Games Games: 56. Number of individual games played in this selection. Based on 56 of 56 games.56
Win rate Win rate: 53.6%. The percentage of games won. Based on 56 of 56 games.53.6%
KDA KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 56 of 56 games.2.71
Damage / min Damage / min: 762. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 56 games.762
CS / min CS / min: 9.25. Minions and monsters killed per minute, averaged across games. Based on 56 of 56 games.9.25
Kill participation Kill participation: 56.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 56 of 56 games.56.3%
More statistics Totals, economy & laning +
WinsWins: 30. Number of games won in this selection. Based on 56 of 56 games.
LossesLosses: 26. Number of games lost in this selection. Based on 56 of 56 games.
KillsKills: 195. Total kills in games where kills are available. Based on 56 of 56 games.
DeathsDeaths: 181. Total deaths in games where deaths are available. Based on 56 of 56 games.
AssistsAssists: 295. Total assists in games where assists are available. Based on 56 of 56 games.
Gold / minGold / min: 416. Total gold gained per minute, averaged across games. Based on 56 of 56 games.
Damage shareDamage share: 25.5%. The player's share of team damage to enemy champions, averaged across games. Based on 56 of 56 games.
Earned gold shareEarned gold share: 21.8%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 56 of 56 games.
Gold diff @15Gold diff @15: −59. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 55 of 56 games. Games without the required stats are excluded.55 / 56 games
CS diff @15CS diff @15: −2. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 55 of 56 games. Games without the required stats are excluded.55 / 56 games
XP diff @15XP diff @15: −132. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 55 of 56 games. Games without the required stats are excluded.55 / 56 games
Vision score / minVision score / min: 1.15. Vision score per minute, averaged across games where the statistic is supported. Based on 56 of 56 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Humanoid stands.
2026 · Mid · Domestic games
Metric / actual
050100
Percentile
Value: 749 damage per minute. Percentile: 95%. Rank: 4th of 67749
Value: 749 damage per minute. Percentile: 95%. Rank: 4th of 67
Value: 9.28 CS per minute. Percentile: 79%. Rank: 15th of 679.28
Value: 9.28 CS per minute. Percentile: 79%. Rank: 15th of 67
Value: 57.7% kill participation. Percentile: 2%. Rank: 66th of 6757.7%
Value: 57.7% kill participation. Percentile: 2%. Rank: 66th of 67
Value: 25.3% damage share. Percentile: 70%. Rank: 21st of 6725.3%
Value: 25.3% damage share. Percentile: 70%. Rank: 21st of 67
Value: −69 gold difference @15. Percentile: 34%. Rank: 41st of 62. Percentile among 62 players with sufficient data.−69
Value: −69 gold difference @15. Percentile: 34%. Rank: 41st of 62. Percentile among 62 players with sufficient data.
Value: 1.14 vision score per minute. Percentile: 8%. Rank: 62nd of 671.14
Value: 1.14 vision score per minute. Percentile: 8%. Rank: 62nd of 67
GD15 · Percentile among 62 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 20 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Azir10 games
Azir: 22.8% earned gold share and 25.4% damage share. Means across the same 10 games with both values available; 10 total champion games.25%
?
Syndra6 games
Syndra: 21.7% earned gold share and 25.5% damage share. Means across the same 6 games with both values available; 6 total champion games.25%
?
Ryze5 games
Ryze: 23.2% earned gold share and 22.7% damage share. Means across the same 5 games with both values available; 5 total champion games.23%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
56 games
Opponent
WinsLosses
Win rate
MKMovistar KOIMovistar KOI: 4 wins, 8 losses in 12 recorded games, 33.3% win rate. 2026.33%
KCKarmine CorpKarmine Corp: 3 wins, 4 losses in 7 recorded games, 42.9% win rate. 2026.43%
FNFnaticFnatic: 4 wins, 2 losses in 6 recorded games, 66.7% win rate. 2026.67%
GIGiantXGiantX: 3 wins, 3 losses in 6 recorded games, 50.0% win rate. 2026.50%
SHShiftersShifters: 3 wins, 3 losses in 6 recorded games, 50.0% win rate. 2026.50%
GEG2 EsportsG2 Esports: 2 wins, 2 losses in 4 recorded games, 50.0% win rate. 2026.50%
SGSK GamingSK Gaming: 3 wins, 1 losses in 4 recorded games, 75.0% win rate. 2026.75%
NVNatus VincereNatus Vincere: 2 wins, 1 losses in 3 recorded games, 66.7% win rate. 2026.67%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
55 games
65.0%win rate when ahead at 15 minutes 13 wins from 20 games
Gold difference compares players in the same role. 1 game without a complete snapshot is excluded.
The games behind the player
Every game, a story.
Explore Humanoid’s 2026 performances. Select a point to open its story.
55 plotted games
WinLoss— Median in selection
55 / 56 selected games have both values.Median damage / min: 706
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
20 champions in this selection
20 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?10 of 56 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 5. Number of games won in this selection. Based on 10 of 10 games.
Losses: 5. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 1.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 899. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 9.90. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 44.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?6 of 56 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 5. Number of games won in this selection. Based on 6 of 6 games.
Losses: 1. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 716. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 9.39. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 47.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 56 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 3.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 649. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 10.00. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 56 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 1.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 688. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.34. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 63.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 56 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 663. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 9.53. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 54.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 56 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 688. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 9.08. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 59.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 56 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 3. Number of games won in this selection. Based on 3 of 3 games.
Losses: 0. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 5.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 1,052. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 8.70. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 72.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 56 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 2.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 957. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 8.74. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 49.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 56 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 1.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 567. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 8.14. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 58.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 56 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 1.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 582. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 9.04. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 50.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
1–10 of 20 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 2.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 837. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 9.06. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Games: 30. Number of individual games played in this selection. Based on 30 of 30 games.
Win rate: 56.7%. The percentage of games won. Based on 30 of 30 games.
KDA: 3.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games.
Damage / min: 733. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games.
CS / min: 9.17. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Win rate: 55.6%. The percentage of games won. Based on 18 of 18 games.
KDA: 2.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Damage / min: 777. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 9.46. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
1–3 of 3 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2018
Tier 1
Damage / min
518
65.2
27 games · 136 peers
2018
Tier 1
CS / min
10.15
99.3
27 games · 136 peers
2018
Tier 1
Kill participation
64.3%
17.8
27 games · 136 peers
2018
Tier 1
Damage share
28.9%
80.7
27 games · 136 peers
2018
Tier 1
Gold diff @15
+139
77.0
27 games · 136 peers
2018
Tier 1
Vision / min
1.12
44.1
27 games · 119 peers
2019
Tier 1
Damage / min
490
68.9
58 games · 123 peers
2019
Tier 1
CS / min
9.50
99.2
58 games · 123 peers
2019
Tier 1
Kill participation
56.5%
4.9
58 games · 123 peers
2019
Tier 1
Damage share
27.1%
69.7
58 games · 123 peers
2019
Tier 1
Gold diff @15
+58
57.4
57 games · 123 peers
2019
Tier 1
Vision / min
1.01
32.7
58 games · 105 peers
2020
Tier 1
Damage / min
525
73.8
59 games · 123 peers
2020
Tier 1
CS / min
8.67
74.2
59 games · 125 peers
2020
Tier 1
Kill participation
64.3%
23.6
59 games · 124 peers
2020
Tier 1
Damage share
27.4%
64.8
59 games · 123 peers
2020
Tier 1
Gold diff @15
−19
50.8
58 games · 123 peers · Percentile among 123 players with sufficient data.
2020
Tier 1
Vision / min
0.99
28.5
59 games · 124 peers
2021
Tier 1
Damage / min
539
86.3
59 games · 125 peers
2021
Tier 1
CS / min
8.80
83.1
59 games · 125 peers
2021
Tier 1
Kill participation
65.7%
48.4
59 games · 125 peers
2021
Tier 1
Damage share
26.1%
68.5
59 games · 125 peers
2021
Tier 1
Gold diff @15
+128
66.7
59 games · 106 peers · Percentile among 106 players with sufficient data.
2021
Tier 1
Vision / min
1.00
28.2
59 games · 125 peers
2022
Tier 1
Damage / min
584
87.0
65 games · 116 peers
2022
Tier 1
CS / min
8.86
80.9
65 games · 116 peers
2022
Tier 1
Kill participation
60.6%
10.4
65 games · 116 peers
2022
Tier 1
Damage share
27.1%
72.2
65 games · 116 peers
2022
Tier 1
Gold diff @15
+245
84.6
65 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data.
2022
Tier 1
Vision / min
1.13
56.5
65 games · 116 peers
2023
Tier 1
Damage / min
716
97.1
66 games · 106 peers
2023
Tier 1
CS / min
8.74
75.2
66 games · 106 peers
2023
Tier 1
Kill participation
69.3%
75.2
66 games · 106 peers
2023
Tier 1
Damage share
30.2%
96.2
66 games · 106 peers
2023
Tier 1
Gold diff @15
+30
50.0
66 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data.
2023
Tier 1
Vision / min
0.97
12.4
66 games · 106 peers
2024
Tier 1
Damage / min
790
95.0
85 games · 101 peers
2024
Tier 1
CS / min
9.28
78.0
85 games · 101 peers
2024
Tier 1
Kill participation
67.6%
58.0
85 games · 101 peers
2024
Tier 1
Damage share
30.4%
92.0
85 games · 101 peers
2024
Tier 1
Gold diff @15
+118
64.6
85 games · 83 peers · LPL data missing · Percentile among 83 players with sufficient data.
2024
Tier 1
Vision / min
0.98
9.0
85 games · 101 peers
2025
Tier 1
Damage / min
730
87.5
57 games · 65 peers
2025
Tier 1
CS / min
9.11
96.9
57 games · 65 peers
2025
Tier 1
Kill participation
60.8%
6.3
57 games · 65 peers
2025
Tier 1
Damage share
26.8%
75.0
57 games · 65 peers
2025
Tier 1
Gold diff @15
+193
85.4
57 games · 49 peers · LPL data missing · Percentile among 49 players with sufficient data.
2025
Tier 1
Vision / min
0.92
4.7
57 games · 65 peers
2026
Tier 1
Damage / min
749
95.5
48 games · 67 peers
2026
Tier 1
CS / min
9.28
78.8
48 games · 67 peers
2026
Tier 1
Kill participation
57.7%
1.5
48 games · 67 peers
2026
Tier 1
Damage share
25.3%
69.7
48 games · 67 peers
2026
Tier 1
Gold diff @15
−69
34.4
47 games · 62 peers · Percentile among 62 players with sufficient data.
Damage / min: 762. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 56 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2018–2026 · All seasons · 48 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2018
2019
2020
2021
2022
2023
2024
2025
2026
Total
?Azir
80
?Orianna
61
?Ryze
44
?LeBlanc
43
?Syndra
40
?Corki
36
?Viktor
35
?Taliyah
32
All games
60
78
69
92
76
75
107
60
56
673
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 56. Number of individual games played in this selection. Based on 56 of 56 games.
Wins: 30. Number of games won in this selection. Based on 56 of 56 games.
Losses: 26. Number of games lost in this selection. Based on 56 of 56 games.
Win rate: 53.6%. The percentage of games won. Based on 56 of 56 games.
KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 56 of 56 games.
Kills / game: 3.48. Average kills per game. Based on 56 of 56 games.
Deaths / game: 3.23. Average deaths per game. Based on 56 of 56 games.
Assists / game: 5.27. Average assists per game. Based on 56 of 56 games.
Damage / min: 762. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 56 games.
CS / min: 9.25. Minions and monsters killed per minute, averaged across games. Based on 56 of 56 games.
Gold / min: 416. Total gold gained per minute, averaged across games. Based on 56 of 56 games.
Kill participation: 56.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 56 of 56 games.
Games: 60. Number of individual games played in this selection. Based on 60 of 60 games.
Wins: 36. Number of games won in this selection. Based on 60 of 60 games.
Losses: 24. Number of games lost in this selection. Based on 60 of 60 games.
Win rate: 60.0%. The percentage of games won. Based on 60 of 60 games.
KDA: 3.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games.
Kills / game: 3.90. Average kills per game. Based on 60 of 60 games.
Deaths / game: 2.78. Average deaths per game. Based on 60 of 60 games.
Assists / game: 5.88. Average assists per game. Based on 60 of 60 games.
Damage / min: 724. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 60 games.
CS / min: 9.04. Minions and monsters killed per minute, averaged across games. Based on 60 of 60 games.
Gold / min: 428. Total gold gained per minute, averaged across games. Based on 60 of 60 games.
Kill participation: 61.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 60 games.
Games: 107. Number of individual games played in this selection. Based on 107 of 107 games.
Wins: 57. Number of games won in this selection. Based on 107 of 107 games.
Losses: 50. Number of games lost in this selection. Based on 107 of 107 games.
Win rate: 53.3%. The percentage of games won. Based on 107 of 107 games.
KDA: 3.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 107 of 107 games.
Kills / game: 4.38. Average kills per game. Based on 107 of 107 games.
Deaths / game: 3.23. Average deaths per game. Based on 107 of 107 games.
Assists / game: 6.33. Average assists per game. Based on 107 of 107 games.
Damage / min: 765. Damage dealt to enemy champions per minute, averaged across games. Based on 107 of 107 games.
CS / min: 9.17. Minions and monsters killed per minute, averaged across games. Based on 107 of 107 games.
Gold / min: 438. Total gold gained per minute, averaged across games. Based on 107 of 107 games.
Kill participation: 66.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 107 of 107 games.
Games: 75. Number of individual games played in this selection. Based on 75 of 75 games.
Wins: 37. Number of games won in this selection. Based on 75 of 75 games.
Losses: 38. Number of games lost in this selection. Based on 75 of 75 games.
Win rate: 49.3%. The percentage of games won. Based on 75 of 75 games.
KDA: 3.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games.
Kills / game: 3.29. Average kills per game. Based on 75 of 75 games.
Deaths / game: 2.95. Average deaths per game. Based on 75 of 75 games.
Assists / game: 6.25. Average assists per game. Based on 75 of 75 games.
Damage / min: 707. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games.
CS / min: 8.77. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games.
Gold / min: 424. Total gold gained per minute, averaged across games. Based on 75 of 75 games.
Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 75 of 75 games.
Games: 76. Number of individual games played in this selection. Based on 76 of 76 games.
Wins: 44. Number of games won in this selection. Based on 76 of 76 games.
Losses: 32. Number of games lost in this selection. Based on 76 of 76 games.
Win rate: 57.9%. The percentage of games won. Based on 76 of 76 games.
KDA: 3.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 76 of 76 games.
Kills / game: 3.09. Average kills per game. Based on 76 of 76 games.
Deaths / game: 2.53. Average deaths per game. Based on 76 of 76 games.
Assists / game: 5.04. Average assists per game. Based on 76 of 76 games.
Damage / min: 606. Damage dealt to enemy champions per minute, averaged across games. Based on 76 of 76 games.
CS / min: 8.91. Minions and monsters killed per minute, averaged across games. Based on 76 of 76 games.
Gold / min: 422. Total gold gained per minute, averaged across games. Based on 76 of 76 games.
Kill participation: 59.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 76 games.
Games: 92. Number of individual games played in this selection. Based on 92 of 92 games.
Wins: 56. Number of games won in this selection. Based on 92 of 92 games.
Losses: 36. Number of games lost in this selection. Based on 92 of 92 games.
Win rate: 60.9%. The percentage of games won. Based on 92 of 92 games.
KDA: 3.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 92 of 92 games.
Kills / game: 3.58. Average kills per game. Based on 92 of 92 games.
Deaths / game: 3.14. Average deaths per game. Based on 92 of 92 games.
Assists / game: 6.78. Average assists per game. Based on 92 of 92 games.
Damage / min: 543. Damage dealt to enemy champions per minute, averaged across games. Based on 92 of 92 games.
CS / min: 8.84. Minions and monsters killed per minute, averaged across games. Based on 92 of 92 games.
Gold / min: 422. Total gold gained per minute, averaged across games. Based on 92 of 92 games.
Kill participation: 63.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 92 of 92 games.
Games: 69. Number of individual games played in this selection. Based on 69 of 69 games.
Wins: 35. Number of games won in this selection. Based on 69 of 69 games.
Losses: 34. Number of games lost in this selection. Based on 69 of 69 games.
Win rate: 50.7%. The percentage of games won. Based on 69 of 69 games.
KDA: 2.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games.
Kills / game: 3.43. Average kills per game. Based on 69 of 69 games.
Deaths / game: 3.16. Average deaths per game. Based on 69 of 69 games.
Assists / game: 5.46. Average assists per game. Based on 69 of 69 games.
Damage / min: 536. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 69 games.
CS / min: 8.80. Minions and monsters killed per minute, averaged across games. Based on 69 of 69 games.
Gold / min: 412. Total gold gained per minute, averaged across games. Based on 69 of 69 games.
Kill participation: 64.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 69 of 69 games.
Games: 78. Number of individual games played in this selection. Based on 78 of 78 games.
Wins: 44. Number of games won in this selection. Based on 78 of 78 games.
Losses: 34. Number of games lost in this selection. Based on 78 of 78 games.
Win rate: 56.4%. The percentage of games won. Based on 78 of 78 games.
KDA: 2.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 78 of 78 games.
Kills / game: 3.28. Average kills per game. Based on 78 of 78 games.
Deaths / game: 3.06. Average deaths per game. Based on 78 of 78 games.
Assists / game: 4.68. Average assists per game. Based on 78 of 78 games.
Damage / min: 490. Damage dealt to enemy champions per minute, averaged across games. Based on 78 of 78 games.
CS / min: 9.40. Minions and monsters killed per minute, averaged across games. Based on 78 of 78 games.
Gold / min: 421. Total gold gained per minute, averaged across games. Based on 78 of 78 games.
Kill participation: 55.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 78 of 78 games.
Games: 60. Number of individual games played in this selection. Based on 60 of 60 games.
Wins: 37. Number of games won in this selection. Based on 60 of 60 games.
Losses: 23. Number of games lost in this selection. Based on 60 of 60 games.
Win rate: 61.7%. The percentage of games won. Based on 60 of 60 games.
KDA: 3.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games.
Kills / game: 3.85. Average kills per game. Based on 60 of 60 games.
Deaths / game: 2.58. Average deaths per game. Based on 60 of 60 games.
Assists / game: 5.32. Average assists per game. Based on 60 of 60 games.
Damage / min: 552. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 60 games.
CS / min: 9.89. Minions and monsters killed per minute, averaged across games. Based on 60 of 60 games.
Gold / min: 437. Total gold gained per minute, averaged across games. Based on 60 of 60 games.
Kill participation: 62.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 60 games.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.Rank #138 · 8 years with recorded achievements
Humanoid · No verified Worlds title in this scope. Missing history is not a confirmed zero.
Humanoid · No verified Other int. title in this scope. Missing history is not a confirmed zero.
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Other int.
Humanoid · 2 recorded Domestic titles. 2021 LEC 2021 Spring Playoffs; 2021 LEC 2021 Summer Playoffs. Includes verified championship, cup and conference trophies.
Humanoid · 6 recorded major honors. All-Pro 2nd team: 4; All-Pro 3rd team: 2. Scoring depends on the selected policy.Contributes to score
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
2019 · worlds 2019 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2021 · worlds 2021 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2021 · Community 3rd All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. Community 3rd All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Community 3rd All-Pro Team · 2021 · LEC · lec-2021-spring. Humanoid.
2021 · Community 2nd All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. Community 2nd All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Community 2nd All-Pro Team · 2021 · LEC · lec-2021-summer. Humanoid.
2022 · 2nd All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
2nd All-Pro Team · 2022 · LEC · lec-2022-spring. Humanoid.
2023 · 2nd All-Pro Team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. 2nd All-Pro Team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
2nd All-Pro Team · 2023 · LEC · lec-2023-summer. Humanoid.
2020 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
3rd All Pro Team · 2020 · LEC · lec-2020-summer. Humanoid.
2019 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
2nd All Pro Team · 2019 · LEC · lec-2019-summer. Humanoid.