Where Hetel stands
2026 · Support · Domestic games
Shuya Koyama児山秀哉
All leagues · All positions
2026 · Support · Domestic games
Games in this selection 10 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Hetel’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 3 of 18 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 190. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 0.90. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 18 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 8.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 497. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 0.82. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 52.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 18 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 6.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 321. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 0.91. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 76.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 18 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 255. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 0.87. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 86.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 18 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 9.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 290. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 0.65. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 18 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 11.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 375. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 0.61. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 73.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 18 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 13.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 222. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 0.76. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 83.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 18 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 117. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 0.87. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 18 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 233. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 0.65. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 61.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 18 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 99. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 0.68. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LCP 2026 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 168. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 0.84. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| LJL 2026 · Winter | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 7.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 287. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 0.77. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
| LJL 2026 | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 76.9%. The percentage of games won. Based on 13 of 13 games. | KDA: 6.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 314. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 0.80. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 15 Mar 2026 | LJL 2026 · Winter | Rising GamingvsNew Meta | Series ↗ | Renata Glasc | Win | 0 / 2 / 22 |
| 21 Feb 2026 | LJL 2026 · Winter | Rising GamingvsRAYN Clocks | Series ↗ | Rell | Win | 2 / 4 / 18 |
| 8 Feb 2026 | LJL 2026 | Rising GamingvsV3 Esports | Series ↗ | Neeko | Win | 5 / 4 / 18 |
| 8 Feb 2026 | LJL 2026 | Rising GamingvsVelbeliKaizokudan | Series ↗ | Lulu | Win | 0 / 2 / 16 |
| 7 Feb 2026 | LJL 2026 | Rising GamingvsUwinks | Series ↗ | Rell | Win | 1 / 3 / 19 |
| 7 Feb 2026 | LJL 2026 | Rising GamingvsInferno Drive Tokyo | Series ↗ | Nami | Loss | 1 / 5 / 7 |
| 7 Feb 2026 | LJL 2026 | Rising GamingvsL Guide Gaming | Series ↗ | Lulu | Loss | 1 / 3 / 12 |
| 7 Feb 2026 | LJL 2026 | Rising GamingvsNew Meta | Series ↗ | Rell | Win | 0 / 6 / 19 |
| 1 Feb 2026 | LJL 2026 | Rising GamingvsUEC eSports PlusPlus | — | Neeko | Win | 3 / 0 / 8 |
| 1 Feb 2026 | LJL 2026 | Rising GamingvsCAG OSAKA | Series ↗ | Bard | Win | 1 / 5 / 19 |
| 1 Feb 2026 | LJL 2026 | Rising GamingvsFast8 | Series ↗ | Neeko | Win | 2 / 2 / 15 |
| 1 Feb 2026 | LJL 2026 | Rising GamingvsArneb | Series ↗ | Nautilus | Loss | 2 / 3 / 8 |
| 31 Jan 2026 | LJL 2026 | Rising GamingvsRAYN Clocks | Series ↗ | Lulu | Win | 2 / 3 / 22 |
| 31 Jan 2026 | LJL 2026 | Rising GamingvsBamboo Juice | — | Bard | Win | 1 / 0 / 28 |
| 31 Jan 2026 | LJL 2026 | Rising GamingvsNOVEX | Series ↗ | Rakan | Win | 1 / 2 / 25 |
| 1 Oct 2025 | LCP 2026 | QT DIG∞vsDeep Cross Gaming | Series ↗ | Alistar | Loss | 0 / 4 / 6 |
| 1 Oct 2025 | LCP 2026 | QT DIG∞vsDeep Cross Gaming | Series ↗ | Leona | Loss | 1 / 8 / 2 |
| 1 Oct 2025 | LCP 2026 | QT DIG∞vsDeep Cross Gaming | Series ↗ | Nautilus | Loss | 0 / 8 / 13 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2021–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | 129 | 12.7 | 42 games · 111 peers |
| 2022 | Tier 1 | CS / min | 1.03 | 32.7 | 42 games · 111 peers |
| 2022 | Tier 1 | Kill participation | 65.6% | 17.3 | 41 games · 111 peers |
| 2022 | Tier 1 | Damage share | 8.7% | 81.8 | 42 games · 111 peers |
| 2022 | Tier 1 | Gold diff @15 | −286 | 3.3 | 42 games · 91 peers · LPL data missing · Percentile among 91 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 2.38 | 15.5 | 42 games · 111 peers |
| 2023 | Tier 1 | Damage / min | 153 | 29.6 | 49 games · 109 peers |
| 2023 | Tier 1 | CS / min | 1.03 | 54.6 | 49 games · 109 peers |
| 2023 | Tier 1 | Kill participation | 69.0% | 17.6 | 47 games · 109 peers |
| 2023 | Tier 1 | Damage share | 8.9% | 83.3 | 49 games · 109 peers |
| 2023 | Tier 1 | Gold diff @15 | −187 | 8.0 | 49 games · 89 peers · LPL data missing · Percentile among 89 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 2.57 | 3.7 | 49 games · 109 peers |
| 2024 | Tier 1 | Damage / min | 179 | 39.4 | 55 games · 105 peers |
| 2024 | Tier 1 | CS / min | 1.17 | 17.3 | 55 games · 105 peers |
| 2024 | Tier 1 | Kill participation | 68.7% | 20.2 | 55 games · 105 peers |
| 2024 | Tier 1 | Damage share | 7.6% | 38.5 | 55 games · 105 peers |
| 2024 | Tier 1 | Gold diff @15 | −208 | 17.9 | 55 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 3.17 | 28.8 | 55 games · 105 peers |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | 168 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | CS / min | 0.84 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Kill participation | 80.4% | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Damage share | 6.9% | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Gold diff @15 | −296 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Vision / min | 3.10 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 287. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. Season labels follow the competition season.
2021–2026 · All seasons · 23 recorded champions
| Champion | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|
| Nautilus | 53 | ||||||
| Rakan | 38 | ||||||
| Rell | 26 | ||||||
| Leona | 24 | ||||||
| Renata Glasc | 11 | ||||||
| Alistar | 10 | ||||||
| Braum | 9 | ||||||
| Tahm Kench | 9 | ||||||
| All games | 12 | 42 | 49 | 55 | 61 | 18 | 237 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 12. Number of games won in this selection. Based on 18 of 18 games. | Losses: 6. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 66.7%. The percentage of games won. Based on 18 of 18 games. | KDA: 4.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Kills / game: 1.28. Average kills per game. Based on 18 of 18 games. | Deaths / game: 3.56. Average deaths per game. Based on 18 of 18 games. | Assists / game: 15.39. Average assists per game. Based on 18 of 18 games. | Damage / min: 287. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 0.81. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Gold / min: 298. Total gold gained per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 71.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 2025 | Games: 61. Number of individual games played in this selection. Based on 61 of 61 games. | Wins: 41. Number of games won in this selection. Based on 61 of 61 games. | Losses: 20. Number of games lost in this selection. Based on 61 of 61 games. | Win rate: 67.2%. The percentage of games won. Based on 61 of 61 games. | KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games. | Kills / game: 0.74. Average kills per game. Based on 61 of 61 games. | Deaths / game: 3.77. Average deaths per game. Based on 61 of 61 games. | Assists / game: 12.28. Average assists per game. Based on 61 of 61 games. | Damage / min: 194. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games. | CS / min: 0.97. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games. | Gold / min: 258. Total gold gained per minute, averaged across games. Based on 61 of 61 games. | Kill participation: 66.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 61 games. |
| 2024 | Games: 55. Number of individual games played in this selection. Based on 55 of 55 games. | Wins: 17. Number of games won in this selection. Based on 55 of 55 games. | Losses: 38. Number of games lost in this selection. Based on 55 of 55 games. | Win rate: 30.9%. The percentage of games won. Based on 55 of 55 games. | KDA: 2.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 55 of 55 games. | Kills / game: 0.84. Average kills per game. Based on 55 of 55 games. | Deaths / game: 4.15. Average deaths per game. Based on 55 of 55 games. | Assists / game: 8.24. Average assists per game. Based on 55 of 55 games. | Damage / min: 179. Damage dealt to enemy champions per minute, averaged across games. Based on 55 of 55 games. | CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 55 of 55 games. | Gold / min: 245. Total gold gained per minute, averaged across games. Based on 55 of 55 games. | Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 55 of 55 games. |
| 2023 | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Wins: 4. Number of games won in this selection. Based on 49 of 49 games. | Losses: 45. Number of games lost in this selection. Based on 49 of 49 games. | Win rate: 8.2%. The percentage of games won. Based on 49 of 49 games. | KDA: 1.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Kills / game: 0.57. Average kills per game. Based on 49 of 49 games. | Deaths / game: 3.86. Average deaths per game. Based on 49 of 49 games. | Assists / game: 4.92. Average assists per game. Based on 49 of 49 games. | Damage / min: 153. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games. | CS / min: 1.03. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. | Gold / min: 218. Total gold gained per minute, averaged across games. Based on 49 of 49 games. | Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 49 games. Games without the required stats are excluded. |
| 2022 | Games: 42. Number of individual games played in this selection. Based on 42 of 42 games. | Wins: 3. Number of games won in this selection. Based on 42 of 42 games. | Losses: 39. Number of games lost in this selection. Based on 42 of 42 games. | Win rate: 7.1%. The percentage of games won. Based on 42 of 42 games. | KDA: 1.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games. | Kills / game: 0.60. Average kills per game. Based on 42 of 42 games. | Deaths / game: 4.00. Average deaths per game. Based on 42 of 42 games. | Assists / game: 4.19. Average assists per game. Based on 42 of 42 games. | Damage / min: 129. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games. | CS / min: 1.03. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games. | Gold / min: 210. Total gold gained per minute, averaged across games. Based on 42 of 42 games. | Kill participation: 65.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 42 games. Games without the required stats are excluded. |
| 2021 | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 12. Number of games won in this selection. Based on 12 of 12 games. | Losses: 0. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 100.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 6.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Kills / game: 1.00. Average kills per game. Based on 12 of 12 games. | Deaths / game: 2.17. Average deaths per game. Based on 12 of 12 games. | Assists / game: 13.25. Average assists per game. Based on 12 of 12 games. | Damage / min: 153. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 1.13. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Gold / min: 253. Total gold gained per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.