Where Hustlin stands
2016 · Support · Domestic games
Morgan Granberg
All leagues · All positions
2016 · Support · Domestic games
Games in this selection 11 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Hustlin’s 2016 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 17 of 62 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 8. Number of games won in this selection. Based on 17 of 17 games. | Losses: 9. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 47.1%. The percentage of games won. Based on 17 of 17 games. | KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 130. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 1.40. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 9 of 62 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 3. Number of games won in this selection. Based on 9 of 9 games. | Losses: 6. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 164. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 1.48. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 78.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 8 of 62 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 2. Number of games won in this selection. Based on 8 of 8 games. | Losses: 6. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 25.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 125. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 0.61. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 84.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 8 of 62 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 81. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 82.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 6 of 62 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 6.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 115. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 0.46. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 88.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 4 of 62 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 4. Number of games won in this selection. Based on 4 of 4 games. | Losses: 0. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 100.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 8.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 83. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.24. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 84.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 62 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 114. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.40. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 75.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 2 of 62 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 199. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.46. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 48.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 62 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 100. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 0.36. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 94.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 62 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 219. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 0.64. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| EU CS 2016 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 221. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.03. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| EU LCS 2016 · Spring | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 121. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.38. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
| EU LCS 2016 · Summer | Games: 54. Number of individual games played in this selection. Based on 54 of 54 games. | Win rate: 51.9%. The percentage of games won. Based on 54 of 54 games. | KDA: 4.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 54 of 54 games. | Damage / min: 120. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 54 games. | CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 54 of 54 games. |
| LEC 2016 · Regional Finals | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 165. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.47. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 3 Sept 2016 | LEC 2016 · Regional Finals | Giants GamingvsUnicorns of Love | Series ↗ | Tahm Kench | Loss | 1 / 2 / 1 |
| 3 Sept 2016 | LEC 2016 · Regional Finals | Giants GamingvsUnicorns of Love | Series ↗ | Braum | Loss | 0 / 4 / 7 |
| 3 Sept 2016 | LEC 2016 · Regional Finals | Giants GamingvsUnicorns of Love | Series ↗ | Trundle | Loss | 0 / 4 / 1 |
| 13 Aug 2016 | EU LCS 2016 · Summer | Giants GamingvsUnicorns of Love | Series ↗ | Alistar | Loss | 0 / 3 / 3 |
| 13 Aug 2016 | EU LCS 2016 · Summer | Giants GamingvsUnicorns of Love | Series ↗ | Tahm Kench | Loss | 2 / 5 / 7 |
| 13 Aug 2016 | EU LCS 2016 · Summer | Giants GamingvsUnicorns of Love | Series ↗ | Taric | Win | 0 / 2 / 16 |
| 13 Aug 2016 | EU LCS 2016 · Summer | Giants GamingvsUnicorns of Love | Series ↗ | Karma | Loss | 0 / 4 / 5 |
| 31 Jul 2016 | EU LCS 2016 · Summer | Giants GamingvsTeam ROCCAT | Series ↗ | Alistar | Win | 0 / 2 / 10 |
| 31 Jul 2016 | EU LCS 2016 · Summer | Giants GamingvsTeam ROCCAT | Series ↗ | Taric | Win | 2 / 2 / 18 |
| 30 Jul 2016 | EU LCS 2016 · Summer | Giants GamingvsFC Schalke 04 Esports | Series ↗ | Trundle | Loss | 0 / 1 / 4 |
| 30 Jul 2016 | EU LCS 2016 · Summer | Giants GamingvsFC Schalke 04 Esports | Series ↗ | Taric | Win | 1 / 1 / 9 |
| 22 Jul 2016 | EU LCS 2016 · Summer | Giants GamingvsTeam Vitality | Series ↗ | Alistar | Win | 0 / 2 / 12 |
| 22 Jul 2016 | EU LCS 2016 · Summer | Giants GamingvsTeam Vitality | Series ↗ | Trundle | Win | 0 / 1 / 8 |
| 21 Jul 2016 | EU LCS 2016 · Summer | Giants GamingvsOrigen | Series ↗ | Taric | Win | 0 / 2 / 13 |
| 21 Jul 2016 | EU LCS 2016 · Summer | Giants GamingvsOrigen | Series ↗ | Alistar | Win | 0 / 1 / 10 |
| 15 Jul 2016 | EU LCS 2016 · Summer | Giants GamingvsSplyce | Series ↗ | Braum | Loss | 0 / 5 / 4 |
| 15 Jul 2016 | EU LCS 2016 · Summer | Giants GamingvsSplyce | Series ↗ | Karma | Loss | 1 / 2 / 8 |
| 14 Jul 2016 | EU LCS 2016 · Summer | Giants GamingvsUnicorns of Love | Series ↗ | Karma | Loss | 1 / 1 / 4 |
| 14 Jul 2016 | EU LCS 2016 · Summer | Giants GamingvsUnicorns of Love | Series ↗ | Braum | Loss | 0 / 2 / 4 |
| 9 Jul 2016 | EU LCS 2016 · Summer | Giants GamingvsH2k-Gaming | Series ↗ | Braum | Win | 0 / 2 / 11 |
| 9 Jul 2016 | EU LCS 2016 · Summer | Giants GamingvsH2k-Gaming | Series ↗ | Karma | Win | 0 / 1 / 14 |
| 8 Jul 2016 | EU LCS 2016 · Summer | Giants GamingvsG2 Esports | Series ↗ | Karma | Loss | 0 / 6 / 9 |
| 8 Jul 2016 | EU LCS 2016 · Summer | Giants GamingvsG2 Esports | Series ↗ | Braum | Win | 0 / 2 / 13 |
| 1 Jul 2016 | EU LCS 2016 · Summer | Giants GamingvsFnatic | Series ↗ | Nami | Win | 0 / 1 / 10 |
| 1 Jul 2016 | EU LCS 2016 · Summer | Giants GamingvsFnatic | Series ↗ | Braum | Win | 1 / 0 / 12 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2016–2025 · Domestic games
LPL data missing · Percentile among 84 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | 122 | 22.6 | 59 games · 85 peers |
| 2016 | Tier 1 | CS / min | 1.11 | 71.4 | 59 games · 99 peers |
| 2016 | Tier 1 | Kill participation | 78.8% | 99.0 | 59 games · 102 peers |
| 2016 | Tier 1 | Damage share | 6.4% | 27.4 | 59 games · 85 peers |
| 2016 | Tier 1 | Gold diff @15 | −72 | 25.3 | 59 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 195 | 67.9 | 66 games · 107 peers |
| 2017 | Tier 1 | CS / min | 0.99 | 59.3 | 66 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 61.7% | 6.5 | 65 games · 124 peers |
| 2017 | Tier 1 | Damage share | 11.4% | 86.8 | 66 games · 107 peers |
| 2017 | Tier 1 | Gold diff @15 | −166 | 11.3 | 66 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.96 | 15.0 | 66 games · 101 peers |
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 199. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. Season labels follow the competition season.
2016–2025 · All seasons · 32 recorded champions
| Champion | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2024 | 2025 | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| Nautilus | 50 | |||||||||
| Braum | 48 | |||||||||
| Alistar | 25 | |||||||||
| Galio | 23 | |||||||||
| Leona | 20 | |||||||||
| Karma | 19 | |||||||||
| Rell | 19 | |||||||||
| Zyra | 19 | |||||||||
| All games | 62 | 71 | 15 | 39 | 67 | 72 | 4 | 17 | 14 | 361 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2025 | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 8. Number of games won in this selection. Based on 14 of 14 games. | Losses: 6. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 57.1%. The percentage of games won. Based on 14 of 14 games. | KDA: 3.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Kills / game: 0.86. Average kills per game. Based on 14 of 14 games. | Deaths / game: 3.93. Average deaths per game. Based on 14 of 14 games. | Assists / game: 12.36. Average assists per game. Based on 14 of 14 games. | Damage / min: 199. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 0.98. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Gold / min: 254. Total gold gained per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 73.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 2024 | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 4. Number of games won in this selection. Based on 17 of 17 games. | Losses: 13. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 23.5%. The percentage of games won. Based on 17 of 17 games. | KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Kills / game: 0.35. Average kills per game. Based on 17 of 17 games. | Deaths / game: 3.88. Average deaths per game. Based on 17 of 17 games. | Assists / game: 10.00. Average assists per game. Based on 17 of 17 games. | Damage / min: 156. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 1.31. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Gold / min: 245. Total gold gained per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 2022 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Kills / game: 1.25. Average kills per game. Based on 4 of 4 games. | Deaths / game: 4.75. Average deaths per game. Based on 4 of 4 games. | Assists / game: 14.00. Average assists per game. Based on 4 of 4 games. | Damage / min: 146. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 0.93. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Gold / min: 266. Total gold gained per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 2021 | Games: 72. Number of individual games played in this selection. Based on 72 of 72 games. | Wins: 42. Number of games won in this selection. Based on 72 of 72 games. | Losses: 30. Number of games lost in this selection. Based on 72 of 72 games. | Win rate: 58.3%. The percentage of games won. Based on 72 of 72 games. | KDA: 3.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 72 of 72 games. | Kills / game: 0.97. Average kills per game. Based on 72 of 72 games. | Deaths / game: 3.29. Average deaths per game. Based on 72 of 72 games. | Assists / game: 8.99. Average assists per game. Based on 72 of 72 games. | Damage / min: 146. Damage dealt to enemy champions per minute, averaged across games. Based on 72 of 72 games. | CS / min: 1.38. Minions and monsters killed per minute, averaged across games. Based on 72 of 72 games. | Gold / min: 242. Total gold gained per minute, averaged across games. Based on 72 of 72 games. | Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 72 of 72 games. |
| 2020 | Games: 67. Number of individual games played in this selection. Based on 67 of 67 games. | Wins: 43. Number of games won in this selection. Based on 67 of 67 games. | Losses: 24. Number of games lost in this selection. Based on 67 of 67 games. | Win rate: 64.2%. The percentage of games won. Based on 67 of 67 games. | KDA: 3.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 67 of 67 games. | Kills / game: 1.19. Average kills per game. Based on 67 of 67 games. | Deaths / game: 3.36. Average deaths per game. Based on 67 of 67 games. | Assists / game: 9.67. Average assists per game. Based on 67 of 67 games. | Damage / min: 182. Damage dealt to enemy champions per minute, averaged across games. Based on 67 of 67 games. | CS / min: 1.21. Minions and monsters killed per minute, averaged across games. Based on 67 of 67 games. | Gold / min: 246. Total gold gained per minute, averaged across games. Based on 67 of 67 games. | Kill participation: 70.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 67 of 67 games. |
| 2019 | Games: 39. Number of individual games played in this selection. Based on 39 of 39 games. | Wins: 21. Number of games won in this selection. Based on 39 of 39 games. | Losses: 18. Number of games lost in this selection. Based on 39 of 39 games. | Win rate: 53.8%. The percentage of games won. Based on 39 of 39 games. | KDA: 3.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games. | Kills / game: 1.31. Average kills per game. Based on 39 of 39 games. | Deaths / game: 2.97. Average deaths per game. Based on 39 of 39 games. | Assists / game: 10.26. Average assists per game. Based on 39 of 39 games. | Damage / min: 204. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. | CS / min: 1.72. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games. | Gold / min: 283. Total gold gained per minute, averaged across games. Based on 39 of 39 games. | Kill participation: 72.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 39 of 39 games. |
| 2018 | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 8. Number of games won in this selection. Based on 15 of 15 games. | Losses: 7. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 53.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Kills / game: 1.13. Average kills per game. Based on 15 of 15 games. | Deaths / game: 3.20. Average deaths per game. Based on 15 of 15 games. | Assists / game: 8.53. Average assists per game. Based on 15 of 15 games. | Damage / min: 179. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 1.31. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Gold / min: 263. Total gold gained per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 2017 | Games: 71. Number of individual games played in this selection. Based on 71 of 71 games. | Wins: 22. Number of games won in this selection. Based on 71 of 71 games. | Losses: 49. Number of games lost in this selection. Based on 71 of 71 games. | Win rate: 31.0%. The percentage of games won. Based on 71 of 71 games. | KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 71 of 71 games. | Kills / game: 0.72. Average kills per game. Based on 71 of 71 games. | Deaths / game: 2.96. Average deaths per game. Based on 71 of 71 games. | Assists / game: 5.94. Average assists per game. Based on 71 of 71 games. | Damage / min: 208. Damage dealt to enemy champions per minute, averaged across games. Based on 71 of 71 games. | CS / min: 1.00. Minions and monsters killed per minute, averaged across games. Based on 71 of 71 games. | Gold / min: 249. Total gold gained per minute, averaged across games. Based on 71 of 71 games. | Kill participation: 61.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 70 of 71 games. Games without the required stats are excluded. |
| 2016 | Games: 62. Number of individual games played in this selection. Based on 62 of 62 games. | Wins: 29. Number of games won in this selection. Based on 62 of 62 games. | Losses: 33. Number of games lost in this selection. Based on 62 of 62 games. | Win rate: 46.8%. The percentage of games won. Based on 62 of 62 games. | KDA: 3.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 62 of 62 games. | Kills / game: 0.48. Average kills per game. Based on 62 of 62 games. | Deaths / game: 2.42. Average deaths per game. Based on 62 of 62 games. | Assists / game: 8.47. Average assists per game. Based on 62 of 62 games. | Damage / min: 127. Damage dealt to enemy champions per minute, averaged across games. Based on 62 of 62 games. | CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 62 of 62 games. | Gold / min: 260. Total gold gained per minute, averaged across games. Based on 62 of 62 games. | Kill participation: 78.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 62 of 62 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| EU Regional Finals 2016 | Giants Gaming | 3 |
| EU LCS 2016 Spring Playoffs | Giants Gaming | 2 |
| EU LCS 2016 Summer Playoffs | Giants Gaming | 40 |
| EU LCS 2017 Spring Playoffs | Giants Gaming | 32 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2016 · EU LCS 2016 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
No results in this selection.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| EU LCS 2016 Spring Playoffs2016 · EU LCS · Giants Gaming | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 2 games played.
|
No results in this selection.
Recorded results · no title or major milestone in this year.