Games Games: 53. Number of individual games played in this selection. Based on 53 of 53 games.53
Win rate Win rate: 50.9%. The percentage of games won. Based on 53 of 53 games.50.9%
KDA KDA: 5.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games.5.91
Damage / min Damage / min: 662. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games.662
CS / min CS / min: 9.18. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games.9.18
Kill participation Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 53 games.69.8%
More statistics Totals, economy & laning +
WinsWins: 27. Number of games won in this selection. Based on 53 of 53 games.
LossesLosses: 26. Number of games lost in this selection. Based on 53 of 53 games.
KillsKills: 338. Total kills in games where kills are available. Based on 53 of 53 games.
DeathsDeaths: 111. Total deaths in games where deaths are available. Based on 53 of 53 games.
AssistsAssists: 318. Total assists in games where assists are available. Based on 53 of 53 games.
Gold / minGold / min: 454. Total gold gained per minute, averaged across games. Based on 53 of 53 games.
Damage shareDamage share: 27.1%. The player's share of team damage to enemy champions, averaged across games. Based on 53 of 53 games.
Earned gold shareEarned gold share: 27.0%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 53 of 53 games.
Gold diff @15Gold diff @15: −55. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 53 of 53 games.
CS diff @15CS diff @15: −4. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 53 of 53 games.
XP diff @15XP diff @15: −67. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 53 of 53 games.
Vision score / minVision score / min: 0.96. Vision score per minute, averaged across games where the statistic is supported. Based on 53 of 53 games.
A closer look
The season in focus.
All leagues · All positions
2024
Showing 2024 statistics
Performance passport
Where HolyPhoenix stands.
2024 · Bot (ADC) · Domestic games
Metric / actual
050100
Percentile
Value: 619 damage per minute. Percentile: 43%. Rank: 5th of 8619
Value: 619 damage per minute. Percentile: 43%. Rank: 5th of 8
Value: 9.21 CS per minute. Percentile: 86%. Rank: 2nd of 89.21
Value: 9.21 CS per minute. Percentile: 86%. Rank: 2nd of 8
Value: 71.8% kill participation. Percentile: 71%. Rank: 3rd of 871.8%
Value: 71.8% kill participation. Percentile: 71%. Rank: 3rd of 8
Value: 27.7% damage share. Percentile: 86%. Rank: 2nd of 827.7%
Value: 27.7% damage share. Percentile: 86%. Rank: 2nd of 8
Value: 0.99 vision score per minute. Percentile: 14%. Rank: 7th of 80.99
Value: 0.99 vision score per minute. Percentile: 14%. Rank: 7th of 8
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 13 champions
More space for less-played champions
1×
Champion roles · 2024
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Kai'Sa11 games
Kai'Sa: 26.4% earned gold share and 25.4% damage share. Means across the same 11 games with both values available; 11 total champion games.25%
?
Miss Fortune9 games
Miss Fortune: 26.8% earned gold share and 29.5% damage share. Means across the same 9 games with both values available; 9 total champion games.30%
?
Jhin6 games
Jhin: 26.8% earned gold share and 25.4% damage share. Means across the same 6 games with both values available; 6 total champion games.25%
?
Jinx5 games
Jinx: 28.1% earned gold share and 30.8% damage share. Means across the same 5 games with both values available; 5 total champion games.31%
?
Samira5 games
Samira: 28.3% earned gold share and 20.0% damage share. Means across the same 5 games with both values available; 5 total champion games.20%
?
Zeri5 games
Zeri: 28.3% earned gold share and 27.9% damage share. Means across the same 5 games with both values available; 5 total champion games.28%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2024
Who has the edge?
The most familiar opponents. Every game counts.
53 games
Opponent
WinsLosses
Win rate
BEBoostGate EsportsBoostGate Esports: 3 wins, 5 losses in 8 recorded games, 37.5% win rate. 2024.38%
FEFUT EsportsFUT Esports: 4 wins, 3 losses in 7 recorded games, 57.1% win rate. 2024.57%
DPDark PassageDark Passage: 2 wins, 3 losses in 5 recorded games, 40.0% win rate. 2024.40%
NENORD EsportsNORD Esports: 3 wins, 1 losses in 4 recorded games, 75.0% win rate. 2024.75%
BEBeşiktaş EsportsBeşiktaş Esports: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2024.33%
CGComanchero GamingComanchero Gaming: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2024.33%
GAGalakticosGalakticos: 3 wins, 0 losses in 3 recorded games, 100.0% win rate. 2024.100%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
53 games
58.3%win rate when ahead at 15 minutes 14 wins from 24 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore HolyPhoenix’s 2024 performances. Select a point to open its story.
53 plotted games
WinLoss— Median in selection
53 / 53 selected games have both values.Median damage / min: 588
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
13 champions in this selection
13 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?11 of 53 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 5. Number of games won in this selection. Based on 11 of 11 games.
Losses: 6. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games.
KDA: 5.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 627. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 9.10. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?9 of 53 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 6. Number of games won in this selection. Based on 9 of 9 games.
Losses: 3. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games.
KDA: 6.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 792. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 9.48. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?6 of 53 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 4. Number of games won in this selection. Based on 6 of 6 games.
Losses: 2. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 9.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 710. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 8.88. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 53 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 4. Number of games won in this selection. Based on 5 of 5 games.
Losses: 1. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 11.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 503. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 9.43. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 65.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 53 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 6.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 734. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 9.69. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 65.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 53 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 2. Number of games won in this selection. Based on 5 of 5 games.
Losses: 3. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 5.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 654. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 10.35. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 79.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?3 of 53 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 3.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 743. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 9.31. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 69.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 53 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 3.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 597. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 8.66. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 64.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 53 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 3.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 690. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 9.29. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 80.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 53 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 560. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 2.10. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 92.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–10 of 13 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Win rate: 62.5%. The percentage of games won. Based on 16 of 16 games.
KDA: 6.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Damage / min: 697. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games.
CS / min: 9.17. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games.
Games: 17. Number of individual games played in this selection. Based on 17 of 17 games.
Win rate: 52.9%. The percentage of games won. Based on 17 of 17 games.
KDA: 6.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games.
Damage / min: 648. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games.
CS / min: 9.69. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Win rate: 42.9%. The percentage of games won. Based on 14 of 14 games.
KDA: 5.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 584. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 8.62. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 788. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 9.06. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
1–4 of 4 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints.
Bot (ADC) · 2014–2024 · Domestic games
Compared across Tier 1 domestic circuits · 0–100 scaleInspecting 2024
Damage / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
CS / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Kill participationNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Damage shareNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Gold diff @15No Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Vision / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2014
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2014
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2014
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2014
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2014
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2014
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
Damage / min
635
—
Not enough peer coverage: 47 of 99 players qualify (47.5%; 80% required). The player's actual value remains available.
2015
Tier 1
CS / min
8.01
32.9
34 games · 80 peers
2015
Tier 1
Kill participation
67.7%
30.9
34 games · 98 peers
2015
Tier 1
Damage share
31.4%
—
Not enough peer coverage: 47 of 99 players qualify (47.5%; 80% required). The player's actual value remains available.
2015
Tier 1
Gold diff @15
+146
76.1
34 games · 47 peers · CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data.
2015
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage / min
688
98.9
46 games · 93 peers
2016
Tier 1
CS / min
8.43
44.1
46 games · 112 peers
2016
Tier 1
Kill participation
66.6%
27.2
46 games · 115 peers
2016
Tier 1
Damage share
30.2%
95.7
46 games · 93 peers
2016
Tier 1
Gold diff @15
+170
81.3
46 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data.
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
528
64.5
65 games · 108 peers
2017
Tier 1
CS / min
8.39
27.6
66 games · 124 peers
2017
Tier 1
Kill participation
67.2%
75.4
66 games · 123 peers
2017
Tier 1
Damage share
27.5%
79.4
65 games · 108 peers
2017
Tier 1
Gold diff @15
−184
31.4
65 games · 106 peers · LPL data missing · Percentile among 106 players with sufficient data.
2017
Tier 1
Vision / min
0.48
27.0
65 games · 101 peers
2018
Tier 1
Damage / min
544
45.0
34 games · 132 peers
2018
Tier 1
CS / min
9.88
61.1
34 games · 132 peers
2018
Tier 1
Kill participation
69.9%
63.4
33 games · 132 peers
2018
Tier 1
Damage share
30.1%
61.8
34 games · 132 peers
2018
Tier 1
Gold diff @15
+480
96.9
34 games · 132 peers
2018
Tier 1
Vision / min
0.86
1.8
34 games · 113 peers
2019
Tier 1
Damage / min
577
90.1
43 games · 122 peers
2019
Tier 1
CS / min
9.04
26.4
43 games · 122 peers
2019
Tier 1
Kill participation
73.8%
97.5
43 games · 122 peers
2019
Tier 1
Damage share
30.8%
84.3
43 games · 122 peers
2019
Tier 1
Gold diff @15
−40
43.0
43 games · 122 peers
2019
Tier 1
Vision / min
0.92
5.7
43 games · 106 peers
2020
Tier 1
Damage / min
551
73.3
34 games · 121 peers
2020
Tier 1
CS / min
8.71
29.5
34 games · 123 peers
2020
Tier 1
Kill participation
67.4%
50.0
34 games · 123 peers
2020
Tier 1
Damage share
27.9%
52.5
34 games · 121 peers
2020
Tier 1
Gold diff @15
+287
82.5
34 games · 121 peers · Percentile among 121 players with sufficient data.
2020
Tier 1
Vision / min
1.10
15.0
34 games · 121 peers
2021
Tier 1
Damage / min
498
44.6
47 games · 131 peers
2021
Tier 1
CS / min
8.15
3.8
47 games · 131 peers
2021
Tier 1
Kill participation
72.9%
95.4
47 games · 131 peers
2021
Tier 1
Damage share
26.5%
56.9
47 games · 131 peers
2021
Tier 1
Gold diff @15
+510
94.6
47 games · 113 peers · Percentile among 113 players with sufficient data.
2021
Tier 1
Vision / min
1.18
26.4
47 games · 130 peers
2022
Tier 1
Damage / min
590
68.7
51 games · 116 peers
2022
Tier 1
CS / min
9.06
38.3
51 games · 116 peers
2022
Tier 1
Kill participation
72.0%
89.6
51 games · 116 peers
2022
Tier 1
Damage share
26.9%
40.0
51 games · 116 peers
2022
Tier 1
Gold diff @15
+314
83.2
51 games · 96 peers · LPL data missing · Percentile among 96 players with sufficient data.
Damage / min: 662. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2014–2024 · All seasons · 32 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
Total
?Lucian
54
?Kalista
46
?Ezreal
40
?Kai'Sa
38
?Jhin
34
?Caitlyn
31
?Tristana
28
?Sivir
27
All games
11
36
82
70
52
43
34
53
63
33
53
530
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 53. Number of individual games played in this selection. Based on 53 of 53 games.
Wins: 27. Number of games won in this selection. Based on 53 of 53 games.
Losses: 26. Number of games lost in this selection. Based on 53 of 53 games.
Win rate: 50.9%. The percentage of games won. Based on 53 of 53 games.
KDA: 5.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games.
Kills / game: 6.38. Average kills per game. Based on 53 of 53 games.
Deaths / game: 2.09. Average deaths per game. Based on 53 of 53 games.
Assists / game: 6.00. Average assists per game. Based on 53 of 53 games.
Damage / min: 662. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games.
CS / min: 9.18. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games.
Gold / min: 454. Total gold gained per minute, averaged across games. Based on 53 of 53 games.
Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 53 games.
Games: 33. Number of individual games played in this selection. Based on 33 of 33 games.
Wins: 18. Number of games won in this selection. Based on 33 of 33 games.
Losses: 15. Number of games lost in this selection. Based on 33 of 33 games.
Win rate: 54.5%. The percentage of games won. Based on 33 of 33 games.
KDA: 5.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games.
Kills / game: 5.55. Average kills per game. Based on 33 of 33 games.
Deaths / game: 1.82. Average deaths per game. Based on 33 of 33 games.
Assists / game: 4.97. Average assists per game. Based on 33 of 33 games.
Damage / min: 682. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games.
CS / min: 9.52. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games.
Gold / min: 460. Total gold gained per minute, averaged across games. Based on 33 of 33 games.
Kill participation: 67.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 33 games.
Games: 63. Number of individual games played in this selection. Based on 63 of 63 games.
Wins: 42. Number of games won in this selection. Based on 63 of 63 games.
Losses: 21. Number of games lost in this selection. Based on 63 of 63 games.
Win rate: 66.7%. The percentage of games won. Based on 63 of 63 games.
KDA: 6.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games.
Kills / game: 5.37. Average kills per game. Based on 63 of 63 games.
Deaths / game: 1.67. Average deaths per game. Based on 63 of 63 games.
Assists / game: 6.03. Average assists per game. Based on 63 of 63 games.
Damage / min: 561. Damage dealt to enemy champions per minute, averaged across games. Based on 63 of 63 games.
CS / min: 9.02. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games.
Gold / min: 450. Total gold gained per minute, averaged across games. Based on 63 of 63 games.
Kill participation: 73.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 63 games.
Games: 53. Number of individual games played in this selection. Based on 53 of 53 games.
Wins: 30. Number of games won in this selection. Based on 53 of 53 games.
Losses: 23. Number of games lost in this selection. Based on 53 of 53 games.
Win rate: 56.6%. The percentage of games won. Based on 53 of 53 games.
KDA: 5.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games.
Kills / game: 5.38. Average kills per game. Based on 53 of 53 games.
Deaths / game: 2.15. Average deaths per game. Based on 53 of 53 games.
Assists / game: 6.11. Average assists per game. Based on 53 of 53 games.
Damage / min: 497. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games.
CS / min: 8.31. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games.
Gold / min: 443. Total gold gained per minute, averaged across games. Based on 53 of 53 games.
Kill participation: 73.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 53 games.
Games: 34. Number of individual games played in this selection. Based on 34 of 34 games.
Wins: 23. Number of games won in this selection. Based on 34 of 34 games.
Losses: 11. Number of games lost in this selection. Based on 34 of 34 games.
Win rate: 67.6%. The percentage of games won. Based on 34 of 34 games.
KDA: 6.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games.
Kills / game: 4.00. Average kills per game. Based on 34 of 34 games.
Deaths / game: 1.62. Average deaths per game. Based on 34 of 34 games.
Assists / game: 5.79. Average assists per game. Based on 34 of 34 games.
Damage / min: 551. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games.
CS / min: 8.71. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games.
Gold / min: 420. Total gold gained per minute, averaged across games. Based on 34 of 34 games.
Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 34 of 34 games.
Games: 43. Number of individual games played in this selection. Based on 43 of 43 games.
Wins: 21. Number of games won in this selection. Based on 43 of 43 games.
Losses: 22. Number of games lost in this selection. Based on 43 of 43 games.
Win rate: 48.8%. The percentage of games won. Based on 43 of 43 games.
KDA: 5.01. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games.
Kills / game: 5.12. Average kills per game. Based on 43 of 43 games.
Deaths / game: 2.07. Average deaths per game. Based on 43 of 43 games.
Assists / game: 5.26. Average assists per game. Based on 43 of 43 games.
Damage / min: 577. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games.
CS / min: 9.04. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games.
Gold / min: 439. Total gold gained per minute, averaged across games. Based on 43 of 43 games.
Kill participation: 73.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 43 games.
Games: 52. Number of individual games played in this selection. Based on 52 of 52 games.
Wins: 39. Number of games won in this selection. Based on 52 of 52 games.
Losses: 13. Number of games lost in this selection. Based on 52 of 52 games.
Win rate: 75.0%. The percentage of games won. Based on 52 of 52 games.
KDA: 7.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games.
Kills / game: 4.37. Average kills per game. Based on 52 of 52 games.
Deaths / game: 1.25. Average deaths per game. Based on 52 of 52 games.
Assists / game: 4.85. Average assists per game. Based on 52 of 52 games.
Damage / min: 570. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games.
CS / min: 9.71. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games.
Gold / min: 453. Total gold gained per minute, averaged across games. Based on 52 of 52 games.
Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 52 games. Games without the required stats are excluded.
Games: 70. Number of individual games played in this selection. Based on 70 of 70 games.
Wins: 28. Number of games won in this selection. Based on 70 of 70 games.
Losses: 42. Number of games lost in this selection. Based on 70 of 70 games.
Win rate: 40.0%. The percentage of games won. Based on 70 of 70 games.
KDA: 3.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 70 of 70 games.
Kills / game: 3.57. Average kills per game. Based on 70 of 70 games.
Deaths / game: 2.54. Average deaths per game. Based on 70 of 70 games.
Assists / game: 4.84. Average assists per game. Based on 70 of 70 games.
Damage / min: 524. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 70 games. Games without the required stats are excluded.
CS / min: 8.32. Minions and monsters killed per minute, averaged across games. Based on 70 of 70 games.
Gold / min: 390. Total gold gained per minute, averaged across games. Based on 69 of 70 games. Games without the required stats are excluded.
Kill participation: 66.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 70 of 70 games.
Games: 82. Number of individual games played in this selection. Based on 82 of 82 games.
Wins: 52. Number of games won in this selection. Based on 82 of 82 games.
Losses: 30. Number of games lost in this selection. Based on 82 of 82 games.
Win rate: 63.4%. The percentage of games won. Based on 82 of 82 games.
KDA: 5.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 82 of 82 games.
Kills / game: 5.05. Average kills per game. Based on 82 of 82 games.
Deaths / game: 2.07. Average deaths per game. Based on 82 of 82 games.
Assists / game: 5.96. Average assists per game. Based on 82 of 82 games.
Damage / min: 682. Damage dealt to enemy champions per minute, averaged across games. Based on 82 of 82 games.
CS / min: 8.50. Minions and monsters killed per minute, averaged across games. Based on 82 of 82 games.
Gold / min: 421. Total gold gained per minute, averaged across games. Based on 82 of 82 games.
Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 81 of 82 games. Games without the required stats are excluded.
Games: 36. Number of individual games played in this selection. Based on 36 of 36 games.
Wins: 23. Number of games won in this selection. Based on 36 of 36 games.
Losses: 13. Number of games lost in this selection. Based on 36 of 36 games.
Win rate: 63.9%. The percentage of games won. Based on 36 of 36 games.
KDA: 4.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games.
Kills / game: 6.53. Average kills per game. Based on 36 of 36 games.
Deaths / game: 2.50. Average deaths per game. Based on 36 of 36 games.
Assists / game: 5.69. Average assists per game. Based on 36 of 36 games.
Damage / min: 642. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games.
CS / min: 8.03. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games.
Gold / min: 407. Total gold gained per minute, averaged across games. Based on 36 of 36 games.
Kill participation: 67.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 4. Number of games won in this selection. Based on 11 of 11 games.
Losses: 7. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 36.4%. The percentage of games won. Based on 11 of 11 games.
KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Kills / game: 3.18. Average kills per game. Based on 11 of 11 games.
Deaths / game: 3.00. Average deaths per game. Based on 11 of 11 games.
Assists / game: 2.82. Average assists per game. Based on 11 of 11 games.
Damage / min: 374. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 11 games. Games without the required stats are excluded.
CS / min: 7.69. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Gold / min: 314. Total gold gained per minute, averaged across games. Based on 6 of 11 games. Games without the required stats are excluded.
Kill participation: 74.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 11 games. Games without the required stats are excluded.