Where Hanabi stands
2024 · Top · Domestic games
Su Chia-Hsiang蘇嘉祥
Also known as: Hanabi · Hanabi (Su Chia-Hsiang)
All leagues · All positions
2024 · Top · Domestic games
Games in this selection 2 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Hanabi’s 2024 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 1 of 2 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 272. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 9.29. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 2 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 573. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.74. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| PCS 2024 · Spring | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 422. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.52. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 20 Jan 2024 | PCS 2024 · Spring | J TeamvsFrank Esports | Series ↗ | K'Sante | Loss | 4 / 2 / 3 |
| 20 Jan 2024 | PCS 2024 · Spring | J TeamvsFrank Esports | Series ↗ | Gragas | Loss | 0 / 1 / 1 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2018–2024 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | Tier 1 | Damage / min | 457 | 84.1 | 52 games · 127 peers |
| 2018 | Tier 1 | CS / min | 8.58 | 57.9 | 52 games · 127 peers |
| 2018 | Tier 1 | Kill participation | 59.4% | 56.8 | 52 games · 126 peers |
| 2018 | Tier 1 | Damage share | 22.2% | 42.9 | 52 games · 127 peers |
| 2018 | Tier 1 | Gold diff @15 | +168 | 80.2 | 52 games · 127 peers |
| 2018 | Tier 1 | Vision / min | 1.30 | 98.1 | 52 games · 109 peers |
| 2019 | Tier 1 | Damage / min | 373 | 31.8 | 72 games · 130 peers |
| 2019 | Tier 1 | CS / min | 8.68 | 89.9 | 72 games · 130 peers |
| 2019 | Tier 1 | Kill participation | 57.7% | 59.4 | 71 games · 129 peers |
| 2019 | Tier 1 | Damage share | 21.5% | 31.8 | 72 games · 130 peers |
| 2019 | Tier 1 | Gold diff @15 | +105 | 68.8 | 72 games · 129 peers · Percentile among 129 players with sufficient data. |
| 2019 | Tier 1 | Vision / min | 1.16 | 98.2 | 72 games · 112 peers |
| 2020 | Tier 1 | Damage / min | 433 | 70.6 | 73 games · 127 peers |
| 2020 | Tier 1 | CS / min | 8.03 | 82.2 | 73 games · 130 peers |
| 2020 | Tier 1 | Kill participation | 58.9% | 50.8 | 72 games · 129 peers |
| 2020 | Tier 1 | Damage share | 23.8% | 70.6 | 73 games · 127 peers |
| 2020 | Tier 1 | Gold diff @15 | +204 | 81.7 | 73 games · 127 peers · Percentile among 127 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.14 | 97.6 | 73 games · 127 peers |
| 2021 | Tier 1 | Damage / min | 441 | 50.0 | 61 games · 125 peers |
| 2021 | Tier 1 | CS / min | 8.32 | 92.7 | 61 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 53.7% | 14.5 | 61 games · 125 peers |
| 2021 | Tier 1 | Damage share | 20.9% | 14.5 | 61 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | +333 | 88.6 | 60 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.12 | 89.5 | 61 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 472 | 47.0 | 70 games · 118 peers |
| 2022 | Tier 1 | CS / min | 8.74 | 96.6 | 70 games · 118 peers |
| 2022 | Tier 1 | Kill participation | 56.7% | 60.7 | 69 games · 118 peers |
| 2022 | Tier 1 | Damage share | 23.6% | 40.2 | 70 games · 118 peers |
| 2022 | Tier 1 | Gold diff @15 | +93 | 58.3 | 70 games · 97 peers · LPL data missing · Percentile among 97 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.15 | 87.2 | 70 games · 118 peers |
| 2023 | Tier 1 | Damage / min | 487 | 53.5 | 56 games · 100 peers |
| 2023 | Tier 1 | CS / min | 8.70 | 98.0 | 56 games · 100 peers |
| 2023 | Tier 1 | Kill participation | 54.6% | 60.6 | 55 games · 100 peers |
| 2023 | Tier 1 | Damage share | 22.1% | 48.5 | 56 games · 100 peers |
| 2023 | Tier 1 | Gold diff @15 | +261 | 86.3 | 56 games · 81 peers · LPL data missing · Percentile among 81 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.15 | 83.8 | 56 games · 100 peers |
| 2024 | Tier 1 | Damage / min | 422 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | CS / min | 8.52 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Kill participation | 60.0% | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Damage share | 19.3% | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Gold diff @15 | −203 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Vision / min | 1.21 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 422. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. Season labels follow the competition season.
2018–2024 · All seasons · 47 recorded champions
| Champion | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | Total |
|---|---|---|---|---|---|---|---|---|
| Gnar | 59 | |||||||
| Gangplank | 56 | |||||||
| Ornn | 52 | |||||||
| Renekton | 50 | |||||||
| Aatrox | 29 | |||||||
| Gwen | 22 | |||||||
| Kennen | 21 | |||||||
| Jayce | 20 | |||||||
| All games | 80 | 89 | 94 | 87 | 85 | 56 | 2 | 493 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2024 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Kills / game: 2.00. Average kills per game. Based on 2 of 2 games. | Deaths / game: 1.50. Average deaths per game. Based on 2 of 2 games. | Assists / game: 2.00. Average assists per game. Based on 2 of 2 games. | Damage / min: 422. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.52. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Gold / min: 363. Total gold gained per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2023 | Games: 56. Number of individual games played in this selection. Based on 56 of 56 games. | Wins: 29. Number of games won in this selection. Based on 56 of 56 games. | Losses: 27. Number of games lost in this selection. Based on 56 of 56 games. | Win rate: 51.8%. The percentage of games won. Based on 56 of 56 games. | KDA: 3.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 56 of 56 games. | Kills / game: 2.59. Average kills per game. Based on 56 of 56 games. | Deaths / game: 2.07. Average deaths per game. Based on 56 of 56 games. | Assists / game: 4.57. Average assists per game. Based on 56 of 56 games. | Damage / min: 487. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 56 games. | CS / min: 8.70. Minions and monsters killed per minute, averaged across games. Based on 56 of 56 games. | Gold / min: 404. Total gold gained per minute, averaged across games. Based on 56 of 56 games. | Kill participation: 54.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 55 of 56 games. Games without the required stats are excluded. |
| 2022 | Games: 85. Number of individual games played in this selection. Based on 85 of 85 games. | Wins: 56. Number of games won in this selection. Based on 85 of 85 games. | Losses: 29. Number of games lost in this selection. Based on 85 of 85 games. | Win rate: 65.9%. The percentage of games won. Based on 85 of 85 games. | KDA: 3.99. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 85 of 85 games. | Kills / game: 2.39. Average kills per game. Based on 85 of 85 games. | Deaths / game: 1.93. Average deaths per game. Based on 85 of 85 games. | Assists / game: 5.31. Average assists per game. Based on 85 of 85 games. | Damage / min: 472. Damage dealt to enemy champions per minute, averaged across games. Based on 85 of 85 games. | CS / min: 8.65. Minions and monsters killed per minute, averaged across games. Based on 85 of 85 games. | Gold / min: 401. Total gold gained per minute, averaged across games. Based on 85 of 85 games. | Kill participation: 58.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 83 of 85 games. Games without the required stats are excluded. |
| 2021 | Games: 87. Number of individual games played in this selection. Based on 87 of 87 games. | Wins: 69. Number of games won in this selection. Based on 87 of 87 games. | Losses: 18. Number of games lost in this selection. Based on 87 of 87 games. | Win rate: 79.3%. The percentage of games won. Based on 87 of 87 games. | KDA: 5.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 87 of 87 games. | Kills / game: 3.05. Average kills per game. Based on 87 of 87 games. | Deaths / game: 1.84. Average deaths per game. Based on 87 of 87 games. | Assists / game: 6.60. Average assists per game. Based on 87 of 87 games. | Damage / min: 441. Damage dealt to enemy champions per minute, averaged across games. Based on 87 of 87 games. | CS / min: 8.29. Minions and monsters killed per minute, averaged across games. Based on 87 of 87 games. | Gold / min: 409. Total gold gained per minute, averaged across games. Based on 87 of 87 games. | Kill participation: 55.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 87 of 87 games. |
| 2020 | Games: 94. Number of individual games played in this selection. Based on 94 of 94 games. | Wins: 62. Number of games won in this selection. Based on 94 of 94 games. | Losses: 32. Number of games lost in this selection. Based on 94 of 94 games. | Win rate: 66.0%. The percentage of games won. Based on 94 of 94 games. | KDA: 3.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 94 of 94 games. | Kills / game: 2.29. Average kills per game. Based on 94 of 94 games. | Deaths / game: 2.22. Average deaths per game. Based on 94 of 94 games. | Assists / game: 5.83. Average assists per game. Based on 94 of 94 games. | Damage / min: 439. Damage dealt to enemy champions per minute, averaged across games. Based on 94 of 94 games. | CS / min: 8.05. Minions and monsters killed per minute, averaged across games. Based on 94 of 94 games. | Gold / min: 383. Total gold gained per minute, averaged across games. Based on 94 of 94 games. | Kill participation: 59.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 92 of 94 games. Games without the required stats are excluded. |
| 2019 | Games: 89. Number of individual games played in this selection. Based on 89 of 89 games. | Wins: 43. Number of games won in this selection. Based on 89 of 89 games. | Losses: 46. Number of games lost in this selection. Based on 89 of 89 games. | Win rate: 48.3%. The percentage of games won. Based on 89 of 89 games. | KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 89 of 89 games. | Kills / game: 2.98. Average kills per game. Based on 89 of 89 games. | Deaths / game: 2.16. Average deaths per game. Based on 89 of 89 games. | Assists / game: 4.11. Average assists per game. Based on 89 of 89 games. | Damage / min: 371. Damage dealt to enemy champions per minute, averaged across games. Based on 86 of 89 games. Games without the required stats are excluded. | CS / min: 8.65. Minions and monsters killed per minute, averaged across games. Based on 89 of 89 games. | Gold / min: 395. Total gold gained per minute, averaged across games. Based on 89 of 89 games. | Kill participation: 58.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 88 of 89 games. Games without the required stats are excluded. |
| 2018 | Games: 80. Number of individual games played in this selection. Based on 80 of 80 games. | Wins: 64. Number of games won in this selection. Based on 80 of 80 games. | Losses: 16. Number of games lost in this selection. Based on 80 of 80 games. | Win rate: 80.0%. The percentage of games won. Based on 80 of 80 games. | KDA: 4.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 80 of 80 games. | Kills / game: 2.28. Average kills per game. Based on 80 of 80 games. | Deaths / game: 1.70. Average deaths per game. Based on 80 of 80 games. | Assists / game: 5.16. Average assists per game. Based on 80 of 80 games. | Damage / min: 416. Damage dealt to enemy champions per minute, averaged across games. Based on 77 of 80 games. Games without the required stats are excluded. | CS / min: 8.55. Minions and monsters killed per minute, averaged across games. Based on 80 of 80 games. | Gold / min: 405. Total gold gained per minute, averaged across games. Based on 80 of 80 games. | Kill participation: 56.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 80 of 80 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
2 Domestic
1 Domestic
1 Domestic
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2018 · Mid-Season Invitational 2018 · 10 points. msi; verified msi final placement; title 50 × placement 1/5 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2021 · Mid-Season Invitational 2021 · 10 points. msi; verified msi final placement; title 50 × placement 1/5 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2018 · LMS 2018 Spring Playoffs · 20 points. LMS 2018 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · LMS 2019 Spring Playoffs · 20 points. LMS 2019 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · PCS 2020 Spring Playoffs · 20 points. PCS 2020 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · PCS 2020 Summer Playoffs · 8 points. PCS 2020 Summer Playoffs: champion 20 × final placement 2/5 = 8 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · PCS 2021 Spring Playoffs · 20 points. PCS 2021 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · PCS 2021 Summer Playoffs · 20 points. PCS 2021 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · PCS 2022 Spring Playoffs · 20 points. PCS 2022 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · PCS 2022 Summer Playoffs · 4 points. PCS 2022 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · Asian Games 2022 (played 2023) · 6 points. Asian Games 2022 (played 2023): champion 15 × final placement 2/5 = 6 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · Mid-Season Invitational 2019: Final placement retained; outside verified scoring-depth equivalence
2022 · Mid-Season Invitational 2022: Final placement retained; outside verified scoring-depth equivalence
2018 · worlds 2018: Final placement retained; outside verified scoring-depth equivalence
2020 · worlds 2020: Final placement retained; outside verified scoring-depth equivalence
2021 · worlds 2021: Final placement retained; outside verified scoring-depth equivalence
8 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Asian Games 2022 (played 2023)2023 · International · Chinese Taipei (National Team) | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 5 games played.
|
| Mid-Season Invitational 20222022 · Mid-Season Invitational · PSG Talon | Places 5–6 | Source detailsVerified final placement and independently reviewed actual participation. 15 games played.
|
| Mid-Season Invitational 20212021 · Mid-Season Invitational · PSG Talon | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 20 games played.
|
| worlds 20212021 · worlds · PSG Talon | Places 9–11 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20202020 · worlds · PSG Talon | Places 9–12 | Source detailsVerified final placement and independently reviewed actual participation. 11 games played.
|
| Mid-Season Invitational 20192019 · Mid-Season Invitational · Flash Wolves | Place 5 | Source detailsVerified final placement and independently reviewed actual participation. 14 games played.
|
| Mid-Season Invitational 20182018 · Mid-Season Invitational · Flash Wolves | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 18 games played.
|
| worlds 20182018 · worlds · Flash Wolves | Places 9–12 | Source detailsVerified final placement and independently reviewed actual participation. 7 games played.
|
8 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| PCS 2022 Spring Playoffs2022 · PCS · PSG Talon | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 17 games played.
|
| PCS 2022 Summer Playoffs2022 · PCS · PSG Talon | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 17 games played.
|
| PCS 2021 Spring Playoffs2021 · PCS · PSG Talon | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 9 games played.
|
| PCS 2021 Summer Playoffs2021 · PCS · PSG Talon | Champion |
No results in this selection.
Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 16 games played.
|
| PCS 2020 Spring Playoffs2020 · PCS · TALON (Hong Kong Team) | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 22 games played.
|
| PCS 2020 Summer Playoffs2020 · PCS · PSG Talon | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 14 games played.
|
| LMS 2019 Spring Playoffs2019 · LMS · Flash Wolves | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| LMS 2018 Spring Playoffs2018 · LMS · Flash Wolves | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 3 games played.
|