Games Games: 25. Number of individual games played in this selection. Based on 25 of 25 games.25
Win rate Win rate: 28.0%. The percentage of games won. Based on 25 of 25 games.28.0%
KDA KDA: 2.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games.2.35
Damage / min Damage / min: 461. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games.461
CS / min CS / min: 7.88. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games.7.88
Kill participation Kill participation: 60.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 25 games. Games without the required stats are excluded.60.5%24 / 25 games
More statistics Totals, economy & laning +
WinsWins: 7. Number of games won in this selection. Based on 25 of 25 games.
LossesLosses: 18. Number of games lost in this selection. Based on 25 of 25 games.
KillsKills: 52. Total kills in games where kills are available. Based on 25 of 25 games.
DeathsDeaths: 75. Total deaths in games where deaths are available. Based on 25 of 25 games.
AssistsAssists: 124. Total assists in games where assists are available. Based on 25 of 25 games.
Gold / minGold / min: 385. Total gold gained per minute, averaged across games. Based on 25 of 25 games.
Damage shareDamage share: 25.5%. The player's share of team damage to enemy champions, averaged across games. Based on 25 of 25 games.
Earned gold shareEarned gold share: 23.0%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 25 of 25 games.
Gold diff @15Gold diff @15: −154. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 25 of 25 games.
CS diff @15CS diff @15: −10. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 25 of 25 games.
XP diff @15XP diff @15: −490. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 25 of 25 games.
Vision score / minVision score / min: 1.09. Vision score per minute, averaged across games where the statistic is supported. Based on 25 of 25 games.
A closer look
The season in focus.
All leagues · All positions
2022
Showing 2022 statistics
Performance passport
Where Huni stands.
2022 · Top · Domestic games
Metric / actual
050100
Percentile
Value: 461 damage per minute. Percentile: 40%. Rank: 71st of 118461
Value: 461 damage per minute. Percentile: 40%. Rank: 71st of 118
Value: 7.88 CS per minute. Percentile: 31%. Rank: 82nd of 1187.88
Value: 7.88 CS per minute. Percentile: 31%. Rank: 82nd of 118
Value: 60.5% kill participation. Percentile: 88%. Rank: 15th of 11860.5%
Value: 60.5% kill participation. Percentile: 88%. Rank: 15th of 118
Value: 25.5% damage share. Percentile: 72%. Rank: 34th of 11825.5%
Value: 25.5% damage share. Percentile: 72%. Rank: 34th of 118
Value: −154 gold difference @15. Percentile: 33%. Rank: 65th of 97. LPL data missing · Percentile among 97 players with sufficient data.−154
Value: −154 gold difference @15. Percentile: 33%. Rank: 65th of 97. LPL data missing · Percentile among 97 players with sufficient data.
Value: 1.09 vision score per minute. Percentile: 74%. Rank: 31st of 1181.09
Value: 1.09 vision score per minute. Percentile: 74%. Rank: 31st of 118
GD15 · LPL data missing · Percentile among 97 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 12 champions
More space for less-played champions
1×
Champion roles · 2022
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Gnar5 games
Gnar: 24.3% earned gold share and 25.2% damage share. Means across the same 5 games with both values available; 5 total champion games.25%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2022
Who has the edge?
The most familiar opponents. Every game counts.
25 games
Opponent
WinsLosses
Win rate
1T100 Thieves100 Thieves: 0 wins, 3 losses in 3 recorded games, 0.0% win rate. 2022.0%
CLGCounter Logic GamingCounter Logic Gaming: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2022.33%
DIDignitasDignitas: 0 wins, 3 losses in 3 recorded games, 0.0% win rate. 2022.0%
EGEvil GeniusesEvil Geniuses: 0 wins, 3 losses in 3 recorded games, 0.0% win rate. 2022.0%
GGGolden GuardiansGolden Guardians: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2022.33%
IMImmortalsImmortals: 3 wins, 0 losses in 3 recorded games, 100.0% win rate. 2022.100%
TLTeam LiquidTeam Liquid: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2022.33%
CLCloud9Cloud9: 1 wins, 1 losses in 2 recorded games, 50.0% win rate. 2022.50%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
25 games
20.0%win rate when ahead at 15 minutes 2 wins from 10 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Huni’s 2022 performances. Select a point to open its story.
25 plotted games
WinLoss— Median in selection
25 / 25 selected games have both values.Median damage / min: 468
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
12 champions in this selection
12 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?5 of 25 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 1. Number of games won in this selection. Based on 5 of 5 games.
Losses: 4. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 1.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 439. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 8.90. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 62.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 25 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 3.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 619. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.29. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 64.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 25 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 605. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 9.66. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 54.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?2 of 25 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 389. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 8.56. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 31.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 25 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 2.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 453. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 9.41. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 25 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 3.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 91. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 0.79. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 93.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 25 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 644. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 10.13. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 42.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 25 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 602. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 7.34. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 57.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 25 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 457. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 8.77. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 37.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 25 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 0.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 404. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 7.70. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 80.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–10 of 12 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Win rate: 27.8%. The percentage of games won. Based on 18 of 18 games.
KDA: 2.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Damage / min: 455. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 7.55. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games.
KDA: 1.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 477. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 8.74. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
1–2 of 2 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2015
Tier 1
Damage / min
527
—
Not enough peer coverage: 47 of 100 players qualify (47.0%; 80% required). The player's actual value remains available.
2015
Tier 1
CS / min
6.90
71.3
54 games · 81 peers
2015
Tier 1
Kill participation
67.2%
80.6
54 games · 99 peers
2015
Tier 1
Damage share
25.7%
—
Not enough peer coverage: 47 of 100 players qualify (47.0%; 80% required). The player's actual value remains available.
2015
Tier 1
Gold diff @15
+268
91.3
54 games · 47 peers · CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data.
2015
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage / min
586
100.0
81 games · 88 peers
2016
Tier 1
CS / min
7.69
79.4
81 games · 103 peers
2016
Tier 1
Kill participation
64.2%
56.6
81 games · 107 peers
2016
Tier 1
Damage share
25.1%
100.0
81 games · 88 peers
2016
Tier 1
Gold diff @15
+345
94.1
81 games · 86 peers · LPL data missing · Percentile among 86 players with sufficient data.
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
515
97.3
54 games · 111 peers
2017
Tier 1
CS / min
8.98
96.8
54 games · 127 peers
2017
Tier 1
Kill participation
58.4%
40.5
54 games · 127 peers
2017
Tier 1
Damage share
24.5%
90.9
54 games · 111 peers
2017
Tier 1
Gold diff @15
−42
37.3
54 games · 111 peers · LPL data missing · Percentile among 111 players with sufficient data.
2017
Tier 1
Vision / min
0.29
14.7
54 games · 110 peers
2018
Tier 1
Damage / min
568
99.2
55 games · 127 peers
2018
Tier 1
CS / min
9.15
92.9
57 games · 127 peers
2018
Tier 1
Kill participation
63.0%
86.4
57 games · 126 peers
2018
Tier 1
Damage share
27.9%
99.2
55 games · 127 peers
2018
Tier 1
Gold diff @15
+269
88.9
55 games · 127 peers
2018
Tier 1
Vision / min
1.07
41.7
55 games · 109 peers
2019
Tier 1
Damage / min
507
96.1
63 games · 130 peers
2019
Tier 1
CS / min
8.17
62.8
63 games · 130 peers
2019
Tier 1
Kill participation
62.7%
96.9
63 games · 129 peers
2019
Tier 1
Damage share
27.8%
98.4
63 games · 130 peers
2019
Tier 1
Gold diff @15
+283
84.4
63 games · 129 peers · Percentile among 129 players with sufficient data.
2019
Tier 1
Vision / min
1.07
76.6
63 games · 112 peers
2020
Tier 1
Damage / min
444
74.6
39 games · 127 peers
2020
Tier 1
CS / min
7.75
66.7
39 games · 130 peers
2020
Tier 1
Kill participation
62.9%
87.5
39 games · 129 peers
2020
Tier 1
Damage share
24.6%
83.3
39 games · 127 peers
2020
Tier 1
Gold diff @15
−179
27.0
39 games · 127 peers · Percentile among 127 players with sufficient data.
2020
Tier 1
Vision / min
0.86
15.9
39 games · 127 peers
2021
Tier 1
Damage / min
454
61.3
81 games · 125 peers
2021
Tier 1
CS / min
7.83
68.5
81 games · 125 peers
2021
Tier 1
Kill participation
64.2%
89.5
80 games · 125 peers
2021
Tier 1
Damage share
24.7%
75.0
81 games · 125 peers
2021
Tier 1
Gold diff @15
−25
47.6
81 games · 106 peers · Percentile among 106 players with sufficient data.
2021
Tier 1
Vision / min
1.17
96.8
81 games · 125 peers
2022
Tier 1
Damage / min
461
40.2
25 games · 118 peers
2022
Tier 1
CS / min
7.88
30.8
25 games · 118 peers
2022
Tier 1
Kill participation
60.5%
88.0
24 games · 118 peers
2022
Tier 1
Damage share
25.5%
71.8
25 games · 118 peers
2022
Tier 1
Gold diff @15
−154
33.3
25 games · 97 peers · LPL data missing · Percentile among 97 players with sufficient data.
Damage / min: 461. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2015–2022 · All seasons · 67 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2015
2016
2017
2018
2019
2020
2021
2022
Total
?Rumble
79
?Gnar
48
?Gangplank
40
?Renekton
21
?Irelia
20
?Camille
15
?Cho'Gath
15
?Ekko
15
All games
76
81
93
62
77
49
81
25
544
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 25. Number of individual games played in this selection. Based on 25 of 25 games.
Wins: 7. Number of games won in this selection. Based on 25 of 25 games.
Losses: 18. Number of games lost in this selection. Based on 25 of 25 games.
Win rate: 28.0%. The percentage of games won. Based on 25 of 25 games.
KDA: 2.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games.
Kills / game: 2.08. Average kills per game. Based on 25 of 25 games.
Deaths / game: 3.00. Average deaths per game. Based on 25 of 25 games.
Assists / game: 4.96. Average assists per game. Based on 25 of 25 games.
Damage / min: 461. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games.
CS / min: 7.88. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games.
Gold / min: 385. Total gold gained per minute, averaged across games. Based on 25 of 25 games.
Kill participation: 60.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 25 games. Games without the required stats are excluded.
Games: 81. Number of individual games played in this selection. Based on 81 of 81 games.
Wins: 47. Number of games won in this selection. Based on 81 of 81 games.
Losses: 34. Number of games lost in this selection. Based on 81 of 81 games.
Win rate: 58.0%. The percentage of games won. Based on 81 of 81 games.
KDA: 2.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 81 of 81 games.
Kills / game: 2.30. Average kills per game. Based on 81 of 81 games.
Deaths / game: 2.91. Average deaths per game. Based on 81 of 81 games.
Assists / game: 5.44. Average assists per game. Based on 81 of 81 games.
Damage / min: 454. Damage dealt to enemy champions per minute, averaged across games. Based on 81 of 81 games.
CS / min: 7.83. Minions and monsters killed per minute, averaged across games. Based on 81 of 81 games.
Gold / min: 386. Total gold gained per minute, averaged across games. Based on 81 of 81 games.
Kill participation: 64.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 80 of 81 games. Games without the required stats are excluded.
Games: 49. Number of individual games played in this selection. Based on 49 of 49 games.
Wins: 22. Number of games won in this selection. Based on 49 of 49 games.
Losses: 27. Number of games lost in this selection. Based on 49 of 49 games.
Win rate: 44.9%. The percentage of games won. Based on 49 of 49 games.
KDA: 2.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games.
Kills / game: 2.16. Average kills per game. Based on 49 of 49 games.
Deaths / game: 2.88. Average deaths per game. Based on 49 of 49 games.
Assists / game: 5.12. Average assists per game. Based on 49 of 49 games.
Damage / min: 469. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games.
CS / min: 7.66. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games.
Gold / min: 371. Total gold gained per minute, averaged across games. Based on 49 of 49 games.
Kill participation: 63.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 49 of 49 games.
Games: 77. Number of individual games played in this selection. Based on 77 of 77 games.
Wins: 36. Number of games won in this selection. Based on 77 of 77 games.
Losses: 41. Number of games lost in this selection. Based on 77 of 77 games.
Win rate: 46.8%. The percentage of games won. Based on 77 of 77 games.
KDA: 2.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 77 of 77 games.
Kills / game: 2.57. Average kills per game. Based on 77 of 77 games.
Deaths / game: 2.87. Average deaths per game. Based on 77 of 77 games.
Assists / game: 4.83. Average assists per game. Based on 77 of 77 games.
Damage / min: 514. Damage dealt to enemy champions per minute, averaged across games. Based on 77 of 77 games.
CS / min: 8.25. Minions and monsters killed per minute, averaged across games. Based on 77 of 77 games.
Gold / min: 392. Total gold gained per minute, averaged across games. Based on 77 of 77 games.
Kill participation: 62.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 77 of 77 games.
Games: 62. Number of individual games played in this selection. Based on 62 of 62 games.
Wins: 34. Number of games won in this selection. Based on 62 of 62 games.
Losses: 28. Number of games lost in this selection. Based on 62 of 62 games.
Win rate: 54.8%. The percentage of games won. Based on 62 of 62 games.
KDA: 2.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 62 of 62 games.
Kills / game: 2.53. Average kills per game. Based on 62 of 62 games.
Deaths / game: 3.31. Average deaths per game. Based on 62 of 62 games.
Assists / game: 5.03. Average assists per game. Based on 62 of 62 games.
Damage / min: 568. Damage dealt to enemy champions per minute, averaged across games. Based on 55 of 62 games. Games without the required stats are excluded.
CS / min: 9.10. Minions and monsters killed per minute, averaged across games. Based on 62 of 62 games.
Gold / min: 413. Total gold gained per minute, averaged across games. Based on 61 of 62 games. Games without the required stats are excluded.
Kill participation: 63.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 62 of 62 games.
Games: 93. Number of individual games played in this selection. Based on 93 of 93 games.
Wins: 63. Number of games won in this selection. Based on 93 of 93 games.
Losses: 30. Number of games lost in this selection. Based on 93 of 93 games.
Win rate: 67.7%. The percentage of games won. Based on 93 of 93 games.
KDA: 3.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 93 of 93 games.
Kills / game: 2.43. Average kills per game. Based on 93 of 93 games.
Deaths / game: 2.34. Average deaths per game. Based on 93 of 93 games.
Assists / game: 5.30. Average assists per game. Based on 93 of 93 games.
Damage / min: 502. Damage dealt to enemy champions per minute, averaged across games. Based on 90 of 93 games. Games without the required stats are excluded.
CS / min: 9.13. Minions and monsters killed per minute, averaged across games. Based on 93 of 93 games.
Gold / min: 413. Total gold gained per minute, averaged across games. Based on 93 of 93 games.
Kill participation: 58.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 92 of 93 games. Games without the required stats are excluded.
Games: 81. Number of individual games played in this selection. Based on 81 of 81 games.
Wins: 59. Number of games won in this selection. Based on 81 of 81 games.
Losses: 22. Number of games lost in this selection. Based on 81 of 81 games.
Win rate: 72.8%. The percentage of games won. Based on 81 of 81 games.
KDA: 3.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 81 of 81 games.
Kills / game: 3.64. Average kills per game. Based on 81 of 81 games.
Deaths / game: 3.21. Average deaths per game. Based on 81 of 81 games.
Assists / game: 6.09. Average assists per game. Based on 81 of 81 games.
Damage / min: 586. Damage dealt to enemy champions per minute, averaged across games. Based on 81 of 81 games.
CS / min: 7.69. Minions and monsters killed per minute, averaged across games. Based on 81 of 81 games.
Gold / min: 412. Total gold gained per minute, averaged across games. Based on 81 of 81 games.
Kill participation: 64.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 81 of 81 games.
Games: 76. Number of individual games played in this selection. Based on 76 of 76 games.
Wins: 54. Number of games won in this selection. Based on 76 of 76 games.
Losses: 22. Number of games lost in this selection. Based on 76 of 76 games.
Win rate: 71.1%. The percentage of games won. Based on 76 of 76 games.
KDA: 3.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 76 of 76 games.
Kills / game: 3.88. Average kills per game. Based on 76 of 76 games.
Deaths / game: 3.47. Average deaths per game. Based on 76 of 76 games.
Assists / game: 7.92. Average assists per game. Based on 76 of 76 games.
Damage / min: 521. Damage dealt to enemy champions per minute, averaged across games. Based on 76 of 76 games.
CS / min: 7.06. Minions and monsters killed per minute, averaged across games. Based on 76 of 76 games.
Gold / min: 375. Total gold gained per minute, averaged across games. Based on 76 of 76 games.
Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 76 games.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.Rank #75 · 8 years with recorded achievements
Huni · No verified Worlds title in this scope. Missing history is not a confirmed zero.
Huni · 1 recorded Other int. title. 2017 Mid-Season Invitational 2017.
1
Other int.
Huni · 3 recorded Domestic titles. 2017 LCK 2017 Spring Playoffs; 2015 EU LCS 2015 Spring Playoffs; 2015 EU LCS 2015 Summer Playoffs. Includes verified championship, cup and conference trophies.
Huni · 7 recorded major honors. All-Pro 1st team: 3; All-Pro 3rd team: 2; All-Pro 2nd team: 1; Rookie award: 1. Scoring depends on the selected policy.Contributes to score
2015 · worlds 2015 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2017 · worlds 2017 · 40 points. worlds; verified worlds final placement; title 100 × placement 2/5 = 40 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2015 · 1st All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
1st All-Pro Team · 2015 · EU LCS · eu-lcs-2015-summer. Huni.
2021 · 3rd LCS All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd LCS All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2021 · 3rd LCS All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd LCS All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2018 · 1st NA LCS All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st NA LCS All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
1st NA LCS All-Pro Team · 2018 · NA LCS · na-lcs-2018-spring. Huni.
2016 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
2nd All Pro Team · 2016 · NA LCS · na-lcs-2016-summer. Huni.
2016 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
proteam · 2016 · NA LCS · na-lcs-2016-spring. Huni.