Where HyBriD stands
2022 · Bot · Domestic games
Lee Woo-jin이우진
All leagues · All positions
2022 · Bot · Domestic games
Games in this selection 12 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore HyBriD’s 2022 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 14 of 50 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 5. Number of games won in this selection. Based on 14 of 14 games. | Losses: 9. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 35.7%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 547. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 9.87. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 75.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 14 games. Games without the required stats are excluded. |
| 9 of 50 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 5. Number of games won in this selection. Based on 9 of 9 games. | Losses: 4. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games. | KDA: 6.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 659. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 11.41. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 78.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 9 of 50 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 6. Number of games won in this selection. Based on 9 of 9 games. | Losses: 3. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games. | KDA: 9.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 730. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 10.62. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 78.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 5 of 50 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 0. Number of games won in this selection. Based on 5 of 5 games. | Losses: 5. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 0.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 788. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 10.95. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 73.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 50 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 461. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.99. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 65.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 2 of 50 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 366. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.23. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 72.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 50 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 5.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 528. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 11.08. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 84.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 50 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 224. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 10.12. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 50 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 979. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 10.73. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 84.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 50 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 9.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 676. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 11.86. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 79.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LJL 2022 · Spring | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 47.6%. The percentage of games won. Based on 21 of 21 games. | KDA: 4.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 585. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 10.68. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. |
| LJL 2022 · Summer | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 38.1%. The percentage of games won. Based on 21 of 21 games. | KDA: 4.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 663. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 10.29. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. |
| LJL 2022 | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 25.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 1.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 528. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 9.94. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 26 Aug 2022 | LJL 2022 | Crest Gaming ActvsRascal Jester | Series ↗ | Zeri | Loss | 4 / 3 / 1 |
| 26 Aug 2022 | LJL 2022 | Crest Gaming ActvsRascal Jester | Series ↗ | Nilah | Loss | 2 / 4 / 0 |
| 26 Aug 2022 | LJL 2022 | Crest Gaming ActvsRascal Jester | Series ↗ | Jinx | Win | 3 / 0 / 3 |
| 26 Aug 2022 | LJL 2022 | Crest Gaming ActvsRascal Jester | Series ↗ | Aphelios | Loss | 5 / 3 / 2 |
| 26 Aug 2022 | LJL 2022 | Crest Gaming ActvsRascal Jester | Series ↗ | Zeri | Win | 8 / 2 / 7 |
| 17 Aug 2022 | LJL 2022 · Summer | Crest Gaming ActvsV3 Esports | Series ↗ | Zeri | Loss | 7 / 2 / 3 |
| 14 Aug 2022 | LJL 2022 · Summer | Crest Gaming ActvsFukuoka SoftBank HAWKS gaming | Series ↗ | Zeri | Loss | 5 / 3 / 4 |
| 12 Aug 2022 | LJL 2022 · Summer | Crest Gaming ActvsRascal Jester | Series ↗ | Zeri | Win | 5 / 0 / 2 |
| 10 Aug 2022 | LJL 2022 · Summer | Crest Gaming ActvsDetonatioN FocusMe | Series ↗ | Aphelios | Loss | 0 / 2 / 0 |
| 7 Aug 2022 | LJL 2022 · Summer | Crest Gaming ActvsAXIZ | Series ↗ | Zeri | Win | 5 / 0 / 9 |
| 5 Aug 2022 | LJL 2022 · Summer | Crest Gaming ActvsBurning Core Toyama | Series ↗ | Aphelios | Win | 7 / 1 / 8 |
| 3 Aug 2022 | LJL 2022 · Summer | Crest Gaming ActvsQT DIG∞ | Series ↗ | Sivir | Loss | 6 / 5 / 10 |
| 31 Jul 2022 | LJL 2022 · Summer | Crest Gaming ActvsFukuoka SoftBank HAWKS gaming | Series ↗ | Twitch | Loss | 3 / 4 / 7 |
| 29 Jul 2022 | LJL 2022 · Summer | Crest Gaming ActvsV3 Esports | Series ↗ | Aphelios | Win | 7 / 0 / 4 |
| 27 Jul 2022 | LJL 2022 · Summer | Crest Gaming ActvsRascal Jester | Series ↗ | Aphelios | Loss | 7 / 7 / 0 |
| 24 Jul 2022 | LJL 2022 · Summer | Crest Gaming ActvsBurning Core Toyama | Series ↗ | Kalista | Win | 9 / 2 / 10 |
| 15 Jul 2022 | LJL 2022 · Summer | Crest Gaming ActvsAXIZ | Series ↗ | Jinx | Loss | 7 / 4 / 4 |
| 13 Jul 2022 | LJL 2022 · Summer | Crest Gaming ActvsQT DIG∞ | Series ↗ | Jinx | Loss | 2 / 0 / 3 |
| 10 Jul 2022 | LJL 2022 · Summer | Crest Gaming ActvsDetonatioN FocusMe | Series ↗ | Twitch | Loss | 3 / 6 / 2 |
| 8 Jul 2022 | LJL 2022 · Summer | Crest Gaming ActvsAXIZ | Series ↗ | Aphelios | Win | 8 / 2 / 11 |
| 6 Jul 2022 | LJL 2022 · Summer | Crest Gaming ActvsRascal Jester | Series ↗ | Aphelios | Loss | 1 / 3 / 1 |
| 3 Jul 2022 | LJL 2022 · Summer | Crest Gaming ActvsDetonatioN FocusMe | Series ↗ | Ezreal | Loss | 2 / 2 / 1 |
| 1 Jul 2022 | LJL 2022 · Summer | Crest Gaming ActvsFukuoka SoftBank HAWKS gaming | Series ↗ | Ezreal | Loss | 6 / 0 / 5 |
| 29 Jun 2022 | LJL 2022 · Summer | Crest Gaming ActvsV3 Esports | Series ↗ | Kai'Sa | Win | 1 / 2 / 2 |
| 26 Jun 2022 | LJL 2022 · Summer | Crest Gaming ActvsQT DIG∞ | Series ↗ | Ezreal | Loss | 3 / 4 / 2 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2018–2022 · Domestic games
LPL data missing · Percentile among 96 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | Tier 1 | Damage / min | 387 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | CS / min | 10.90 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Kill participation | 72.9% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage share | 26.4% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Gold diff @15 | −746 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Vision / min | 1.06 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage / min | 527 | 56.7 | 65 games · 121 peers |
| 2020 | Tier 1 | CS / min | 9.98 | 96.7 | 65 games · 123 peers |
| 2020 | Tier 1 | Kill participation | 63.7% | 20.5 | 64 games · 123 peers |
| 2020 | Tier 1 | Damage share | 29.4% | 70.0 | 65 games · 121 peers |
| 2020 | Tier 1 | Gold diff @15 | −288 | 20.8 | 64 games · 121 peers · Percentile among 121 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.09 | 13.3 | 65 games · 121 peers |
| 2021 | Tier 1 | Damage / min | 370 | 2.3 | 35 games · 131 peers |
| 2021 | Tier 1 | CS / min | 9.52 | 83.1 | 35 games · 131 peers |
| 2021 | Tier 1 | Kill participation | 59.2% | 9.2 | 35 games · 131 peers |
| 2021 | Tier 1 | Damage share | 21.2% | 0.8 | 35 games · 131 peers |
| 2021 | Tier 1 | Gold diff @15 | −200 | 33.0 | 35 games · 113 peers · Percentile among 113 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.28 | 45.0 | 35 games · 130 peers |
| 2022 | Tier 1 | Damage / min | 609 | 79.1 | 50 games · 116 peers |
| 2022 | Tier 1 | CS / min | 10.40 | 100.0 | 50 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 75.0% | 97.4 | 49 games · 116 peers |
| 2022 | Tier 1 | Damage share | 33.2% | 99.1 | 50 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | +192 | 70.5 | 50 games · 96 peers · LPL data missing · Percentile among 96 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.17 | 27.8 | 50 games · 116 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 609. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. Season labels follow the competition season.
2018–2022 · All seasons · 27 recorded champions
| Champion | 2018 | 2019 | 2020 | 2021 | 2022 | Total |
|---|---|---|---|---|---|---|
| Ezreal | 42 | |||||
| Kai'Sa | 40 | |||||
| Aphelios | 37 | |||||
| Jinx | 18 | |||||
| Varus | 18 | |||||
| Samira | 17 | |||||
| Kalista | 14 | |||||
| Xayah | 14 | |||||
| All games | 82 | 41 | 68 | 62 | 50 | 303 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2022 | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Wins: 20. Number of games won in this selection. Based on 50 of 50 games. | Losses: 30. Number of games lost in this selection. Based on 50 of 50 games. | Win rate: 40.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Kills / game: 4.76. Average kills per game. Based on 50 of 50 games. | Deaths / game: 2.40. Average deaths per game. Based on 50 of 50 games. | Assists / game: 4.04. Average assists per game. Based on 50 of 50 games. | Damage / min: 609. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. | CS / min: 10.40. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. | Gold / min: 473. Total gold gained per minute, averaged across games. Based on 50 of 50 games. | Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 49 of 50 games. Games without the required stats are excluded. |
| 2021 | Games: 62. Number of individual games played in this selection. Based on 62 of 62 games. | Wins: 27. Number of games won in this selection. Based on 62 of 62 games. | Losses: 35. Number of games lost in this selection. Based on 62 of 62 games. | Win rate: 43.5%. The percentage of games won. Based on 62 of 62 games. | KDA: 3.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 62 of 62 games. | Kills / game: 4.11. Average kills per game. Based on 62 of 62 games. | Deaths / game: 2.24. Average deaths per game. Based on 62 of 62 games. | Assists / game: 4.13. Average assists per game. Based on 62 of 62 games. | Damage / min: 468. Damage dealt to enemy champions per minute, averaged across games. Based on 62 of 62 games. | CS / min: 9.69. Minions and monsters killed per minute, averaged across games. Based on 62 of 62 games. | Gold / min: 430. Total gold gained per minute, averaged across games. Based on 62 of 62 games. | Kill participation: 64.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 62 of 62 games. |
| 2020 | Games: 68. Number of individual games played in this selection. Based on 68 of 68 games. | Wins: 22. Number of games won in this selection. Based on 68 of 68 games. | Losses: 46. Number of games lost in this selection. Based on 68 of 68 games. | Win rate: 32.4%. The percentage of games won. Based on 68 of 68 games. | KDA: 2.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 68 of 68 games. | Kills / game: 3.74. Average kills per game. Based on 68 of 68 games. | Deaths / game: 2.54. Average deaths per game. Based on 68 of 68 games. | Assists / game: 2.96. Average assists per game. Based on 68 of 68 games. | Damage / min: 522. Damage dealt to enemy champions per minute, averaged across games. Based on 68 of 68 games. | CS / min: 9.90. Minions and monsters killed per minute, averaged across games. Based on 68 of 68 games. | Gold / min: 428. Total gold gained per minute, averaged across games. Based on 68 of 68 games. | Kill participation: 63.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 67 of 68 games. Games without the required stats are excluded. |
| 2019 | Games: 41. Number of individual games played in this selection. Based on 41 of 41 games. | Wins: 24. Number of games won in this selection. Based on 41 of 41 games. | Losses: 17. Number of games lost in this selection. Based on 41 of 41 games. | Win rate: 58.5%. The percentage of games won. Based on 41 of 41 games. | KDA: 3.99. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games. | Kills / game: 4.20. Average kills per game. Based on 41 of 41 games. | Deaths / game: 2.02. Average deaths per game. Based on 41 of 41 games. | Assists / game: 3.88. Average assists per game. Based on 41 of 41 games. | Damage / min: 533. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games. | CS / min: 9.86. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games. | Gold / min: 459. Total gold gained per minute, averaged across games. Based on 41 of 41 games. | Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 41 games. Games without the required stats are excluded. |
| 2018 | Games: 82. Number of individual games played in this selection. Based on 82 of 82 games. | Wins: 41. Number of games won in this selection. Based on 82 of 82 games. | Losses: 41. Number of games lost in this selection. Based on 82 of 82 games. | Win rate: 50.0%. The percentage of games won. Based on 82 of 82 games. | KDA: 3.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 82 of 82 games. | Kills / game: 3.63. Average kills per game. Based on 82 of 82 games. | Deaths / game: 2.01. Average deaths per game. Based on 82 of 82 games. | Assists / game: 3.89. Average assists per game. Based on 82 of 82 games. | Damage / min: 547. Damage dealt to enemy champions per minute, averaged across games. Based on 82 of 82 games. | CS / min: 10.45. Minions and monsters killed per minute, averaged across games. Based on 82 of 82 games. | Gold / min: 445. Total gold gained per minute, averaged across games. Based on 82 of 82 games. | Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 82 of 82 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2020 Spring Playoffs | APK Prince | 37 |
| LCK 2020 Summer Playoffs | SeolHaeOne Prince | 28 |
| LCK 2021 Spring Playoffs | KT Rolster | 35 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2020 · KeSPA Cup 2020 · 2 points. KeSPA Cup 2020: champion 10 × final placement 1/5 = 2 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · LCK 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LCK 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2021 · LCK 2021 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2019 · KeSPA Cup 2019: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
5 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCK 2021 Spring Playoffs2021 · LCK · KT Rolster | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 35 games played.
|
| KeSPA Cup 20202020 · LCK · KT Rolster | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 3 games played.
|
| LCK 2020 Spring Playoffs2020 · LCK · APK Prince | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 37 games played.
|
| LCK 2020 Summer Playoffs2020 · LCK · SeolHaeOne Prince | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 28 games played.
|
| KeSPA Cup 20192019 · LCK · APK Prince | Places 13–20 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 3 games played.
|
No results in this selection.