Where HeaQ stands
All seasons · Bot · Domestic games
Martin Kordmaa
All leagues · All positions
All seasons · Bot · Domestic games
Games in this selection 23 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore HeaQ’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 31 of 199 games in this selection. | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Wins: 12. Number of games won in this selection. Based on 31 of 31 games. | Losses: 19. Number of games lost in this selection. Based on 31 of 31 games. | Win rate: 38.7%. The percentage of games won. Based on 31 of 31 games. | KDA: 3.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Damage / min: 449. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 8.62. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. | Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 31 of 31 games. |
| 22 of 199 games in this selection. | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Wins: 10. Number of games won in this selection. Based on 22 of 22 games. | Losses: 12. Number of games lost in this selection. Based on 22 of 22 games. | Win rate: 45.5%. The percentage of games won. Based on 22 of 22 games. | KDA: 4.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 552. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 8.74. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. | Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games. |
| 22 of 199 games in this selection. | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Wins: 7. Number of games won in this selection. Based on 22 of 22 games. | Losses: 15. Number of games lost in this selection. Based on 22 of 22 games. | Win rate: 31.8%. The percentage of games won. Based on 22 of 22 games. | KDA: 3.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 642. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 8.94. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. | Kill participation: 65.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games. |
| 21 of 199 games in this selection. | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Wins: 5. Number of games won in this selection. Based on 21 of 21 games. | Losses: 16. Number of games lost in this selection. Based on 21 of 21 games. | Win rate: 23.8%. The percentage of games won. Based on 21 of 21 games. | KDA: 2.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 412. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 8.42. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 63.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 21 games. Games without the required stats are excluded. |
| 18 of 199 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 6. Number of games won in this selection. Based on 18 of 18 games. | Losses: 12. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 33.3%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 470. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 9.66. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 60.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 16 of 199 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 8. Number of games won in this selection. Based on 16 of 16 games. | Losses: 8. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 50.0%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 430. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 9.35. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 16 games. Games without the required stats are excluded. |
| 14 of 199 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 8. Number of games won in this selection. Based on 14 of 14 games. | Losses: 6. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 57.1%. The percentage of games won. Based on 14 of 14 games. | KDA: 5.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 504. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 9.42. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 65.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 13 of 199 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 4. Number of games won in this selection. Based on 13 of 13 games. | Losses: 9. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 30.8%. The percentage of games won. Based on 13 of 13 games. | KDA: 4.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 506. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 8.30. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 66.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 9 of 199 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 4. Number of games won in this selection. Based on 9 of 9 games. | Losses: 5. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 1.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 369. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 8.60. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 67.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 6 of 199 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 420. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.75. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 68.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
Bars show how often the player chose each champion in this selection.
| European Masters 2019 · Summer | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 46.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 2.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 558. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 9.28. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
| LEC 2019 · Spring | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 11.1%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 368. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 8.60. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| LEC 2019 · Summer | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 422. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.76. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
| UL 2019 · Split 2 | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 100.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 9.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 492. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 8.10. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. |
| UL 2019 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 470. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 8.58. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
| EU LCS 2018 · Spring | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Win rate: 38.7%. The percentage of games won. Based on 31 of 31 games. | KDA: 3.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Damage / min: 560. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 9.66. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. |
| EU LCS 2018 · Summer | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 38.9%. The percentage of games won. Based on 18 of 18 games. | KDA: 4.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 543. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 9.31. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| EU CS 2017 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 543. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.58. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
| EU LCS 2017 · Spring | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Win rate: 25.0%. The percentage of games won. Based on 32 of 32 games. | KDA: 2.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Damage / min: 392. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. | CS / min: 8.43. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. |
| EU LCS 2017 · Summer | Games: 39. Number of individual games played in this selection. Based on 39 of 39 games. | Win rate: 28.2%. The percentage of games won. Based on 39 of 39 games. | KDA: 3.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games. | Damage / min: 421. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. | CS / min: 8.37. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 21 Sept 2019 | European Masters 2019 · Summer | Rogue Esports ClubvsGiants | Series ↗ | Ezreal | Loss | 0 / 4 / 4 |
| 21 Sept 2019 | European Masters 2019 · Summer | Rogue Esports ClubvsGiants | Series ↗ | Syndra | Loss | 2 / 5 / 2 |
| 19 Sept 2019 | European Masters 2019 · Summer | Rogue Esports ClubvsMOUZ NXT | Series ↗ | Lucian | Loss | 0 / 3 / 5 |
| 17 Sept 2019 | European Masters 2019 · Summer | Rogue Esports ClubvsFor The Win Esports | Series ↗ | Ezreal | Win | 6 / 2 / 3 |
| 16 Sept 2019 | European Masters 2019 · Summer | Rogue Esports ClubvsCampus Party Sparks | Series ↗ | Ashe | Win | 9 / 3 / 6 |
| 12 Sept 2019 | European Masters 2019 · Summer | Rogue Esports ClubvsOrigen BCN | Series ↗ | Lucian | Win | 7 / 2 / 4 |
| 12 Sept 2019 | European Masters 2019 · Summer | Rogue Esports ClubvsOrigen BCN | Series ↗ | Xayah | Win | 3 / 0 / 2 |
| 11 Sept 2019 | European Masters 2019 · Summer | Rogue Esports ClubvsFALKN | Series ↗ | Ashe | Win | 8 / 2 / 7 |
| 11 Sept 2019 | European Masters 2019 · Summer | Rogue Esports ClubvsBerlin International Gaming | Series ↗ | Tristana | Loss | 0 / 2 / 4 |
| 10 Sept 2019 | European Masters 2019 · Summer | Rogue Esports ClubvsJD|XL | Series ↗ | Yasuo | Loss | 3 / 3 / 2 |
| 10 Sept 2019 | European Masters 2019 · Summer | Rogue Esports ClubvsASUS ROG ELITE | Series ↗ | Ezreal | Loss | 1 / 5 / 6 |
| 9 Sept 2019 | European Masters 2019 · Summer | Rogue Esports ClubvsVitality.Bee | Series ↗ | Kai'Sa | Loss | 6 / 4 / 1 |
| 9 Sept 2019 | European Masters 2019 · Summer | Rogue Esports ClubvsOrigen BCN | Series ↗ | Lucian | Win | 4 / 1 / 7 |
| 28 Aug 2019 | UL 2019 | Rogue Esports Clubvsdevils.one inStreamly | Series ↗ | Xayah | Loss | 2 / 1 / 2 |
| 28 Aug 2019 | UL 2019 | Rogue Esports Clubvsdevils.one inStreamly | Series ↗ | Pyke | Loss | 3 / 5 / 7 |
| 28 Aug 2019 | UL 2019 | Rogue Esports Clubvsdevils.one inStreamly | Series ↗ | Tristana | Win | 2 / 0 / 0 |
| 28 Aug 2019 | UL 2019 | Rogue Esports Clubvsdevils.one inStreamly | Series ↗ | Xayah | Win | 3 / 1 / 3 |
| 28 Aug 2019 | UL 2019 | Rogue Esports Clubvsdevils.one inStreamly | Series ↗ | Kai'Sa | Loss | 4 / 6 / 6 |
| 20 Aug 2019 | UL 2019 | Rogue Esports Clubvsdevils.one inStreamly | Series ↗ | Tristana | Win | 5 / 0 / 7 |
| 20 Aug 2019 | UL 2019 | Rogue Esports Clubvsdevils.one inStreamly | Series ↗ | Tristana | Win | 4 / 2 / 6 |
| 20 Aug 2019 | UL 2019 | Rogue Esports Clubvsdevils.one inStreamly | Series ↗ | Ezreal | Loss | 5 / 3 / 11 |
| 20 Aug 2019 | UL 2019 | Rogue Esports Clubvsdevils.one inStreamly | Series ↗ | Xayah | Loss | 4 / 5 / 6 |
| 20 Aug 2019 | UL 2019 | Rogue Esports Clubvsdevils.one inStreamly | Series ↗ | Xayah | Win | 3 / 2 / 12 |
| 31 Jul 2019 | UL 2019 · Split 2 | Rogue Esports Clubvsdevils.one inStreamly | Series ↗ | Lucian | Win | 8 / 2 / 9 |
| 30 Jul 2019 | UL 2019 · Split 2 | Rogue Esports ClubvsIlluminar Gaming | Series ↗ | Xayah | Win | 5 / 1 / 7 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2015–2019 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage / min | 425 | 7.5 | 75 games · 108 peers |
| 2017 | Tier 1 | CS / min | 8.42 | 31.7 | 75 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 67.1% | 73.8 | 74 games · 123 peers |
| 2017 | Tier 1 | Damage share | 24.5% | 20.6 | 75 games · 108 peers |
| 2017 | Tier 1 | Gold diff @15 | −114 | 39.0 | 75 games · 106 peers · LPL data missing · Percentile among 106 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.49 | 28.0 | 71 games · 101 peers |
| 2018 | Tier 1 | Damage / min | 553 | 49.6 | 49 games · 132 peers |
| 2018 | Tier 1 | CS / min | 9.53 | 41.2 | 49 games · 132 peers |
| 2018 | Tier 1 | Kill participation | 70.5% | 67.2 | 48 games · 132 peers |
| 2018 | Tier 1 | Damage share | 30.8% | 74.0 | 49 games · 132 peers |
| 2018 | Tier 1 | Gold diff @15 | −111 | 35.1 | 49 games · 132 peers |
| 2018 | Tier 1 | Vision / min | 1.31 | 77.7 | 49 games · 113 peers |
| 2019 | Tier 1 | Damage / min | 374 | 0.8 | 20 games · 122 peers |
| 2019 | Tier 1 | CS / min | 8.62 | 9.1 | 20 games · 122 peers |
| 2019 | Tier 1 | Kill participation | 54.5% | 2.5 | 20 games · 122 peers |
| 2019 | Tier 1 | Damage share | 24.7% | 10.7 | 20 games · 122 peers |
| 2019 | Tier 1 | Gold diff @15 | −821 | 0.0 | 20 games · 122 peers |
| 2019 | Tier 1 | Vision / min | 1.02 | 15.2 | 20 games · 106 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 461. Damage dealt to enemy champions per minute, averaged across games. Based on 55 of 55 games. Season labels follow the competition season.
2015–2019 · All seasons · 23 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | 2019 | Total |
|---|---|---|---|---|---|---|
| Ashe | 31 | |||||
| Ezreal | 22 | |||||
| Lucian | 22 | |||||
| Varus | 21 | |||||
| Caitlyn | 18 | |||||
| Xayah | 16 | |||||
| Tristana | 14 | |||||
| Jhin | 13 | |||||
| All games | 3 | 12 | 80 | 49 | 55 | 199 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2019 | Games: 55. Number of individual games played in this selection. Based on 55 of 55 games. | Wins: 26. Number of games won in this selection. Based on 55 of 55 games. | Losses: 29. Number of games lost in this selection. Based on 55 of 55 games. | Win rate: 47.3%. The percentage of games won. Based on 55 of 55 games. | KDA: 3.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 55 of 55 games. | Kills / game: 3.36. Average kills per game. Based on 55 of 55 games. | Deaths / game: 2.16. Average deaths per game. Based on 55 of 55 games. | Assists / game: 4.87. Average assists per game. Based on 55 of 55 games. | Damage / min: 461. Damage dealt to enemy champions per minute, averaged across games. Based on 55 of 55 games. | CS / min: 8.65. Minions and monsters killed per minute, averaged across games. Based on 55 of 55 games. | Gold / min: 410. Total gold gained per minute, averaged across games. Based on 55 of 55 games. | Kill participation: 63.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 55 of 55 games. |
| 2018 | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Wins: 19. Number of games won in this selection. Based on 49 of 49 games. | Losses: 30. Number of games lost in this selection. Based on 49 of 49 games. | Win rate: 38.8%. The percentage of games won. Based on 49 of 49 games. | KDA: 3.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Kills / game: 2.45. Average kills per game. Based on 49 of 49 games. | Deaths / game: 1.76. Average deaths per game. Based on 49 of 49 games. | Assists / game: 4.33. Average assists per game. Based on 49 of 49 games. | Damage / min: 553. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games. | CS / min: 9.53. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. | Gold / min: 405. Total gold gained per minute, averaged across games. Based on 49 of 49 games. | Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 49 games. Games without the required stats are excluded. |
| 2017 | Games: 80. Number of individual games played in this selection. Based on 80 of 80 games. | Wins: 24. Number of games won in this selection. Based on 80 of 80 games. | Losses: 56. Number of games lost in this selection. Based on 80 of 80 games. | Win rate: 30.0%. The percentage of games won. Based on 80 of 80 games. | KDA: 3.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 80 of 80 games. | Kills / game: 2.80. Average kills per game. Based on 80 of 80 games. | Deaths / game: 2.29. Average deaths per game. Based on 80 of 80 games. | Assists / game: 4.24. Average assists per game. Based on 80 of 80 games. | Damage / min: 432. Damage dealt to enemy champions per minute, averaged across games. Based on 80 of 80 games. | CS / min: 8.43. Minions and monsters killed per minute, averaged across games. Based on 80 of 80 games. | Gold / min: 378. Total gold gained per minute, averaged across games. Based on 80 of 80 games. | Kill participation: 66.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 79 of 80 games. Games without the required stats are excluded. |
| 2016 | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 6. Number of games won in this selection. Based on 12 of 12 games. | Losses: 6. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 4.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Kills / game: 4.33. Average kills per game. Based on 12 of 12 games. | Deaths / game: 2.50. Average deaths per game. Based on 12 of 12 games. | Assists / game: 5.83. Average assists per game. Based on 12 of 12 games. | Damage / min: 577. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 8.39. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Gold / min: 408. Total gold gained per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 58.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 2015 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Kills / game: 1.67. Average kills per game. Based on 3 of 3 games. | Deaths / game: 1.33. Average deaths per game. Based on 3 of 3 games. | Assists / game: 4.33. Average assists per game. Based on 3 of 3 games. | Damage / min: 429. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.61. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Gold / min: 336. Total gold gained per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 64.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| EU LCS 2017 Spring Playoffs | Giants Gaming | 32 |
| EU LCS 2017 Summer Playoffs | Ninjas in Pyjamas | 29 |
| EU LCS 2018 Spring Playoffs | Team ROCCAT | 21 |
| EU LCS 2018 Summer Playoffs | Team ROCCAT | 18 |
| LEC 2019 Spring Playoffs | Rogue (European Team) | 18 |
| LEC 2019 Summer Playoffs | Rogue (European Team) | 2 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2019 · LEC 2019 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2019 · LEC 2019 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
No results in this selection.
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LEC 2019 Spring Playoffs2019 · LEC · Rogue (European Team) | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LEC 2019 Summer Playoffs2019 · LEC · Rogue (European Team) | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 2 games played.
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No results in this selection.