Where HongSuo stands
2021 · Mid · Domestic games
All leagues · All positions
2021 · Mid · Domestic games
Games in this selection 8 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore HongSuo’s 2021 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 3 of 10 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 465. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.63. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 1 of 10 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 560. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.27. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 40.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 10 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 250. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.84. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 56.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 10 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 364. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.00. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 0.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 10 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 16.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 602. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.44. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 72.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 10 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 422. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.84. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 83.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 10 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 402. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.84. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 63.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 10 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 334. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.82. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| PCS 2021 · Summer | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 433. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 7.79. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 25 Jul 2021 | PCS 2021 · Summer | Hong Kong AttitudevsImpunity | Series ↗ | Ryze | Loss | 2 / 7 / 3 |
| 24 Jul 2021 | PCS 2021 · Summer | Hong Kong AttitudevsPSG Talon | Series ↗ | Orianna | Loss | 2 / 3 / 1 |
| 23 Jul 2021 | PCS 2021 · Summer | Hong Kong AttitudevsAlpha Esports | Series ↗ | Ryze | Win | 5 / 2 / 14 |
| 23 Jul 2021 | PCS 2021 · Summer | Hong Kong AttitudevsJ Team | Series ↗ | LeBlanc | Loss | 2 / 5 / 5 |
| 18 Jul 2021 | PCS 2021 · Summer | Hong Kong AttitudevsMachi Esports | Series ↗ | Sylas | Loss | 1 / 6 / 4 |
| 17 Jul 2021 | PCS 2021 · Summer | Hong Kong AttitudevsBerjaya Dragons | Series ↗ | Ryze | Win | 4 / 1 / 5 |
| 16 Jul 2021 | PCS 2021 · Summer | Hong Kong AttitudevsBeyond Gaming | Series ↗ | Zoe | Loss | 0 / 2 / 0 |
| 11 Jul 2021 | PCS 2021 · Summer | Hong Kong AttitudevsImpunity | Series ↗ | Akali | Win | 5 / 1 / 11 |
| 10 Jul 2021 | PCS 2021 · Summer | Hong Kong AttitudevsLiyab Esports | Series ↗ | Lissandra | Win | 0 / 3 / 9 |
| 9 Jul 2021 | PCS 2021 · Summer | Hong Kong AttitudevsPSG Talon | Series ↗ | Jayce | Loss | 2 / 7 / 0 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2021–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2021 | Tier 1 | Damage / min | 433 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | CS / min | 7.79 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Kill participation | 60.5% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage share | 24.8% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Gold diff @15 | −180 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Vision / min | 0.83 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | 696 | 84.8 | 99 games · 67 peers |
| 2026 | Tier 1 | CS / min | 9.02 | 51.5 | 99 games · 67 peers |
| 2026 | Tier 1 | Kill participation | 64.6% | 45.5 | 99 games · 67 peers |
| 2026 | Tier 1 | Damage share | 24.3% | 43.9 | 99 games · 67 peers |
| 2026 | Tier 1 | Gold diff @15 | +128 | 77.0 | 99 games · 62 peers · Percentile among 62 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.35 | 56.1 | 99 games · 67 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 696. Damage dealt to enemy champions per minute, averaged across games. Based on 115 of 115 games. Season labels follow the competition season.
2021–2026 · All seasons · 29 recorded champions
| Champion | 2021 | 2025 | 2026 | Total |
|---|---|---|---|---|
| Ryze | 27 | |||
| Ahri | 21 | |||
| Azir | 17 | |||
| Orianna | 17 | |||
| Annie | 16 | |||
| Yone | 15 | |||
| Taliyah | 14 | |||
| Aurora | 13 | |||
| All games | 10 | 98 | 115 | 223 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 115. Number of individual games played in this selection. Based on 115 of 115 games. | Wins: 62. Number of games won in this selection. Based on 115 of 115 games. | Losses: 53. Number of games lost in this selection. Based on 115 of 115 games. | Win rate: 53.9%. The percentage of games won. Based on 115 of 115 games. | KDA: 3.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 115 of 115 games. | Kills / game: 3.77. Average kills per game. Based on 115 of 115 games. | Deaths / game: 2.77. Average deaths per game. Based on 115 of 115 games. | Assists / game: 6.96. Average assists per game. Based on 115 of 115 games. | Damage / min: 696. Damage dealt to enemy champions per minute, averaged across games. Based on 115 of 115 games. | CS / min: 9.05. Minions and monsters killed per minute, averaged across games. Based on 115 of 115 games. | Gold / min: 419. Total gold gained per minute, averaged across games. Based on 115 of 115 games. | Kill participation: 64.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 115 of 115 games. |
| 2025 | Games: 98. Number of individual games played in this selection. Based on 98 of 98 games. | Wins: 66. Number of games won in this selection. Based on 98 of 98 games. | Losses: 32. Number of games lost in this selection. Based on 98 of 98 games. | Win rate: 67.3%. The percentage of games won. Based on 98 of 98 games. | KDA: 5.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 98 of 98 games. | Kills / game: 5.31. Average kills per game. Based on 98 of 98 games. | Deaths / game: 2.51. Average deaths per game. Based on 98 of 98 games. | Assists / game: 8.12. Average assists per game. Based on 98 of 98 games. | Damage / min: 770. Damage dealt to enemy champions per minute, averaged across games. Based on 98 of 98 games. | CS / min: 8.34. Minions and monsters killed per minute, averaged across games. Based on 98 of 98 games. | Gold / min: 437. Total gold gained per minute, averaged across games. Based on 98 of 98 games. | Kill participation: 62.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 98 of 98 games. |
| 2021 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 4. Number of games won in this selection. Based on 10 of 10 games. | Losses: 6. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Kills / game: 2.30. Average kills per game. Based on 10 of 10 games. | Deaths / game: 3.70. Average deaths per game. Based on 10 of 10 games. | Assists / game: 5.20. Average assists per game. Based on 10 of 10 games. | Damage / min: 433. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 7.79. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Gold / min: 361. Total gold gained per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 60.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2026 · Team of the Split · 2.67 points. Annual All-Pro budget 16 / 3 season periods / 2 selections in this period = 8/3 points. Periods without an award are not redistributed. Team of the Split: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Team of the Split · 2026 · LCP · current-honors:LCP/2026 Season/Split 2 Playoffs. HongSuo.
postseason · edition · selection: unknown. Base points 8/3; credited 8/3. Overlap: complement-half.
Original announcement ↗2026 · Mid-Season Invitational 2026: No placement points or unavailable event valuation / participation evidence.
2026 · LCP 2026 Split 1 Playoffs: No placement points or unavailable event valuation / participation evidence.
2026 · LCP 2026 Split 2 Playoffs: No placement points or unavailable event valuation / participation evidence.
2026 · LCP 2026 Split 3: No placement points or unavailable event valuation / participation evidence.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20262026 · International · Deep Cross Gaming | Place 11 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 6 games played.
|
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCP 2026 Split 1 Playoffs2026 · LCP · Deep Cross Gaming | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 17 games played.
|
| LCP 2026 Split 2 Playoffs2026 · LCP · Deep Cross Gaming | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 21 games played.
|
| LCP 2026 Split 32026 · LCP · Deep Cross Gaming | Place 5 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 16 games played.
|
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Team of the Splitsource ↗2026 · LCP · Deep Cross Gaming · all pro | mid · Team 1 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 21 games played. Selection: unknown.
|