Where Hwichan stands
2026 · Mid · Domestic games
All leagues · All positions
2026 · Mid · Domestic games
Games in this selection 23 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Hwichan’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 23 of 144 games in this selection. | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Wins: 15. Number of games won in this selection. Based on 23 of 23 games. | Losses: 8. Number of games lost in this selection. Based on 23 of 23 games. | Win rate: 65.2%. The percentage of games won. Based on 23 of 23 games. | KDA: 4.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 748. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 8.96. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. | Kill participation: 64.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games. |
| 14 of 144 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 8. Number of games won in this selection. Based on 14 of 14 games. | Losses: 6. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 57.1%. The percentage of games won. Based on 14 of 14 games. | KDA: 4.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 698. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 9.13. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 60.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 12 of 144 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 7. Number of games won in this selection. Based on 12 of 12 games. | Losses: 5. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 6.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 744. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 9.42. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 71.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 12 of 144 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 6. Number of games won in this selection. Based on 12 of 12 games. | Losses: 6. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 715. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 8.63. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 10 of 144 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 6. Number of games won in this selection. Based on 10 of 10 games. | Losses: 4. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 5.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 995. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 8.14. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 64.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 8 of 144 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 6. Number of games won in this selection. Based on 8 of 8 games. | Losses: 2. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 5.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 1,018. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 9.06. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 63.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 144 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 630. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 9.23. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 65.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 144 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 618. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.94. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 60.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 144 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 5. Number of games won in this selection. Based on 6 of 6 games. | Losses: 1. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 797. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.69. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 56.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 144 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 958. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.55. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 72.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
Bars show how often the player chose each champion in this selection.
| Asia Masters 2026 | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Win rate: 63.6%. The percentage of games won. Based on 22 of 22 games. | KDA: 4.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 772. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 8.99. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. |
| KeSPA Cup 2026 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 733. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.92. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| LCKC 2026 · Kickoff | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Win rate: 60.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 3.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 695. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 9.14. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. |
| LCKC 2026 · Rounds 1-2 | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Win rate: 60.0%. The percentage of games won. Based on 45 of 45 games. | KDA: 4.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Damage / min: 761. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 9.11. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. |
| LCKC 2026 · Rounds 3-4 | Games: 39. Number of individual games played in this selection. Based on 39 of 39 games. | Win rate: 51.3%. The percentage of games won. Based on 39 of 39 games. | KDA: 4.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games. | Damage / min: 800. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. | CS / min: 8.95. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games. |
| World Star Challengers Invitational 2026 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 816. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 9.43. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 28 Sept 2026 | World Star Challengers Invitational 2026 | KT Rolster ChallengersvsGalions | Series ↗ | Lissandra | Loss | 0 / 8 / 8 |
| 28 Sept 2026 | World Star Challengers Invitational 2026 | KT Rolster ChallengersvsGalions | Series ↗ | LeBlanc | Loss | 7 / 2 / 3 |
| 28 Sept 2026 | World Star Challengers Invitational 2026 | KT Rolster ChallengersvsGalions | Series ↗ | Syndra | Loss | 6 / 4 / 3 |
| 24 Sept 2026 | World Star Challengers Invitational 2026 | KT Rolster ChallengersvsCTBC Flying Oyster Academy | Series ↗ | Syndra | Win | 8 / 1 / 4 |
| 24 Sept 2026 | World Star Challengers Invitational 2026 | KT Rolster ChallengersvsMovistar KOI Fénix | Series ↗ | Orianna | Win | 1 / 1 / 11 |
| 22 Sept 2026 | World Star Challengers Invitational 2026 | KT Rolster ChallengersvsBilibili Gaming Junior | Series ↗ | Syndra | Win | 7 / 3 / 3 |
| 22 Sept 2026 | World Star Challengers Invitational 2026 | KT Rolster ChallengersvsCTBC Flying Oyster Academy | Series ↗ | Cassiopeia | Win | 2 / 1 / 5 |
| 20 Sept 2026 | World Star Challengers Invitational 2026 | KT Rolster ChallengersvsMovistar KOI Fénix | Series ↗ | Cassiopeia | Loss | 5 / 2 / 4 |
| 20 Sept 2026 | World Star Challengers Invitational 2026 | KT Rolster ChallengersvsBilibili Gaming Junior | Series ↗ | Syndra | Win | 4 / 4 / 5 |
| 15 Sept 2026 | LCKC 2026 · Rounds 3-4 | KT Rolster ChallengersvsT1 Esports Academy | Series ↗ | Locke | Loss | 8 / 6 / 4 |
| 15 Sept 2026 | LCKC 2026 · Rounds 3-4 | KT Rolster ChallengersvsT1 Esports Academy | Series ↗ | Akali | Loss | 2 / 5 / 4 |
| 15 Sept 2026 | LCKC 2026 · Rounds 3-4 | KT Rolster ChallengersvsT1 Esports Academy | Series ↗ | Orianna | Loss | 5 / 7 / 7 |
| 14 Sept 2026 | LCKC 2026 · Rounds 3-4 | KT Rolster ChallengersvsDplus Kia Challengers | Series ↗ | Akali | Win | 5 / 2 / 11 |
| 14 Sept 2026 | LCKC 2026 · Rounds 3-4 | KT Rolster ChallengersvsDplus Kia Challengers | Series ↗ | Taliyah | Loss | 2 / 4 / 8 |
| 14 Sept 2026 | LCKC 2026 · Rounds 3-4 | KT Rolster ChallengersvsDplus Kia Challengers | Series ↗ | Lissandra | Win | 1 / 1 / 10 |
| 14 Sept 2026 | LCKC 2026 · Rounds 3-4 | KT Rolster ChallengersvsDplus Kia Challengers | Series ↗ | LeBlanc | Win | 3 / 0 / 6 |
| 14 Sept 2026 | LCKC 2026 · Rounds 3-4 | KT Rolster ChallengersvsDplus Kia Challengers | Series ↗ | Ryze | Loss | 3 / 2 / 6 |
| 11 Sept 2026 | LCKC 2026 · Rounds 3-4 | KT Rolster ChallengersvsDN SOOPers Challengers | Series ↗ | Syndra | Win | 4 / 0 / 7 |
| 11 Sept 2026 | LCKC 2026 · Rounds 3-4 | KT Rolster ChallengersvsDN SOOPers Challengers | Series ↗ | Akali | Loss | 5 / 1 / 0 |
| 11 Sept 2026 | LCKC 2026 · Rounds 3-4 | KT Rolster ChallengersvsDN SOOPers Challengers | Series ↗ | Orianna | Win | 2 / 0 / 13 |
| 11 Sept 2026 | LCKC 2026 · Rounds 3-4 | KT Rolster ChallengersvsDN SOOPers Challengers | Series ↗ | Ryze | Win | 8 / 3 / 12 |
| 8 Sept 2026 | LCKC 2026 · Rounds 3-4 | KT Rolster ChallengersvsT1 Esports Academy | Series ↗ | Akali | Loss | 14 / 3 / 8 |
| 8 Sept 2026 | LCKC 2026 · Rounds 3-4 | KT Rolster ChallengersvsT1 Esports Academy | Series ↗ | Lissandra | Win | 10 / 3 / 18 |
| 8 Sept 2026 | LCKC 2026 · Rounds 3-4 | KT Rolster ChallengersvsT1 Esports Academy | Series ↗ | Viktor | Loss | 4 / 3 / 10 |
| 8 Sept 2026 | LCKC 2026 · Rounds 3-4 | KT Rolster ChallengersvsT1 Esports Academy | Series ↗ | Tristana | Loss | 4 / 5 / 4 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2023–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2023 | LAS | Damage / min | 570 | 9.1 | 32 games · 12 peers |
| 2023 | LAS | CS / min | 7.98 | 18.2 | 32 games · 12 peers |
| 2023 | LAS | Kill participation | 64.7% | 54.5 | 32 games · 12 peers |
| 2023 | LAS | Damage share | 22.8% | 0.0 | 32 games · 12 peers |
| 2023 | LAS | Gold diff @15 | −38 | 36.4 | 32 games · 12 peers |
| 2023 | LAS | Vision / min | 1.04 | 36.4 | 32 games · 12 peers |
| 2024 | LAS | Damage / min | 694 | 9.1 | 69 games · 12 peers |
| 2024 | LAS | CS / min | 9.05 | 81.8 | 69 games · 12 peers |
| 2024 | LAS | Kill participation | 61.8% | 18.2 | 69 games · 12 peers |
| 2024 | LAS | Damage share | 25.4% | 0.0 | 69 games · 12 peers |
| 2024 | LAS | Gold diff @15 | +182 | 81.8 | 69 games · 12 peers |
| 2024 | LAS | Vision / min | 1.06 | 36.4 | 69 games · 12 peers |
| 2025 | LAS | Damage / min | 795 | 60.0 | 66 games · 11 peers |
| 2025 | LAS | CS / min | 9.04 | 100.0 | 66 games · 11 peers |
| 2025 | LAS | Kill participation | 59.3% | 30.0 | 66 games · 11 peers |
| 2025 | LAS | Damage share | 24.7% | 20.0 | 66 games · 11 peers |
| 2025 | LAS | Gold diff @15 | +405 | 100.0 | 66 games · 11 peers |
| 2025 | LAS | Vision / min | 0.95 | 60.0 | 66 games · 11 peers |
| 2026 | LCKC | Damage / min | 760 | 80.0 | 109 games · 11 peers |
| 2026 | LCKC | CS / min | 9.06 | 70.0 | 109 games · 11 peers |
| 2026 | LCKC | Kill participation | 65.3% | 50.0 | 109 games · 11 peers |
| 2026 | LCKC | Damage share | 25.5% | 50.0 | 109 games · 11 peers |
| 2026 | LCKC | Gold diff @15 | +193 | 80.0 | 109 games · 11 peers |
| 2026 | LCKC | Vision / min | 1.03 | 0.0 | 109 games · 11 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 764. Damage dealt to enemy champions per minute, averaged across games. Based on 144 of 144 games. Season labels follow the competition season.
2023–2026 · All seasons · 34 recorded champions
| Champion | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|
| Ahri | 33 | ||||
| Akali | 27 | ||||
| Yone | 26 | ||||
| Taliyah | 24 | ||||
| Tristana | 24 | ||||
| Azir | 18 | ||||
| Viktor | 17 | ||||
| Orianna | 16 | ||||
| All games | 32 | 69 | 66 | 144 | 311 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 144. Number of individual games played in this selection. Based on 144 of 144 games. | Wins: 82. Number of games won in this selection. Based on 144 of 144 games. | Losses: 62. Number of games lost in this selection. Based on 144 of 144 games. | Win rate: 56.9%. The percentage of games won. Based on 144 of 144 games. | KDA: 4.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 144 of 144 games. | Kills / game: 5.04. Average kills per game. Based on 144 of 144 games. | Deaths / game: 2.83. Average deaths per game. Based on 144 of 144 games. | Assists / game: 6.83. Average assists per game. Based on 144 of 144 games. | Damage / min: 764. Damage dealt to enemy champions per minute, averaged across games. Based on 144 of 144 games. | CS / min: 9.04. Minions and monsters killed per minute, averaged across games. Based on 144 of 144 games. | Gold / min: 432. Total gold gained per minute, averaged across games. Based on 144 of 144 games. | Kill participation: 64.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 144 of 144 games. |
| 2025 | Games: 66. Number of individual games played in this selection. Based on 66 of 66 games. | Wins: 47. Number of games won in this selection. Based on 66 of 66 games. | Losses: 19. Number of games lost in this selection. Based on 66 of 66 games. | Win rate: 71.2%. The percentage of games won. Based on 66 of 66 games. | KDA: 5.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 66 of 66 games. | Kills / game: 5.02. Average kills per game. Based on 66 of 66 games. | Deaths / game: 2.29. Average deaths per game. Based on 66 of 66 games. | Assists / game: 7.98. Average assists per game. Based on 66 of 66 games. | Damage / min: 795. Damage dealt to enemy champions per minute, averaged across games. Based on 66 of 66 games. | CS / min: 9.04. Minions and monsters killed per minute, averaged across games. Based on 66 of 66 games. | Gold / min: 446. Total gold gained per minute, averaged across games. Based on 66 of 66 games. | Kill participation: 59.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 66 of 66 games. |
| 2024 | Games: 69. Number of individual games played in this selection. Based on 69 of 69 games. | Wins: 45. Number of games won in this selection. Based on 69 of 69 games. | Losses: 24. Number of games lost in this selection. Based on 69 of 69 games. | Win rate: 65.2%. The percentage of games won. Based on 69 of 69 games. | KDA: 4.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games. | Kills / game: 4.07. Average kills per game. Based on 69 of 69 games. | Deaths / game: 2.61. Average deaths per game. Based on 69 of 69 games. | Assists / game: 6.84. Average assists per game. Based on 69 of 69 games. | Damage / min: 694. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 69 games. | CS / min: 9.05. Minions and monsters killed per minute, averaged across games. Based on 69 of 69 games. | Gold / min: 438. Total gold gained per minute, averaged across games. Based on 69 of 69 games. | Kill participation: 61.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 69 of 69 games. |
| 2023 | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Wins: 16. Number of games won in this selection. Based on 32 of 32 games. | Losses: 16. Number of games lost in this selection. Based on 32 of 32 games. | Win rate: 50.0%. The percentage of games won. Based on 32 of 32 games. | KDA: 3.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Kills / game: 3.16. Average kills per game. Based on 32 of 32 games. | Deaths / game: 3.28. Average deaths per game. Based on 32 of 32 games. | Assists / game: 6.91. Average assists per game. Based on 32 of 32 games. | Damage / min: 570. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. | CS / min: 7.98. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. | Gold / min: 386. Total gold gained per minute, averaged across games. Based on 32 of 32 games. | Kill participation: 64.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 32 of 32 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2025 · KeSPA Cup 2025: No placement points or unavailable event valuation / participation evidence.
2026 · KeSPA Cup 2026: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| KeSPA Cup 20262026 · LCK · KT Rolster | Place 8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 1 games played.
|
| KeSPA Cup 20252025 · LCK · KT Rolster | Places 10–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 3 games played.
|
No results in this selection.