Where Harp stands
2025 · Support · Domestic games
Lee Ji-yoong이지융
All leagues · All positions
2025 · Support · Domestic games
Games in this selection 19 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Harp’s 2025 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 10 of 53 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 1. Number of games won in this selection. Based on 10 of 10 games. | Losses: 9. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 10.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 136. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 1.15. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 76.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 6 of 53 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 162. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 89.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 53 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 207. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 1.03. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 84.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 53 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 266. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 1.12. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 76.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 53 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 148. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 53 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 215. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.18. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 76.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 53 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 258. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.23. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 78.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 53 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 211. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 81.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 53 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 253. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 0.91. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 53 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 383. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.24. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| LCP 2025 · Split 1 | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 18.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 180. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 1.05. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. |
| LCP 2025 · Split 2 | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 18.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 197. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 1.12. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. |
| LCP 2025 · Split 3 | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 38.1%. The percentage of games won. Based on 21 of 21 games. | KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 253. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 7 Sept 2025 | LCP 2025 · Split 3 | DetonatioN FocusMevsMGN Vikings Esports | Series ↗ | Morgana | Loss | 0 / 4 / 15 |
| 7 Sept 2025 | LCP 2025 · Split 3 | DetonatioN FocusMevsMGN Vikings Esports | Series ↗ | Nautilus | Win | 0 / 4 / 13 |
| 7 Sept 2025 | LCP 2025 · Split 3 | DetonatioN FocusMevsMGN Vikings Esports | Series ↗ | Bard | Loss | 0 / 3 / 7 |
| 7 Sept 2025 | LCP 2025 · Split 3 | DetonatioN FocusMevsMGN Vikings Esports | Series ↗ | Alistar | Loss | 0 / 3 / 5 |
| 5 Sept 2025 | LCP 2025 · Split 3 | DetonatioN FocusMevsTeam Secret Whales | Series ↗ | Bard | Loss | 0 / 4 / 3 |
| 5 Sept 2025 | LCP 2025 · Split 3 | DetonatioN FocusMevsTeam Secret Whales | Series ↗ | Poppy | Loss | 0 / 7 / 1 |
| 24 Aug 2025 | LCP 2025 · Split 3 | DetonatioN FocusMevsFukuoka SoftBank HAWKS gaming | Series ↗ | Braum | Win | 4 / 2 / 16 |
| 24 Aug 2025 | LCP 2025 · Split 3 | DetonatioN FocusMevsFukuoka SoftBank HAWKS gaming | Series ↗ | Nautilus | Win | 1 / 4 / 17 |
| 22 Aug 2025 | LCP 2025 · Split 3 | DetonatioN FocusMevsPSG Talon | Series ↗ | Bard | Loss | 1 / 4 / 6 |
| 22 Aug 2025 | LCP 2025 · Split 3 | DetonatioN FocusMevsPSG Talon | Series ↗ | Neeko | Loss | 0 / 6 / 5 |
| 17 Aug 2025 | LCP 2025 · Split 3 | DetonatioN FocusMevsFukuoka SoftBank HAWKS gaming | Series ↗ | Blitzcrank | Win | 1 / 1 / 21 |
| 17 Aug 2025 | LCP 2025 · Split 3 | DetonatioN FocusMevsFukuoka SoftBank HAWKS gaming | Series ↗ | Bard | Win | 2 / 1 / 16 |
| 17 Aug 2025 | LCP 2025 · Split 3 | DetonatioN FocusMevsFukuoka SoftBank HAWKS gaming | Series ↗ | Braum | Loss | 0 / 6 / 7 |
| 10 Aug 2025 | LCP 2025 · Split 3 | DetonatioN FocusMevsFukuoka SoftBank HAWKS gaming | Series ↗ | Rakan | Loss | 1 / 6 / 16 |
| 10 Aug 2025 | LCP 2025 · Split 3 | DetonatioN FocusMevsFukuoka SoftBank HAWKS gaming | Series ↗ | Galio | Win | 1 / 1 / 17 |
| 10 Aug 2025 | LCP 2025 · Split 3 | DetonatioN FocusMevsFukuoka SoftBank HAWKS gaming | Series ↗ | Alistar | Loss | 0 / 2 / 5 |
| 2 Aug 2025 | LCP 2025 · Split 3 | DetonatioN FocusMevsChiefs Esports Club | Series ↗ | Blitzcrank | Win | 1 / 1 / 13 |
| 2 Aug 2025 | LCP 2025 · Split 3 | DetonatioN FocusMevsChiefs Esports Club | Series ↗ | Bard | Loss | 0 / 3 / 4 |
| 2 Aug 2025 | LCP 2025 · Split 3 | DetonatioN FocusMevsChiefs Esports Club | Series ↗ | Rakan | Win | 0 / 3 / 13 |
| 26 Jul 2025 | LCP 2025 · Split 3 | DetonatioN FocusMevsMGN Vikings Esports | Series ↗ | Rakan | Loss | 1 / 4 / 2 |
| 26 Jul 2025 | LCP 2025 · Split 3 | DetonatioN FocusMevsMGN Vikings Esports | Series ↗ | Neeko | Loss | 0 / 2 / 10 |
| 24 May 2025 | LCP 2025 · Split 2 | DetonatioN FocusMevsGAM Esports | Series ↗ | Rakan | Loss | 0 / 4 / 9 |
| 24 May 2025 | LCP 2025 · Split 2 | DetonatioN FocusMevsGAM Esports | Series ↗ | Alistar | Loss | 0 / 3 / 6 |
| 18 May 2025 | LCP 2025 · Split 2 | DetonatioN FocusMevsMGN Vikings Esports | Series ↗ | Rell | Loss | 0 / 5 / 0 |
| 18 May 2025 | LCP 2025 · Split 2 | DetonatioN FocusMevsMGN Vikings Esports | Series ↗ | Maokai | Loss | 1 / 5 / 6 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2020–2025 · Domestic games
LPL data missing · Percentile among 45 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | 140 | 33.3 | 28 games · 121 peers |
| 2021 | Tier 1 | CS / min | 1.93 | 100.0 | 28 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 60.5% | 5.0 | 28 games · 121 peers |
| 2021 | Tier 1 | Damage share | 8.0% | 57.5 | 28 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | +89 | 73.8 | 28 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 2.31 | 12.5 | 28 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 211 | 98.2 | 57 games · 111 peers |
| 2022 | Tier 1 | CS / min | 0.99 | 21.8 | 57 games · 111 peers |
| 2022 | Tier 1 | Kill participation | 73.2% | 83.6 | 56 games · 111 peers |
| 2022 | Tier 1 | Damage share | 9.4% | 94.5 | 57 games · 111 peers |
| 2022 | Tier 1 | Gold diff @15 | +475 | 100.0 | 57 games · 91 peers · LPL data missing · Percentile among 91 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 2.62 | 60.9 | 57 games · 111 peers |
| 2023 | Tier 1 | Damage / min | 222 | 95.4 | 63 games · 109 peers |
| 2023 | Tier 1 | CS / min | 1.04 | 58.3 | 63 games · 109 peers |
| 2023 | Tier 1 | Kill participation | 75.7% | 74.1 | 63 games · 109 peers |
| 2023 | Tier 1 | Damage share | 8.7% | 76.9 | 63 games · 109 peers |
| 2023 | Tier 1 | Gold diff @15 | +362 | 100.0 | 63 games · 89 peers · LPL data missing · Percentile among 89 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 3.15 | 64.8 | 63 games · 109 peers |
| 2024 | Tier 1 | Damage / min | 282 | 98.1 | 81 games · 105 peers |
| 2024 | Tier 1 | CS / min | 1.97 | 95.2 | 81 games · 105 peers |
| 2024 | Tier 1 | Kill participation | 73.2% | 63.5 | 81 games · 105 peers |
| 2024 | Tier 1 | Damage share | 10.3% | 98.1 | 81 games · 105 peers |
| 2024 | Tier 1 | Gold diff @15 | +290 | 98.8 | 81 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 3.18 | 29.8 | 81 games · 105 peers |
| 2025 | Tier 1 | Damage / min | 214 | 80.6 | 53 games · 63 peers |
| 2025 | Tier 1 | CS / min | 1.09 | 69.4 | 53 games · 63 peers |
| 2025 | Tier 1 | Kill participation | 79.7% | 98.4 | 53 games · 63 peers |
| 2025 | Tier 1 | Damage share | 8.8% | 95.2 | 53 games · 63 peers |
| 2025 | Tier 1 | Gold diff @15 | +101 | 95.5 | 53 games · 45 peers · LPL data missing · Percentile among 45 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 3.57 | 51.6 | 53 games · 63 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 214. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games. Season labels follow the competition season.
2020–2025 · All seasons · 43 recorded champions
| Champion | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | Total |
|---|---|---|---|---|---|---|---|
| Rakan | 34 | ||||||
| Alistar | 28 | ||||||
| Nautilus | 25 | ||||||
| Rell | 22 | ||||||
| Tahm Kench | 21 | ||||||
| Thresh | 21 | ||||||
| Leona | 19 | ||||||
| Nami | 16 | ||||||
| All games | 34 | 46 | 77 | 71 | 81 | 53 | 362 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2025 | Games: 53. Number of individual games played in this selection. Based on 53 of 53 games. | Wins: 14. Number of games won in this selection. Based on 53 of 53 games. | Losses: 39. Number of games lost in this selection. Based on 53 of 53 games. | Win rate: 26.4%. The percentage of games won. Based on 53 of 53 games. | KDA: 2.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games. | Kills / game: 0.81. Average kills per game. Based on 53 of 53 games. | Deaths / game: 3.58. Average deaths per game. Based on 53 of 53 games. | Assists / game: 9.08. Average assists per game. Based on 53 of 53 games. | Damage / min: 214. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games. | CS / min: 1.09. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games. | Gold / min: 243. Total gold gained per minute, averaged across games. Based on 53 of 53 games. | Kill participation: 79.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 53 games. |
| 2024 | Games: 81. Number of individual games played in this selection. Based on 81 of 81 games. | Wins: 56. Number of games won in this selection. Based on 81 of 81 games. | Losses: 25. Number of games lost in this selection. Based on 81 of 81 games. | Win rate: 69.1%. The percentage of games won. Based on 81 of 81 games. | KDA: 3.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 81 of 81 games. | Kills / game: 1.33. Average kills per game. Based on 81 of 81 games. | Deaths / game: 3.16. Average deaths per game. Based on 81 of 81 games. | Assists / game: 11.00. Average assists per game. Based on 81 of 81 games. | Damage / min: 282. Damage dealt to enemy champions per minute, averaged across games. Based on 81 of 81 games. | CS / min: 1.97. Minions and monsters killed per minute, averaged across games. Based on 81 of 81 games. | Gold / min: 289. Total gold gained per minute, averaged across games. Based on 81 of 81 games. | Kill participation: 73.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 81 of 81 games. |
| 2023 | Games: 71. Number of individual games played in this selection. Based on 71 of 71 games. | Wins: 51. Number of games won in this selection. Based on 71 of 71 games. | Losses: 20. Number of games lost in this selection. Based on 71 of 71 games. | Win rate: 71.8%. The percentage of games won. Based on 71 of 71 games. | KDA: 5.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 71 of 71 games. | Kills / game: 0.92. Average kills per game. Based on 71 of 71 games. | Deaths / game: 2.28. Average deaths per game. Based on 71 of 71 games. | Assists / game: 10.93. Average assists per game. Based on 71 of 71 games. | Damage / min: 212. Damage dealt to enemy champions per minute, averaged across games. Based on 71 of 71 games. | CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 71 of 71 games. | Gold / min: 263. Total gold gained per minute, averaged across games. Based on 71 of 71 games. | Kill participation: 75.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 71 of 71 games. |
| 2022 | Games: 77. Number of individual games played in this selection. Based on 77 of 77 games. | Wins: 58. Number of games won in this selection. Based on 77 of 77 games. | Losses: 19. Number of games lost in this selection. Based on 77 of 77 games. | Win rate: 75.3%. The percentage of games won. Based on 77 of 77 games. | KDA: 5.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 77 of 77 games. | Kills / game: 1.00. Average kills per game. Based on 77 of 77 games. | Deaths / game: 2.12. Average deaths per game. Based on 77 of 77 games. | Assists / game: 11.18. Average assists per game. Based on 77 of 77 games. | Damage / min: 211. Damage dealt to enemy champions per minute, averaged across games. Based on 77 of 77 games. | CS / min: 1.03. Minions and monsters killed per minute, averaged across games. Based on 77 of 77 games. | Gold / min: 262. Total gold gained per minute, averaged across games. Based on 77 of 77 games. | Kill participation: 72.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 77 games. Games without the required stats are excluded. |
| 2021 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 24. Number of games won in this selection. Based on 46 of 46 games. | Losses: 22. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 52.2%. The percentage of games won. Based on 46 of 46 games. | KDA: 3.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Kills / game: 0.61. Average kills per game. Based on 46 of 46 games. | Deaths / game: 3.09. Average deaths per game. Based on 46 of 46 games. | Assists / game: 9.07. Average assists per game. Based on 46 of 46 games. | Damage / min: 162. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 1.60. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Gold / min: 237. Total gold gained per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
| 2020 | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Wins: 13. Number of games won in this selection. Based on 34 of 34 games. | Losses: 21. Number of games lost in this selection. Based on 34 of 34 games. | Win rate: 38.2%. The percentage of games won. Based on 34 of 34 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Kills / game: 1.06. Average kills per game. Based on 34 of 34 games. | Deaths / game: 2.71. Average deaths per game. Based on 34 of 34 games. | Assists / game: 7.94. Average assists per game. Based on 34 of 34 games. | Damage / min: 212. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 1.35. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. | Gold / min: 237. Total gold gained per minute, averaged across games. Based on 34 of 34 games. | Kill participation: 75.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 34 of 34 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
2 Domestic
2 Domestic
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2021 Summer Playoffs | KT Rolster | 28 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2022 · LJL 2022 Spring Playoffs · 20 points. LJL 2022 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · LJL 2022 Summer Playoffs · 20 points. LJL 2022 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · LJL 2023 Spring Playoffs · 20 points. LJL 2023 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · LJL 2023 Summer Playoffs · 20 points. LJL 2023 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · LJL 2024 Spring Playoffs · 8 points. LJL 2024 Spring Playoffs: champion 20 × final placement 2/5 = 8 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · LJL 2024 Summer Playoffs · 8 points. LJL 2024 Summer Playoffs: champion 20 × final placement 2/5 = 8 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · LCK 2021 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2022 · Mid-Season Invitational 2022: Final placement retained; outside verified scoring-depth equivalence
2023 · Mid-Season Invitational 2023: Final placement retained; outside verified scoring-depth equivalence
2022 · worlds 2022: Final placement retained; outside verified scoring-depth equivalence
2023 · worlds 2023: Final placement retained; outside verified scoring-depth equivalence
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20232023 · Mid-Season Invitational · DetonatioN FocusMe | Places 12–13 | Source detailsVerified final placement and independently reviewed actual participation. 4 games played.
|
| worlds 20232023 · worlds · DetonatioN FocusMe | Places 21–22 | Source detailsVerified final placement and independently reviewed actual participation. 4 games played.
|
| Mid-Season Invitational 20222022 · Mid-Season Invitational · DetonatioN FocusMe | Places 9–10 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20222022 · worlds · DetonatioN FocusMe | Places 17–18 | Source detailsVerified final placement and independently reviewed actual participation. 14 games played.
|
7 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LJL 2024 Spring Playoffs2024 · LJL · DetonatioN FocusMe | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 6 games played.
|
| LJL 2024 Summer Playoffs2024 · LJL · DetonatioN FocusMe | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 11 games played.
|
| LJL 2023 Spring Playoffs2023 · LJL · DetonatioN FocusMe | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 6 games played.
|
| LJL 2023 Summer Playoffs2023 · LJL · DetonatioN FocusMe |
No results in this selection.
Recorded results · no title or major milestone in this year.
| Champion |
Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 13 games played.
|
| LJL 2022 Spring Playoffs2022 · LJL · DetonatioN FocusMe | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| LJL 2022 Summer Playoffs2022 · LJL · DetonatioN FocusMe | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 7 games played.
|
| LCK 2021 Summer Playoffs2021 · LCK · KT Rolster | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 28 games played.
|
Recorded results · no title or major milestone in this year.