Games Games: 33. Number of individual games played in this selection. Based on 33 of 33 games.33
Win rate Win rate: 54.5%. The percentage of games won. Based on 33 of 33 games.54.5%
KDA KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games.3.17
Damage / min Damage / min: 344. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games.344
CS / min CS / min: 5.31. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games.5.31
Kill participation Kill participation: 73.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 33 games.73.8%
More statistics Totals, economy & laning +
WinsWins: 18. Number of games won in this selection. Based on 33 of 33 games.
LossesLosses: 15. Number of games lost in this selection. Based on 33 of 33 games.
KillsKills: 103. Total kills in games where kills are available. Based on 33 of 33 games.
DeathsDeaths: 112. Total deaths in games where deaths are available. Based on 33 of 33 games.
AssistsAssists: 252. Total assists in games where assists are available. Based on 33 of 33 games.
Gold / minGold / min: 344. Total gold gained per minute, averaged across games. Based on 33 of 33 games.
Damage shareDamage share: 15.5%. The player's share of team damage to enemy champions, averaged across games. Based on 33 of 33 games.
Earned gold shareEarned gold share: 18.4%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 33 of 33 games.
Gold diff @15Gold diff @15: +113. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 33 of 33 games.
CS diff @15CS diff @15: +1. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 33 of 33 games.
XP diff @15XP diff @15: +101. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 33 of 33 games.
Vision score / minVision score / min: 1.59. Vision score per minute, averaged across games where the statistic is supported. Based on 33 of 33 games.
A closer look
The season in focus.
All leagues · All positions
2023
Showing 2023 statistics
Performance passport
Where Haru stands.
2023 · Jungle · Domestic games
Metric / actual
050100
Percentile
Value: 317 damage per minute. Percentile: 75%. Rank: 3rd of 9317
Value: 317 damage per minute. Percentile: 75%. Rank: 3rd of 9
Value: 5.30 CS per minute. Percentile: 63%. Rank: 4th of 95.30
Value: 5.30 CS per minute. Percentile: 63%. Rank: 4th of 9
Value: 73.1% kill participation. Percentile: 38%. Rank: 6th of 973.1%
Value: 73.1% kill participation. Percentile: 38%. Rank: 6th of 9
Value: 14.9% damage share. Percentile: 88%. Rank: 2nd of 914.9%
Value: 14.9% damage share. Percentile: 88%. Rank: 2nd of 9
Value: 1.58 vision score per minute. Percentile: 63%. Rank: 4th of 91.58
Value: 1.58 vision score per minute. Percentile: 63%. Rank: 4th of 9
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 8 champions
More space for less-played champions
1×
Champion roles · 2023
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Sejuani9 games
Sejuani: 16.8% earned gold share and 12.6% damage share. Means across the same 9 games with both values available; 9 total champion games.13%
?
Wukong7 games
Wukong: 18.8% earned gold share and 15.8% damage share. Means across the same 7 games with both values available; 7 total champion games.16%
?
Vi6 games
Vi: 17.6% earned gold share and 10.7% damage share. Means across the same 6 games with both values available; 6 total champion games.11%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2023
Who has the edge?
The most familiar opponents. Every game counts.
33 games
Opponent
WinsLosses
Win rate
BEBeşiktaş EsportsBeşiktaş Esports: 4 wins, 2 losses in 6 recorded games, 66.7% win rate. 2023.67%
İWİstanbul Wildcatsİstanbul Wildcats: 0 wins, 5 losses in 5 recorded games, 0.0% win rate. 2023.0%
NETNASR eSports TurkeyNASR eSports Turkey: 5 wins, 0 losses in 5 recorded games, 100.0% win rate. 2023.100%
ESeSubaeSuba: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2023.33%
5R5 Ronin5 Ronin: 2 wins, 0 losses in 2 recorded games, 100.0% win rate. 2023.100%
DPDark PassageDark Passage: 1 wins, 1 losses in 2 recorded games, 50.0% win rate. 2023.50%
FEFUT EsportsFUT Esports: 0 wins, 2 losses in 2 recorded games, 0.0% win rate. 2023.0%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
33 games
78.6%win rate when ahead at 15 minutes 11 wins from 14 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Haru’s 2023 performances. Select a point to open its story.
33 plotted games
WinLoss— Median in selection
33 / 33 selected games have both values.Median damage / min: 311
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
8 champions in this selection
8 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?9 of 33 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 8. Number of games won in this selection. Based on 9 of 9 games.
Losses: 1. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 88.9%. The percentage of games won. Based on 9 of 9 games.
KDA: 5.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 284. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 5.44. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?7 of 33 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 3. Number of games won in this selection. Based on 7 of 7 games.
Losses: 4. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games.
KDA: 2.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 359. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 5.11. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 33 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 4. Number of games won in this selection. Based on 6 of 6 games.
Losses: 2. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 223. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 5.31. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?3 of 33 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 2.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 390. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 5.05. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 79.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 33 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 0. Number of games won in this selection. Based on 3 of 3 games.
Losses: 3. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 297. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 5.20. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 79.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 33 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 3.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 510. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 5.56. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 90.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?1 of 33 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 771. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 6.30. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 47.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 33 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 568. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 4.97. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–8 of 8 rows
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games.
KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 413. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 5.34. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Games: 24. Number of individual games played in this selection. Based on 24 of 24 games.
Win rate: 54.2%. The percentage of games won. Based on 24 of 24 games.
KDA: 2.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games.
Damage / min: 317. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games.
CS / min: 5.30. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games.
1–2 of 2 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints.
Jungle · 2016–2023 · Domestic games
Compared across Tier 1 domestic circuits · 0–100 scaleInspecting 2023
Damage / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
CS / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Kill participationNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Damage shareNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Gold diff @15No Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Vision / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2016
Tier 1
Damage / min
306
39.1
43 games · 88 peers
2016
Tier 1
CS / min
4.40
76.2
43 games · 102 peers
2016
Tier 1
Kill participation
76.9%
94.3
41 games · 107 peers
2016
Tier 1
Damage share
17.4%
73.6
43 games · 88 peers
2016
Tier 1
Gold diff @15
−11
48.8
43 games · 87 peers · LPL data missing · Percentile among 87 players with sufficient data.
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
266
30.6
50 games · 109 peers
2017
Tier 1
CS / min
5.32
99.2
50 games · 127 peers
2017
Tier 1
Kill participation
68.5%
50.0
48 games · 127 peers
2017
Tier 1
Damage share
14.5%
40.7
50 games · 109 peers
2017
Tier 1
Gold diff @15
+250
89.7
50 games · 108 peers · LPL data missing · Percentile among 108 players with sufficient data.
2017
Tier 1
Vision / min
0.60
17.0
43 games · 107 peers
2018
Tier 1
Damage / min
218
46.4
45 games · 139 peers
2018
Tier 1
CS / min
6.00
96.4
45 games · 139 peers
2018
Tier 1
Kill participation
71.7%
49.3
44 games · 139 peers
2018
Tier 1
Damage share
12.4%
53.6
45 games · 139 peers
2018
Tier 1
Gold diff @15
+282
89.1
45 games · 139 peers
2018
Tier 1
Vision / min
2.07
57.6
45 games · 119 peers
2019
Tier 1
Damage / min
221
—
At least 20 games and 20 valid observations required
2019
Tier 1
CS / min
5.12
—
At least 20 games and 20 valid observations required
2019
Tier 1
Kill participation
84.1%
—
At least 20 games and 20 valid observations required
2019
Tier 1
Damage share
15.1%
—
At least 20 games and 20 valid observations required
2019
Tier 1
Gold diff @15
−128
—
At least 20 games and 20 valid observations required
2019
Tier 1
Vision / min
1.85
—
At least 20 games and 20 valid observations required
2020
Tier 1
Damage / min
228
23.8
61 games · 123 peers
2020
Tier 1
CS / min
5.54
66.1
61 games · 125 peers
2020
Tier 1
Kill participation
67.8%
22.6
61 games · 125 peers
2020
Tier 1
Damage share
13.6%
36.9
61 games · 123 peers
2020
Tier 1
Gold diff @15
−56
41.8
61 games · 123 peers · Percentile among 123 players with sufficient data.
2020
Tier 1
Vision / min
1.71
73.0
61 games · 123 peers
2021
Tier 1
Damage / min
399
—
At least 20 games and 20 valid observations required
2021
Tier 1
CS / min
6.18
—
At least 20 games and 20 valid observations required
2021
Tier 1
Kill participation
84.5%
—
At least 20 games and 20 valid observations required
2021
Tier 1
Damage share
18.9%
—
At least 20 games and 20 valid observations required
2021
Tier 1
Gold diff @15
−65
—
At least 20 games and 20 valid observations required
2021
Tier 1
Vision / min
1.22
—
At least 20 games and 20 valid observations required
2022
Tier 1
Damage / min
249
—
At least 20 games and 20 valid observations required
2022
Tier 1
CS / min
5.16
—
At least 20 games and 20 valid observations required
2022
Tier 1
Kill participation
68.0%
—
At least 20 games and 20 valid observations required
2022
Tier 1
Damage share
11.4%
—
At least 20 games and 20 valid observations required
2022
Tier 1
Gold diff @15
+58
—
At least 20 games and 20 valid observations required
2022
Tier 1
Vision / min
1.51
—
At least 20 games and 20 valid observations required
Damage / min: 344. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2016–2023 · All seasons · 34 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2016
2017
2018
2019
2020
2021
2022
2023
Total
?Lee Sin
29
?Elise
27
?Gragas
23
?Sejuani
22
?Jarvan IV
21
?Xin Zhao
20
?Graves
17
?Rengar
17
All games
43
51
52
4
69
8
55
33
315
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 33. Number of individual games played in this selection. Based on 33 of 33 games.
Wins: 18. Number of games won in this selection. Based on 33 of 33 games.
Losses: 15. Number of games lost in this selection. Based on 33 of 33 games.
Win rate: 54.5%. The percentage of games won. Based on 33 of 33 games.
KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games.
Kills / game: 3.12. Average kills per game. Based on 33 of 33 games.
Deaths / game: 3.39. Average deaths per game. Based on 33 of 33 games.
Assists / game: 7.64. Average assists per game. Based on 33 of 33 games.
Damage / min: 344. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games.
CS / min: 5.31. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games.
Gold / min: 344. Total gold gained per minute, averaged across games. Based on 33 of 33 games.
Kill participation: 73.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 33 games.
Games: 55. Number of individual games played in this selection. Based on 55 of 55 games.
Wins: 34. Number of games won in this selection. Based on 55 of 55 games.
Losses: 21. Number of games lost in this selection. Based on 55 of 55 games.
Win rate: 61.8%. The percentage of games won. Based on 55 of 55 games.
KDA: 4.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 55 of 55 games.
Kills / game: 4.04. Average kills per game. Based on 55 of 55 games.
Deaths / game: 2.38. Average deaths per game. Based on 55 of 55 games.
Assists / game: 7.36. Average assists per game. Based on 55 of 55 games.
Damage / min: 355. Damage dealt to enemy champions per minute, averaged across games. Based on 55 of 55 games.
CS / min: 5.85. Minions and monsters killed per minute, averaged across games. Based on 55 of 55 games.
Gold / min: 372. Total gold gained per minute, averaged across games. Based on 55 of 55 games.
Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 55 of 55 games.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 1. Number of games won in this selection. Based on 8 of 8 games.
Losses: 7. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 12.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 1.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Kills / game: 3.13. Average kills per game. Based on 8 of 8 games.
Deaths / game: 4.13. Average deaths per game. Based on 8 of 8 games.
Assists / game: 4.88. Average assists per game. Based on 8 of 8 games.
Damage / min: 399. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 6.18. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Gold / min: 343. Total gold gained per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 84.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
Games: 69. Number of individual games played in this selection. Based on 69 of 69 games.
Wins: 25. Number of games won in this selection. Based on 69 of 69 games.
Losses: 44. Number of games lost in this selection. Based on 69 of 69 games.
Win rate: 36.2%. The percentage of games won. Based on 69 of 69 games.
KDA: 2.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games.
Kills / game: 1.90. Average kills per game. Based on 69 of 69 games.
Deaths / game: 2.83. Average deaths per game. Based on 69 of 69 games.
Assists / game: 4.96. Average assists per game. Based on 69 of 69 games.
Damage / min: 226. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 69 games.
CS / min: 5.52. Minions and monsters killed per minute, averaged across games. Based on 69 of 69 games.
Gold / min: 317. Total gold gained per minute, averaged across games. Based on 69 of 69 games.
Kill participation: 67.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 69 of 69 games.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 4.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Kills / game: 2.25. Average kills per game. Based on 4 of 4 games.
Deaths / game: 1.50. Average deaths per game. Based on 4 of 4 games.
Assists / game: 4.00. Average assists per game. Based on 4 of 4 games.
Damage / min: 221. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 5.12. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Gold / min: 308. Total gold gained per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 84.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
Games: 52. Number of individual games played in this selection. Based on 52 of 52 games.
Wins: 30. Number of games won in this selection. Based on 52 of 52 games.
Losses: 22. Number of games lost in this selection. Based on 52 of 52 games.
Win rate: 57.7%. The percentage of games won. Based on 52 of 52 games.
KDA: 3.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games.
Kills / game: 1.90. Average kills per game. Based on 52 of 52 games.
Deaths / game: 2.02. Average deaths per game. Based on 52 of 52 games.
Assists / game: 4.25. Average assists per game. Based on 52 of 52 games.
Damage / min: 221. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games.
CS / min: 5.89. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games.
Gold / min: 346. Total gold gained per minute, averaged across games. Based on 52 of 52 games.
Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 52 games. Games without the required stats are excluded.
Games: 51. Number of individual games played in this selection. Based on 51 of 51 games.
Wins: 30. Number of games won in this selection. Based on 51 of 51 games.
Losses: 21. Number of games lost in this selection. Based on 51 of 51 games.
Win rate: 58.8%. The percentage of games won. Based on 51 of 51 games.
KDA: 3.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games.
Kills / game: 2.82. Average kills per game. Based on 51 of 51 games.
Deaths / game: 2.10. Average deaths per game. Based on 51 of 51 games.
Assists / game: 4.12. Average assists per game. Based on 51 of 51 games.
Damage / min: 268. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games.
CS / min: 5.30. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games.
Gold / min: 362. Total gold gained per minute, averaged across games. Based on 51 of 51 games.
Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 49 of 51 games. Games without the required stats are excluded.
Games: 43. Number of individual games played in this selection. Based on 43 of 43 games.
Wins: 12. Number of games won in this selection. Based on 43 of 43 games.
Losses: 31. Number of games lost in this selection. Based on 43 of 43 games.
Win rate: 27.9%. The percentage of games won. Based on 43 of 43 games.
KDA: 2.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games.
Kills / game: 2.44. Average kills per game. Based on 43 of 43 games.
Deaths / game: 2.95. Average deaths per game. Based on 43 of 43 games.
Assists / game: 4.23. Average assists per game. Based on 43 of 43 games.
Damage / min: 306. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games.
CS / min: 4.40. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games.
Gold / min: 344. Total gold gained per minute, averaged across games. Based on 43 of 43 games.
Kill participation: 76.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 43 games. Games without the required stats are excluded.
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
Point breakdown
2017 · worlds 2017 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.