Where HongQ stands
2026 · Mid · Domestic games
All leagues · All positions
2026 · Mid · Domestic games
Games in this selection 24 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 37 games without a complete snapshot are excluded.
Explore HongQ’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 17 of 174 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 9. Number of games won in this selection. Based on 17 of 17 games. | Losses: 8. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 52.9%. The percentage of games won. Based on 17 of 17 games. | KDA: 3.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 976. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 17 games. Games without the required stats are excluded. | CS / min: 9.23. Minions and monsters killed per minute, averaged across games. Based on 16 of 17 games. Games without the required stats are excluded. | Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 17 of 174 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 11. Number of games won in this selection. Based on 17 of 17 games. | Losses: 6. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 64.7%. The percentage of games won. Based on 17 of 17 games. | KDA: 4.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 706. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 17 games. Games without the required stats are excluded. | CS / min: 9.18. Minions and monsters killed per minute, averaged across games. Based on 14 of 17 games. Games without the required stats are excluded. | Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 16 of 174 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 7. Number of games won in this selection. Based on 16 of 16 games. | Losses: 9. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 43.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 645. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 16 games. Games without the required stats are excluded. | CS / min: 9.23. Minions and monsters killed per minute, averaged across games. Based on 15 of 16 games. Games without the required stats are excluded. | Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 15 of 174 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 9. Number of games won in this selection. Based on 15 of 15 games. | Losses: 6. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 60.0%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 587. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 8.96. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 61.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 14 of 174 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 8. Number of games won in this selection. Based on 14 of 14 games. | Losses: 6. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 57.1%. The percentage of games won. Based on 14 of 14 games. | KDA: 5.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 618. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 9.14. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 72.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 11 of 174 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 8. Number of games won in this selection. Based on 11 of 11 games. | Losses: 3. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 72.7%. The percentage of games won. Based on 11 of 11 games. | KDA: 4.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 827. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 8.42. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 9 of 174 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 2. Number of games won in this selection. Based on 9 of 9 games. | Losses: 7. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 22.2%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 622. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 8.36. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 64.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 8 of 174 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 1. Number of games won in this selection. Based on 8 of 8 games. | Losses: 7. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 12.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 1.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 733. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 7.27. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 63.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 8 of 174 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 4.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 731. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 8 games. Games without the required stats are excluded. | CS / min: 8.98. Minions and monsters killed per minute, averaged across games. Based on 7 of 8 games. Games without the required stats are excluded. | Kill participation: 63.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 8 of 174 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 4.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 523. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.88. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 65.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
Bars show how often the player chose each champion in this selection.
| Asian Games 2026 | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 8 games. | Minions and monsters killed per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 8 games. |
| Esports World Cup 2026 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 650. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.60. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| First Stand 2026 | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 46.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 3.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 661. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 9.29. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
| LPL 2026 · Regional Finals | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 609. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.38. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
| LPL 2026 · Split 1 | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Win rate: 52.1%. The percentage of games won. Based on 48 of 48 games. | KDA: 3.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Damage / min: 659. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. | CS / min: 8.97. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. |
| LPL 2026 · Split 2 | Games: 47. Number of individual games played in this selection. Based on 47 of 47 games. | Win rate: 53.2%. The percentage of games won. Based on 47 of 47 games. | KDA: 3.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games. | Damage / min: 757. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games. | CS / min: 8.63. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games. |
| LPL 2026 · Split 3 | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Win rate: 47.7%. The percentage of games won. Based on 44 of 44 games. | KDA: 3.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Damage / min: 717. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games. | CS / min: 8.79. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 2 Oct 2026 | Asian Games 2026 | Chinese Taipei (National Team)vsSouth Korea (National Team) | Viktor | Loss | 0 / 2 / 5 |
| 2 Oct 2026 | Asian Games 2026 | Chinese Taipei (National Team)vsSouth Korea (National Team) | Vladimir | Loss | 4 / 5 / 7 |
| 2 Oct 2026 | Asian Games 2026 | Chinese Taipei (National Team)vsSouth Korea (National Team) | Orianna | Loss | 2 / 2 / 5 |
| 1 Oct 2026 | Asian Games 2026 | Chinese Taipei (National Team)vsVietnam (National Team) | Orianna | Win | 5 / 2 / 4 |
| 1 Oct 2026 | Asian Games 2026 | Chinese Taipei (National Team)vsVietnam (National Team) | Yone | Win | 5 / 7 / 17 |
| 30 Sept 2026 | Asian Games 2026 | Chinese Taipei (National Team)vsIndia (National Team) | Orianna | Win | 9 / 0 / 7 |
| 30 Sept 2026 | Asian Games 2026 | Chinese Taipei (National Team)vsHong Kong (National Team) | Cassiopeia | Win | 6 / 3 / 8 |
| 30 Sept 2026 | Asian Games 2026 | Chinese Taipei (National Team)vsSouth Korea (National Team) | Ryze | Loss | 1 / 5 / 4 |
| 19 Sept 2026 | LPL 2026 · Regional Finals | JD GamingvsInvictus Gaming | Akali | Loss | 3 / 6 / 8 |
| 19 Sept 2026 | LPL 2026 · Regional Finals | JD GamingvsInvictus Gaming | Viktor | Win | 6 / 2 / 8 |
| 19 Sept 2026 | LPL 2026 · Regional Finals | JD GamingvsInvictus Gaming | Twisted Fate | Loss | 2 / 4 / 2 |
| 19 Sept 2026 | LPL 2026 · Regional Finals | JD GamingvsInvictus Gaming | Orianna | Loss | 1 / 2 / 0 |
| 18 Sept 2026 | LPL 2026 · Regional Finals | JD GamingvsTeam WE | Sylas | Win | 2 / 3 / 14 |
| 18 Sept 2026 | LPL 2026 · Regional Finals | JD GamingvsTeam WE | Twisted Fate | Win | 4 / 1 / 11 |
| 18 Sept 2026 | LPL 2026 · Regional Finals | JD GamingvsTeam WE | Viktor | Win | 1 / 2 / 7 |
| 18 Sept 2026 | LPL 2026 · Regional Finals | JD GamingvsTeam WE | Aurora | Loss | 0 / 5 / 3 |
| 5 Sept 2026 | LPL 2026 · Split 3 | JD GamingvsNinjas in Pyjamas | Sylas | Loss | 1 / 4 / 4 |
| 5 Sept 2026 | LPL 2026 · Split 3 | JD GamingvsNinjas in Pyjamas | Ahri | Loss | 2 / 4 / 5 |
| 5 Sept 2026 | LPL 2026 · Split 3 | JD GamingvsNinjas in Pyjamas | Ryze | Loss | 1 / 5 / 11 |
| 30 Aug 2026 | LPL 2026 · Split 3 | JD GamingvsTeam WE | Aurora | Loss | 4 / 7 / 8 |
| 30 Aug 2026 | LPL 2026 · Split 3 | JD GamingvsTeam WE | Viktor | Win | 4 / 1 / 11 |
| 30 Aug 2026 | LPL 2026 · Split 3 | JD GamingvsTeam WE | Anivia | Loss | 2 / 4 / 5 |
| 30 Aug 2026 | LPL 2026 · Split 3 | JD GamingvsTeam WE | Akali | Loss | 7 / 8 / 0 |
| 23 Aug 2026 | LPL 2026 · Split 3 | JD GamingvsEDward Gaming | Aurora | Win | 12 / 2 / 8 |
| 23 Aug 2026 | LPL 2026 · Split 3 | JD GamingvsEDward Gaming | Ryze | Loss | 3 / 5 / 4 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2023–2026 · Domestic games
Percentile among 62 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | 920 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | CS / min | 8.99 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Kill participation | 70.2% | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Damage share | 29.8% | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Gold diff @15 | +1,404 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Vision / min | 1.10 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Damage / min | 742 | 90.6 | 78 games · 65 peers |
| 2025 | Tier 1 | CS / min | 8.93 | 89.1 | 79 games · 65 peers |
| 2025 | Tier 1 | Kill participation | 66.9% | 39.1 | 79 games · 65 peers |
| 2025 | Tier 1 | Damage share | 27.5% | 87.5 | 78 games · 65 peers |
| 2025 | Tier 1 | Gold diff @15 | +270 | 95.8 | 78 games · 49 peers · LPL data missing · Percentile among 49 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 1.30 | 98.4 | 78 games · 65 peers |
| 2026 | Tier 1 | Damage / min | 705 | 87.9 | 147 games · 67 peers |
| 2026 | Tier 1 | CS / min | 8.78 | 25.8 | 147 games · 67 peers |
| 2026 | Tier 1 | Kill participation | 67.3% | 74.2 | 147 games · 67 peers |
| 2026 | Tier 1 | Damage share | 26.3% | 86.4 | 147 games · 67 peers |
| 2026 | Tier 1 | Gold diff @15 | +174 | 88.5 | 118 games · 62 peers · Percentile among 62 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.57 | 95.5 | 147 games · 67 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 700. Damage dealt to enemy champions per minute, averaged across games. Based on 166 of 174 games. Games without the required stats are excluded. Season labels follow the competition season.
2023–2026 · All seasons · 32 recorded champions
| Champion | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|
| Azir | 38 | ||||
| Orianna | 33 | ||||
| Viktor | 32 | ||||
| Taliyah | 31 | ||||
| Ahri | 25 | ||||
| Ryze | 23 | ||||
| Aurora | 20 | ||||
| Twisted Fate | 16 | ||||
| All games | 25 | 45 | 139 | 174 | 383 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 174. Number of individual games played in this selection. Based on 174 of 174 games. | Wins: 88. Number of games won in this selection. Based on 174 of 174 games. | Losses: 86. Number of games lost in this selection. Based on 174 of 174 games. | Win rate: 50.6%. The percentage of games won. Based on 174 of 174 games. | KDA: 3.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 174 of 174 games. | Kills / game: 3.49. Average kills per game. Based on 174 of 174 games. | Deaths / game: 2.78. Average deaths per game. Based on 174 of 174 games. | Assists / game: 6.18. Average assists per game. Based on 174 of 174 games. | Damage / min: 700. Damage dealt to enemy champions per minute, averaged across games. Based on 166 of 174 games. Games without the required stats are excluded. | CS / min: 8.85. Minions and monsters killed per minute, averaged across games. Based on 166 of 174 games. Games without the required stats are excluded. | Gold / min: 408. Total gold gained per minute, averaged across games. Based on 166 of 174 games. Games without the required stats are excluded. | Kill participation: 66.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 174 of 174 games. |
| 2025 | Games: 139. Number of individual games played in this selection. Based on 139 of 139 games. | Wins: 92. Number of games won in this selection. Based on 139 of 139 games. | Losses: 47. Number of games lost in this selection. Based on 139 of 139 games. | Win rate: 66.2%. The percentage of games won. Based on 139 of 139 games. | KDA: 3.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 139 of 139 games. | Kills / game: 3.65. Average kills per game. Based on 139 of 139 games. | Deaths / game: 2.78. Average deaths per game. Based on 139 of 139 games. | Assists / game: 6.68. Average assists per game. Based on 139 of 139 games. | Damage / min: 731. Damage dealt to enemy champions per minute, averaged across games. Based on 138 of 139 games. Games without the required stats are excluded. | CS / min: 8.72. Minions and monsters killed per minute, averaged across games. Based on 139 of 139 games. | Gold / min: 425. Total gold gained per minute, averaged across games. Based on 138 of 139 games. Games without the required stats are excluded. | Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 139 of 139 games. |
| 2024 | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Wins: 39. Number of games won in this selection. Based on 45 of 45 games. | Losses: 6. Number of games lost in this selection. Based on 45 of 45 games. | Win rate: 86.7%. The percentage of games won. Based on 45 of 45 games. | KDA: 5.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Kills / game: 5.89. Average kills per game. Based on 45 of 45 games. | Deaths / game: 2.47. Average deaths per game. Based on 45 of 45 games. | Assists / game: 8.64. Average assists per game. Based on 45 of 45 games. | Damage / min: 844. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 9.16. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. | Gold / min: 491. Total gold gained per minute, averaged across games. Based on 45 of 45 games. | Kill participation: 63.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games. |
| 2023 | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Wins: 19. Number of games won in this selection. Based on 25 of 25 games. | Losses: 6. Number of games lost in this selection. Based on 25 of 25 games. | Win rate: 76.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 5.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Kills / game: 5.08. Average kills per game. Based on 25 of 25 games. | Deaths / game: 2.12. Average deaths per game. Based on 25 of 25 games. | Assists / game: 7.32. Average assists per game. Based on 25 of 25 games. | Damage / min: 781. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 9.03. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. | Gold / min: 465. Total gold gained per minute, averaged across games. Based on 25 of 25 games. | Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
| 2026 | All-Pro 2nd team | LPL 2026 Split 2 | Season honor | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic · 6 major honors
Credited tournament finishes · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2025 · Mid-Season Invitational 2025 · 5 points. msi; verified msi final placement; title 50 × placement 1/10 = 5 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2025 · worlds 2025 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2026 · All-Pro 2nd team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. All-Pro 2nd team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 2nd team · 2026 · LPL · current-honors:LPL/2026 Season/Split 2. HongQ.
regular · edition · selection: unknown. Base points 8/3; credited 8/3. Overlap: complement-half.
2025 · All-Pro 1st team · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. All-Pro 1st team: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2025 · LCP · LCP/2025 Season/Mid Season Qualifying Series. HongQ.
regular · edition · selection: unknown. Base points 16/3; credited 16/3. Overlap: complement-half.
2025 · All-Pro 1st team · 2.67 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. All-Pro 1st team: 16/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2025 · LCP · LCP/2025 Season/Season Finals. HongQ.
regular · edition · selection: unknown. Base points 16/3; credited 8/3. Overlap: complement-half.
2025 · Regular Season MVP · 6 points. Annual regular-season MVP budget 18 / 3 offered awards = 6 points. Regular Season MVP: 6 base points → 6 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Regular Season MVP · 2025 · LCP · LCP/2025 Season/Season Finals. HongQ.
regular · edition · selection: unknown. Base points 6; credited 6. Overlap: complement-half.
2025 · Finals MVP · 6 points. Finals MVP: 15% × tournament champion value 40 = 6 points.
Finals MVP · 2025 · LCP · LCP/2025 Season/Season Finals Playoffs. HongQ.
finals · edition · selection: unknown. Base points 6; credited 6. Overlap: complement-half.
2025 · All-Pro 1st team · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. All-Pro 1st team: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2025 · LCP · LCP/2025 Season/Season Kickoff Qualifying Series. HongQ.
regular · edition · selection: unknown. Base points 16/3; credited 16/3. Overlap: complement-half.
2025 · First Stand 2025 · 6 points. First Stand 2025: champion 30 × final placement 1/5 = 6 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · LCP 2025 Season Finals Playoffs · 40 points. LCP 2025 Season Finals Playoffs: champion 40 × final placement 1 = 40 points. Annual LCP budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · First Stand 2026 · 6 points. First Stand 2026: champion 30 × final placement 1/5 = 6 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LPL 2026 Split 1 Playoffs · 3.2 points. LPL 2026 Split 1 Playoffs: champion 8 × final placement 2/5 = 16/5 points. Annual LPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · Demacia Cup 2025 · 4 points. Demacia Cup 2025: champion 10 × final placement 2/5 = 4 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · Asian Games 2026 · 6 points. Asian Games 2026: champion 15 × final placement 2/5 = 6 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · LCP 2025 Season Kickoff Qualifying Series: Qualification result; no championship points.
2025 · LCP 2025 Mid Season Qualifying Series: Qualification result; no championship points.
2026 · Esports World Cup 2026: No placement points or unavailable event valuation / participation evidence.
2026 · LPL 2026 Grand Finals: No placement points or unavailable event valuation / participation evidence.
2026 · LPL 2026 Split 2 Playoffs: No placement points or unavailable event valuation / participation evidence.
2025 · Finals MVP: Confirmed Finals MVP in a qualification-only stage; the current policy assigns no championship value to this stage.
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Asian Games 20262026 · International · Chinese Taipei (National Team) | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 8 games played.
|
| First Stand 20262026 · International · JD Gaming | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 13 games played.
|
| Esports World Cup 20262026 · International · JD Gaming | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 6 games played.
|
| First Stand 20252025 · International · CTBC Flying Oyster |
| Places 3–4 |
Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 13 games played.
|
| Mid-Season Invitational 20252025 · Mid-Season Invitational · CTBC Flying Oyster | Places 5–6 | Source detailsVerified final placement and independently reviewed actual participation. 13 games played.
|
| worlds 20252025 · worlds · CTBC Flying Oyster | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 12 games played.
|
7 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LPL 2026 Grand Finals2026 · LPL · JD Gaming | Places 7–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 7 games played.
|
| LPL 2026 Split 1 Playoffs2026 · LPL · JD Gaming | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 22 games played.
|
| LPL 2026 Split 2 Playoffs2026 · LPL · JD Gaming | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 12 games played.
|
| LCP 2025 Mid Season Qualifying Series2025 · LCP · CTBC Flying Oyster · Qualification context | First place | Source detailsFirst Stand / MSI qualifying result; not an additional LCP championship. 13 games played.
|
| LCP 2025 Season Kickoff Qualifying Series2025 · LCP · CTBC Flying Oyster · Qualification context | First place | Source detailsFirst Stand / MSI qualifying result; not an additional LCP championship. 10 games played.
|
| Demacia Cup 20252025 · LPL · JD Gaming | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 19 games played.
|
| LCP 2025 Season Finals Playoffs2025 · LCP · CTBC Flying Oyster | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 10 games played.
|
7 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 2nd teamsource ↗2026 · LPL · JD Gaming · all pro | mid · Team 2 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 35 games played. Selection: unknown.
|
| All-Pro 1st teamsource ↗2025 · LCP · CTBC Flying Oyster · all pro | mid · Team 1 | Source detailsLCP 2025 has three named periods. Matching teams on season and qualifying/playoff pages are copies of the same regular award. 13 games played. Selection: unknown.
|
| All-Pro 1st teamsource ↗2025 · LCP · CTBC Flying Oyster · all pro | mid · Team 1 | Source detailsLCP 2025 has three named periods. Matching teams on season and qualifying/playoff pages are copies of the same regular award. 12 games played. Selection: unknown.
|
| Regular Season MVPsource ↗2025 · LCP · CTBC Flying Oyster · split mvp | Split / final honor | Source detailsSource-bound award and exact identity verified against actual historical game participation; no complete-career claim. 12 games played. Selection: unknown.
|
| Finals MVPsource ↗2025 · LCP · CTBC Flying Oyster · finals mvp | Split / final honor | Source detailsLCP 2025 has three named periods. Matching teams on season and qualifying/playoff pages are copies of the same regular award. 10 games played. Selection: unknown.
|
| Finals MVPsource ↗2025 · LCP · CTBC Flying Oyster · finals mvp | Split / final honor | Source detailsLCP 2025 has three named periods. Matching teams on season and qualifying/playoff pages are copies of the same regular award. 10 games played. Selection: unknown.
|
| All-Pro 1st teamsource ↗2025 · LCP · CTBC Flying Oyster · all pro | mid · Team 1 | Source detailsFifth member of the same complete Kickoff All-Pro program. 10 games played. Selection: unknown.
|