Where Happy stands
2017 · Bot · Domestic games
Yu Rui (喻瑞)
All leagues · All positions
2017 · Bot · Domestic games
Games in this selection 6 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
No eligible gold snapshots in this selection.
Gold difference compares players in the same role. 21 games without a complete snapshot are excluded.
Explore Happy’s 2017 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 6 of 21 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 7.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 6 games. | CS / min: 7.31. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 21 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 437. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 5 games. Games without the required stats are excluded. | CS / min: 8.53. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 82.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 3 of 21 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 6.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 637. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.71. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 34.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 21 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 0.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 255. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 3 games. Games without the required stats are excluded. | CS / min: 10.05. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 21 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 583. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.76. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 54.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 1 of 21 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 4.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games. | CS / min: 8.49. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 82.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LPL 2017 · Spring Promotion | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 4 games. | CS / min: 7.28. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| LPL 2017 · Spring | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 56.3%. The percentage of games won. Based on 16 of 16 games. | KDA: 4.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 530. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 16 games. Games without the required stats are excluded. | CS / min: 8.70. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. |
| LPL 2017 · Summer | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 272. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 9.23. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 6 Aug 2017 | LPL 2017 · Summer | NewbeevsOh My God | — | Varus | Loss | 0 / 2 / 2 |
| 16 Apr 2017 | LPL 2017 · Spring | NewbeevsGame Talents | Series ↗ | Ashe | Loss | 1 / 3 / 4 |
| 16 Apr 2017 | LPL 2017 · Spring | NewbeevsGame Talents | Series ↗ | Ashe | Win | 6 / 1 / 9 |
| 11 Mar 2017 | LPL 2017 · Spring | NewbeevsRoyal Never Give Up | — | Sivir | Loss | 1 / 0 / 2 |
| 9 Mar 2017 | LPL 2017 · Spring | NewbeevsSnake Esports | — | Sivir | Loss | 0 / 6 / 2 |
| 9 Mar 2017 | LPL 2017 · Spring | NewbeevsSnake Esports | — | Ashe | Loss | 2 / 2 / 4 |
| 9 Mar 2017 | LPL 2017 · Spring | NewbeevsSnake Esports | — | Ezreal | Win | 2 / 0 / 5 |
| 2 Mar 2017 | LPL 2017 · Spring | NewbeevsInvictus Gaming | — | Ashe | Loss | 3 / 3 / 3 |
| 16 Feb 2017 | LPL 2017 · Spring | NewbeevsQG Reapers | — | Varus | Win | 3 / 0 / 2 |
| 16 Feb 2017 | LPL 2017 · Spring | NewbeevsQG Reapers | — | Ezreal | Loss | 0 / 2 / 0 |
| 16 Feb 2017 | LPL 2017 · Spring | NewbeevsQG Reapers | — | Ezreal | Win | 6 / 1 / 6 |
| 12 Feb 2017 | LPL 2017 · Spring | NewbeevsEDward Gaming | — | Varus | Win | 7 / 3 / 6 |
| 22 Jan 2017 | LPL 2017 · Spring | NewbeevsVici Gaming | Series ↗ | Sivir | Loss | 0 / 3 / 2 |
| 22 Jan 2017 | LPL 2017 · Spring | NewbeevsVici Gaming | Series ↗ | Jhin | Win | 9 / 0 / 10 |
| 13 Aug 2016 | LPL 2017 · Spring | NewbeevsRoyal Club | — | Jhin | Win | 11 / 3 / 9 |
| 13 Aug 2016 | LPL 2017 · Spring | NewbeevsRoyal Club | — | Lucian | Win | 8 / 3 / 6 |
| 13 Aug 2016 | LPL 2017 · Spring | NewbeevsRoyal Club | — | Jhin | Win | 12 / 4 / 15 |
| 11 Aug 2016 | LPL 2017 · Spring Promotion | NewbeevsLGD Gaming | Series ↗ | Jhin | Loss | 3 / 2 / 3 |
| 11 Aug 2016 | LPL 2017 · Spring Promotion | NewbeevsLGD Gaming | Series ↗ | Jhin | Loss | 9 / 4 / 7 |
| 11 Aug 2016 | LPL 2017 · Spring Promotion | NewbeevsLGD Gaming | Series ↗ | Ashe | Loss | 2 / 4 / 3 |
| 11 Aug 2016 | LPL 2017 · Spring Promotion | NewbeevsLGD Gaming | Series ↗ | Jhin | Win | 6 / 2 / 12 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2013–2022 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2013 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | CS / min | 7.39 | — | Not enough peer coverage: 32 of 42 players qualify (76.2%; 80% required). The player's actual value remains available. |
| 2013 | Tier 1 | Kill participation | 67.9% | 56.1 | 46 games · 42 peers |
| 2013 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 7.97 | — | Less than 80% valid observation coverage |
| 2015 | Tier 1 | Kill participation | 68.5% | 44.3 | 60 games · 98 peers |
| 2015 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 566 | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | CS / min | 8.37 | 40.5 | 53 games · 112 peers |
| 2016 | Tier 1 | Kill participation | 67.9% | 38.6 | 58 games · 115 peers |
| 2016 | Tier 1 | Damage share | 28.1% | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 505 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | CS / min | 8.45 | 35.0 | 21 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 66.4% | 65.6 | 21 games · 123 peers |
| 2017 | Tier 1 | Damage share | 28.0% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 712. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. Season labels follow the competition season.
2013–2022 · All seasons · 20 recorded champions
| Champion | 2013 | 2015 | 2016 | 2017 | 2022 | Total |
|---|---|---|---|---|---|---|
| Sivir | 48 | |||||
| Ezreal | 22 | |||||
| Vayne | 22 | |||||
| Jhin | 19 | |||||
| Lucian | 18 | |||||
| Kog'Maw | 16 | |||||
| Kalista | 15 | |||||
| Caitlyn | 13 | |||||
| All games | 46 | 94 | 79 | 21 | 1 | 241 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2022 | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Kills / game: 3.00. Average kills per game. Based on 1 of 1 games. | Deaths / game: 2.00. Average deaths per game. Based on 1 of 1 games. | Assists / game: 4.00. Average assists per game. Based on 1 of 1 games. | Damage / min: 712. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.71. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Gold / min: 391. Total gold gained per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 63.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 2017 | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Wins: 10. Number of games won in this selection. Based on 21 of 21 games. | Losses: 11. Number of games lost in this selection. Based on 21 of 21 games. | Win rate: 47.6%. The percentage of games won. Based on 21 of 21 games. | KDA: 4.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Kills / game: 4.33. Average kills per game. Based on 21 of 21 games. | Deaths / game: 2.29. Average deaths per game. Based on 21 of 21 games. | Assists / game: 5.33. Average assists per game. Based on 21 of 21 games. | Damage / min: 505. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 21 games. Games without the required stats are excluded. | CS / min: 8.45. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Gold / min: 393. Total gold gained per minute, averaged across games. Based on 17 of 21 games. Games without the required stats are excluded. | Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| 2016 | Games: 79. Number of individual games played in this selection. Based on 79 of 79 games. | Wins: 33. Number of games won in this selection. Based on 79 of 79 games. | Losses: 46. Number of games lost in this selection. Based on 79 of 79 games. | Win rate: 41.8%. The percentage of games won. Based on 79 of 79 games. | KDA: 3.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 79 of 79 games. | Kills / game: 3.70. Average kills per game. Based on 79 of 79 games. | Deaths / game: 2.48. Average deaths per game. Based on 79 of 79 games. | Assists / game: 5.71. Average assists per game. Based on 79 of 79 games. | Damage / min: 542. Damage dealt to enemy champions per minute, averaged across games. Based on 55 of 79 games. Games without the required stats are excluded. | CS / min: 8.29. Minions and monsters killed per minute, averaged across games. Based on 73 of 79 games. Games without the required stats are excluded. | Gold / min: 395. Total gold gained per minute, averaged across games. Based on 65 of 79 games. Games without the required stats are excluded. | Kill participation: 64.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 78 of 79 games. Games without the required stats are excluded. |
| 2015 | Games: 94. Number of individual games played in this selection. Based on 94 of 94 games. | Wins: 58. Number of games won in this selection. Based on 94 of 94 games. | Losses: 36. Number of games lost in this selection. Based on 94 of 94 games. | Win rate: 61.7%. The percentage of games won. Based on 94 of 94 games. | KDA: 4.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 93 of 94 games. Games without the required stats are excluded. | Kills / game: 5.71. Average kills per game. Based on 94 of 94 games. | Deaths / game: 2.86. Average deaths per game. Based on 94 of 94 games. | Assists / game: 6.09. Average assists per game. Based on 93 of 94 games. Games without the required stats are excluded. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 94 games. | CS / min: 7.96. Minions and monsters killed per minute, averaged across games. Based on 56 of 94 games. Games without the required stats are excluded. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 94 games. | Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 93 of 94 games. Games without the required stats are excluded. |
| 2013 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 16. Number of games won in this selection. Based on 46 of 46 games. | Losses: 30. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 34.8%. The percentage of games won. Based on 46 of 46 games. | KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Kills / game: 5.11. Average kills per game. Based on 46 of 46 games. | Deaths / game: 3.70. Average deaths per game. Based on 46 of 46 games. | Assists / game: 4.89. Average assists per game. Based on 46 of 46 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 46 games. | CS / min: 7.39. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 46 games. | Kill participation: 67.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.