Where Husha stands
2026 · Jungle · Domestic games
All leagues · All positions
2026 · Jungle · Domestic games
Games in this selection 14 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Husha’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 15 of 68 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 5. Number of games won in this selection. Based on 15 of 15 games. | Losses: 10. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 33.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 2.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 443. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 7.01. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 65.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 10 of 68 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 4. Number of games won in this selection. Based on 10 of 10 games. | Losses: 6. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 566. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 6.51. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 79.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 7 of 68 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 838. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 6.93. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 68 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 626. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.52. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 75.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 68 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 386. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.62. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 74.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 68 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 479. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 6.25. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 85.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 68 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 389. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 6.73. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 73.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 68 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 0. Number of games won in this selection. Based on 4 of 4 games. | Losses: 4. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 410. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 5.74. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 75.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 68 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 7.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 354. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.71. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 68 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 4.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 833. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.00. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 93.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| LCP 2026 · Split 1 | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Win rate: 48.5%. The percentage of games won. Based on 33 of 33 games. | KDA: 3.01. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Damage / min: 574. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. | CS / min: 7.05. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. |
| LCP 2026 · Split 2 | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 20.0%. The percentage of games won. Based on 15 of 15 games. | KDA: 2.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 407. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 7.05. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
| Esports World Cup Qualifiers 2026 · Asia-Pacific | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 507. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 6.60. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
| LCP 2026 · Split 3 | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 53.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 494. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 6.65. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 15 Aug 2026 | LCP 2026 · Split 3 | Ground Zero GamingvsDetonatioN FocusMe | Series ↗ | Pantheon | Win | 1 / 3 / 6 |
| 15 Aug 2026 | LCP 2026 · Split 3 | Ground Zero GamingvsDetonatioN FocusMe | Series ↗ | Lee Sin | Win | 9 / 1 / 10 |
| 15 Aug 2026 | LCP 2026 · Split 3 | Ground Zero GamingvsDetonatioN FocusMe | Series ↗ | Jarvan IV | Win | 3 / 7 / 20 |
| 9 Aug 2026 | LCP 2026 · Split 3 | Ground Zero GamingvsCTBC Flying Oyster | Series ↗ | Skarner | Loss | 0 / 7 / 3 |
| 9 Aug 2026 | LCP 2026 · Split 3 | Ground Zero GamingvsCTBC Flying Oyster | Series ↗ | Nocturne | Loss | 1 / 4 / 3 |
| 9 Aug 2026 | LCP 2026 · Split 3 | Ground Zero GamingvsCTBC Flying Oyster | Series ↗ | Pantheon | Loss | 10 / 3 / 10 |
| 9 Aug 2026 | LCP 2026 · Split 3 | Ground Zero GamingvsCTBC Flying Oyster | Series ↗ | Jarvan IV | Win | 3 / 4 / 9 |
| 6 Aug 2026 | LCP 2026 · Split 3 | Ground Zero GamingvsFukuoka SoftBank HAWKS gaming | Series ↗ | Pantheon | Win | 6 / 2 / 9 |
| 6 Aug 2026 | LCP 2026 · Split 3 | Ground Zero GamingvsFukuoka SoftBank HAWKS gaming | Series ↗ | Lee Sin | Win | 2 / 1 / 8 |
| 6 Aug 2026 | LCP 2026 · Split 3 | Ground Zero GamingvsFukuoka SoftBank HAWKS gaming | Series ↗ | Naafiri | Win | 7 / 3 / 10 |
| 30 Jul 2026 | LCP 2026 · Split 3 | Ground Zero GamingvsDeep Cross Gaming | Series ↗ | Xin Zhao | Loss | 1 / 4 / 3 |
| 30 Jul 2026 | LCP 2026 · Split 3 | Ground Zero GamingvsDeep Cross Gaming | Series ↗ | Pantheon | Loss | 5 / 5 / 14 |
| 30 Jul 2026 | LCP 2026 · Split 3 | Ground Zero GamingvsDeep Cross Gaming | Series ↗ | Jarvan IV | Win | 5 / 0 / 16 |
| 25 Jul 2026 | LCP 2026 · Split 3 | Ground Zero GamingvsMVK Esports | Series ↗ | Xin Zhao | Loss | 0 / 3 / 2 |
| 25 Jul 2026 | LCP 2026 · Split 3 | Ground Zero GamingvsMVK Esports | Series ↗ | Naafiri | Loss | 1 / 5 / 6 |
| 16 May 2026 | LCP 2026 · Split 2 | Ground Zero GamingvsDeep Cross Gaming | Series ↗ | Wukong | Loss | 1 / 5 / 5 |
| 16 May 2026 | LCP 2026 · Split 2 | Ground Zero GamingvsDeep Cross Gaming | Series ↗ | Lee Sin | Loss | 2 / 3 / 4 |
| 16 May 2026 | LCP 2026 · Split 2 | Ground Zero GamingvsDeep Cross Gaming | Series ↗ | Xin Zhao | Win | 5 / 3 / 14 |
| 12 May 2026 | Esports World Cup Qualifiers 2026 · Asia-Pacific | Ground Zero GamingvsMVK Esports | Series ↗ | Skarner | Loss | 4 / 7 / 5 |
| 12 May 2026 | Esports World Cup Qualifiers 2026 · Asia-Pacific | Ground Zero GamingvsMVK Esports | Series ↗ | Xin Zhao | Loss | 3 / 5 / 9 |
| 9 May 2026 | LCP 2026 · Split 2 | Ground Zero GamingvsCTBC Flying Oyster | Series ↗ | Skarner | Loss | 2 / 4 / 5 |
| 9 May 2026 | LCP 2026 · Split 2 | Ground Zero GamingvsCTBC Flying Oyster | Series ↗ | Jarvan IV | Loss | 2 / 4 / 6 |
| 6 May 2026 | Esports World Cup Qualifiers 2026 · Asia-Pacific | Ground Zero GamingvsCTBC Flying Oyster | Series ↗ | Nocturne | Loss | 5 / 4 / 8 |
| 6 May 2026 | Esports World Cup Qualifiers 2026 · Asia-Pacific | Ground Zero GamingvsCTBC Flying Oyster | Series ↗ | Skarner | Loss | 2 / 5 / 4 |
| 6 May 2026 | Esports World Cup Qualifiers 2026 · Asia-Pacific | Ground Zero GamingvsCTBC Flying Oyster | Series ↗ | Naafiri | Win | 10 / 2 / 9 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2018–2027 · Domestic games
Percentile among 56 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | 189 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 4.99 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 59.7% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 11.3% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | −56 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 1.90 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage / min | 334 | 46.7 | 66 games · 121 peers |
| 2021 | Tier 1 | CS / min | 5.94 | 41.7 | 66 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 70.8% | 60.0 | 66 games · 121 peers |
| 2021 | Tier 1 | Damage share | 16.6% | 28.3 | 66 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | +195 | 80.6 | 65 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.46 | 45.8 | 66 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 273 | 40.4 | 67 games · 115 peers |
| 2022 | Tier 1 | CS / min | 5.56 | 48.2 | 67 games · 115 peers |
| 2022 | Tier 1 | Kill participation | 72.9% | 78.1 | 67 games · 115 peers |
| 2022 | Tier 1 | Damage share | 13.7% | 36.8 | 67 games · 115 peers |
| 2022 | Tier 1 | Gold diff @15 | +260 | 88.2 | 67 games · 94 peers · LPL data missing · Percentile among 94 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.45 | 50.0 | 67 games · 115 peers |
| 2023 | Tier 1 | Damage / min | 296 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | CS / min | 4.75 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Kill participation | 76.2% | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage share | 12.7% | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Gold diff @15 | −436 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 1.72 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Damage / min | 390 | 47.6 | 38 games · 106 peers |
| 2024 | Tier 1 | CS / min | 6.25 | 68.6 | 38 games · 106 peers |
| 2024 | Tier 1 | Kill participation | 78.8% | 98.1 | 38 games · 106 peers |
| 2024 | Tier 1 | Damage share | 15.2% | 43.8 | 38 games · 106 peers |
| 2024 | Tier 1 | Gold diff @15 | +234 | 91.7 | 38 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.45 | 24.8 | 38 games · 106 peers |
| 2025 | Tier 1 | Damage / min | 329 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | CS / min | 6.78 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Kill participation | 77.0% | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Damage share | 17.3% | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Gold diff @15 | −62 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Vision / min | 1.33 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Damage / min | 515 | 93.4 | 63 games · 62 peers |
| 2026 | Tier 1 | CS / min | 6.96 | 34.4 | 63 games · 62 peers |
| 2026 | Tier 1 | Kill participation | 73.6% | 73.8 | 63 games · 62 peers |
| 2026 | Tier 1 | Damage share | 18.3% | 90.2 | 63 games · 62 peers |
| 2026 | Tier 1 | Gold diff @15 | −52 | 34.5 | 63 games · 56 peers · Percentile among 56 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.77 | 39.3 | 63 games · 62 peers |
| 2027 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 317. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. Season labels follow the competition season.
2018–2027 · All seasons · 38 recorded champions
| Champion | 2018 | 2019 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | 2027 | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| Xin Zhao | 56 | |||||||||
| Viego | 38 | |||||||||
| Lee Sin | 28 | |||||||||
| Wukong | 28 | |||||||||
| Vi | 22 | |||||||||
| Maokai | 16 | |||||||||
| Sejuani | 16 | |||||||||
| Pantheon | 15 | |||||||||
| All games | 3 | 14 | 79 | 72 | 7 | 74 | 38 | 68 | 5 | 360 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2027 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Kills / game: 1.20. Average kills per game. Based on 5 of 5 games. | Deaths / game: 2.60. Average deaths per game. Based on 5 of 5 games. | Assists / game: 4.60. Average assists per game. Based on 5 of 5 games. | Damage / min: 317. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.28. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Gold / min: 384. Total gold gained per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 53.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 2026 | Games: 68. Number of individual games played in this selection. Based on 68 of 68 games. | Wins: 28. Number of games won in this selection. Based on 68 of 68 games. | Losses: 40. Number of games lost in this selection. Based on 68 of 68 games. | Win rate: 41.2%. The percentage of games won. Based on 68 of 68 games. | KDA: 2.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 68 of 68 games. | Kills / game: 3.41. Average kills per game. Based on 68 of 68 games. | Deaths / game: 3.60. Average deaths per game. Based on 68 of 68 games. | Assists / game: 7.12. Average assists per game. Based on 68 of 68 games. | Damage / min: 515. Damage dealt to enemy champions per minute, averaged across games. Based on 68 of 68 games. | CS / min: 6.93. Minions and monsters killed per minute, averaged across games. Based on 68 of 68 games. | Gold / min: 392. Total gold gained per minute, averaged across games. Based on 68 of 68 games. | Kill participation: 73.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 68 of 68 games. |
| 2025 | Games: 38. Number of individual games played in this selection. Based on 38 of 38 games. | Wins: 17. Number of games won in this selection. Based on 38 of 38 games. | Losses: 21. Number of games lost in this selection. Based on 38 of 38 games. | Win rate: 44.7%. The percentage of games won. Based on 38 of 38 games. | KDA: 3.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games. | Kills / game: 2.79. Average kills per game. Based on 38 of 38 games. | Deaths / game: 3.42. Average deaths per game. Based on 38 of 38 games. | Assists / game: 7.58. Average assists per game. Based on 38 of 38 games. | Damage / min: 401. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games. | CS / min: 6.56. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games. | Gold / min: 366. Total gold gained per minute, averaged across games. Based on 38 of 38 games. | Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 38 of 38 games. |
| 2024 | Games: 74. Number of individual games played in this selection. Based on 74 of 74 games. | Wins: 55. Number of games won in this selection. Based on 74 of 74 games. | Losses: 19. Number of games lost in this selection. Based on 74 of 74 games. | Win rate: 74.3%. The percentage of games won. Based on 74 of 74 games. | KDA: 5.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 74 of 74 games. | Kills / game: 4.58. Average kills per game. Based on 74 of 74 games. | Deaths / game: 2.38. Average deaths per game. Based on 74 of 74 games. | Assists / game: 8.57. Average assists per game. Based on 74 of 74 games. | Damage / min: 497. Damage dealt to enemy champions per minute, averaged across games. Based on 74 of 74 games. | CS / min: 6.59. Minions and monsters killed per minute, averaged across games. Based on 74 of 74 games. | Gold / min: 402. Total gold gained per minute, averaged across games. Based on 74 of 74 games. | Kill participation: 72.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 74 of 74 games. |
| 2023 | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 4.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Kills / game: 2.43. Average kills per game. Based on 7 of 7 games. | Deaths / game: 2.43. Average deaths per game. Based on 7 of 7 games. | Assists / game: 7.43. Average assists per game. Based on 7 of 7 games. | Damage / min: 296. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 4.75. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Gold / min: 314. Total gold gained per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 76.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 2022 | Games: 72. Number of individual games played in this selection. Based on 72 of 72 games. | Wins: 40. Number of games won in this selection. Based on 72 of 72 games. | Losses: 32. Number of games lost in this selection. Based on 72 of 72 games. | Win rate: 55.6%. The percentage of games won. Based on 72 of 72 games. | KDA: 3.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 72 of 72 games. | Kills / game: 3.01. Average kills per game. Based on 72 of 72 games. | Deaths / game: 2.68. Average deaths per game. Based on 72 of 72 games. | Assists / game: 6.94. Average assists per game. Based on 72 of 72 games. | Damage / min: 275. Damage dealt to enemy champions per minute, averaged across games. Based on 72 of 72 games. | CS / min: 5.52. Minions and monsters killed per minute, averaged across games. Based on 72 of 72 games. | Gold / min: 343. Total gold gained per minute, averaged across games. Based on 72 of 72 games. | Kill participation: 73.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 72 of 72 games. |
| 2021 | Games: 79. Number of individual games played in this selection. Based on 79 of 79 games. | Wins: 50. Number of games won in this selection. Based on 79 of 79 games. | Losses: 29. Number of games lost in this selection. Based on 79 of 79 games. | Win rate: 63.3%. The percentage of games won. Based on 79 of 79 games. | KDA: 4.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 79 of 79 games. | Kills / game: 3.43. Average kills per game. Based on 79 of 79 games. | Deaths / game: 2.25. Average deaths per game. Based on 79 of 79 games. | Assists / game: 6.97. Average assists per game. Based on 79 of 79 games. | Damage / min: 339. Damage dealt to enemy champions per minute, averaged across games. Based on 79 of 79 games. | CS / min: 5.85. Minions and monsters killed per minute, averaged across games. Based on 79 of 79 games. | Gold / min: 350. Total gold gained per minute, averaged across games. Based on 79 of 79 games. | Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 79 of 79 games. |
| 2019 | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 7. Number of games won in this selection. Based on 14 of 14 games. | Losses: 7. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 50.0%. The percentage of games won. Based on 14 of 14 games. | KDA: 3.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Kills / game: 2.21. Average kills per game. Based on 14 of 14 games. | Deaths / game: 2.86. Average deaths per game. Based on 14 of 14 games. | Assists / game: 7.14. Average assists per game. Based on 14 of 14 games. | Damage / min: 189. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 14 games. Games without the required stats are excluded. | CS / min: 5.09. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Gold / min: 337. Total gold gained per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 2018 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Kills / game: 2.33. Average kills per game. Based on 3 of 3 games. | Deaths / game: 4.33. Average deaths per game. Based on 3 of 3 games. | Assists / game: 6.00. Average assists per game. Based on 3 of 3 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 3 games. | CS / min: 4.63. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Gold / min: 313. Total gold gained per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 82.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Credited tournament finishes · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2022 · All-Pro 3rd team · 2 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 3rd team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 3rd team · 2022 · PCS · PCS/2022 Season/Summer Playoffs. Husha.
regular · edition · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
2021 · PCS 2021 Spring Playoffs · 8 points. PCS 2021 Spring Playoffs: champion 20 × final placement 2/5 = 8 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · PCS 2021 Summer Playoffs · 8 points. PCS 2021 Summer Playoffs: champion 20 × final placement 2/5 = 8 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · PCS 2022 Summer Playoffs · 8 points. PCS 2022 Summer Playoffs: champion 20 × final placement 2/5 = 8 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · worlds 2021: Final placement retained; outside verified scoring-depth equivalence
2022 · worlds 2022: Final placement retained; outside verified scoring-depth equivalence
2026 · LCP 2026 Split 1 Playoffs: No placement points or unavailable event valuation / participation evidence.
2026 · LCP 2026 Split 3: No placement points or unavailable event valuation / participation evidence.
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20222022 · worlds · Beyond Gaming | Places 21–22 | Source detailsVerified final placement and independently reviewed actual participation. 5 games played.
|
| worlds 20212021 · worlds · Beyond Gaming | Places 17–18 | Source detailsVerified final placement and independently reviewed actual participation. 13 games played.
|
5 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCP 2026 Split 1 Playoffs2026 · LCP · Ground Zero Gaming | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 12 games played.
|
| LCP 2026 Split 32026 · LCP · Ground Zero Gaming | Place 6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 15 games played.
|
| PCS 2022 Summer Playoffs2022 · PCS · Beyond Gaming | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 19 games played.
|
| PCS 2021 Spring Playoffs2021 · PCS · Beyond Gaming | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. |
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 3rd teamsource ↗2022 · PCS · Beyond Gaming · all pro | jungle · Team 3 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 19 games played. Selection: unknown.
|
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
No recorded achievements for this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
15 games played.
| PCS 2021 Summer Playoffs2021 · PCS · Beyond Gaming | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 14 games played.
|