Games Games: 55. Number of individual games played in this selection. Based on 55 of 55 games.55
Win rate Win rate: 23.6%. The percentage of games won. Based on 55 of 55 games.23.6%
KDA KDA: 2.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 55 of 55 games.2.34
Damage / min Damage / min: 180. Damage dealt to enemy champions per minute, averaged across games. Based on 55 of 55 games.180
CS / min CS / min: 1.29. Minions and monsters killed per minute, averaged across games. Based on 55 of 55 games.1.29
Kill participation Kill participation: 76.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 55 of 55 games.76.5%
More statistics Totals, economy & laning +
WinsWins: 13. Number of games won in this selection. Based on 55 of 55 games.
LossesLosses: 42. Number of games lost in this selection. Based on 55 of 55 games.
KillsKills: 38. Total kills in games where kills are available. Based on 55 of 55 games.
DeathsDeaths: 197. Total deaths in games where deaths are available. Based on 55 of 55 games.
AssistsAssists: 422. Total assists in games where assists are available. Based on 55 of 55 games.
Gold / minGold / min: 248. Total gold gained per minute, averaged across games. Based on 55 of 55 games.
Damage shareDamage share: 8.2%. The player's share of team damage to enemy champions, averaged across games. Based on 55 of 55 games.
Earned gold shareEarned gold share: 10.8%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 55 of 55 games.
Gold diff @15Gold diff @15: −259. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 55 of 55 games.
CS diff @15CS diff @15: −16. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 55 of 55 games.
XP diff @15XP diff @15: −491. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 55 of 55 games.
Vision score / minVision score / min: 3.92. Vision score per minute, averaged across games where the statistic is supported. Based on 55 of 55 games.
A closer look
The season in focus.
All leagues · All positions
2024
Showing 2024 statistics
Performance passport
Where IgnaVilu stands.
2024 · Support · Domestic games
Metric / actual
050100
Percentile
Value: 180 damage per minute. Percentile: 41%. Rank: 62nd of 105180
Value: 180 damage per minute. Percentile: 41%. Rank: 62nd of 105
Value: 1.29 CS per minute. Percentile: 32%. Rank: 72nd of 1051.29
Value: 1.29 CS per minute. Percentile: 32%. Rank: 72nd of 105
Value: 76.5% kill participation. Percentile: 95%. Rank: 6th of 10576.5%
Value: 76.5% kill participation. Percentile: 95%. Rank: 6th of 105
Value: 8.2% damage share. Percentile: 62%. Rank: 41st of 1058.2%
Value: 8.2% damage share. Percentile: 62%. Rank: 41st of 105
Value: −259 gold difference @15. Percentile: 10%. Rank: 77th of 85. LPL data missing · Percentile among 85 players with sufficient data.−259
Value: −259 gold difference @15. Percentile: 10%. Rank: 77th of 85. LPL data missing · Percentile among 85 players with sufficient data.
Value: 3.92 vision score per minute. Percentile: 98%. Rank: 3rd of 1053.92
Value: 3.92 vision score per minute. Percentile: 98%. Rank: 3rd of 105
GD15 · LPL data missing · Percentile among 85 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 13 champions
More space for less-played champions
1×
Champion roles · 2024
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%10%20%
Damage
?
Rell13 games
Rell: 10.8% earned gold share and 6.7% damage share. Means across the same 13 games with both values available; 13 total champion games.7%
?
Leona8 games
Leona: 9.7% earned gold share and 8.1% damage share. Means across the same 8 games with both values available; 8 total champion games.8%
?
Milio6 games
Milio: 10.6% earned gold share and 5.0% damage share. Means across the same 6 games with both values available; 6 total champion games.5%
?
Nautilus6 games
Nautilus: 10.7% earned gold share and 7.5% damage share. Means across the same 6 games with both values available; 6 total champion games.8%
?
Rakan5 games
Rakan: 11.6% earned gold share and 7.1% damage share. Means across the same 5 games with both values available; 5 total champion games.7%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2024
Who has the edge?
The most familiar opponents. Every game counts.
55 games
Opponent
WinsLosses
Win rate
EEEstral EsportsEstral Esports: 0 wins, 11 losses in 11 recorded games, 0.0% win rate. 2024.0%
INinfinf: 4 wins, 6 losses in 10 recorded games, 40.0% win rate. 2024.40%
AKAll KnightsAll Knights: 4 wins, 5 losses in 9 recorded games, 44.4% win rate. 2024.44%
ISIsurusIsurus: 0 wins, 8 losses in 8 recorded games, 0.0% win rate. 2024.0%
MRMovistar R7Movistar R7: 0 wins, 8 losses in 8 recorded games, 0.0% win rate. 2024.0%
SKSix KarmaSix Karma: 4 wins, 1 losses in 5 recorded games, 80.0% win rate. 2024.80%
LELeviatanLeviatan: 1 wins, 3 losses in 4 recorded games, 25.0% win rate. 2024.25%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
55 games
50.0%win rate when ahead at 15 minutes 5 wins from 10 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore IgnaVilu’s 2024 performances. Select a point to open its story.
55 plotted games
WinLoss— Median in selection
55 / 55 selected games have both values.Median damage / min: 148
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
13 champions in this selection
13 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?13 of 55 games in this selection.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 1. Number of games won in this selection. Based on 13 of 13 games.
Losses: 12. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 7.7%. The percentage of games won. Based on 13 of 13 games.
KDA: 1.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 118. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 1.29. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 82.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
?8 of 55 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 0. Number of games won in this selection. Based on 8 of 8 games.
Losses: 8. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 0.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 1.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 169. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 1.35. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?6 of 55 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 1. Number of games won in this selection. Based on 6 of 6 games.
Losses: 5. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 1.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 150. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 1.30. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 72.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 55 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 1. Number of games won in this selection. Based on 6 of 6 games.
Losses: 5. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 110. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 1.05. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 77.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 55 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 4. Number of games won in this selection. Based on 5 of 5 games.
Losses: 1. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 6.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 170. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 1.45. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 79.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 55 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 3. Number of games won in this selection. Based on 4 of 4 games.
Losses: 1. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 5.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 430. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 1.70. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 78.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 55 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 7.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 237. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 1.29. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 92.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 55 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 0. Number of games won in this selection. Based on 3 of 3 games.
Losses: 3. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 2.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 219. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 77.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 55 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 153. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 1.12. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 60.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?1 of 55 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 438. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 1.12. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 88.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–10 of 13 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 20. Number of individual games played in this selection. Based on 20 of 20 games.
Win rate: 5.0%. The percentage of games won. Based on 20 of 20 games.
KDA: 1.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games.
Damage / min: 175. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games.
CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games.
Games: 35. Number of individual games played in this selection. Based on 35 of 35 games.
Win rate: 34.3%. The percentage of games won. Based on 35 of 35 games.
KDA: 2.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games.
Damage / min: 183. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games.
CS / min: 1.35. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games.
1–2 of 2 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2021
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Damage / min
144
—
At least 20 games and 20 valid observations required
2022
Tier 1
CS / min
0.91
—
At least 20 games and 20 valid observations required
2022
Tier 1
Kill participation
72.3%
—
At least 20 games and 20 valid observations required
2022
Tier 1
Damage share
7.0%
—
At least 20 games and 20 valid observations required
2022
Tier 1
Gold diff @15
−209
—
At least 20 games and 20 valid observations required
2022
Tier 1
Vision / min
2.73
—
At least 20 games and 20 valid observations required
2023
Tier 1
Damage / min
131
8.3
28 games · 109 peers
2023
Tier 1
CS / min
1.00
47.2
28 games · 109 peers
2023
Tier 1
Kill participation
79.0%
95.4
27 games · 109 peers
2023
Tier 1
Damage share
6.2%
3.7
28 games · 109 peers
2023
Tier 1
Gold diff @15
−176
11.4
28 games · 89 peers · LPL data missing · Percentile among 89 players with sufficient data.
2023
Tier 1
Vision / min
3.13
58.3
28 games · 109 peers
2024
Tier 1
Damage / min
180
41.3
55 games · 105 peers
2024
Tier 1
CS / min
1.29
31.7
55 games · 105 peers
2024
Tier 1
Kill participation
76.5%
95.2
55 games · 105 peers
2024
Tier 1
Damage share
8.2%
61.5
55 games · 105 peers
2024
Tier 1
Gold diff @15
−259
9.5
55 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data.
Damage / min: 180. Damage dealt to enemy champions per minute, averaged across games. Based on 55 of 55 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2021–2024 · All seasons · 20 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2021
2022
2023
2024
Total
?Nautilus
37
?Leona
32
?Rakan
25
?Rell
19
?Braum
13
?Alistar
12
?Karma
10
?Lulu
9
All games
56
69
28
55
208
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 55. Number of individual games played in this selection. Based on 55 of 55 games.
Wins: 13. Number of games won in this selection. Based on 55 of 55 games.
Losses: 42. Number of games lost in this selection. Based on 55 of 55 games.
Win rate: 23.6%. The percentage of games won. Based on 55 of 55 games.
KDA: 2.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 55 of 55 games.
Kills / game: 0.69. Average kills per game. Based on 55 of 55 games.
Deaths / game: 3.58. Average deaths per game. Based on 55 of 55 games.
Assists / game: 7.67. Average assists per game. Based on 55 of 55 games.
Damage / min: 180. Damage dealt to enemy champions per minute, averaged across games. Based on 55 of 55 games.
CS / min: 1.29. Minions and monsters killed per minute, averaged across games. Based on 55 of 55 games.
Gold / min: 248. Total gold gained per minute, averaged across games. Based on 55 of 55 games.
Kill participation: 76.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 55 of 55 games.
Games: 28. Number of individual games played in this selection. Based on 28 of 28 games.
Wins: 5. Number of games won in this selection. Based on 28 of 28 games.
Losses: 23. Number of games lost in this selection. Based on 28 of 28 games.
Win rate: 17.9%. The percentage of games won. Based on 28 of 28 games.
KDA: 2.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games.
Kills / game: 0.46. Average kills per game. Based on 28 of 28 games.
Deaths / game: 2.89. Average deaths per game. Based on 28 of 28 games.
Assists / game: 7.36. Average assists per game. Based on 28 of 28 games.
Damage / min: 131. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games.
CS / min: 1.00. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games.
Gold / min: 223. Total gold gained per minute, averaged across games. Based on 28 of 28 games.
Kill participation: 79.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 28 games. Games without the required stats are excluded.
Games: 69. Number of individual games played in this selection. Based on 69 of 69 games.
Wins: 44. Number of games won in this selection. Based on 69 of 69 games.
Losses: 25. Number of games lost in this selection. Based on 69 of 69 games.
Win rate: 63.8%. The percentage of games won. Based on 69 of 69 games.
KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games.
Kills / game: 0.93. Average kills per game. Based on 69 of 69 games.
Deaths / game: 2.80. Average deaths per game. Based on 69 of 69 games.
Assists / game: 9.55. Average assists per game. Based on 69 of 69 games.
Damage / min: 154. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 69 games.
CS / min: 1.23. Minions and monsters killed per minute, averaged across games. Based on 69 of 69 games.
Gold / min: 245. Total gold gained per minute, averaged across games. Based on 69 of 69 games.
Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 68 of 69 games. Games without the required stats are excluded.
Games: 56. Number of individual games played in this selection. Based on 56 of 56 games.
Wins: 34. Number of games won in this selection. Based on 56 of 56 games.
Losses: 22. Number of games lost in this selection. Based on 56 of 56 games.
Win rate: 60.7%. The percentage of games won. Based on 56 of 56 games.
KDA: 3.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 56 of 56 games.
Kills / game: 0.80. Average kills per game. Based on 56 of 56 games.
Deaths / game: 3.09. Average deaths per game. Based on 56 of 56 games.
Assists / game: 9.66. Average assists per game. Based on 56 of 56 games.
Damage / min: 142. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 56 games.
CS / min: 1.41. Minions and monsters killed per minute, averaged across games. Based on 56 of 56 games.
Gold / min: 242. Total gold gained per minute, averaged across games. Based on 56 of 56 games.
Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 56 of 56 games.