Games Games: 174. Number of individual games played in this selection. Based on 174 of 174 games.174
Win rate Win rate: 50.6%. The percentage of games won. Based on 174 of 174 games.50.6%
KDA KDA: 3.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 174 of 174 games.3.48
Damage / min Damage / min: 700. Damage dealt to enemy champions per minute, averaged across games. Based on 166 of 174 games. Games without the required stats are excluded.700166 / 174 games
CS / min CS / min: 8.85. Minions and monsters killed per minute, averaged across games. Based on 166 of 174 games. Games without the required stats are excluded.8.85166 / 174 games
Kill participation Kill participation: 66.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 174 of 174 games.66.3%
More statistics Totals, economy & laning +
WinsWins: 88. Number of games won in this selection. Based on 174 of 174 games.
LossesLosses: 86. Number of games lost in this selection. Based on 174 of 174 games.
KillsKills: 608. Total kills in games where kills are available. Based on 174 of 174 games.
DeathsDeaths: 484. Total deaths in games where deaths are available. Based on 174 of 174 games.
AssistsAssists: 1,075. Total assists in games where assists are available. Based on 174 of 174 games.
Gold / minGold / min: 408. Total gold gained per minute, averaged across games. Based on 166 of 174 games. Games without the required stats are excluded.166 / 174 games
Damage shareDamage share: 26.1%. The player's share of team damage to enemy champions, averaged across games. Based on 174 of 174 games.
Earned gold shareEarned gold share: 21.4%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 166 of 174 games. Games without the required stats are excluded.166 / 174 games
Gold diff @15Gold diff @15: +139. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 137 of 166 games. Games without the required stats are excluded.137 / 166 games
CS diff @15CS diff @15: 0. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 137 of 166 games. Games without the required stats are excluded.137 / 166 games
XP diff @15XP diff @15: +47. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 137 of 166 games. Games without the required stats are excluded.137 / 166 games
Vision score / minVision score / min: 1.57. Vision score per minute, averaged across games where the statistic is supported. Based on 166 of 174 games. Games without the required stats are excluded.166 / 174 games
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where HongQ stands.
2026 · Mid · Domestic games
Metric / actual
050100
Percentile
Value: 705 damage per minute. Percentile: 88%. Rank: 9th of 67705
Value: 705 damage per minute. Percentile: 88%. Rank: 9th of 67
Value: 8.78 CS per minute. Percentile: 26%. Rank: 50th of 678.78
Value: 8.78 CS per minute. Percentile: 26%. Rank: 50th of 67
Value: 67.3% kill participation. Percentile: 74%. Rank: 18th of 6767.3%
Value: 67.3% kill participation. Percentile: 74%. Rank: 18th of 67
Value: 26.3% damage share. Percentile: 86%. Rank: 10th of 6726.3%
Value: 26.3% damage share. Percentile: 86%. Rank: 10th of 67
Value: +174 gold difference @15. Percentile: 89%. Rank: 8th of 62. Percentile among 62 players with sufficient data.+174
Value: +174 gold difference @15. Percentile: 89%. Rank: 8th of 62. Percentile among 62 players with sufficient data.
Value: 1.57 vision score per minute. Percentile: 95%. Rank: 4th of 671.57
Value: 1.57 vision score per minute. Percentile: 95%. Rank: 4th of 67
GD15 · Percentile among 62 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 24 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Orianna14 games
Orianna: 20.8% earned gold share and 28.1% damage share. Means across the same 14 games with both values available; 17 total champion games.28%
?
Viktor16 games
Viktor: 21.9% earned gold share and 31.8% damage share. Means across the same 16 games with both values available; 17 total champion games.32%
?
Ryze15 games
Ryze: 22.2% earned gold share and 24.4% damage share. Means across the same 15 games with both values available; 16 total champion games.24%
?
Twisted Fate15 games
Twisted Fate: 23.9% earned gold share and 22.5% damage share. Means across the same 15 games with both values available; 15 total champion games.22%
?
Ahri14 games
Ahri: 21.4% earned gold share and 27.0% damage share. Means across the same 14 games with both values available; 14 total champion games.27%
?
Aurora11 games
Aurora: 21.0% earned gold share and 27.0% damage share. Means across the same 11 games with both values available; 11 total champion games.27%
?
Anivia9 games
Anivia: 20.5% earned gold share and 25.4% damage share. Means across the same 9 games with both values available; 9 total champion games.25%
?
Annie8 games
Annie: 17.6% earned gold share and 26.3% damage share. Means across the same 8 games with both values available; 8 total champion games.26%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
174 games
Opponent
WinsLosses
Win rate
BGBilibili GamingBilibili Gaming: 11 wins, 20 losses in 31 recorded games, 35.5% win rate. 2026.35%
ALAnyone's LegendAnyone's Legend: 12 wins, 10 losses in 22 recorded games, 54.5% win rate. 2026.55%
TETop EsportsTop Esports: 10 wins, 12 losses in 22 recorded games, 45.5% win rate. 2026.45%
TWTeam WETeam WE: 11 wins, 7 losses in 18 recorded games, 61.1% win rate. 2026.61%
IGInvictus GamingInvictus Gaming: 8 wins, 7 losses in 15 recorded games, 53.3% win rate. 2026.53%
WGWeibo GamingWeibo Gaming: 7 wins, 7 losses in 14 recorded games, 50.0% win rate. 2026.50%
TGThunderTalk GamingThunderTalk Gaming: 7 wins, 3 losses in 10 recorded games, 70.0% win rate. 2026.70%
NIPNinjas in PyjamasNinjas in Pyjamas: 2 wins, 5 losses in 7 recorded games, 28.6% win rate. 2026.29%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
137 games
69.8%win rate when ahead at 15 minutes 37 wins from 53 games
Gold difference compares players in the same role. 37 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore HongQ’s 2026 performances. Select a point to open its story.
137 plotted games
WinLoss— Median in selection
137 / 174 selected games have both values.Median damage / min: 680
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
24 champions in this selection
24 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?17 of 174 games in this selection.
Games: 17. Number of individual games played in this selection. Based on 17 of 17 games.
Wins: 9. Number of games won in this selection. Based on 17 of 17 games.
Losses: 8. Number of games lost in this selection. Based on 17 of 17 games.
Win rate: 52.9%. The percentage of games won. Based on 17 of 17 games.
KDA: 3.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games.
Damage / min: 976. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 17 games. Games without the required stats are excluded.
CS / min: 9.23. Minions and monsters killed per minute, averaged across games. Based on 16 of 17 games. Games without the required stats are excluded.
Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games.
?17 of 174 games in this selection.
Games: 17. Number of individual games played in this selection. Based on 17 of 17 games.
Wins: 11. Number of games won in this selection. Based on 17 of 17 games.
Losses: 6. Number of games lost in this selection. Based on 17 of 17 games.
Win rate: 64.7%. The percentage of games won. Based on 17 of 17 games.
KDA: 4.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games.
Damage / min: 706. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 17 games. Games without the required stats are excluded.
CS / min: 9.18. Minions and monsters killed per minute, averaged across games. Based on 14 of 17 games. Games without the required stats are excluded.
Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games.
?16 of 174 games in this selection.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Wins: 7. Number of games won in this selection. Based on 16 of 16 games.
Losses: 9. Number of games lost in this selection. Based on 16 of 16 games.
Win rate: 43.8%. The percentage of games won. Based on 16 of 16 games.
KDA: 3.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Damage / min: 645. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 16 games. Games without the required stats are excluded.
CS / min: 9.23. Minions and monsters killed per minute, averaged across games. Based on 15 of 16 games. Games without the required stats are excluded.
Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games.
?15 of 174 games in this selection.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Wins: 9. Number of games won in this selection. Based on 15 of 15 games.
Losses: 6. Number of games lost in this selection. Based on 15 of 15 games.
Win rate: 60.0%. The percentage of games won. Based on 15 of 15 games.
KDA: 3.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 587. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 8.96. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
Kill participation: 61.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games.
?14 of 174 games in this selection.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Wins: 8. Number of games won in this selection. Based on 14 of 14 games.
Losses: 6. Number of games lost in this selection. Based on 14 of 14 games.
Win rate: 57.1%. The percentage of games won. Based on 14 of 14 games.
KDA: 5.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 618. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 9.14. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Kill participation: 72.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games.
?11 of 174 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 8. Number of games won in this selection. Based on 11 of 11 games.
Losses: 3. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 72.7%. The percentage of games won. Based on 11 of 11 games.
KDA: 4.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 827. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 8.42. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?9 of 174 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 2. Number of games won in this selection. Based on 9 of 9 games.
Losses: 7. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 22.2%. The percentage of games won. Based on 9 of 9 games.
KDA: 2.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 622. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 8.36. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 64.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?8 of 174 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 1. Number of games won in this selection. Based on 8 of 8 games.
Losses: 7. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 12.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 1.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 733. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 7.27. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 63.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?8 of 174 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 5. Number of games won in this selection. Based on 8 of 8 games.
Losses: 3. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 4.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 731. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 8 games. Games without the required stats are excluded.
CS / min: 8.98. Minions and monsters killed per minute, averaged across games. Based on 7 of 8 games. Games without the required stats are excluded.
Kill participation: 63.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?8 of 174 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 5. Number of games won in this selection. Based on 8 of 8 games.
Losses: 3. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 4.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 523. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 8.88. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 65.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
1–10 of 24 rows
1 / 3
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 3.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 8 games.
Minions and monsters killed per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 8 games.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 4.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 650. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 9.60. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Win rate: 46.2%. The percentage of games won. Based on 13 of 13 games.
KDA: 3.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 661. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 9.29. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 2.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 609. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 8.38. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Games: 48. Number of individual games played in this selection. Based on 48 of 48 games.
Win rate: 52.1%. The percentage of games won. Based on 48 of 48 games.
KDA: 3.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games.
Damage / min: 659. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games.
CS / min: 8.97. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games.
Games: 47. Number of individual games played in this selection. Based on 47 of 47 games.
Win rate: 53.2%. The percentage of games won. Based on 47 of 47 games.
KDA: 3.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games.
Damage / min: 757. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games.
CS / min: 8.63. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games.
Games: 44. Number of individual games played in this selection. Based on 44 of 44 games.
Win rate: 47.7%. The percentage of games won. Based on 44 of 44 games.
KDA: 3.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games.
Damage / min: 717. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games.
CS / min: 8.79. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games.
1–7 of 7 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2023
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2024
Tier 1
Damage / min
920
—
At least 20 games and 20 valid observations required
2024
Tier 1
CS / min
8.99
—
At least 20 games and 20 valid observations required
2024
Tier 1
Kill participation
70.2%
—
At least 20 games and 20 valid observations required
2024
Tier 1
Damage share
29.8%
—
At least 20 games and 20 valid observations required
2024
Tier 1
Gold diff @15
+1,404
—
At least 20 games and 20 valid observations required
2024
Tier 1
Vision / min
1.10
—
At least 20 games and 20 valid observations required
2025
Tier 1
Damage / min
742
90.6
78 games · 65 peers
2025
Tier 1
CS / min
8.93
89.1
79 games · 65 peers
2025
Tier 1
Kill participation
66.9%
39.1
79 games · 65 peers
2025
Tier 1
Damage share
27.5%
87.5
78 games · 65 peers
2025
Tier 1
Gold diff @15
+270
95.8
78 games · 49 peers · LPL data missing · Percentile among 49 players with sufficient data.
2025
Tier 1
Vision / min
1.30
98.4
78 games · 65 peers
2026
Tier 1
Damage / min
705
87.9
147 games · 67 peers
2026
Tier 1
CS / min
8.78
25.8
147 games · 67 peers
2026
Tier 1
Kill participation
67.3%
74.2
147 games · 67 peers
2026
Tier 1
Damage share
26.3%
86.4
147 games · 67 peers
2026
Tier 1
Gold diff @15
+174
88.5
118 games · 62 peers · Percentile among 62 players with sufficient data.
Damage / min: 700. Damage dealt to enemy champions per minute, averaged across games. Based on 166 of 174 games. Games without the required stats are excluded. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2023–2026 · All seasons · 32 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2023
2024
2025
2026
Total
?Azir
38
?Orianna
33
?Viktor
32
?Taliyah
31
?Ahri
25
?Ryze
23
?Aurora
20
?Twisted Fate
16
All games
25
45
139
174
383
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 174. Number of individual games played in this selection. Based on 174 of 174 games.
Wins: 88. Number of games won in this selection. Based on 174 of 174 games.
Losses: 86. Number of games lost in this selection. Based on 174 of 174 games.
Win rate: 50.6%. The percentage of games won. Based on 174 of 174 games.
KDA: 3.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 174 of 174 games.
Kills / game: 3.49. Average kills per game. Based on 174 of 174 games.
Deaths / game: 2.78. Average deaths per game. Based on 174 of 174 games.
Assists / game: 6.18. Average assists per game. Based on 174 of 174 games.
Damage / min: 700. Damage dealt to enemy champions per minute, averaged across games. Based on 166 of 174 games. Games without the required stats are excluded.
CS / min: 8.85. Minions and monsters killed per minute, averaged across games. Based on 166 of 174 games. Games without the required stats are excluded.
Gold / min: 408. Total gold gained per minute, averaged across games. Based on 166 of 174 games. Games without the required stats are excluded.
Kill participation: 66.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 174 of 174 games.
Games: 139. Number of individual games played in this selection. Based on 139 of 139 games.
Wins: 92. Number of games won in this selection. Based on 139 of 139 games.
Losses: 47. Number of games lost in this selection. Based on 139 of 139 games.
Win rate: 66.2%. The percentage of games won. Based on 139 of 139 games.
KDA: 3.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 139 of 139 games.
Kills / game: 3.65. Average kills per game. Based on 139 of 139 games.
Deaths / game: 2.78. Average deaths per game. Based on 139 of 139 games.
Assists / game: 6.68. Average assists per game. Based on 139 of 139 games.
Damage / min: 731. Damage dealt to enemy champions per minute, averaged across games. Based on 138 of 139 games. Games without the required stats are excluded.
CS / min: 8.72. Minions and monsters killed per minute, averaged across games. Based on 139 of 139 games.
Gold / min: 425. Total gold gained per minute, averaged across games. Based on 138 of 139 games. Games without the required stats are excluded.
Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 139 of 139 games.
Games: 45. Number of individual games played in this selection. Based on 45 of 45 games.
Wins: 39. Number of games won in this selection. Based on 45 of 45 games.
Losses: 6. Number of games lost in this selection. Based on 45 of 45 games.
Win rate: 86.7%. The percentage of games won. Based on 45 of 45 games.
KDA: 5.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games.
Kills / game: 5.89. Average kills per game. Based on 45 of 45 games.
Deaths / game: 2.47. Average deaths per game. Based on 45 of 45 games.
Assists / game: 8.64. Average assists per game. Based on 45 of 45 games.
Damage / min: 844. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games.
CS / min: 9.16. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games.
Gold / min: 491. Total gold gained per minute, averaged across games. Based on 45 of 45 games.
Kill participation: 63.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games.
Games: 25. Number of individual games played in this selection. Based on 25 of 25 games.
Wins: 19. Number of games won in this selection. Based on 25 of 25 games.
Losses: 6. Number of games lost in this selection. Based on 25 of 25 games.
Win rate: 76.0%. The percentage of games won. Based on 25 of 25 games.
KDA: 5.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games.
Kills / game: 5.08. Average kills per game. Based on 25 of 25 games.
Deaths / game: 2.12. Average deaths per game. Based on 25 of 25 games.
Assists / game: 7.32. Average assists per game. Based on 25 of 25 games.
Damage / min: 781. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games.
CS / min: 9.03. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games.
Gold / min: 465. Total gold gained per minute, averaged across games. Based on 25 of 25 games.
Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
2025 · worlds 2025 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2026 · All-Pro 2nd team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. All-Pro 2nd team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2025 · All-Pro 1st team · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. All-Pro 1st team: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 1st team · 2025 · LCP · LCP/2025 Season/Mid Season Qualifying Series. HongQ.
2025 · All-Pro 1st team · 2.67 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. All-Pro 1st team: 16/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2025 · All-Pro 1st team · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. All-Pro 1st team: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 1st team · 2025 · LCP · LCP/2025 Season/Season Kickoff Qualifying Series. HongQ.
2025 · First Stand 2025 · 6 points. First Stand 2025: champion 30 × final placement 1/5 = 6 points. Verified actual participation; recipient coverage remains partial.
2026 · First Stand 2026 · 6 points. First Stand 2026: champion 30 × final placement 1/5 = 6 points. Verified actual participation; recipient coverage remains partial.
2026 · Asian Games 2026 · 6 points. Asian Games 2026: champion 15 × final placement 2/5 = 6 points. Verified actual participation; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.