Where Hylissang stands
2025 · Support · Domestic games
Zdravets Iliev GalabovЗдравец Илиев Гълъбов
All leagues · All positions
2025 · Support · Domestic games
Games in this selection 7 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Hylissang’s 2025 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 4 of 14 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 152. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.00. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 81.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 14 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 104. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 0.91. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 76.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 14 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 176. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 0.96. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 85.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 14 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 207. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 0.81. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 14 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 161. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 0.64. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 14 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 6.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 234. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 0.87. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 76.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 14 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 4.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 177. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 0.95. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LEC 2025 · Winter | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 42.9%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 161. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 0.91. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 22 Feb 2025 | LEC 2025 · Winter | Team VitalityvsTeam BDS | Series ↗ | Nautilus | Loss | 0 / 9 / 14 |
| 22 Feb 2025 | LEC 2025 · Winter | Team VitalityvsTeam BDS | Series ↗ | Lulu | Win | 0 / 3 / 20 |
| 22 Feb 2025 | LEC 2025 · Winter | Team VitalityvsTeam BDS | Series ↗ | Leona | Loss | 0 / 6 / 2 |
| 16 Feb 2025 | LEC 2025 · Winter | Team VitalityvsKarmine Corp | Series ↗ | Rakan | Loss | 0 / 10 / 17 |
| 16 Feb 2025 | LEC 2025 · Winter | Team VitalityvsKarmine Corp | Series ↗ | Rell | Loss | 0 / 6 / 4 |
| 3 Feb 2025 | LEC 2025 · Winter | Team VitalityvsGiantX | Series ↗ | Rell | Win | 4 / 5 / 13 |
| 2 Feb 2025 | LEC 2025 · Winter | Team VitalityvsTeam Heretics | Series ↗ | Rakan | Win | 0 / 0 / 9 |
| 1 Feb 2025 | LEC 2025 · Winter | Team VitalityvsKarmine Corp | Series ↗ | Braum | Loss | 0 / 6 / 12 |
| 27 Jan 2025 | LEC 2025 · Winter | Team VitalityvsRogue | Series ↗ | Rell | Win | 2 / 2 / 13 |
| 26 Jan 2025 | LEC 2025 · Winter | Team VitalityvsSK Gaming | Series ↗ | Braum | Win | 1 / 6 / 11 |
| 25 Jan 2025 | LEC 2025 · Winter | Team VitalityvsG2 Esports | Series ↗ | Rell | Loss | 2 / 2 / 9 |
| 20 Jan 2025 | LEC 2025 · Winter | Team VitalityvsMovistar KOI | Series ↗ | Rakan | Loss | 0 / 6 / 10 |
| 19 Jan 2025 | LEC 2025 · Winter | Team VitalityvsFnatic | Series ↗ | Leona | Loss | 2 / 11 / 4 |
| 18 Jan 2025 | LEC 2025 · Winter | Team VitalityvsTeam BDS | Series ↗ | Alistar | Win | 2 / 4 / 15 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2014–2025 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2014 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Damage / min | 167 | — | Not enough peer coverage: 47 of 98 players qualify (48.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 0.73 | 30.0 | 69 games · 81 peers |
| 2015 | Tier 1 | Kill participation | 75.4% | 85.4 | 69 games · 97 peers |
| 2015 | Tier 1 | Damage share | 8.6% | — | Not enough peer coverage: 47 of 98 players qualify (48.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | −80 | 34.8 | 69 games · 47 peers · CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 154 | 67.9 | 80 games · 85 peers |
| 2016 | Tier 1 | CS / min | 1.01 | 36.7 | 80 games · 99 peers |
| 2016 | Tier 1 | Kill participation | 66.3% | 7.9 | 80 games · 102 peers |
| 2016 | Tier 1 | Damage share | 7.4% | 65.5 | 80 games · 85 peers |
| 2016 | Tier 1 | Gold diff @15 | −43 | 34.9 | 80 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 184 | 53.8 | 82 games · 107 peers |
| 2017 | Tier 1 | CS / min | 1.14 | 83.7 | 82 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 63.9% | 16.3 | 81 games · 124 peers |
| 2017 | Tier 1 | Damage share | 9.1% | 36.8 | 82 games · 107 peers |
| 2017 | Tier 1 | Gold diff @15 | +30 | 59.4 | 82 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 1.13 | 27.0 | 82 games · 101 peers |
| 2018 | Tier 1 | Damage / min | 158 | 59.1 | 51 games · 128 peers |
| 2018 | Tier 1 | CS / min | 1.41 | 18.9 | 51 games · 128 peers |
| 2018 | Tier 1 | Kill participation | 64.6% | 18.1 | 51 games · 128 peers |
| 2018 | Tier 1 | Damage share | 8.2% | 44.9 | 51 games · 128 peers |
| 2018 | Tier 1 | Gold diff @15 | +73 | 76.4 | 51 games · 128 peers |
| 2018 | Tier 1 | Vision / min | 2.10 | 13.3 | 51 games · 114 peers |
| 2019 | Tier 1 | Damage / min | 200 | 93.0 | 63 games · 129 peers |
| 2019 | Tier 1 | CS / min | 1.35 | 30.5 | 63 games · 129 peers |
| 2019 | Tier 1 | Kill participation | 66.7% | 43.8 | 63 games · 129 peers |
| 2019 | Tier 1 | Damage share | 10.3% | 89.1 | 63 games · 129 peers |
| 2019 | Tier 1 | Gold diff @15 | +122 | 80.5 | 63 games · 129 peers |
| 2019 | Tier 1 | Vision / min | 2.18 | 18.3 | 63 games · 110 peers |
| 2020 | Tier 1 | Damage / min | 168 | 75.4 | 57 games · 119 peers |
| 2020 | Tier 1 | CS / min | 1.70 | 96.7 | 57 games · 121 peers |
| 2020 | Tier 1 | Kill participation | 60.0% | 3.3 | 57 games · 121 peers |
| 2020 | Tier 1 | Damage share | 8.9% | 72.0 | 57 games · 119 peers |
| 2020 | Tier 1 | Gold diff @15 | +250 | 94.9 | 57 games · 119 peers · Percentile among 119 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 2.26 | 14.4 | 57 games · 119 peers |
| 2021 | Tier 1 | Damage / min | 164 | 79.2 | 65 games · 121 peers |
| 2021 | Tier 1 | CS / min | 1.25 | 50.8 | 65 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 61.7% | 10.8 | 65 games · 121 peers |
| 2021 | Tier 1 | Damage share | 8.0% | 62.5 | 65 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | +219 | 91.3 | 65 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 2.59 | 54.2 | 65 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 146 | 35.5 | 65 games · 111 peers |
| 2022 | Tier 1 | CS / min | 0.97 | 19.1 | 65 games · 111 peers |
| 2022 | Tier 1 | Kill participation | 69.8% | 50.9 | 65 games · 111 peers |
| 2022 | Tier 1 | Damage share | 6.8% | 12.7 | 65 games · 111 peers |
| 2022 | Tier 1 | Gold diff @15 | +83 | 73.3 | 65 games · 91 peers · LPL data missing · Percentile among 91 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 2.79 | 86.4 | 65 games · 111 peers |
| 2023 | Tier 1 | Damage / min | 174 | 60.2 | 84 games · 109 peers |
| 2023 | Tier 1 | CS / min | 0.99 | 43.5 | 84 games · 109 peers |
| 2023 | Tier 1 | Kill participation | 64.4% | 0.9 | 84 games · 109 peers |
| 2023 | Tier 1 | Damage share | 7.5% | 41.7 | 84 games · 109 peers |
| 2023 | Tier 1 | Gold diff @15 | +28 | 59.1 | 84 games · 89 peers · LPL data missing · Percentile among 89 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 2.87 | 25.9 | 84 games · 109 peers |
| 2024 | Tier 1 | Damage / min | 222 | 82.7 | 46 games · 105 peers |
| 2024 | Tier 1 | CS / min | 1.82 | 89.4 | 46 games · 105 peers |
| 2024 | Tier 1 | Kill participation | 64.9% | 3.8 | 46 games · 105 peers |
| 2024 | Tier 1 | Damage share | 9.2% | 87.5 | 46 games · 105 peers |
| 2024 | Tier 1 | Gold diff @15 | +128 | 81.0 | 46 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 2.91 | 5.8 | 46 games · 105 peers |
| 2025 | Tier 1 | Damage / min | 161 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | CS / min | 0.91 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Kill participation | 78.7% | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Damage share | 6.0% | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Gold diff @15 | −51 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Vision / min | 3.23 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 161. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. Season labels follow the competition season.
2014–2025 · All seasons · 40 recorded champions
| Champion | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Braum | 108 | ||||||||||||
| Rakan | 97 | ||||||||||||
| Thresh | 91 | ||||||||||||
| Alistar | 61 | ||||||||||||
| Tahm Kench | 41 | ||||||||||||
| Nautilus | 39 | ||||||||||||
| Pyke | 39 | ||||||||||||
| Morgana | 30 | ||||||||||||
| All games | 13 | 76 | 82 | 106 | 87 | 78 | 68 | 71 | 74 | 95 | 46 | 14 | 810 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2025 | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 6. Number of games won in this selection. Based on 14 of 14 games. | Losses: 8. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 42.9%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Kills / game: 0.93. Average kills per game. Based on 14 of 14 games. | Deaths / game: 5.43. Average deaths per game. Based on 14 of 14 games. | Assists / game: 10.93. Average assists per game. Based on 14 of 14 games. | Damage / min: 161. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 0.91. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Gold / min: 248. Total gold gained per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 78.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 2024 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 20. Number of games won in this selection. Based on 46 of 46 games. | Losses: 26. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 43.5%. The percentage of games won. Based on 46 of 46 games. | KDA: 1.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Kills / game: 1.00. Average kills per game. Based on 46 of 46 games. | Deaths / game: 4.98. Average deaths per game. Based on 46 of 46 games. | Assists / game: 8.63. Average assists per game. Based on 46 of 46 games. | Damage / min: 222. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 1.82. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Gold / min: 261. Total gold gained per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 64.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
| 2023 | Games: 95. Number of individual games played in this selection. Based on 95 of 95 games. | Wins: 45. Number of games won in this selection. Based on 95 of 95 games. | Losses: 50. Number of games lost in this selection. Based on 95 of 95 games. | Win rate: 47.4%. The percentage of games won. Based on 95 of 95 games. | KDA: 2.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 95 of 95 games. | Kills / game: 0.72. Average kills per game. Based on 95 of 95 games. | Deaths / game: 4.20. Average deaths per game. Based on 95 of 95 games. | Assists / game: 8.49. Average assists per game. Based on 95 of 95 games. | Damage / min: 173. Damage dealt to enemy champions per minute, averaged across games. Based on 95 of 95 games. | CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 95 of 95 games. | Gold / min: 240. Total gold gained per minute, averaged across games. Based on 95 of 95 games. | Kill participation: 63.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 95 of 95 games. |
| 2022 | Games: 74. Number of individual games played in this selection. Based on 74 of 74 games. | Wins: 42. Number of games won in this selection. Based on 74 of 74 games. | Losses: 32. Number of games lost in this selection. Based on 74 of 74 games. | Win rate: 56.8%. The percentage of games won. Based on 74 of 74 games. | KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 74 of 74 games. | Kills / game: 0.86. Average kills per game. Based on 74 of 74 games. | Deaths / game: 3.41. Average deaths per game. Based on 74 of 74 games. | Assists / game: 8.50. Average assists per game. Based on 74 of 74 games. | Damage / min: 152. Damage dealt to enemy champions per minute, averaged across games. Based on 74 of 74 games. | CS / min: 0.96. Minions and monsters killed per minute, averaged across games. Based on 74 of 74 games. | Gold / min: 241. Total gold gained per minute, averaged across games. Based on 74 of 74 games. | Kill participation: 69.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 74 of 74 games. |
| 2021 | Games: 71. Number of individual games played in this selection. Based on 71 of 71 games. | Wins: 37. Number of games won in this selection. Based on 71 of 71 games. | Losses: 34. Number of games lost in this selection. Based on 71 of 71 games. | Win rate: 52.1%. The percentage of games won. Based on 71 of 71 games. | KDA: 2.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 71 of 71 games. | Kills / game: 0.83. Average kills per game. Based on 71 of 71 games. | Deaths / game: 4.63. Average deaths per game. Based on 71 of 71 games. | Assists / game: 9.44. Average assists per game. Based on 71 of 71 games. | Damage / min: 166. Damage dealt to enemy champions per minute, averaged across games. Based on 71 of 71 games. | CS / min: 1.23. Minions and monsters killed per minute, averaged across games. Based on 71 of 71 games. | Gold / min: 247. Total gold gained per minute, averaged across games. Based on 71 of 71 games. | Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 71 of 71 games. |
| 2020 | Games: 68. Number of individual games played in this selection. Based on 68 of 68 games. | Wins: 40. Number of games won in this selection. Based on 68 of 68 games. | Losses: 28. Number of games lost in this selection. Based on 68 of 68 games. | Win rate: 58.8%. The percentage of games won. Based on 68 of 68 games. | KDA: 2.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 68 of 68 games. | Kills / game: 0.94. Average kills per game. Based on 68 of 68 games. | Deaths / game: 3.81. Average deaths per game. Based on 68 of 68 games. | Assists / game: 7.75. Average assists per game. Based on 68 of 68 games. | Damage / min: 165. Damage dealt to enemy champions per minute, averaged across games. Based on 68 of 68 games. | CS / min: 1.62. Minions and monsters killed per minute, averaged across games. Based on 68 of 68 games. | Gold / min: 250. Total gold gained per minute, averaged across games. Based on 68 of 68 games. | Kill participation: 60.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 68 of 68 games. |
| 2019 | Games: 78. Number of individual games played in this selection. Based on 78 of 78 games. | Wins: 51. Number of games won in this selection. Based on 78 of 78 games. | Losses: 27. Number of games lost in this selection. Based on 78 of 78 games. | Win rate: 65.4%. The percentage of games won. Based on 78 of 78 games. | KDA: 2.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 78 of 78 games. | Kills / game: 1.29. Average kills per game. Based on 78 of 78 games. | Deaths / game: 3.60. Average deaths per game. Based on 78 of 78 games. | Assists / game: 8.83. Average assists per game. Based on 78 of 78 games. | Damage / min: 219. Damage dealt to enemy champions per minute, averaged across games. Based on 73 of 78 games. Games without the required stats are excluded. | CS / min: 1.38. Minions and monsters killed per minute, averaged across games. Based on 78 of 78 games. | Gold / min: 279. Total gold gained per minute, averaged across games. Based on 78 of 78 games. | Kill participation: 67.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 78 of 78 games. |
| 2018 | Games: 87. Number of individual games played in this selection. Based on 87 of 87 games. | Wins: 60. Number of games won in this selection. Based on 87 of 87 games. | Losses: 27. Number of games lost in this selection. Based on 87 of 87 games. | Win rate: 69.0%. The percentage of games won. Based on 87 of 87 games. | KDA: 3.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 87 of 87 games. | Kills / game: 0.80. Average kills per game. Based on 87 of 87 games. | Deaths / game: 2.78. Average deaths per game. Based on 87 of 87 games. | Assists / game: 7.89. Average assists per game. Based on 87 of 87 games. | Damage / min: 158. Damage dealt to enemy champions per minute, averaged across games. Based on 82 of 87 games. Games without the required stats are excluded. | CS / min: 1.34. Minions and monsters killed per minute, averaged across games. Based on 87 of 87 games. | Gold / min: 258. Total gold gained per minute, averaged across games. Based on 87 of 87 games. | Kill participation: 64.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 87 of 87 games. |
| 2017 | Games: 106. Number of individual games played in this selection. Based on 106 of 106 games. | Wins: 61. Number of games won in this selection. Based on 106 of 106 games. | Losses: 45. Number of games lost in this selection. Based on 106 of 106 games. | Win rate: 57.5%. The percentage of games won. Based on 106 of 106 games. | KDA: 2.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 106 of 106 games. | Kills / game: 0.83. Average kills per game. Based on 106 of 106 games. | Deaths / game: 3.46. Average deaths per game. Based on 106 of 106 games. | Assists / game: 8.04. Average assists per game. Based on 106 of 106 games. | Damage / min: 192. Damage dealt to enemy champions per minute, averaged across games. Based on 97 of 106 games. Games without the required stats are excluded. | CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 106 of 106 games. | Gold / min: 274. Total gold gained per minute, averaged across games. Based on 106 of 106 games. | Kill participation: 63.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 105 of 106 games. Games without the required stats are excluded. |
| 2016 | Games: 82. Number of individual games played in this selection. Based on 82 of 82 games. | Wins: 40. Number of games won in this selection. Based on 82 of 82 games. | Losses: 42. Number of games lost in this selection. Based on 82 of 82 games. | Win rate: 48.8%. The percentage of games won. Based on 82 of 82 games. | KDA: 3.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 82 of 82 games. | Kills / game: 0.54. Average kills per game. Based on 82 of 82 games. | Deaths / game: 2.79. Average deaths per game. Based on 82 of 82 games. | Assists / game: 8.11. Average assists per game. Based on 82 of 82 games. | Damage / min: 154. Damage dealt to enemy champions per minute, averaged across games. Based on 82 of 82 games. | CS / min: 1.00. Minions and monsters killed per minute, averaged across games. Based on 82 of 82 games. | Gold / min: 262. Total gold gained per minute, averaged across games. Based on 82 of 82 games. | Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 82 of 82 games. |
| 2015 | Games: 76. Number of individual games played in this selection. Based on 76 of 76 games. | Wins: 36. Number of games won in this selection. Based on 76 of 76 games. | Losses: 40. Number of games lost in this selection. Based on 76 of 76 games. | Win rate: 47.4%. The percentage of games won. Based on 76 of 76 games. | KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 76 of 76 games. | Kills / game: 0.63. Average kills per game. Based on 76 of 76 games. | Deaths / game: 3.87. Average deaths per game. Based on 76 of 76 games. | Assists / game: 9.71. Average assists per game. Based on 76 of 76 games. | Damage / min: 167. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 76 games. Games without the required stats are excluded. | CS / min: 0.77. Minions and monsters killed per minute, averaged across games. Based on 76 of 76 games. | Gold / min: 232. Total gold gained per minute, averaged across games. Based on 69 of 76 games. Games without the required stats are excluded. | Kill participation: 75.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 76 games. |
| 2014 | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 6. Number of games won in this selection. Based on 13 of 13 games. | Losses: 7. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 46.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 2.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Kills / game: 1.00. Average kills per game. Based on 13 of 13 games. | Deaths / game: 4.15. Average deaths per game. Based on 13 of 13 games. | Assists / game: 9.23. Average assists per game. Based on 13 of 13 games. | Damage / min: 216. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 13 games. Games without the required stats are excluded. | CS / min: 0.95. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Gold / min: 253. Total gold gained per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
2 Domestic · 2 major honors
Credited tournament finishes · 1 major honors
Credited tournament finishes · 2 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| EU LCS 2015 Spring Playoffs | Unicorns of Love | 32 |
| EU LCS 2015 Summer Playoffs | Unicorns of Love | 29 |
| EU Regional Finals 2016 | Unicorns of Love | 11 |
| EU LCS 2016 Spring Playoffs | Unicorns of Love | 21 |
| EU LCS 2016 Summer Playoffs | Unicorns of Love | 48 |
| EU Regional Finals 2017 | Unicorns of Love | 5 |
| EU LCS 2017 Spring Playoffs | Unicorns of Love | 39 |
| EU LCS 2017 Summer Playoffs | Unicorns of Love | 38 |
| EU LCS 2018 Spring Playoffs | Fnatic | 25 |
| EU LCS 2018 Summer Playoffs | Fnatic | 26 |
| LEC 2019 Regional Finals | Fnatic | 3 |
| LEC 2019 Spring Playoffs | Fnatic | 29 |
| LEC 2019 Summer Playoffs | Fnatic | 31 |
| LEC 2020 Spring Playoffs | Fnatic | 28 |
| LEC 2020 Summer Playoffs | Fnatic | 29 |
| LEC 2021 Spring Playoffs | Fnatic | 25 |
| LEC 2021 Summer Playoffs | Fnatic | 40 |
| LEC 2022 Spring Playoffs | Fnatic | 30 |
| LEC 2022 Summer Playoffs | Fnatic | 35 |
| LEC 2023 Season Finals | MAD Lions | 12 |
| LEC 2023 Spring Playoffs | MAD Lions | 31 |
| LEC 2023 Summer Playoffs | MAD Lions | 13 |
| LEC 2023 Winter Playoffs | MAD Lions | 28 |
| LEC 2024 Spring Playoffs | Team Vitality | 21 |
| LEC 2024 Summer Playoffs | Team Vitality | 10 |
| LEC 2024 Winter Playoffs | Team Vitality | 15 |
| LEC 2025 Winter Playoffs | Team Vitality | 14 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2018 · Mid-Season Invitational 2018 · 10 points. msi; verified msi final placement; title 50 × placement 1/5 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2023 · Mid-Season Invitational 2023 · 5 points. msi; verified msi final placement; title 50 × placement 1/10 = 5 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2018 · worlds 2018 · 40 points. worlds; verified worlds final placement; title 100 × placement 2/5 = 40 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2019 · worlds 2019 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2020 · worlds 2020 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2015 · EU LCS 2015 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2015 · EU LCS 2015 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2016 · EU LCS 2016 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2017 · EU LCS 2017 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2018 · EU LCS 2018 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2018 · EU LCS 2018 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2019 · LEC 2019 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2019 · LEC 2019 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2020 · LEC 2020 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2020 · LEC 2020 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2021 · LEC 2021 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2022 · LEC 2022 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2022 · LEC 2022 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2023 · LEC 2023 Season Finals · 2.67 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 40/3 × placement 1/5 = 8/3 points.
Each trophy contributes to the career total.
2023 · LEC 2023 Spring Playoffs · 8.89 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 80/9 × placement 1 = 80/9 points.
Each trophy contributes to the career total.
2023 · LEC 2023 Winter Playoffs · 3.56 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 80/9 × placement 2/5 = 32/9 points.
Each trophy contributes to the career total.
2024 · LEC 2024 Spring Playoffs · 1.78 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 80/9 × placement 1/5 = 16/9 points.
Each trophy contributes to the career total.
2021 · Community 2nd All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. Community 2nd All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Community 2nd All-Pro Team · 2021 · LEC · lec-2021-spring. Hylissang.
regular · edition_role · selection: audience. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2021 · Community 2nd All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. Community 2nd All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Community 2nd All-Pro Team · 2021 · LEC · lec-2021-summer. Hylissang.
regular · edition_role · selection: audience. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2022 · 1st All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
1st All-Pro Team · 2022 · LEC · lec-2022-spring. Hylissang.
regular · edition_role · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2023 · 2nd All-Pro Team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. 2nd All-Pro Team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All-Pro Team · 2023 · LEC · lec-2023-winter. Hylissang.
regular · edition_role · selection: expert. Base points 8/3; credited 8/3. Overlap: complement-half.
Original announcement ↗2023 · 1st All-Pro Team · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. 1st All-Pro Team: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
1st All-Pro Team · 2023 · LEC · lec-2023-spring. Hylissang.
regular · edition_role · selection: expert. Base points 16/3; credited 16/3. Overlap: complement-half.
Original announcement ↗2018 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
proteam · 2018 · EU LCS · eu-lcs-2018-spring. Hylissang.
regular · edition_role · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2018 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
proteam · 2018 · EU LCS · eu-lcs-2018-summer. Hylissang.
regular · edition_role · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2017 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All Pro Team · 2017 · EU LCS · eu-lcs-2017-spring. Hylissang.
regular · edition_role · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2019 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All Pro Team · 2019 · LEC · lec-2019-spring. Hylissang.
regular · edition_role · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2019 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All Pro Team · 2019 · LEC · lec-2019-summer. Hylissang.
regular · edition_role · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2020 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All Pro Team · 2020 · LEC · lec-2020-spring. Hylissang.
regular · edition_role · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2014 · Intel Extreme Masters Season 9 San Jose · 4 points. IEM Season 9 San Jose: champion 10 × final placement 2/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · Intel Extreme Masters Season 11 Oakland · 10 points. IEM Season 11 Oakland: champion 10 × final placement 1 = 10 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · LEC 2024 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2021 · worlds 2021: Final placement retained; outside verified scoring-depth equivalence
2022 · worlds 2022: Final placement retained; outside verified scoring-depth equivalence
2023 · worlds 2023: Final placement retained; outside verified scoring-depth equivalence
10 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20232023 · Mid-Season Invitational · MAD Lions | Places 7–8 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20232023 · worlds · MAD Lions | Places 12–14 | Source detailsVerified final placement and independently reviewed actual participation. 5 games played.
|
| worlds 20222022 · worlds · Fnatic | Places 9–10 | Source detailsVerified final placement and independently reviewed actual participation. 9 games played.
|
| worlds 20212021 · worlds · Fnatic | Places 14–16 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20202020 · worlds · Fnatic | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 11 games played.
|
| worlds 20192019 · worlds · Fnatic | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 10 games played.
|
| Mid-Season Invitational 20182018 · Mid-Season Invitational · Fnatic | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 14 games played.
|
| worlds 20182018 · worlds · Fnatic | Place 2 | Source detailsVerified final placement and independently reviewed actual participation. 17 games played.
|
| Intel Extreme Masters Season 11 Oakland2016 · International · Unicorns of Love | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 10 games played.
|
| Intel Extreme Masters Season 9 San Jose2014 · International · Unicorns of Love | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 7 games played.
|
18 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LEC 2024 Spring Playoffs2024 · LEC · Team Vitality | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 21 games played.
|
| LEC 2024 Summer Playoffs2024 · LEC · Team Vitality | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. |
11 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 1st All-Pro Teamsource ↗2023 · LEC · lec-2023-spring · all pro | SUPPORT · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 10 games played. Selection: Expert vote.
|
| 2nd All-Pro Teamsource ↗2023 · LEC · lec-2023-winter · all pro | SUPPORT · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 9 games played. Selection: Expert vote. |
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
10 games played.
| LEC 2023 Season Finals2023 · LEC · MAD Lions | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 12 games played.
|
| LEC 2023 Spring Playoffs2023 · LEC · MAD Lions | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 31 games played.
|
| LEC 2023 Winter Playoffs2023 · LEC · MAD Lions | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 28 games played.
|
| LEC 2022 Spring Playoffs2022 · LEC · Fnatic | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 30 games played.
|
| LEC 2022 Summer Playoffs2022 · LEC · Fnatic | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 35 games played.
|
| LEC 2021 Summer Playoffs2021 · LEC · Fnatic | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 40 games played.
|
| LEC 2020 Spring Playoffs2020 · LEC · Fnatic | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 28 games played.
|
| LEC 2020 Summer Playoffs2020 · LEC · Fnatic | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 29 games played.
|
| LEC 2019 Spring Playoffs2019 · LEC · Fnatic | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 29 games played.
|
| LEC 2019 Summer Playoffs2019 · LEC · Fnatic | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 31 games played.
|
| EU LCS 2018 Spring Playoffs2018 · EU LCS · Fnatic | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 25 games played.
|
| EU LCS 2018 Summer Playoffs2018 · EU LCS · Fnatic | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 26 games played.
|
| EU LCS 2017 Spring Playoffs2017 · EU LCS · Unicorns of Love | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 39 games played.
|
| EU LCS 2016 Summer Playoffs2016 · EU LCS · Unicorns of Love | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 48 games played.
|
| EU LCS 2015 Spring Playoffs2015 · EU LCS · Unicorns of Love | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 32 games played.
|
| EU LCS 2015 Summer Playoffs2015 · EU LCS · Unicorns of Love | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 29 games played.
|
| 1st All-Pro Teamsource ↗2022 · LEC · lec-2022-spring · all pro | SUPPORT · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. Selection: Expert vote.
|
| Community 2nd All-Pro Teamsource ↗2021 · LEC · lec-2021-spring · all pro | SUPPORT · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: audience.
|
| Community 2nd All-Pro Teamsource ↗2021 · LEC · lec-2021-summer · all pro | SUPPORT · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: audience.
|
| 2nd All Pro Teamsource ↗2020 · LEC · lec-2020-spring · all pro | SUPPORT · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: unknown.
|
| 2nd All Pro Teamsource ↗2019 · LEC · lec-2019-spring · all pro | SUPPORT · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: unknown.
|
| 2nd All Pro Teamsource ↗2019 · LEC · lec-2019-summer · all pro | SUPPORT · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: unknown.
|
| proteamsource ↗2018 · EU LCS · eu-lcs-2018-spring · all pro | SUPPORT · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: unknown.
|
| proteamsource ↗2018 · EU LCS · eu-lcs-2018-summer · all pro | SUPPORT · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: unknown.
|
| 3rd All Pro Teamsource ↗2017 · EU LCS · eu-lcs-2017-spring · all pro | SUPPORT · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 31 games played. Selection: unknown.
|