Games Games: 43. Number of individual games played in this selection. Based on 43 of 43 games.43
Win rate Win rate: 18.6%. The percentage of games won. Based on 43 of 43 games.18.6%
KDA KDA: 2.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games.2.63
Damage / min Damage / min: 173. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games.173
CS / min CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games.0.99
Kill participation Kill participation: 74.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 43 games.74.9%
More statistics Totals, economy & laning +
WinsWins: 8. Number of games won in this selection. Based on 43 of 43 games.
LossesLosses: 35. Number of games lost in this selection. Based on 43 of 43 games.
KillsKills: 18. Total kills in games where kills are available. Based on 43 of 43 games.
DeathsDeaths: 123. Total deaths in games where deaths are available. Based on 43 of 43 games.
AssistsAssists: 305. Total assists in games where assists are available. Based on 43 of 43 games.
Gold / minGold / min: 242. Total gold gained per minute, averaged across games. Based on 43 of 43 games.
Damage shareDamage share: 7.3%. The player's share of team damage to enemy champions, averaged across games. Based on 43 of 43 games.
Earned gold shareEarned gold share: 10.1%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 43 of 43 games.
Gold diff @15Gold diff @15: −235. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 43 of 43 games.
CS diff @15CS diff @15: 0. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 43 of 43 games.
XP diff @15XP diff @15: −268. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 43 of 43 games.
Vision score / minVision score / min: 3.77. Vision score per minute, averaged across games where the statistic is supported. Based on 43 of 43 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Ignar stands.
2026 · Support · Domestic games
Metric / actual
050100
Percentile
Value: 172 damage per minute. Percentile: 9%. Rank: 61st of 67172
Value: 172 damage per minute. Percentile: 9%. Rank: 61st of 67
Value: 0.99 CS per minute. Percentile: 14%. Rank: 58th of 670.99
Value: 0.99 CS per minute. Percentile: 14%. Rank: 58th of 67
Value: 75.2% kill participation. Percentile: 67%. Rank: 23rd of 6775.2%
Value: 75.2% kill participation. Percentile: 67%. Rank: 23rd of 67
Value: 7.3% damage share. Percentile: 23%. Rank: 52nd of 677.3%
Value: 7.3% damage share. Percentile: 23%. Rank: 52nd of 67
Value: −215 gold difference @15. Percentile: 2%. Rank: 58th of 59. Percentile among 59 players with sufficient data.−215
Value: −215 gold difference @15. Percentile: 2%. Rank: 58th of 59. Percentile among 59 players with sufficient data.
Value: 3.80 vision score per minute. Percentile: 5%. Rank: 64th of 673.80
Value: 3.80 vision score per minute. Percentile: 5%. Rank: 64th of 67
GD15 · Percentile among 59 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 14 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%10%20%
Damage
?
Lulu7 games
Lulu: 10.4% earned gold share and 7.8% damage share. Means across the same 7 games with both values available; 7 total champion games.8%
?
Karma6 games
Karma: 10.3% earned gold share and 9.3% damage share. Means across the same 6 games with both values available; 6 total champion games.9%
?
Milio5 games
Milio: 9.7% earned gold share and 4.3% damage share. Means across the same 5 games with both values available; 5 total champion games.4%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
43 games
Opponent
WinsLosses
Win rate
CLCloud9Cloud9: 2 wins, 6 losses in 8 recorded games, 25.0% win rate. 2026.25%
SESentinelsSentinels: 1 wins, 6 losses in 7 recorded games, 14.3% win rate. 2026.14%
SRShopify RebellionShopify Rebellion: 3 wins, 4 losses in 7 recorded games, 42.9% win rate. 2026.43%
DIDisguisedDisguised: 0 wins, 6 losses in 6 recorded games, 0.0% win rate. 2026.0%
TLTeam LiquidTeam Liquid: 1 wins, 5 losses in 6 recorded games, 16.7% win rate. 2026.17%
LYLyonLyon: 1 wins, 4 losses in 5 recorded games, 20.0% win rate. 2026.20%
FLFlyQuestFlyQuest: 0 wins, 4 losses in 4 recorded games, 0.0% win rate. 2026.0%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
43 games
50.0%win rate when ahead at 15 minutes 1 wins from 2 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Ignar’s 2026 performances. Select a point to open its story.
43 plotted games
WinLoss— Median in selection
43 / 43 selected games have both values.Median damage / min: 165
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
14 champions in this selection
14 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?7 of 43 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 1. Number of games won in this selection. Based on 7 of 7 games.
Losses: 6. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 14.3%. The percentage of games won. Based on 7 of 7 games.
KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 174. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 1.01. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 86.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 43 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 2. Number of games won in this selection. Based on 6 of 6 games.
Losses: 4. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 226. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 1.14. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 88.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 43 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 1. Number of games won in this selection. Based on 5 of 5 games.
Losses: 4. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 5.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 94. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 0.96. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 74.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 43 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 0. Number of games won in this selection. Based on 4 of 4 games.
Losses: 4. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 1.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 275. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 77.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 43 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 7.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 211. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 0.93. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 81.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 43 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 119. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 0.78. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 43 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 2.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 166. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 0.78. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 54.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 43 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 0. Number of games won in this selection. Based on 3 of 3 games.
Losses: 3. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 76. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 1.14. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 53.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 43 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 164. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 1.26. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 61.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 43 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 2.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 158. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 0.84. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 94.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–10 of 14 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 187. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 1.03. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 160. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 0.93. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Games: 17. Number of individual games played in this selection. Based on 17 of 17 games.
Win rate: 17.6%. The percentage of games won. Based on 17 of 17 games.
KDA: 2.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games.
Damage / min: 180. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games.
CS / min: 1.00. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games.
Games: 17. Number of individual games played in this selection. Based on 17 of 17 games.
Win rate: 17.6%. The percentage of games won. Based on 17 of 17 games.
KDA: 2.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games.
Damage / min: 168. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games.
CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games.
1–4 of 4 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2015
Tier 1
Damage / min
121
—
Not enough peer coverage: 47 of 98 players qualify (48.0%; 80% required). The player's actual value remains available.
2015
Tier 1
CS / min
0.76
45.0
46 games · 81 peers
2015
Tier 1
Kill participation
73.7%
69.8
46 games · 97 peers
2015
Tier 1
Damage share
6.6%
—
Not enough peer coverage: 47 of 98 players qualify (48.0%; 80% required). The player's actual value remains available.
2015
Tier 1
Gold diff @15
−81
32.6
46 games · 47 peers · CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data.
2015
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage / min
123
—
At least 20 games and 20 valid observations required
2016
Tier 1
CS / min
1.07
—
At least 20 games and 20 valid observations required
2016
Tier 1
Kill participation
69.0%
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage share
6.9%
—
At least 20 games and 20 valid observations required
2016
Tier 1
Gold diff @15
−60
—
At least 20 games and 20 valid observations required
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
151
13.2
93 games · 107 peers
2017
Tier 1
CS / min
1.04
68.3
93 games · 124 peers
2017
Tier 1
Kill participation
70.2%
69.1
93 games · 124 peers
2017
Tier 1
Damage share
8.2%
13.2
93 games · 107 peers
2017
Tier 1
Gold diff @15
+17
54.7
93 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data.
2017
Tier 1
Vision / min
1.37
54.0
84 games · 101 peers
2018
Tier 1
Damage / min
105
0.0
87 games · 128 peers
2018
Tier 1
CS / min
1.98
93.7
87 games · 128 peers
2018
Tier 1
Kill participation
66.1%
26.8
83 games · 128 peers
2018
Tier 1
Damage share
6.9%
7.1
87 games · 128 peers
2018
Tier 1
Gold diff @15
−42
37.8
87 games · 128 peers
2018
Tier 1
Vision / min
2.68
93.8
87 games · 114 peers
2019
Tier 1
Damage / min
147
37.5
57 games · 129 peers
2019
Tier 1
CS / min
1.34
29.7
57 games · 129 peers
2019
Tier 1
Kill participation
68.9%
66.4
57 games · 129 peers
2019
Tier 1
Damage share
8.3%
32.8
57 games · 129 peers
2019
Tier 1
Gold diff @15
−85
28.9
57 games · 129 peers
2019
Tier 1
Vision / min
2.62
90.8
57 games · 110 peers
2020
Tier 1
Damage / min
144
37.3
75 games · 119 peers
2020
Tier 1
CS / min
1.18
45.8
75 games · 121 peers
2020
Tier 1
Kill participation
66.8%
53.3
75 games · 121 peers
2020
Tier 1
Damage share
8.0%
37.3
75 games · 119 peers
2020
Tier 1
Gold diff @15
−8
46.6
75 games · 119 peers · Percentile among 119 players with sufficient data.
2020
Tier 1
Vision / min
2.81
93.2
75 games · 119 peers
2021
Tier 1
Damage / min
146
50.8
70 games · 121 peers
2021
Tier 1
CS / min
1.30
61.7
70 games · 121 peers
2021
Tier 1
Kill participation
60.9%
7.5
70 games · 121 peers
2021
Tier 1
Damage share
7.3%
26.7
70 games · 121 peers
2021
Tier 1
Gold diff @15
+93
74.8
70 games · 104 peers · Percentile among 104 players with sufficient data.
2021
Tier 1
Vision / min
2.72
78.3
70 games · 121 peers
2022
Tier 1
Damage / min
132
—
At least 20 games and 20 valid observations required
2022
Tier 1
CS / min
1.05
—
At least 20 games and 20 valid observations required
2022
Tier 1
Kill participation
69.4%
—
At least 20 games and 20 valid observations required
2022
Tier 1
Damage share
7.5%
—
At least 20 games and 20 valid observations required
2022
Tier 1
Gold diff @15
−12
—
At least 20 games and 20 valid observations required
2022
Tier 1
Vision / min
2.65
—
At least 20 games and 20 valid observations required
2023
Tier 1
Damage / min
140
13.0
50 games · 109 peers
2023
Tier 1
CS / min
0.91
23.1
50 games · 109 peers
2023
Tier 1
Kill participation
70.9%
25.9
48 games · 109 peers
2023
Tier 1
Damage share
6.1%
0.9
50 games · 109 peers
2023
Tier 1
Gold diff @15
−78
27.3
50 games · 89 peers · LPL data missing · Percentile among 89 players with sufficient data.
2023
Tier 1
Vision / min
3.31
88.0
50 games · 109 peers
2024
Tier 1
Damage / min
146
2.9
48 games · 105 peers
2024
Tier 1
CS / min
1.29
30.8
48 games · 105 peers
2024
Tier 1
Kill participation
75.4%
88.5
47 games · 105 peers
2024
Tier 1
Damage share
6.8%
7.7
48 games · 105 peers
2024
Tier 1
Gold diff @15
−107
34.5
48 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data.
2024
Tier 1
Vision / min
3.58
76.9
48 games · 105 peers
2026
Tier 1
Damage / min
172
9.1
39 games · 67 peers
2026
Tier 1
CS / min
0.99
13.6
39 games · 67 peers
2026
Tier 1
Kill participation
75.2%
66.7
39 games · 67 peers
2026
Tier 1
Damage share
7.3%
22.7
39 games · 67 peers
2026
Tier 1
Gold diff @15
−215
1.7
39 games · 59 peers · Percentile among 59 players with sufficient data.
Damage / min: 173. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2015–2026 · All seasons · 44 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2026
Total
?Alistar
91
?Thresh
76
?Rakan
72
?Braum
42
?Rell
40
?Nautilus
39
?Tahm Kench
34
?Blitzcrank
26
All games
54
24
106
87
57
81
70
18
58
48
43
646
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 43. Number of individual games played in this selection. Based on 43 of 43 games.
Wins: 8. Number of games won in this selection. Based on 43 of 43 games.
Losses: 35. Number of games lost in this selection. Based on 43 of 43 games.
Win rate: 18.6%. The percentage of games won. Based on 43 of 43 games.
KDA: 2.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games.
Kills / game: 0.42. Average kills per game. Based on 43 of 43 games.
Deaths / game: 2.86. Average deaths per game. Based on 43 of 43 games.
Assists / game: 7.09. Average assists per game. Based on 43 of 43 games.
Damage / min: 173. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games.
CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games.
Gold / min: 242. Total gold gained per minute, averaged across games. Based on 43 of 43 games.
Kill participation: 74.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 43 games.
Games: 48. Number of individual games played in this selection. Based on 48 of 48 games.
Wins: 16. Number of games won in this selection. Based on 48 of 48 games.
Losses: 32. Number of games lost in this selection. Based on 48 of 48 games.
Win rate: 33.3%. The percentage of games won. Based on 48 of 48 games.
KDA: 3.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games.
Kills / game: 0.58. Average kills per game. Based on 48 of 48 games.
Deaths / game: 2.29. Average deaths per game. Based on 48 of 48 games.
Assists / game: 7.38. Average assists per game. Based on 48 of 48 games.
Damage / min: 146. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games.
CS / min: 1.29. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games.
Gold / min: 238. Total gold gained per minute, averaged across games. Based on 48 of 48 games.
Kill participation: 75.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 48 games. Games without the required stats are excluded.
Games: 58. Number of individual games played in this selection. Based on 58 of 58 games.
Wins: 28. Number of games won in this selection. Based on 58 of 58 games.
Losses: 30. Number of games lost in this selection. Based on 58 of 58 games.
Win rate: 48.3%. The percentage of games won. Based on 58 of 58 games.
KDA: 4.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games.
Kills / game: 0.52. Average kills per game. Based on 58 of 58 games.
Deaths / game: 2.55. Average deaths per game. Based on 58 of 58 games.
Assists / game: 9.83. Average assists per game. Based on 58 of 58 games.
Damage / min: 142. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games.
CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games.
Gold / min: 234. Total gold gained per minute, averaged across games. Based on 58 of 58 games.
Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 56 of 58 games. Games without the required stats are excluded.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Wins: 4. Number of games won in this selection. Based on 18 of 18 games.
Losses: 14. Number of games lost in this selection. Based on 18 of 18 games.
Win rate: 22.2%. The percentage of games won. Based on 18 of 18 games.
KDA: 1.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Kills / game: 0.22. Average kills per game. Based on 18 of 18 games.
Deaths / game: 2.39. Average deaths per game. Based on 18 of 18 games.
Assists / game: 4.44. Average assists per game. Based on 18 of 18 games.
Damage / min: 132. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 1.05. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
Gold / min: 210. Total gold gained per minute, averaged across games. Based on 18 of 18 games.
Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 18 games. Games without the required stats are excluded.
Games: 70. Number of individual games played in this selection. Based on 70 of 70 games.
Wins: 39. Number of games won in this selection. Based on 70 of 70 games.
Losses: 31. Number of games lost in this selection. Based on 70 of 70 games.
Win rate: 55.7%. The percentage of games won. Based on 70 of 70 games.
KDA: 3.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 70 of 70 games.
Kills / game: 0.63. Average kills per game. Based on 70 of 70 games.
Deaths / game: 2.37. Average deaths per game. Based on 70 of 70 games.
Assists / game: 8.54. Average assists per game. Based on 70 of 70 games.
Damage / min: 146. Damage dealt to enemy champions per minute, averaged across games. Based on 70 of 70 games.
CS / min: 1.30. Minions and monsters killed per minute, averaged across games. Based on 70 of 70 games.
Gold / min: 232. Total gold gained per minute, averaged across games. Based on 70 of 70 games.
Kill participation: 60.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 70 of 70 games.
Games: 81. Number of individual games played in this selection. Based on 81 of 81 games.
Wins: 46. Number of games won in this selection. Based on 81 of 81 games.
Losses: 35. Number of games lost in this selection. Based on 81 of 81 games.
Win rate: 56.8%. The percentage of games won. Based on 81 of 81 games.
KDA: 3.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 81 of 81 games.
Kills / game: 0.73. Average kills per game. Based on 81 of 81 games.
Deaths / game: 2.20. Average deaths per game. Based on 81 of 81 games.
Assists / game: 7.90. Average assists per game. Based on 81 of 81 games.
Damage / min: 144. Damage dealt to enemy champions per minute, averaged across games. Based on 81 of 81 games.
CS / min: 1.16. Minions and monsters killed per minute, averaged across games. Based on 81 of 81 games.
Gold / min: 228. Total gold gained per minute, averaged across games. Based on 81 of 81 games.
Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 81 of 81 games.
Games: 57. Number of individual games played in this selection. Based on 57 of 57 games.
Wins: 27. Number of games won in this selection. Based on 57 of 57 games.
Losses: 30. Number of games lost in this selection. Based on 57 of 57 games.
Win rate: 47.4%. The percentage of games won. Based on 57 of 57 games.
KDA: 4.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games.
Kills / game: 0.89. Average kills per game. Based on 57 of 57 games.
Deaths / game: 2.02. Average deaths per game. Based on 57 of 57 games.
Assists / game: 8.21. Average assists per game. Based on 57 of 57 games.
Damage / min: 147. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games.
CS / min: 1.34. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games.
Gold / min: 251. Total gold gained per minute, averaged across games. Based on 57 of 57 games.
Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games.
Games: 87. Number of individual games played in this selection. Based on 87 of 87 games.
Wins: 26. Number of games won in this selection. Based on 87 of 87 games.
Losses: 61. Number of games lost in this selection. Based on 87 of 87 games.
Win rate: 29.9%. The percentage of games won. Based on 87 of 87 games.
KDA: 3.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 87 of 87 games.
Kills / game: 0.51. Average kills per game. Based on 87 of 87 games.
Deaths / game: 1.60. Average deaths per game. Based on 87 of 87 games.
Assists / game: 4.87. Average assists per game. Based on 87 of 87 games.
Damage / min: 105. Damage dealt to enemy champions per minute, averaged across games. Based on 87 of 87 games.
CS / min: 1.98. Minions and monsters killed per minute, averaged across games. Based on 87 of 87 games.
Gold / min: 246. Total gold gained per minute, averaged across games. Based on 87 of 87 games.
Kill participation: 66.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 83 of 87 games. Games without the required stats are excluded.
Games: 106. Number of individual games played in this selection. Based on 106 of 106 games.
Wins: 54. Number of games won in this selection. Based on 106 of 106 games.
Losses: 52. Number of games lost in this selection. Based on 106 of 106 games.
Win rate: 50.9%. The percentage of games won. Based on 106 of 106 games.
KDA: 4.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 106 of 106 games.
Kills / game: 0.58. Average kills per game. Based on 106 of 106 games.
Deaths / game: 2.22. Average deaths per game. Based on 106 of 106 games.
Assists / game: 8.49. Average assists per game. Based on 106 of 106 games.
Damage / min: 146. Damage dealt to enemy champions per minute, averaged across games. Based on 106 of 106 games.
CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 106 of 106 games.
Gold / min: 268. Total gold gained per minute, averaged across games. Based on 106 of 106 games.
Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 105 of 106 games. Games without the required stats are excluded.
Games: 24. Number of individual games played in this selection. Based on 24 of 24 games.
Wins: 19. Number of games won in this selection. Based on 24 of 24 games.
Losses: 5. Number of games lost in this selection. Based on 24 of 24 games.
Win rate: 79.2%. The percentage of games won. Based on 24 of 24 games.
KDA: 7.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games.
Kills / game: 0.71. Average kills per game. Based on 24 of 24 games.
Deaths / game: 1.54. Average deaths per game. Based on 24 of 24 games.
Assists / game: 10.63. Average assists per game. Based on 24 of 24 games.
Damage / min: 150. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games.
CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games.
Gold / min: 268. Total gold gained per minute, averaged across games. Based on 24 of 24 games.
Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games.
Games: 54. Number of individual games played in this selection. Based on 54 of 54 games.
Wins: 20. Number of games won in this selection. Based on 54 of 54 games.
Losses: 34. Number of games lost in this selection. Based on 54 of 54 games.
Win rate: 37.0%. The percentage of games won. Based on 54 of 54 games.
KDA: 2.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 54 of 54 games.
Kills / game: 0.63. Average kills per game. Based on 54 of 54 games.
Deaths / game: 3.22. Average deaths per game. Based on 54 of 54 games.
Assists / game: 8.70. Average assists per game. Based on 54 of 54 games.
Damage / min: 121. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 54 games. Games without the required stats are excluded.
CS / min: 0.76. Minions and monsters killed per minute, averaged across games. Based on 54 of 54 games.
Gold / min: 210. Total gold gained per minute, averaged across games. Based on 46 of 54 games. Games without the required stats are excluded.
Kill participation: 74.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 54 of 54 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
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Tournament appearances
Games played in each tournament.
Edition
Historical team
Games
EU LCS 2017 Spring Playoffs
MGMisfits Gaming
43
EU LCS 2017 Summer Playoffs
MGMisfits Gaming
42
LCK 2016 Spring Playoffs
KRKT Rolster
3
LCK 2018 Spring Playoffs
BObbq Olivers
44
LCK 2018 Summer Playoffs
BObbq Olivers
43
LCS 2020 Spring Playoffs
FLFlyQuest
38
LCS 2020 Summer Playoffs
FLFlyQuest
37
LCS 2021 Lock In
EGEvil Geniuses.NA
9
LCS 2021 Mid-Season Showdown
EGEvil Geniuses.NA
22
LCS 2021 Championship
EGEvil Geniuses.NA
39
LCS 2022 Championship
IMImmortals
18
LCS 2023 Spring Playoffs
DIDignitas
12
LCS 2023 Championship
NRNRG
38
LEC 2019 Regional Finals
FS0FC Schalke 04 Esports
3
LEC 2019 Spring Playoffs
FS0FC Schalke 04 Esports
19
LEC 2019 Summer Playoffs
FS0FC Schalke 04 Esports
29
LEC 2024 Season Finals
GIGIANTX
3
LEC 2024 Spring Playoffs
GIGIANTX
14
LEC 2024 Summer Playoffs
GIGIANTX
18
LEC 2024 Winter Playoffs
GIGIANTX
13
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
Point breakdown
2017 · worlds 2017 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2023 · worlds 2023 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2017 · 1st All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
1st All-Pro Team · 2017 · EU LCS · eu-lcs-2017-spring. Ignar.
2020 · 2nd LCS All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd LCS All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2020 · 3rd LCS All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd LCS All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2019 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
3rd All Pro Team · 2019 · LEC · lec-2019-summer. Ignar.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.