Where Ignar stands
2026 · Support · Domestic games
Lee Dong-geun이동근
All leagues · All positions
2026 · Support · Domestic games
Games in this selection 14 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Ignar’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 7 of 43 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 1. Number of games won in this selection. Based on 7 of 7 games. | Losses: 6. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 14.3%. The percentage of games won. Based on 7 of 7 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 174. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 1.01. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 86.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 43 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 226. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 1.14. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 88.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 43 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 5.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 94. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 0.96. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 74.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 43 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 0. Number of games won in this selection. Based on 4 of 4 games. | Losses: 4. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 275. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 77.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 43 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 7.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 211. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 0.93. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 81.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 43 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 119. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 0.78. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 43 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 166. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 0.78. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 54.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 43 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 76. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.14. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 53.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 43 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 164. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.26. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 61.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 43 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 158. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 0.84. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 94.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| Esports World Cup Qualifiers 2026 · North America | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 187. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.03. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| LCS 2026 · Lock-In | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 160. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 0.93. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
| LCS 2026 · Spring | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 17.6%. The percentage of games won. Based on 17 of 17 games. | KDA: 2.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 180. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 1.00. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. |
| LCS 2026 · Summer | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 17.6%. The percentage of games won. Based on 17 of 17 games. | KDA: 2.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 168. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 5 Sept 2026 | LCS 2026 · Summer | DignitasvsTeam Liquid | Series ↗ | Lulu | Loss | 0 / 3 / 4 |
| 5 Sept 2026 | LCS 2026 · Summer | DignitasvsTeam Liquid | Series ↗ | Karma | Loss | 0 / 3 / 2 |
| 23 Aug 2026 | LCS 2026 · Summer | DignitasvsFlyQuest | Series ↗ | Milio | Loss | 0 / 2 / 13 |
| 23 Aug 2026 | LCS 2026 · Summer | DignitasvsFlyQuest | Series ↗ | Karma | Loss | 1 / 1 / 3 |
| 22 Aug 2026 | LCS 2026 · Summer | DignitasvsDisguised | Series ↗ | Milio | Loss | 0 / 2 / 4 |
| 22 Aug 2026 | LCS 2026 · Summer | DignitasvsDisguised | Series ↗ | Karma | Loss | 0 / 3 / 7 |
| 15 Aug 2026 | LCS 2026 · Summer | DignitasvsShopify Rebellion | Series ↗ | Lulu | Loss | 0 / 1 / 3 |
| 15 Aug 2026 | LCS 2026 · Summer | DignitasvsShopify Rebellion | Series ↗ | Alistar | Loss | 0 / 4 / 4 |
| 15 Aug 2026 | LCS 2026 · Summer | DignitasvsShopify Rebellion | Series ↗ | Karma | Win | 1 / 0 / 11 |
| 9 Aug 2026 | LCS 2026 · Summer | DignitasvsLyon | Series ↗ | Nautilus | Loss | 0 / 4 / 1 |
| 9 Aug 2026 | LCS 2026 · Summer | DignitasvsLyon | Series ↗ | Leona | Loss | 0 / 2 / 4 |
| 1 Aug 2026 | LCS 2026 · Summer | DignitasvsCloud9 | Series ↗ | Rell | Loss | 0 / 5 / 8 |
| 1 Aug 2026 | LCS 2026 · Summer | DignitasvsCloud9 | Series ↗ | Leona | Loss | 0 / 2 / 8 |
| 1 Aug 2026 | LCS 2026 · Summer | DignitasvsCloud9 | Series ↗ | Milio | Win | 1 / 2 / 19 |
| 25 Jul 2026 | LCS 2026 · Summer | DignitasvsSentinels | Series ↗ | Camille | Loss | 3 / 8 / 4 |
| 25 Jul 2026 | LCS 2026 · Summer | DignitasvsSentinels | Series ↗ | Milio | Loss | 0 / 1 / 2 |
| 25 Jul 2026 | LCS 2026 · Summer | DignitasvsSentinels | Series ↗ | Karma | Win | 0 / 5 / 18 |
| 17 May 2026 | LCS 2026 · Spring | DignitasvsSentinels | Series ↗ | Seraphine | Loss | 1 / 2 / 5 |
| 17 May 2026 | LCS 2026 · Spring | DignitasvsSentinels | Series ↗ | Milio | Loss | 0 / 0 / 1 |
| 9 May 2026 | LCS 2026 · Spring | DignitasvsDisguised | Series ↗ | Nautilus | Loss | 1 / 4 / 9 |
| 9 May 2026 | LCS 2026 · Spring | DignitasvsDisguised | Series ↗ | Seraphine | Loss | 0 / 3 / 1 |
| 2 May 2026 | LCS 2026 · Spring | DignitasvsCloud9 | Series ↗ | Rakan | Loss | 2 / 5 / 8 |
| 2 May 2026 | LCS 2026 · Spring | DignitasvsCloud9 | Series ↗ | Nami | Win | 0 / 0 / 11 |
| 2 May 2026 | LCS 2026 · Spring | DignitasvsCloud9 | Series ↗ | Lulu | Loss | 0 / 0 / 6 |
| 25 Apr 2026 | LCS 2026 · Spring | DignitasvsFlyQuest | Series ↗ | Alistar | Loss | 0 / 5 / 7 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2015–2026 · Domestic games
Percentile among 59 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | 121 | — | Not enough peer coverage: 47 of 98 players qualify (48.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 0.76 | 45.0 | 46 games · 81 peers |
| 2015 | Tier 1 | Kill participation | 73.7% | 69.8 | 46 games · 97 peers |
| 2015 | Tier 1 | Damage share | 6.6% | — | Not enough peer coverage: 47 of 98 players qualify (48.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | −81 | 32.6 | 46 games · 47 peers · CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 123 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | CS / min | 1.07 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Kill participation | 69.0% | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage share | 6.9% | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Gold diff @15 | −60 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 151 | 13.2 | 93 games · 107 peers |
| 2017 | Tier 1 | CS / min | 1.04 | 68.3 | 93 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 70.2% | 69.1 | 93 games · 124 peers |
| 2017 | Tier 1 | Damage share | 8.2% | 13.2 | 93 games · 107 peers |
| 2017 | Tier 1 | Gold diff @15 | +17 | 54.7 | 93 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 1.37 | 54.0 | 84 games · 101 peers |
| 2018 | Tier 1 | Damage / min | 105 | 0.0 | 87 games · 128 peers |
| 2018 | Tier 1 | CS / min | 1.98 | 93.7 | 87 games · 128 peers |
| 2018 | Tier 1 | Kill participation | 66.1% | 26.8 | 83 games · 128 peers |
| 2018 | Tier 1 | Damage share | 6.9% | 7.1 | 87 games · 128 peers |
| 2018 | Tier 1 | Gold diff @15 | −42 | 37.8 | 87 games · 128 peers |
| 2018 | Tier 1 | Vision / min | 2.68 | 93.8 | 87 games · 114 peers |
| 2019 | Tier 1 | Damage / min | 147 | 37.5 | 57 games · 129 peers |
| 2019 | Tier 1 | CS / min | 1.34 | 29.7 | 57 games · 129 peers |
| 2019 | Tier 1 | Kill participation | 68.9% | 66.4 | 57 games · 129 peers |
| 2019 | Tier 1 | Damage share | 8.3% | 32.8 | 57 games · 129 peers |
| 2019 | Tier 1 | Gold diff @15 | −85 | 28.9 | 57 games · 129 peers |
| 2019 | Tier 1 | Vision / min | 2.62 | 90.8 | 57 games · 110 peers |
| 2020 | Tier 1 | Damage / min | 144 | 37.3 | 75 games · 119 peers |
| 2020 | Tier 1 | CS / min | 1.18 | 45.8 | 75 games · 121 peers |
| 2020 | Tier 1 | Kill participation | 66.8% | 53.3 | 75 games · 121 peers |
| 2020 | Tier 1 | Damage share | 8.0% | 37.3 | 75 games · 119 peers |
| 2020 | Tier 1 | Gold diff @15 | −8 | 46.6 | 75 games · 119 peers · Percentile among 119 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 2.81 | 93.2 | 75 games · 119 peers |
| 2021 | Tier 1 | Damage / min | 146 | 50.8 | 70 games · 121 peers |
| 2021 | Tier 1 | CS / min | 1.30 | 61.7 | 70 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 60.9% | 7.5 | 70 games · 121 peers |
| 2021 | Tier 1 | Damage share | 7.3% | 26.7 | 70 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | +93 | 74.8 | 70 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 2.72 | 78.3 | 70 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 132 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | CS / min | 1.05 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Kill participation | 69.4% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage share | 7.5% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Gold diff @15 | −12 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 2.65 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage / min | 140 | 13.0 | 50 games · 109 peers |
| 2023 | Tier 1 | CS / min | 0.91 | 23.1 | 50 games · 109 peers |
| 2023 | Tier 1 | Kill participation | 70.9% | 25.9 | 48 games · 109 peers |
| 2023 | Tier 1 | Damage share | 6.1% | 0.9 | 50 games · 109 peers |
| 2023 | Tier 1 | Gold diff @15 | −78 | 27.3 | 50 games · 89 peers · LPL data missing · Percentile among 89 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 3.31 | 88.0 | 50 games · 109 peers |
| 2024 | Tier 1 | Damage / min | 146 | 2.9 | 48 games · 105 peers |
| 2024 | Tier 1 | CS / min | 1.29 | 30.8 | 48 games · 105 peers |
| 2024 | Tier 1 | Kill participation | 75.4% | 88.5 | 47 games · 105 peers |
| 2024 | Tier 1 | Damage share | 6.8% | 7.7 | 48 games · 105 peers |
| 2024 | Tier 1 | Gold diff @15 | −107 | 34.5 | 48 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 3.58 | 76.9 | 48 games · 105 peers |
| 2026 | Tier 1 | Damage / min | 172 | 9.1 | 39 games · 67 peers |
| 2026 | Tier 1 | CS / min | 0.99 | 13.6 | 39 games · 67 peers |
| 2026 | Tier 1 | Kill participation | 75.2% | 66.7 | 39 games · 67 peers |
| 2026 | Tier 1 | Damage share | 7.3% | 22.7 | 39 games · 67 peers |
| 2026 | Tier 1 | Gold diff @15 | −215 | 1.7 | 39 games · 59 peers · Percentile among 59 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 3.80 | 4.5 | 39 games · 67 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 173. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. Season labels follow the competition season.
2015–2026 · All seasons · 44 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Alistar | 91 | |||||||||||
| Thresh | 76 | |||||||||||
| Rakan | 72 | |||||||||||
| Braum | 42 | |||||||||||
| Rell | 40 | |||||||||||
| Nautilus | 39 | |||||||||||
| Tahm Kench | 34 | |||||||||||
| Blitzcrank | 26 | |||||||||||
| All games | 54 | 24 | 106 | 87 | 57 | 81 | 70 | 18 | 58 | 48 | 43 | 646 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Wins: 8. Number of games won in this selection. Based on 43 of 43 games. | Losses: 35. Number of games lost in this selection. Based on 43 of 43 games. | Win rate: 18.6%. The percentage of games won. Based on 43 of 43 games. | KDA: 2.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Kills / game: 0.42. Average kills per game. Based on 43 of 43 games. | Deaths / game: 2.86. Average deaths per game. Based on 43 of 43 games. | Assists / game: 7.09. Average assists per game. Based on 43 of 43 games. | Damage / min: 173. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. | CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. | Gold / min: 242. Total gold gained per minute, averaged across games. Based on 43 of 43 games. | Kill participation: 74.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 43 games. |
| 2024 | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Wins: 16. Number of games won in this selection. Based on 48 of 48 games. | Losses: 32. Number of games lost in this selection. Based on 48 of 48 games. | Win rate: 33.3%. The percentage of games won. Based on 48 of 48 games. | KDA: 3.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Kills / game: 0.58. Average kills per game. Based on 48 of 48 games. | Deaths / game: 2.29. Average deaths per game. Based on 48 of 48 games. | Assists / game: 7.38. Average assists per game. Based on 48 of 48 games. | Damage / min: 146. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. | CS / min: 1.29. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Gold / min: 238. Total gold gained per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 75.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 48 games. Games without the required stats are excluded. |
| 2023 | Games: 58. Number of individual games played in this selection. Based on 58 of 58 games. | Wins: 28. Number of games won in this selection. Based on 58 of 58 games. | Losses: 30. Number of games lost in this selection. Based on 58 of 58 games. | Win rate: 48.3%. The percentage of games won. Based on 58 of 58 games. | KDA: 4.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games. | Kills / game: 0.52. Average kills per game. Based on 58 of 58 games. | Deaths / game: 2.55. Average deaths per game. Based on 58 of 58 games. | Assists / game: 9.83. Average assists per game. Based on 58 of 58 games. | Damage / min: 142. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games. | CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games. | Gold / min: 234. Total gold gained per minute, averaged across games. Based on 58 of 58 games. | Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 56 of 58 games. Games without the required stats are excluded. |
| 2022 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 4. Number of games won in this selection. Based on 18 of 18 games. | Losses: 14. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 22.2%. The percentage of games won. Based on 18 of 18 games. | KDA: 1.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Kills / game: 0.22. Average kills per game. Based on 18 of 18 games. | Deaths / game: 2.39. Average deaths per game. Based on 18 of 18 games. | Assists / game: 4.44. Average assists per game. Based on 18 of 18 games. | Damage / min: 132. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 1.05. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Gold / min: 210. Total gold gained per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 18 games. Games without the required stats are excluded. |
| 2021 | Games: 70. Number of individual games played in this selection. Based on 70 of 70 games. | Wins: 39. Number of games won in this selection. Based on 70 of 70 games. | Losses: 31. Number of games lost in this selection. Based on 70 of 70 games. | Win rate: 55.7%. The percentage of games won. Based on 70 of 70 games. | KDA: 3.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 70 of 70 games. | Kills / game: 0.63. Average kills per game. Based on 70 of 70 games. | Deaths / game: 2.37. Average deaths per game. Based on 70 of 70 games. | Assists / game: 8.54. Average assists per game. Based on 70 of 70 games. | Damage / min: 146. Damage dealt to enemy champions per minute, averaged across games. Based on 70 of 70 games. | CS / min: 1.30. Minions and monsters killed per minute, averaged across games. Based on 70 of 70 games. | Gold / min: 232. Total gold gained per minute, averaged across games. Based on 70 of 70 games. | Kill participation: 60.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 70 of 70 games. |
| 2020 | Games: 81. Number of individual games played in this selection. Based on 81 of 81 games. | Wins: 46. Number of games won in this selection. Based on 81 of 81 games. | Losses: 35. Number of games lost in this selection. Based on 81 of 81 games. | Win rate: 56.8%. The percentage of games won. Based on 81 of 81 games. | KDA: 3.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 81 of 81 games. | Kills / game: 0.73. Average kills per game. Based on 81 of 81 games. | Deaths / game: 2.20. Average deaths per game. Based on 81 of 81 games. | Assists / game: 7.90. Average assists per game. Based on 81 of 81 games. | Damage / min: 144. Damage dealt to enemy champions per minute, averaged across games. Based on 81 of 81 games. | CS / min: 1.16. Minions and monsters killed per minute, averaged across games. Based on 81 of 81 games. | Gold / min: 228. Total gold gained per minute, averaged across games. Based on 81 of 81 games. | Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 81 of 81 games. |
| 2019 | Games: 57. Number of individual games played in this selection. Based on 57 of 57 games. | Wins: 27. Number of games won in this selection. Based on 57 of 57 games. | Losses: 30. Number of games lost in this selection. Based on 57 of 57 games. | Win rate: 47.4%. The percentage of games won. Based on 57 of 57 games. | KDA: 4.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games. | Kills / game: 0.89. Average kills per game. Based on 57 of 57 games. | Deaths / game: 2.02. Average deaths per game. Based on 57 of 57 games. | Assists / game: 8.21. Average assists per game. Based on 57 of 57 games. | Damage / min: 147. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games. | CS / min: 1.34. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games. | Gold / min: 251. Total gold gained per minute, averaged across games. Based on 57 of 57 games. | Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games. |
| 2018 | Games: 87. Number of individual games played in this selection. Based on 87 of 87 games. | Wins: 26. Number of games won in this selection. Based on 87 of 87 games. | Losses: 61. Number of games lost in this selection. Based on 87 of 87 games. | Win rate: 29.9%. The percentage of games won. Based on 87 of 87 games. | KDA: 3.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 87 of 87 games. | Kills / game: 0.51. Average kills per game. Based on 87 of 87 games. | Deaths / game: 1.60. Average deaths per game. Based on 87 of 87 games. | Assists / game: 4.87. Average assists per game. Based on 87 of 87 games. | Damage / min: 105. Damage dealt to enemy champions per minute, averaged across games. Based on 87 of 87 games. | CS / min: 1.98. Minions and monsters killed per minute, averaged across games. Based on 87 of 87 games. | Gold / min: 246. Total gold gained per minute, averaged across games. Based on 87 of 87 games. | Kill participation: 66.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 83 of 87 games. Games without the required stats are excluded. |
| 2017 | Games: 106. Number of individual games played in this selection. Based on 106 of 106 games. | Wins: 54. Number of games won in this selection. Based on 106 of 106 games. | Losses: 52. Number of games lost in this selection. Based on 106 of 106 games. | Win rate: 50.9%. The percentage of games won. Based on 106 of 106 games. | KDA: 4.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 106 of 106 games. | Kills / game: 0.58. Average kills per game. Based on 106 of 106 games. | Deaths / game: 2.22. Average deaths per game. Based on 106 of 106 games. | Assists / game: 8.49. Average assists per game. Based on 106 of 106 games. | Damage / min: 146. Damage dealt to enemy champions per minute, averaged across games. Based on 106 of 106 games. | CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 106 of 106 games. | Gold / min: 268. Total gold gained per minute, averaged across games. Based on 106 of 106 games. | Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 105 of 106 games. Games without the required stats are excluded. |
| 2016 | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Wins: 19. Number of games won in this selection. Based on 24 of 24 games. | Losses: 5. Number of games lost in this selection. Based on 24 of 24 games. | Win rate: 79.2%. The percentage of games won. Based on 24 of 24 games. | KDA: 7.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Kills / game: 0.71. Average kills per game. Based on 24 of 24 games. | Deaths / game: 1.54. Average deaths per game. Based on 24 of 24 games. | Assists / game: 10.63. Average assists per game. Based on 24 of 24 games. | Damage / min: 150. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. | Gold / min: 268. Total gold gained per minute, averaged across games. Based on 24 of 24 games. | Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games. |
| 2015 | Games: 54. Number of individual games played in this selection. Based on 54 of 54 games. | Wins: 20. Number of games won in this selection. Based on 54 of 54 games. | Losses: 34. Number of games lost in this selection. Based on 54 of 54 games. | Win rate: 37.0%. The percentage of games won. Based on 54 of 54 games. | KDA: 2.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 54 of 54 games. | Kills / game: 0.63. Average kills per game. Based on 54 of 54 games. | Deaths / game: 3.22. Average deaths per game. Based on 54 of 54 games. | Assists / game: 8.70. Average assists per game. Based on 54 of 54 games. | Damage / min: 121. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 54 games. Games without the required stats are excluded. | CS / min: 0.76. Minions and monsters killed per minute, averaged across games. Based on 54 of 54 games. | Gold / min: 210. Total gold gained per minute, averaged across games. Based on 46 of 54 games. Games without the required stats are excluded. | Kill participation: 74.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 54 of 54 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic
Credited tournament finishes · 1 major honors
Credited tournament finishes · 2 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| EU LCS 2017 Spring Playoffs | Misfits Gaming | 43 |
| EU LCS 2017 Summer Playoffs | Misfits Gaming | 42 |
| LCK 2016 Spring Playoffs | KT Rolster | 3 |
| LCK 2018 Spring Playoffs | bbq Olivers | 44 |
| LCK 2018 Summer Playoffs | bbq Olivers | 43 |
| LCS 2020 Spring Playoffs | FlyQuest | 38 |
| LCS 2020 Summer Playoffs | FlyQuest | 37 |
| LCS 2021 Lock In | Evil Geniuses.NA | 9 |
| LCS 2021 Mid-Season Showdown | Evil Geniuses.NA | 22 |
| LCS 2021 Championship | Evil Geniuses.NA | 39 |
| LCS 2022 Championship | Immortals | 18 |
| LCS 2023 Spring Playoffs | Dignitas | 12 |
| LCS 2023 Championship | NRG | 38 |
| LEC 2019 Regional Finals | FC Schalke 04 Esports | 3 |
| LEC 2019 Spring Playoffs | FC Schalke 04 Esports | 19 |
| LEC 2019 Summer Playoffs | FC Schalke 04 Esports | 29 |
| LEC 2024 Season Finals | GIANTX | 3 |
| LEC 2024 Spring Playoffs | GIANTX | 14 |
| LEC 2024 Summer Playoffs | GIANTX | 18 |
| LEC 2024 Winter Playoffs | GIANTX | 13 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2017 · worlds 2017 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2023 · worlds 2023 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2017 · EU LCS 2017 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2017 · EU LCS 2017 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2016 · LCK 2016 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2020 · LCS 2020 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2020 · LCS 2020 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2023 · LCS 2023 Championship · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2019 · LEC 2019 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2017 · 1st All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
1st All-Pro Team · 2017 · EU LCS · eu-lcs-2017-spring. Ignar.
regular · edition_role · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2020 · 2nd LCS All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd LCS All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd LCS All-Pro Team · 2020 · LCS · lcs-2020-spring. Ignar.
regular · edition_role · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2020 · 3rd LCS All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd LCS All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd LCS All-Pro Team · 2020 · LCS · lcs-2020-summer. Ignar.
regular · edition_role · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2019 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All Pro Team · 2019 · LEC · lec-2019-summer. Ignar.
regular · edition_role · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2021 · LCS 2021 Lock In · 1.6 points. LCS 2021 Lock In: champion 8 × final placement 1/5 = 8/5 points. Annual LCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · LCS 2021 Mid-Season Showdown: Final placement retained; outside verified scoring-depth equivalence
2021 · LCS 2021 Championship: Final placement retained; outside verified scoring-depth equivalence
2022 · LCS 2022 Championship: Final placement retained; outside verified scoring-depth equivalence
2023 · LCS 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2019 · LEC 2019 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LEC 2024 Season Finals: Final placement retained; outside verified scoring-depth equivalence
2020 · worlds 2020: Final placement retained; outside verified scoring-depth equivalence
2015 · KeSPA Cup 2015: No placement points or unavailable event valuation / participation evidence.
2026 · LCS 2026 Lock-In: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20232023 · worlds · NRG | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 8 games played.
|
| worlds 20202020 · worlds · FlyQuest | Places 9–12 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20172017 · worlds · Misfits Gaming | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 12 games played.
|
16 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2026 Lock-In2026 · LCS · Dignitas | Place 7 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 5 games played.
|
| LEC 2024 Season Finals2024 · LEC · GIANTX | Place 6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 3 games played.
|
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 2nd LCS All-Pro Teamsource ↗2020 · LCS · lcs-2020-spring · all pro | SUPPORT · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 19 games played. Selection: Expert vote.
|
| 3rd LCS All-Pro Teamsource ↗2020 · LCS · lcs-2020-summer · all pro | SUPPORT · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: Expert vote. |
| LCS 2023 Spring Playoffs2023 · LCS · Dignitas |
| Place 10 |
Source detailsIndependently verified final result and actual play; registration and staff excluded. 12 games played.
|
| LCS 2023 Championship2023 · LCS · NRG | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 38 games played.
|
| LCS 2022 Championship2022 · LCS · Immortals | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LCS 2021 Lock In2021 · LCS · Evil Geniuses.NA | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 9 games played.
|
| LCS 2021 Mid-Season Showdown2021 · LCS · Evil Geniuses.NA | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 22 games played.
|
| LCS 2021 Championship2021 · LCS · Evil Geniuses.NA | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 39 games played.
|
| LCS 2020 Spring Playoffs2020 · LCS · FlyQuest | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 38 games played.
|
| LCS 2020 Summer Playoffs2020 · LCS · FlyQuest | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 37 games played.
|
| LEC 2019 Spring Playoffs2019 · LEC · FC Schalke 04 Esports | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 19 games played.
|
| LEC 2019 Summer Playoffs2019 · LEC · FC Schalke 04 Esports | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 29 games played.
|
| EU LCS 2017 Spring Playoffs2017 · EU LCS · Misfits Gaming | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 43 games played.
|
| EU LCS 2017 Summer Playoffs2017 · EU LCS · Misfits Gaming | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 42 games played.
|
| LCK 2016 Spring Playoffs2016 · LCK · KT Rolster | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 3 games played.
|
| KeSPA Cup 20152015 · LCK · Incredible Miracle | Places 9–14 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 3 games played.
|
| 3rd All Pro Teamsource ↗2019 · LEC · lec-2019-summer · all pro | SUPPORT · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: unknown.
|
| 1st All-Pro Teamsource ↗2017 · EU LCS · eu-lcs-2017-spring · all pro | SUPPORT · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 31 games played. Selection: Expert vote.
|