Where Haru stands
2023 · Jungle · Domestic games
Kang Min-seung강민승
All leagues · All positions
2023 · Jungle · Domestic games
Games in this selection 8 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Haru’s 2023 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 9 of 33 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 8. Number of games won in this selection. Based on 9 of 9 games. | Losses: 1. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 88.9%. The percentage of games won. Based on 9 of 9 games. | KDA: 5.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 284. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 5.44. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 7 of 33 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 3. Number of games won in this selection. Based on 7 of 7 games. | Losses: 4. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 359. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 5.11. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 33 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 223. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 5.31. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 3 of 33 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 390. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 5.05. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 79.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 33 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 297. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 5.20. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 79.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 33 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 510. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 5.56. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 90.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 1 of 33 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 771. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.30. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 47.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 33 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 568. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 4.97. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| EMEA Masters 2023 · Spring | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 413. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 5.34. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| TCL 2023 · Winter | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Win rate: 54.2%. The percentage of games won. Based on 24 of 24 games. | KDA: 2.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 317. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 5.30. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 7 Apr 2023 | EMEA Masters 2023 · Spring | Papara SuperMassivevseSuba | Series ↗ | Wukong | Loss | 1 / 6 / 9 |
| 7 Apr 2023 | EMEA Masters 2023 · Spring | Papara SuperMassivevseSuba | Series ↗ | Gragas | Loss | 1 / 3 / 3 |
| 7 Apr 2023 | EMEA Masters 2023 · Spring | Papara SuperMassivevseSuba | Series ↗ | Vi | Win | 3 / 2 / 11 |
| 5 Apr 2023 | EMEA Masters 2023 · Spring | Papara SuperMassivevsWhite Dragons | Series ↗ | Sejuani | Win | 4 / 0 / 11 |
| 5 Apr 2023 | EMEA Masters 2023 · Spring | Papara SuperMassivevsAnorthosis Famagusta Esports | Series ↗ | Sejuani | Win | 2 / 3 / 10 |
| 5 Apr 2023 | EMEA Masters 2023 · Spring | Papara SuperMassivevsKRC Genk Esports | Series ↗ | Xin Zhao | Loss | 3 / 8 / 10 |
| 4 Apr 2023 | EMEA Masters 2023 · Spring | Papara SuperMassivevsKRC Genk Esports | Series ↗ | Wukong | Win | 4 / 1 / 8 |
| 4 Apr 2023 | EMEA Masters 2023 · Spring | Papara SuperMassivevsAnorthosis Famagusta Esports | Series ↗ | Lee Sin | Loss | 7 / 7 / 17 |
| 4 Apr 2023 | EMEA Masters 2023 · Spring | Papara SuperMassivevsWhite Dragons | Series ↗ | Gragas | Win | 12 / 1 / 8 |
| 30 Mar 2023 | TCL 2023 · Winter | Papara SuperMassivevsİstanbul Wildcats | Series ↗ | Wukong | Loss | 4 / 8 / 10 |
| 30 Mar 2023 | TCL 2023 · Winter | Papara SuperMassivevsİstanbul Wildcats | Series ↗ | Elise | Loss | 9 / 4 / 3 |
| 30 Mar 2023 | TCL 2023 · Winter | Papara SuperMassivevsİstanbul Wildcats | Series ↗ | Wukong | Loss | 2 / 5 / 1 |
| 28 Mar 2023 | TCL 2023 · Winter | Papara SuperMassivevsBeşiktaş Esports | Series ↗ | Sejuani | Win | 2 / 5 / 13 |
| 28 Mar 2023 | TCL 2023 · Winter | Papara SuperMassivevsBeşiktaş Esports | Series ↗ | Xin Zhao | Win | 7 / 5 / 15 |
| 28 Mar 2023 | TCL 2023 · Winter | Papara SuperMassivevsBeşiktaş Esports | Series ↗ | Sejuani | Win | 2 / 1 / 15 |
| 28 Mar 2023 | TCL 2023 · Winter | Papara SuperMassivevsBeşiktaş Esports | Series ↗ | Xin Zhao | Loss | 1 / 5 / 2 |
| 23 Mar 2023 | TCL 2023 · Winter | Papara SuperMassivevsNASR eSports Turkey | Series ↗ | Vi | Win | 4 / 5 / 6 |
| 23 Mar 2023 | TCL 2023 · Winter | Papara SuperMassivevsNASR eSports Turkey | Series ↗ | Vi | Win | 2 / 3 / 7 |
| 23 Mar 2023 | TCL 2023 · Winter | Papara SuperMassivevsNASR eSports Turkey | Series ↗ | Sejuani | Win | 2 / 2 / 9 |
| 17 Mar 2023 | TCL 2023 · Winter | Papara SuperMassivevsİstanbul Wildcats | Series ↗ | Wukong | Loss | 5 / 8 / 3 |
| 16 Mar 2023 | TCL 2023 · Winter | Papara SuperMassivevs5 Ronin | Series ↗ | Wukong | Win | 5 / 0 / 6 |
| 10 Mar 2023 | TCL 2023 · Winter | Papara SuperMassivevsDark Passage | Series ↗ | Gragas | Loss | 1 / 5 / 3 |
| 9 Mar 2023 | TCL 2023 · Winter | Papara SuperMassivevsFUT Esports | Series ↗ | Lee Sin | Loss | 0 / 2 / 3 |
| 5 Mar 2023 | TCL 2023 · Winter | Papara SuperMassivevsBeşiktaş Esports | Series ↗ | Sejuani | Loss | 0 / 5 / 3 |
| 4 Mar 2023 | TCL 2023 · Winter | Papara SuperMassivevsGalakticos | Series ↗ | Lee Sin | Loss | 1 / 3 / 5 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2016–2023 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | 306 | 39.1 | 43 games · 88 peers |
| 2016 | Tier 1 | CS / min | 4.40 | 76.2 | 43 games · 102 peers |
| 2016 | Tier 1 | Kill participation | 76.9% | 94.3 | 41 games · 107 peers |
| 2016 | Tier 1 | Damage share | 17.4% | 73.6 | 43 games · 88 peers |
| 2016 | Tier 1 | Gold diff @15 | −11 | 48.8 | 43 games · 87 peers · LPL data missing · Percentile among 87 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 266 | 30.6 | 50 games · 109 peers |
| 2017 | Tier 1 | CS / min | 5.32 | 99.2 | 50 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 68.5% | 50.0 | 48 games · 127 peers |
| 2017 | Tier 1 | Damage share | 14.5% | 40.7 | 50 games · 109 peers |
| 2017 | Tier 1 | Gold diff @15 | +250 | 89.7 | 50 games · 108 peers · LPL data missing · Percentile among 108 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.60 | 17.0 | 43 games · 107 peers |
| 2018 | Tier 1 | Damage / min | 218 | 46.4 | 45 games · 139 peers |
| 2018 | Tier 1 | CS / min | 6.00 | 96.4 | 45 games · 139 peers |
| 2018 | Tier 1 | Kill participation | 71.7% | 49.3 | 44 games · 139 peers |
| 2018 | Tier 1 | Damage share | 12.4% | 53.6 | 45 games · 139 peers |
| 2018 | Tier 1 | Gold diff @15 | +282 | 89.1 | 45 games · 139 peers |
| 2018 | Tier 1 | Vision / min | 2.07 | 57.6 | 45 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 221 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 5.12 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 84.1% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 15.1% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | −128 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 1.85 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage / min | 228 | 23.8 | 61 games · 123 peers |
| 2020 | Tier 1 | CS / min | 5.54 | 66.1 | 61 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 67.8% | 22.6 | 61 games · 125 peers |
| 2020 | Tier 1 | Damage share | 13.6% | 36.9 | 61 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | −56 | 41.8 | 61 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.71 | 73.0 | 61 games · 123 peers |
| 2021 | Tier 1 | Damage / min | 399 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | CS / min | 6.18 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Kill participation | 84.5% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage share | 18.9% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Gold diff @15 | −65 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Vision / min | 1.22 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage / min | 249 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | CS / min | 5.16 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Kill participation | 68.0% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage share | 11.4% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Gold diff @15 | +58 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 1.51 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 344. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. Season labels follow the competition season.
2016–2023 · All seasons · 34 recorded champions
| Champion | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Lee Sin | 29 | ||||||||
| Elise | 27 | ||||||||
| Gragas | 23 | ||||||||
| Sejuani | 22 | ||||||||
| Jarvan IV | 21 | ||||||||
| Xin Zhao | 20 | ||||||||
| Graves | 17 | ||||||||
| Rengar | 17 | ||||||||
| All games | 43 | 51 | 52 | 4 | 69 | 8 | 55 | 33 | 315 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2023 | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Wins: 18. Number of games won in this selection. Based on 33 of 33 games. | Losses: 15. Number of games lost in this selection. Based on 33 of 33 games. | Win rate: 54.5%. The percentage of games won. Based on 33 of 33 games. | KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Kills / game: 3.12. Average kills per game. Based on 33 of 33 games. | Deaths / game: 3.39. Average deaths per game. Based on 33 of 33 games. | Assists / game: 7.64. Average assists per game. Based on 33 of 33 games. | Damage / min: 344. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. | CS / min: 5.31. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. | Gold / min: 344. Total gold gained per minute, averaged across games. Based on 33 of 33 games. | Kill participation: 73.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 33 games. |
| 2022 | Games: 55. Number of individual games played in this selection. Based on 55 of 55 games. | Wins: 34. Number of games won in this selection. Based on 55 of 55 games. | Losses: 21. Number of games lost in this selection. Based on 55 of 55 games. | Win rate: 61.8%. The percentage of games won. Based on 55 of 55 games. | KDA: 4.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 55 of 55 games. | Kills / game: 4.04. Average kills per game. Based on 55 of 55 games. | Deaths / game: 2.38. Average deaths per game. Based on 55 of 55 games. | Assists / game: 7.36. Average assists per game. Based on 55 of 55 games. | Damage / min: 355. Damage dealt to enemy champions per minute, averaged across games. Based on 55 of 55 games. | CS / min: 5.85. Minions and monsters killed per minute, averaged across games. Based on 55 of 55 games. | Gold / min: 372. Total gold gained per minute, averaged across games. Based on 55 of 55 games. | Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 55 of 55 games. |
| 2021 | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 1. Number of games won in this selection. Based on 8 of 8 games. | Losses: 7. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 12.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 1.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Kills / game: 3.13. Average kills per game. Based on 8 of 8 games. | Deaths / game: 4.13. Average deaths per game. Based on 8 of 8 games. | Assists / game: 4.88. Average assists per game. Based on 8 of 8 games. | Damage / min: 399. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 6.18. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Gold / min: 343. Total gold gained per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 84.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 2020 | Games: 69. Number of individual games played in this selection. Based on 69 of 69 games. | Wins: 25. Number of games won in this selection. Based on 69 of 69 games. | Losses: 44. Number of games lost in this selection. Based on 69 of 69 games. | Win rate: 36.2%. The percentage of games won. Based on 69 of 69 games. | KDA: 2.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games. | Kills / game: 1.90. Average kills per game. Based on 69 of 69 games. | Deaths / game: 2.83. Average deaths per game. Based on 69 of 69 games. | Assists / game: 4.96. Average assists per game. Based on 69 of 69 games. | Damage / min: 226. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 69 games. | CS / min: 5.52. Minions and monsters killed per minute, averaged across games. Based on 69 of 69 games. | Gold / min: 317. Total gold gained per minute, averaged across games. Based on 69 of 69 games. | Kill participation: 67.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 69 of 69 games. |
| 2019 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Kills / game: 2.25. Average kills per game. Based on 4 of 4 games. | Deaths / game: 1.50. Average deaths per game. Based on 4 of 4 games. | Assists / game: 4.00. Average assists per game. Based on 4 of 4 games. | Damage / min: 221. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 5.12. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Gold / min: 308. Total gold gained per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 84.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 2018 | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Wins: 30. Number of games won in this selection. Based on 52 of 52 games. | Losses: 22. Number of games lost in this selection. Based on 52 of 52 games. | Win rate: 57.7%. The percentage of games won. Based on 52 of 52 games. | KDA: 3.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Kills / game: 1.90. Average kills per game. Based on 52 of 52 games. | Deaths / game: 2.02. Average deaths per game. Based on 52 of 52 games. | Assists / game: 4.25. Average assists per game. Based on 52 of 52 games. | Damage / min: 221. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games. | CS / min: 5.89. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. | Gold / min: 346. Total gold gained per minute, averaged across games. Based on 52 of 52 games. | Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 52 games. Games without the required stats are excluded. |
| 2017 | Games: 51. Number of individual games played in this selection. Based on 51 of 51 games. | Wins: 30. Number of games won in this selection. Based on 51 of 51 games. | Losses: 21. Number of games lost in this selection. Based on 51 of 51 games. | Win rate: 58.8%. The percentage of games won. Based on 51 of 51 games. | KDA: 3.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games. | Kills / game: 2.82. Average kills per game. Based on 51 of 51 games. | Deaths / game: 2.10. Average deaths per game. Based on 51 of 51 games. | Assists / game: 4.12. Average assists per game. Based on 51 of 51 games. | Damage / min: 268. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games. | CS / min: 5.30. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games. | Gold / min: 362. Total gold gained per minute, averaged across games. Based on 51 of 51 games. | Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 49 of 51 games. Games without the required stats are excluded. |
| 2016 | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Wins: 12. Number of games won in this selection. Based on 43 of 43 games. | Losses: 31. Number of games lost in this selection. Based on 43 of 43 games. | Win rate: 27.9%. The percentage of games won. Based on 43 of 43 games. | KDA: 2.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Kills / game: 2.44. Average kills per game. Based on 43 of 43 games. | Deaths / game: 2.95. Average deaths per game. Based on 43 of 43 games. | Assists / game: 4.23. Average assists per game. Based on 43 of 43 games. | Damage / min: 306. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. | CS / min: 4.40. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. | Gold / min: 344. Total gold gained per minute, averaged across games. Based on 43 of 43 games. | Kill participation: 76.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 43 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Worlds
1 Domestic
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2016 Summer Playoffs | CJ Entus | 43 |
| Korea Regional Finals 2017 | Samsung Galaxy | 2 |
| LCK 2017 Spring Playoffs | Samsung Galaxy | 32 |
| LCK 2017 Summer Playoffs | Samsung Galaxy | 9 |
| Korea Regional Finals 2018 | Gen.G | 10 |
| LCK 2018 Spring Playoffs | KSV eSports | 17 |
| LCK 2018 Summer Playoffs | Gen.G | 18 |
| LCK 2019 Summer Playoffs | SK Telecom T1 | 4 |
| LCK 2020 Spring Playoffs | Hanwha Life Esports | 45 |
| LCK 2020 Summer Playoffs | Hanwha Life Esports | 16 |
| LEC 2022 Summer Playoffs | Team Vitality | 19 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2017 · worlds 2017 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2017 · LCK 2017 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2017 · LCK 2017 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2019 · LCK 2019 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2017 · KeSPA Cup 2017 · 2 points. KeSPA Cup 2017: champion 10 × final placement 1/5 = 2 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · LCK 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LCK 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2022 · LEC 2022 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2018 · worlds 2018: Final placement retained; outside verified scoring-depth equivalence
2019 · KeSPA Cup 2019: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20182018 · worlds · Gen.G | Places 13–16 | Source detailsVerified final placement and independently reviewed actual participation. 5 games played.
|
| worlds 20172017 · worlds · Samsung Galaxy | Champion | Source detailsVerified final placement and independently reviewed actual participation. 1 games played.
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8 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LEC 2022 Summer Playoffs2022 · LEC · Team Vitality | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 19 games played.
|
| LCK 2020 Spring Playoffs2020 · LCK · Hanwha Life Esports | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 45 games played.
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| LCK 2020 Summer Playoffs2020 · LCK · Hanwha Life Esports | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 16 games played.
|
| KeSPA Cup 20192019 · LCK · Hanwha Life Esports | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 8 games played.
|
| LCK 2019 Summer Playoffs2019 · LCK · SK Telecom T1 | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 4 games played.
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| KeSPA Cup 20172017 · LCK · Samsung Galaxy | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 2 games played.
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| LCK 2017 Spring Playoffs2017 · LCK · Samsung Galaxy | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 32 games played.
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| LCK 2017 Summer Playoffs2017 · LCK · Samsung Galaxy | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 9 games played.
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No results in this selection.