Where Haretti stands
2017 · Bot · Domestic games
Souta Nakamura中村 宗太
All leagues · All positions
2017 · Bot · Domestic games
Games in this selection 11 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 3 games without a complete snapshot are excluded.
Explore Haretti’s 2017 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 19 of 57 games in this selection. | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 10. Number of games won in this selection. Based on 19 of 19 games. | Losses: 9. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 52.6%. The percentage of games won. Based on 19 of 19 games. | KDA: 5.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 468. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 19 games. Games without the required stats are excluded. | CS / min: 8.44. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. | Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
| 8 of 57 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 6. Number of games won in this selection. Based on 8 of 8 games. | Losses: 2. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 9.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 379. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.25. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 6 of 57 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 8.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 420. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.25. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 58.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 57 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 352. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.52. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 76.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 57 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 5.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 401. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 5 games. Games without the required stats are excluded. | CS / min: 8.53. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 53.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 57 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 10.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 357. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.32. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 45.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 57 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 8.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 341. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.89. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 79.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 3 games. Games without the required stats are excluded. |
| 2 of 57 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 344. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.75. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 57 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 280. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.74. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 81.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 57 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 11.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 643. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.48. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 75.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LJL 2017 · Spring | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Win rate: 64.3%. The percentage of games won. Based on 28 of 28 games. | KDA: 6.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 429. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 8.32. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. |
| LJL 2017 · Summer | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Win rate: 46.2%. The percentage of games won. Based on 26 of 26 games. | KDA: 4.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 381. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 8.53. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. |
| RR 2017 · Rift Rivals · GPL-LJL-OPL | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 12.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 3 games. | CS / min: 8.17. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 14 Aug 2017 | LJL 2017 · Summer | Unsold Stuff GamingvsRascal Jester | Series ↗ | Xayah | Win | 4 / 0 / 8 |
| 14 Aug 2017 | LJL 2017 · Summer | Unsold Stuff GamingvsRascal Jester | Series ↗ | Xayah | Win | 5 / 0 / 6 |
| 11 Aug 2017 | LJL 2017 · Summer | Unsold Stuff Gamingvs7th heaven | Series ↗ | Varus | Loss | 2 / 2 / 3 |
| 11 Aug 2017 | LJL 2017 · Summer | Unsold Stuff Gamingvs7th heaven | Series ↗ | Tristana | Loss | 0 / 2 / 0 |
| 5 Aug 2017 | LJL 2017 · Summer | Unsold Stuff GamingvsRampage | Series ↗ | Varus | Loss | 1 / 4 / 7 |
| 5 Aug 2017 | LJL 2017 · Summer | Unsold Stuff GamingvsRampage | Series ↗ | Sivir | Loss | 0 / 3 / 0 |
| 29 Jul 2017 | LJL 2017 · Summer | Unsold Stuff GamingvsBurning Core Toyama | Series ↗ | Tristana | Win | 4 / 0 / 6 |
| 29 Jul 2017 | LJL 2017 · Summer | Unsold Stuff GamingvsBurning Core Toyama | Series ↗ | Tristana | Win | 7 / 1 / 7 |
| 22 Jul 2017 | LJL 2017 · Summer | Unsold Stuff GamingvsDetonatioN FocusMe | Series ↗ | Varus | Loss | 3 / 2 / 10 |
| 22 Jul 2017 | LJL 2017 · Summer | Unsold Stuff GamingvsDetonatioN FocusMe | Series ↗ | Kalista | Loss | 1 / 4 / 3 |
| 14 Jul 2017 | LJL 2017 · Summer | Unsold Stuff GamingvsRascal Jester | Series ↗ | Kalista | Loss | 2 / 3 / 3 |
| 14 Jul 2017 | LJL 2017 · Summer | Unsold Stuff GamingvsRascal Jester | Series ↗ | Varus | Loss | 0 / 2 / 2 |
| 14 Jul 2017 | LJL 2017 · Summer | Unsold Stuff GamingvsRascal Jester | Series ↗ | Varus | Win | 7 / 4 / 12 |
| 6 Jul 2017 | RR 2017 · Rift Rivals · GPL-LJL-OPL | Unsold Stuff GamingvsMineski | — | Caitlyn | Win | 4 / 2 / 7 |
| 4 Jul 2017 | RR 2017 · Rift Rivals · GPL-LJL-OPL | Unsold Stuff GamingvsSin Gaming | — | Varus | Win | 8 / 0 / 6 |
| 3 Jul 2017 | RR 2017 · Rift Rivals · GPL-LJL-OPL | Unsold Stuff GamingvsMineski | — | Varus | Win | 3 / 1 / 8 |
| 30 Jun 2017 | LJL 2017 · Summer | Unsold Stuff Gamingvs7th heaven | Series ↗ | Varus | Win | 3 / 1 / 6 |
| 30 Jun 2017 | LJL 2017 · Summer | Unsold Stuff Gamingvs7th heaven | Series ↗ | Ashe | Win | 4 / 0 / 4 |
| 30 Jun 2017 | LJL 2017 · Summer | Unsold Stuff Gamingvs7th heaven | Series ↗ | Ashe | Loss | 0 / 2 / 4 |
| 24 Jun 2017 | LJL 2017 · Summer | Unsold Stuff GamingvsRampage | Series ↗ | Caitlyn | Loss | 5 / 1 / 7 |
| 24 Jun 2017 | LJL 2017 · Summer | Unsold Stuff GamingvsRampage | Series ↗ | Caitlyn | Loss | 0 / 2 / 0 |
| 17 Jun 2017 | LJL 2017 · Summer | Unsold Stuff GamingvsBurning Core Toyama | Series ↗ | Xayah | Win | 4 / 1 / 3 |
| 17 Jun 2017 | LJL 2017 · Summer | Unsold Stuff GamingvsBurning Core Toyama | Series ↗ | Caitlyn | Win | 2 / 0 / 4 |
| 10 Jun 2017 | LJL 2017 · Summer | Unsold Stuff GamingvsDetonatioN FocusMe | Series ↗ | Ashe | Loss | 2 / 5 / 4 |
| 10 Jun 2017 | LJL 2017 · Summer | Unsold Stuff GamingvsDetonatioN FocusMe | Series ↗ | Xayah | Loss | 0 / 2 / 0 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2016–2018 · Domestic games
LPL data missing · Percentile among 106 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | 463 | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | CS / min | 7.85 | 14.4 | 52 games · 112 peers |
| 2016 | Tier 1 | Kill participation | 69.4% | 53.5 | 52 games · 115 peers |
| 2016 | Tier 1 | Damage share | 25.6% | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | Gold diff @15 | +1 | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 406 | 4.7 | 54 games · 108 peers |
| 2017 | Tier 1 | CS / min | 8.42 | 30.9 | 54 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 63.9% | 40.2 | 53 games · 123 peers |
| 2017 | Tier 1 | Damage share | 22.0% | 4.7 | 54 games · 108 peers |
| 2017 | Tier 1 | Gold diff @15 | +40 | 58.1 | 54 games · 106 peers · LPL data missing · Percentile among 106 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.61 | 58.0 | 54 games · 101 peers |
| 2018 | Tier 1 | Damage / min | 461 | 4.6 | 55 games · 132 peers |
| 2018 | Tier 1 | CS / min | 8.85 | 7.6 | 55 games · 132 peers |
| 2018 | Tier 1 | Kill participation | 66.7% | 38.9 | 54 games · 132 peers |
| 2018 | Tier 1 | Damage share | 26.4% | 13.7 | 55 games · 132 peers |
| 2018 | Tier 1 | Gold diff @15 | −39 | 46.6 | 55 games · 132 peers |
| 2018 | Tier 1 | Vision / min | 1.27 | 70.5 | 55 games · 113 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 461. Damage dealt to enemy champions per minute, averaged across games. Based on 55 of 55 games. Season labels follow the competition season.
2016–2018 · All seasons · 17 recorded champions
| Champion | 2016 | 2017 | 2018 | Total |
|---|---|---|---|---|
| Varus | 29 | |||
| Ezreal | 19 | |||
| Jhin | 18 | |||
| Caitlyn | 16 | |||
| Kalista | 14 | |||
| Ashe | 12 | |||
| Lucian | 12 | |||
| Sivir | 10 | |||
| All games | 52 | 57 | 55 | 164 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2018 | Games: 55. Number of individual games played in this selection. Based on 55 of 55 games. | Wins: 19. Number of games won in this selection. Based on 55 of 55 games. | Losses: 36. Number of games lost in this selection. Based on 55 of 55 games. | Win rate: 34.5%. The percentage of games won. Based on 55 of 55 games. | KDA: 3.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 55 of 55 games. | Kills / game: 2.49. Average kills per game. Based on 55 of 55 games. | Deaths / game: 1.98. Average deaths per game. Based on 55 of 55 games. | Assists / game: 4.40. Average assists per game. Based on 55 of 55 games. | Damage / min: 461. Damage dealt to enemy champions per minute, averaged across games. Based on 55 of 55 games. | CS / min: 8.85. Minions and monsters killed per minute, averaged across games. Based on 55 of 55 games. | Gold / min: 383. Total gold gained per minute, averaged across games. Based on 55 of 55 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 54 of 55 games. Games without the required stats are excluded. |
| 2017 | Games: 57. Number of individual games played in this selection. Based on 57 of 57 games. | Wins: 33. Number of games won in this selection. Based on 57 of 57 games. | Losses: 24. Number of games lost in this selection. Based on 57 of 57 games. | Win rate: 57.9%. The percentage of games won. Based on 57 of 57 games. | KDA: 5.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games. | Kills / game: 3.11. Average kills per game. Based on 57 of 57 games. | Deaths / game: 1.56. Average deaths per game. Based on 57 of 57 games. | Assists / game: 5.35. Average assists per game. Based on 57 of 57 games. | Damage / min: 406. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 57 games. Games without the required stats are excluded. | CS / min: 8.41. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games. | Gold / min: 392. Total gold gained per minute, averaged across games. Based on 57 of 57 games. | Kill participation: 64.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 56 of 57 games. Games without the required stats are excluded. |
| 2016 | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Wins: 23. Number of games won in this selection. Based on 52 of 52 games. | Losses: 29. Number of games lost in this selection. Based on 52 of 52 games. | Win rate: 44.2%. The percentage of games won. Based on 52 of 52 games. | KDA: 4.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Kills / game: 3.48. Average kills per game. Based on 52 of 52 games. | Deaths / game: 1.96. Average deaths per game. Based on 52 of 52 games. | Assists / game: 4.62. Average assists per game. Based on 52 of 52 games. | Damage / min: 463. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 52 games. Games without the required stats are excluded. | CS / min: 7.85. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. | Gold / min: 393. Total gold gained per minute, averaged across games. Based on 34 of 52 games. Games without the required stats are excluded. | Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 52 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2016 · LJL 2016 Spring Playoffs · 4 points. LJL 2016 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
Recorded results · no title or major milestone in this year.
No results in this selection.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LJL 2016 Spring Playoffs2016 · LJL · Unsold Stuff Gaming | Place 3 | Source detailsFinal source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial. 3 games played.
|
No results in this selection.