Games Games: 53. Number of individual games played in this selection. Based on 53 of 53 games.53
Win rate Win rate: 37.7%. The percentage of games won. Based on 53 of 53 games.37.7%
KDA KDA: 3.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games.3.19
Damage / min Damage / min: 707. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games.707
CS / min CS / min: 9.66. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games.9.66
Kill participation Kill participation: 65.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 53 games.65.5%
More statistics Totals, economy & laning +
WinsWins: 20. Number of games won in this selection. Based on 53 of 53 games.
LossesLosses: 33. Number of games lost in this selection. Based on 53 of 53 games.
KillsKills: 165. Total kills in games where kills are available. Based on 53 of 53 games.
DeathsDeaths: 134. Total deaths in games where deaths are available. Based on 53 of 53 games.
AssistsAssists: 263. Total assists in games where assists are available. Based on 53 of 53 games.
Gold / minGold / min: 460. Total gold gained per minute, averaged across games. Based on 53 of 53 games.
Damage shareDamage share: 29.1%. The player's share of team damage to enemy champions, averaged across games. Based on 53 of 53 games.
Earned gold shareEarned gold share: 26.6%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 53 of 53 games.
Gold diff @15Gold diff @15: −268. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 50 of 53 games. Games without the required stats are excluded.50 / 53 games
CS diff @15CS diff @15: −3. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 50 of 53 games. Games without the required stats are excluded.50 / 53 games
XP diff @15XP diff @15: −17. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 50 of 53 games. Games without the required stats are excluded.50 / 53 games
Vision score / minVision score / min: 1.34. Vision score per minute, averaged across games where the statistic is supported. Based on 53 of 53 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Hena stands.
2026 · Bot (ADC) · Domestic games
Metric / actual
050100
Percentile
Value: 707 damage per minute. Percentile: 16%. Rank: 54th of 64707
Value: 707 damage per minute. Percentile: 16%. Rank: 54th of 64
Value: 9.66 CS per minute. Percentile: 22%. Rank: 50th of 649.66
Value: 9.66 CS per minute. Percentile: 22%. Rank: 50th of 64
Value: 65.5% kill participation. Percentile: 57%. Rank: 28th of 6465.5%
Value: 65.5% kill participation. Percentile: 57%. Rank: 28th of 64
Value: 29.1% damage share. Percentile: 75%. Rank: 17th of 6429.1%
Value: 29.1% damage share. Percentile: 75%. Rank: 17th of 64
Value: −268 gold difference @15. Percentile: 19%. Rank: 49th of 60. Percentile among 60 players with sufficient data.−268
Value: −268 gold difference @15. Percentile: 19%. Rank: 49th of 60. Percentile among 60 players with sufficient data.
Value: 1.34 vision score per minute. Percentile: 51%. Rank: 32nd of 641.34
Value: 1.34 vision score per minute. Percentile: 51%. Rank: 32nd of 64
GD15 · Percentile among 60 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 15 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Ashe7 games
Ashe: 26.2% earned gold share and 25.9% damage share. Means across the same 7 games with both values available; 7 total champion games.26%
?
Corki7 games
Corki: 28.0% earned gold share and 29.8% damage share. Means across the same 7 games with both values available; 7 total champion games.30%
?
Ezreal7 games
Ezreal: 25.2% earned gold share and 32.4% damage share. Means across the same 7 games with both values available; 7 total champion games.32%
?
Lucian6 games
Lucian: 25.9% earned gold share and 31.5% damage share. Means across the same 6 games with both values available; 6 total champion games.32%
?
Yunara5 games
Yunara: 28.4% earned gold share and 30.5% damage share. Means across the same 5 games with both values available; 5 total champion games.31%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
53 games
Opponent
WinsLosses
Win rate
LGLGD GamingLGD Gaming: 3 wins, 4 losses in 7 recorded games, 42.9% win rate. 2026.43%
LELNG EsportsLNG Esports: 1 wins, 6 losses in 7 recorded games, 14.3% win rate. 2026.14%
LOLOUDLOUD: 2 wins, 5 losses in 7 recorded games, 28.6% win rate. 2026.29%
VKSVivo Keyd StarsVivo Keyd Stars: 4 wins, 3 losses in 7 recorded games, 57.1% win rate. 2026.57%
OMGOh My GodOh My God: 4 wins, 2 losses in 6 recorded games, 66.7% win rate. 2026.67%
RCRED CanidsRED Canids: 1 wins, 5 losses in 6 recorded games, 16.7% win rate. 2026.17%
EGEDward GamingEDward Gaming: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2026.33%
FWFluxo W7MFluxo W7M: 2 wins, 0 losses in 2 recorded games, 100.0% win rate. 2026.100%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
50 games
60.0%win rate when ahead at 15 minutes 9 wins from 15 games
Gold difference compares players in the same role. 3 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore Hena’s 2026 performances. Select a point to open its story.
50 plotted games
WinLoss— Median in selection
50 / 53 selected games have both values.Median damage / min: 669
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
15 champions in this selection
15 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?7 of 53 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 3. Number of games won in this selection. Based on 7 of 7 games.
Losses: 4. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games.
KDA: 2.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 752. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 9.58. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 56.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?7 of 53 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 2. Number of games won in this selection. Based on 7 of 7 games.
Losses: 5. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games.
KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 612. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 9.44. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 76.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?7 of 53 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 4. Number of games won in this selection. Based on 7 of 7 games.
Losses: 3. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games.
KDA: 6.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 672. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 9.80. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 74.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 53 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 2. Number of games won in this selection. Based on 6 of 6 games.
Losses: 4. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 2.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 844. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 9.48. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 56.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 53 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 2. Number of games won in this selection. Based on 5 of 5 games.
Losses: 3. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 654. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 10.10. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 74.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 53 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 3. Number of games won in this selection. Based on 4 of 4 games.
Losses: 1. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 8.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 686. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 10.05. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 58.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 53 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 749. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 9.00. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 61.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 53 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 4.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 879. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 9.75. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 64.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 53 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 0. Number of games won in this selection. Based on 3 of 3 games.
Losses: 3. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 625. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 9.56. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 56.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 53 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 5.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 716. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 10.41. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 78.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
1–10 of 15 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 28. Number of individual games played in this selection. Based on 28 of 28 games.
Win rate: 39.3%. The percentage of games won. Based on 28 of 28 games.
KDA: 3.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games.
Damage / min: 768. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games.
CS / min: 9.73. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Win rate: 23.1%. The percentage of games won. Based on 13 of 13 games.
KDA: 2.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 576. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 9.71. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games.
KDA: 3.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 707. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 9.45. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
1–3 of 3 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2019
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Damage / min
428
7.7
87 games · 131 peers
2021
Tier 1
CS / min
9.86
96.9
87 games · 131 peers
2021
Tier 1
Kill participation
70.9%
86.2
87 games · 131 peers
2021
Tier 1
Damage share
25.1%
32.3
87 games · 131 peers
2021
Tier 1
Gold diff @15
+27
58.0
87 games · 113 peers · Percentile among 113 players with sufficient data.
2021
Tier 1
Vision / min
1.57
86.8
87 games · 130 peers
2022
Tier 1
Damage / min
461
8.7
84 games · 116 peers
2022
Tier 1
CS / min
9.70
87.8
84 games · 116 peers
2022
Tier 1
Kill participation
69.3%
71.3
83 games · 116 peers
2022
Tier 1
Damage share
26.6%
33.9
84 games · 116 peers
2022
Tier 1
Gold diff @15
−117
33.7
84 games · 96 peers · LPL data missing · Percentile among 96 players with sufficient data.
2022
Tier 1
Vision / min
1.32
58.3
84 games · 116 peers
2023
Tier 1
Damage / min
519
4.8
89 games · 106 peers
2023
Tier 1
CS / min
9.62
51.4
89 games · 106 peers
2023
Tier 1
Kill participation
64.0%
14.3
89 games · 106 peers
2023
Tier 1
Damage share
27.6%
36.2
89 games · 106 peers
2023
Tier 1
Gold diff @15
−250
21.4
89 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data.
2023
Tier 1
Vision / min
1.40
62.9
89 games · 106 peers
2024
Tier 1
Damage / min
621
25.7
91 games · 102 peers
2024
Tier 1
CS / min
8.89
51.5
91 games · 102 peers
2024
Tier 1
Kill participation
74.2%
97.0
91 games · 102 peers
2024
Tier 1
Damage share
27.4%
58.4
91 games · 102 peers
2024
Tier 1
Gold diff @15
−278
24.1
91 games · 80 peers · LPL data missing · Percentile among 80 players with sufficient data.
2024
Tier 1
Vision / min
1.55
79.2
91 games · 102 peers
2025
Tier 1
Damage / min
689
34.9
33 games · 64 peers
2025
Tier 1
CS / min
9.10
28.6
33 games · 64 peers
2025
Tier 1
Kill participation
68.5%
28.6
33 games · 64 peers
2025
Tier 1
Damage share
27.8%
58.7
33 games · 64 peers
2025
Tier 1
Gold diff @15
−23
46.8
33 games · 48 peers · LPL data missing · Percentile among 48 players with sufficient data.
2025
Tier 1
Vision / min
1.21
66.7
33 games · 64 peers
2026
Tier 1
Damage / min
707
15.9
53 games · 64 peers
2026
Tier 1
CS / min
9.66
22.2
53 games · 64 peers
2026
Tier 1
Kill participation
65.5%
57.1
53 games · 64 peers
2026
Tier 1
Damage share
29.1%
74.6
53 games · 64 peers
2026
Tier 1
Gold diff @15
−268
18.6
50 games · 60 peers · Percentile among 60 players with sufficient data.
Damage / min: 707. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2019–2026 · All seasons · 24 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2019
2020
2021
2022
2023
2024
2025
2026
Total
?Varus
73
?Aphelios
71
?Zeri
47
?Xayah
43
?Kai'Sa
42
?Kalista
42
?Ezreal
32
?Ashe
31
All games
33
57
89
84
89
91
33
53
529
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 53. Number of individual games played in this selection. Based on 53 of 53 games.
Wins: 20. Number of games won in this selection. Based on 53 of 53 games.
Losses: 33. Number of games lost in this selection. Based on 53 of 53 games.
Win rate: 37.7%. The percentage of games won. Based on 53 of 53 games.
KDA: 3.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games.
Kills / game: 3.11. Average kills per game. Based on 53 of 53 games.
Deaths / game: 2.53. Average deaths per game. Based on 53 of 53 games.
Assists / game: 4.96. Average assists per game. Based on 53 of 53 games.
Damage / min: 707. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games.
CS / min: 9.66. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games.
Gold / min: 460. Total gold gained per minute, averaged across games. Based on 53 of 53 games.
Kill participation: 65.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 53 games.
Games: 33. Number of individual games played in this selection. Based on 33 of 33 games.
Wins: 11. Number of games won in this selection. Based on 33 of 33 games.
Losses: 22. Number of games lost in this selection. Based on 33 of 33 games.
Win rate: 33.3%. The percentage of games won. Based on 33 of 33 games.
KDA: 4.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games.
Kills / game: 3.55. Average kills per game. Based on 33 of 33 games.
Deaths / game: 2.24. Average deaths per game. Based on 33 of 33 games.
Assists / game: 5.55. Average assists per game. Based on 33 of 33 games.
Damage / min: 689. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games.
CS / min: 9.10. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games.
Gold / min: 420. Total gold gained per minute, averaged across games. Based on 33 of 33 games.
Kill participation: 68.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 33 games.
Games: 91. Number of individual games played in this selection. Based on 91 of 91 games.
Wins: 34. Number of games won in this selection. Based on 91 of 91 games.
Losses: 57. Number of games lost in this selection. Based on 91 of 91 games.
Win rate: 37.4%. The percentage of games won. Based on 91 of 91 games.
KDA: 3.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 91 of 91 games.
Kills / game: 3.45. Average kills per game. Based on 91 of 91 games.
Deaths / game: 2.30. Average deaths per game. Based on 91 of 91 games.
Assists / game: 5.00. Average assists per game. Based on 91 of 91 games.
Damage / min: 621. Damage dealt to enemy champions per minute, averaged across games. Based on 91 of 91 games.
CS / min: 8.89. Minions and monsters killed per minute, averaged across games. Based on 91 of 91 games.
Gold / min: 414. Total gold gained per minute, averaged across games. Based on 91 of 91 games.
Kill participation: 74.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 91 of 91 games.
Games: 89. Number of individual games played in this selection. Based on 89 of 89 games.
Wins: 28. Number of games won in this selection. Based on 89 of 89 games.
Losses: 61. Number of games lost in this selection. Based on 89 of 89 games.
Win rate: 31.5%. The percentage of games won. Based on 89 of 89 games.
KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 89 of 89 games.
Kills / game: 2.60. Average kills per game. Based on 89 of 89 games.
Deaths / game: 1.96. Average deaths per game. Based on 89 of 89 games.
Assists / game: 2.88. Average assists per game. Based on 89 of 89 games.
Damage / min: 519. Damage dealt to enemy champions per minute, averaged across games. Based on 89 of 89 games.
CS / min: 9.62. Minions and monsters killed per minute, averaged across games. Based on 89 of 89 games.
Gold / min: 411. Total gold gained per minute, averaged across games. Based on 89 of 89 games.
Kill participation: 64.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 89 of 89 games.
Games: 84. Number of individual games played in this selection. Based on 84 of 84 games.
Wins: 32. Number of games won in this selection. Based on 84 of 84 games.
Losses: 52. Number of games lost in this selection. Based on 84 of 84 games.
Win rate: 38.1%. The percentage of games won. Based on 84 of 84 games.
KDA: 3.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 84 of 84 games.
Kills / game: 2.89. Average kills per game. Based on 84 of 84 games.
Deaths / game: 1.96. Average deaths per game. Based on 84 of 84 games.
Assists / game: 4.12. Average assists per game. Based on 84 of 84 games.
Damage / min: 461. Damage dealt to enemy champions per minute, averaged across games. Based on 84 of 84 games.
CS / min: 9.70. Minions and monsters killed per minute, averaged across games. Based on 84 of 84 games.
Gold / min: 423. Total gold gained per minute, averaged across games. Based on 84 of 84 games.
Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 83 of 84 games. Games without the required stats are excluded.
Games: 89. Number of individual games played in this selection. Based on 89 of 89 games.
Wins: 33. Number of games won in this selection. Based on 89 of 89 games.
Losses: 56. Number of games lost in this selection. Based on 89 of 89 games.
Win rate: 37.1%. The percentage of games won. Based on 89 of 89 games.
KDA: 3.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 89 of 89 games.
Kills / game: 2.70. Average kills per game. Based on 89 of 89 games.
Deaths / game: 1.97. Average deaths per game. Based on 89 of 89 games.
Assists / game: 4.21. Average assists per game. Based on 89 of 89 games.
Damage / min: 425. Damage dealt to enemy champions per minute, averaged across games. Based on 89 of 89 games.
CS / min: 9.84. Minions and monsters killed per minute, averaged across games. Based on 89 of 89 games.
Gold / min: 418. Total gold gained per minute, averaged across games. Based on 89 of 89 games.
Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 89 of 89 games.
Games: 57. Number of individual games played in this selection. Based on 57 of 57 games.
Wins: 27. Number of games won in this selection. Based on 57 of 57 games.
Losses: 30. Number of games lost in this selection. Based on 57 of 57 games.
Win rate: 47.4%. The percentage of games won. Based on 57 of 57 games.
KDA: 3.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games.
Kills / game: 3.11. Average kills per game. Based on 57 of 57 games.
Deaths / game: 2.44. Average deaths per game. Based on 57 of 57 games.
Assists / game: 4.77. Average assists per game. Based on 57 of 57 games.
Damage / min: 568. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games.
CS / min: 9.34. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games.
Gold / min: 421. Total gold gained per minute, averaged across games. Based on 57 of 57 games.
Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games.
Games: 33. Number of individual games played in this selection. Based on 33 of 33 games.
Wins: 13. Number of games won in this selection. Based on 33 of 33 games.
Losses: 20. Number of games lost in this selection. Based on 33 of 33 games.
Win rate: 39.4%. The percentage of games won. Based on 33 of 33 games.
KDA: 3.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games.
Kills / game: 3.21. Average kills per game. Based on 33 of 33 games.
Deaths / game: 2.30. Average deaths per game. Based on 33 of 33 games.
Assists / game: 3.88. Average assists per game. Based on 33 of 33 games.
Damage / min: 477. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games.
CS / min: 9.04. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games.
Gold / min: 417. Total gold gained per minute, averaged across games. Based on 33 of 33 games.
Kill participation: 61.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 33 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.