Where Hauz stands
2019 · Mid · Domestic games
All leagues · All positions
2019 · Mid · Domestic games
Games in this selection 14 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Hauz’s 2019 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 4 of 24 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 4. Number of games won in this selection. Based on 4 of 4 games. | Losses: 0. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 100.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 7.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 497. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.26. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 24 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 645. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.04. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 62.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 24 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 5.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 439. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.68. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 87.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 24 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 7.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 744. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.82. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 71.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 24 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 415. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.63. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 52.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 24 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 443. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.83. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 24 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 299. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.13. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 24 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 405. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.08. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 72.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 24 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 10.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 436. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.01. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 24 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 555. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.17. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| BRCC 2019 · Split 2 | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Win rate: 72.7%. The percentage of games won. Based on 22 of 22 games. | KDA: 4.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 531. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 8.54. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. |
| CBLOL 2019 · Split 1 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 512. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.73. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 17 Aug 2019 | BRCC 2019 · Split 2 | ProGaming EsportsvsVivo Keyd | Series ↗ | Twisted Fate | Win | 4 / 1 / 10 |
| 17 Aug 2019 | BRCC 2019 · Split 2 | ProGaming EsportsvsVivo Keyd | Series ↗ | Twisted Fate | Win | 6 / 3 / 12 |
| 17 Aug 2019 | BRCC 2019 · Split 2 | ProGaming EsportsvsVivo Keyd | Series ↗ | Azir | Loss | 1 / 4 / 5 |
| 17 Aug 2019 | BRCC 2019 · Split 2 | ProGaming EsportsvsVivo Keyd | Series ↗ | Taliyah | Win | 4 / 1 / 7 |
| 13 Aug 2019 | BRCC 2019 · Split 2 | ProGaming EsportsvsRED Canids | Series ↗ | Twisted Fate | Win | 2 / 2 / 6 |
| 13 Aug 2019 | BRCC 2019 · Split 2 | ProGaming EsportsvsRED Canids | Series ↗ | Corki | Win | 5 / 2 / 8 |
| 13 Aug 2019 | BRCC 2019 · Split 2 | ProGaming EsportsvsRED Canids | Series ↗ | Taliyah | Win | 5 / 1 / 9 |
| 30 Jul 2019 | BRCC 2019 · Split 2 | ProGaming EsportsvsRED Canids | Series ↗ | Twisted Fate | Win | 4 / 1 / 6 |
| 24 Jul 2019 | BRCC 2019 · Split 2 | ProGaming EsportsvsVivo Keyd | Series ↗ | Azir | Loss | 6 / 6 / 9 |
| 23 Jul 2019 | BRCC 2019 · Split 2 | ProGaming EsportsvsRensga eSports | Series ↗ | Azir | Win | 4 / 0 / 3 |
| 16 Jul 2019 | BRCC 2019 · Split 2 | ProGaming EsportsvsHavan Liberty | Series ↗ | Corki | Win | 9 / 2 / 7 |
| 15 Jul 2019 | BRCC 2019 · Split 2 | ProGaming EsportsvsFalkol | Series ↗ | Syndra | Loss | 1 / 1 / 3 |
| 10 Jul 2019 | BRCC 2019 · Split 2 | ProGaming EsportsvsRED Canids | Series ↗ | Irelia | Loss | 4 / 3 / 1 |
| 9 Jul 2019 | BRCC 2019 · Split 2 | ProGaming EsportsvsVivo Keyd | Series ↗ | Corki | Win | 4 / 1 / 4 |
| 3 Jul 2019 | BRCC 2019 · Split 2 | ProGaming EsportsvsRensga eSports | Series ↗ | Camille | Win | 5 / 1 / 5 |
| 2 Jul 2019 | BRCC 2019 · Split 2 | ProGaming EsportsvsHavan Liberty | Series ↗ | Neeko | Win | 6 / 1 / 10 |
| 25 Jun 2019 | BRCC 2019 · Split 2 | ProGaming EsportsvsFalkol | Series ↗ | Zoe | Win | 0 / 2 / 7 |
| 24 Jun 2019 | BRCC 2019 · Split 2 | ProGaming EsportsvsRED Canids | Series ↗ | Lissandra | Loss | 0 / 7 / 8 |
| 19 Jun 2019 | BRCC 2019 · Split 2 | ProGaming EsportsvsVivo Keyd | Series ↗ | Ryze | Loss | 1 / 5 / 0 |
| 17 Jun 2019 | BRCC 2019 · Split 2 | ProGaming EsportsvsRensga eSports | Series ↗ | Irelia | Win | 2 / 1 / 5 |
| 12 Jun 2019 | BRCC 2019 · Split 2 | ProGaming EsportsvsHavan Liberty | Series ↗ | Sylas | Win | 4 / 4 / 10 |
| 11 Jun 2019 | BRCC 2019 · Split 2 | ProGaming EsportsvsFalkol | Series ↗ | Ahri | Win | 6 / 0 / 4 |
| 24 Mar 2019 | CBLOL 2019 · Split 1 | INTZvsUppercut esports | Series ↗ | Taliyah | Loss | 0 / 3 / 3 |
| 16 Mar 2019 | CBLOL 2019 · Split 1 | INTZvsVivo Keyd | Series ↗ | LeBlanc | Win | 6 / 4 / 18 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2019–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2019 | Tier 1 | Damage / min | 512 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 6.73 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 75.0% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 29.2% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | −663 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 1.16 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage / min | 563 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | CS / min | 8.15 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Kill participation | 63.4% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage share | 27.2% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Gold diff @15 | +67 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Vision / min | 1.10 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage / min | 549 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | CS / min | 8.36 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Kill participation | 67.0% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage share | 28.8% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Gold diff @15 | −97 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Vision / min | 0.98 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage / min | 607 | 93.9 | 53 games · 116 peers |
| 2022 | Tier 1 | CS / min | 8.50 | 45.2 | 53 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 66.2% | 43.5 | 53 games · 116 peers |
| 2022 | Tier 1 | Damage share | 27.0% | 68.7 | 53 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | +244 | 83.5 | 53 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.27 | 88.7 | 53 games · 116 peers |
| 2023 | Tier 1 | Damage / min | 701 | 96.2 | 44 games · 106 peers |
| 2023 | Tier 1 | CS / min | 8.25 | 28.6 | 44 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 65.7% | 41.9 | 44 games · 106 peers |
| 2023 | Tier 1 | Damage share | 28.6% | 88.6 | 44 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | +16 | 44.0 | 44 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.21 | 64.8 | 44 games · 106 peers |
| 2024 | Tier 1 | Damage / min | 750 | 82.0 | 44 games · 101 peers |
| 2024 | Tier 1 | CS / min | 8.75 | 23.0 | 44 games · 101 peers |
| 2024 | Tier 1 | Kill participation | 75.5% | 99.0 | 44 games · 101 peers |
| 2024 | Tier 1 | Damage share | 32.6% | 99.0 | 44 games · 101 peers |
| 2024 | Tier 1 | Gold diff @15 | +138 | 68.3 | 44 games · 83 peers · LPL data missing · Percentile among 83 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.10 | 22.0 | 44 games · 101 peers |
| 2025 | Tier 1 | Damage / min | 699 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | CS / min | 8.74 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Kill participation | 64.4% | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Damage share | 28.3% | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Gold diff @15 | −94 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Vision / min | 1.14 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Damage / min | 636 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | CS / min | 9.31 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Kill participation | 59.8% | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Damage share | 25.2% | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Gold diff @15 | −494 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Vision / min | 1.43 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 636. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. Season labels follow the competition season.
2019–2026 · All seasons · 43 recorded champions
| Champion | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Azir | 32 | ||||||||
| Ahri | 28 | ||||||||
| Taliyah | 24 | ||||||||
| Ryze | 16 | ||||||||
| Syndra | 15 | ||||||||
| Viktor | 15 | ||||||||
| Orianna | 14 | ||||||||
| Corki | 13 | ||||||||
| All games | 24 | 27 | 42 | 53 | 44 | 44 | 45 | 9 | 288 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 2. Number of games won in this selection. Based on 9 of 9 games. | Losses: 7. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 22.2%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Kills / game: 2.89. Average kills per game. Based on 9 of 9 games. | Deaths / game: 2.78. Average deaths per game. Based on 9 of 9 games. | Assists / game: 4.67. Average assists per game. Based on 9 of 9 games. | Damage / min: 636. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 9.31. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Gold / min: 406. Total gold gained per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 59.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 2025 | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Wins: 21. Number of games won in this selection. Based on 45 of 45 games. | Losses: 24. Number of games lost in this selection. Based on 45 of 45 games. | Win rate: 46.7%. The percentage of games won. Based on 45 of 45 games. | KDA: 4.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Kills / game: 3.76. Average kills per game. Based on 45 of 45 games. | Deaths / game: 2.40. Average deaths per game. Based on 45 of 45 games. | Assists / game: 6.44. Average assists per game. Based on 45 of 45 games. | Damage / min: 728. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 8.64. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. | Gold / min: 416. Total gold gained per minute, averaged across games. Based on 45 of 45 games. | Kill participation: 66.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games. |
| 2024 | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Wins: 20. Number of games won in this selection. Based on 44 of 44 games. | Losses: 24. Number of games lost in this selection. Based on 44 of 44 games. | Win rate: 45.5%. The percentage of games won. Based on 44 of 44 games. | KDA: 3.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Kills / game: 3.45. Average kills per game. Based on 44 of 44 games. | Deaths / game: 2.36. Average deaths per game. Based on 44 of 44 games. | Assists / game: 5.95. Average assists per game. Based on 44 of 44 games. | Damage / min: 750. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games. | CS / min: 8.75. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. | Gold / min: 413. Total gold gained per minute, averaged across games. Based on 44 of 44 games. | Kill participation: 75.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 44 games. |
| 2023 | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Wins: 23. Number of games won in this selection. Based on 44 of 44 games. | Losses: 21. Number of games lost in this selection. Based on 44 of 44 games. | Win rate: 52.3%. The percentage of games won. Based on 44 of 44 games. | KDA: 3.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Kills / game: 3.32. Average kills per game. Based on 44 of 44 games. | Deaths / game: 2.68. Average deaths per game. Based on 44 of 44 games. | Assists / game: 5.95. Average assists per game. Based on 44 of 44 games. | Damage / min: 701. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games. | CS / min: 8.25. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. | Gold / min: 400. Total gold gained per minute, averaged across games. Based on 44 of 44 games. | Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 44 games. |
| 2022 | Games: 53. Number of individual games played in this selection. Based on 53 of 53 games. | Wins: 32. Number of games won in this selection. Based on 53 of 53 games. | Losses: 21. Number of games lost in this selection. Based on 53 of 53 games. | Win rate: 60.4%. The percentage of games won. Based on 53 of 53 games. | KDA: 4.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games. | Kills / game: 4.00. Average kills per game. Based on 53 of 53 games. | Deaths / game: 2.57. Average deaths per game. Based on 53 of 53 games. | Assists / game: 7.23. Average assists per game. Based on 53 of 53 games. | Damage / min: 607. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games. | CS / min: 8.50. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games. | Gold / min: 410. Total gold gained per minute, averaged across games. Based on 53 of 53 games. | Kill participation: 66.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 53 games. |
| 2021 | Games: 42. Number of individual games played in this selection. Based on 42 of 42 games. | Wins: 19. Number of games won in this selection. Based on 42 of 42 games. | Losses: 23. Number of games lost in this selection. Based on 42 of 42 games. | Win rate: 45.2%. The percentage of games won. Based on 42 of 42 games. | KDA: 3.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games. | Kills / game: 3.71. Average kills per game. Based on 42 of 42 games. | Deaths / game: 3.17. Average deaths per game. Based on 42 of 42 games. | Assists / game: 5.93. Average assists per game. Based on 42 of 42 games. | Damage / min: 612. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games. | CS / min: 8.47. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games. | Gold / min: 406. Total gold gained per minute, averaged across games. Based on 42 of 42 games. | Kill participation: 65.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 42 games. |
| 2020 | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Wins: 12. Number of games won in this selection. Based on 27 of 27 games. | Losses: 15. Number of games lost in this selection. Based on 27 of 27 games. | Win rate: 44.4%. The percentage of games won. Based on 27 of 27 games. | KDA: 2.99. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Kills / game: 3.93. Average kills per game. Based on 27 of 27 games. | Deaths / game: 2.81. Average deaths per game. Based on 27 of 27 games. | Assists / game: 4.48. Average assists per game. Based on 27 of 27 games. | Damage / min: 569. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 8.66. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. | Gold / min: 411. Total gold gained per minute, averaged across games. Based on 27 of 27 games. | Kill participation: 65.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games. |
| 2019 | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Wins: 17. Number of games won in this selection. Based on 24 of 24 games. | Losses: 7. Number of games lost in this selection. Based on 24 of 24 games. | Win rate: 70.8%. The percentage of games won. Based on 24 of 24 games. | KDA: 4.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Kills / game: 3.71. Average kills per game. Based on 24 of 24 games. | Deaths / game: 2.33. Average deaths per game. Based on 24 of 24 games. | Assists / game: 6.67. Average assists per game. Based on 24 of 24 games. | Damage / min: 529. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 8.39. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. | Gold / min: 418. Total gold gained per minute, averaged across games. Based on 24 of 24 games. | Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LTA South 2025 Split 3 | Leviatan | 15 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2022 · CBLOL 2022 Split 1 Playoffs · 4 points. CBLOL 2022 Split 1 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · LTA South 2025 Split 3: Final placement retained; outside verified scoring-depth equivalence
2026 · CBLOL Cup 2026: No placement points or unavailable event valuation / participation evidence.
No results in this selection.
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| CBLOL Cup 20262026 · CBLOL · Fluxo W7M | Place 8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 9 games played.
|
| LTA South 2025 Split 32025 · LTA South · Leviatán | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 15 games played.
|
| CBLOL 2022 Split 1 Playoffs2022 · CBLOL · KaBuM! Esports | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 10 games played.
|
No results in this selection.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.