcs-2015-summer. Impact.
2018 · All-Pro 3rd team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-Pro 3rd team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 3rd team · 2018 · LCS · na-lcs-2018-summer. Impact.
2024 · Esports World Cup 2024 · 4 points. Esports World Cup 2024: champion 20 × final placement 1/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.