Where Hakuho stands
2018 · Support · Domestic games
Nickolas Surgent
All leagues · All positions
2018 · Support · Domestic games
Games in this selection 13 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 1 game without a complete snapshot is excluded.
Explore Hakuho’s 2018 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 9 of 53 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 3. Number of games won in this selection. Based on 9 of 9 games. | Losses: 6. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games. | KDA: 1.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 147. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 2.07. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 55.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 9 of 53 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 4. Number of games won in this selection. Based on 9 of 9 games. | Losses: 5. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 182. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 2.31. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 57.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 8 of 53 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 6. Number of games won in this selection. Based on 8 of 8 games. | Losses: 2. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 5.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 129. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 0.60. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 73.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 53 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 4.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 139. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 7 games. Games without the required stats are excluded. | CS / min: 0.66. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 72.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 53 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 261. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 0.83. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 71.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 4 of 53 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 5.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 122. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 2.43. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 82.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 2 of 53 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 13.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 61. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.79. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 53 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 464. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 0.86. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 68.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 53 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 104. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.71. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 61.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 53 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 226. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 0.64. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 36.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LCS 2018 · Regional Finals | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 120. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 2.04. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| LCSA 2018 · Summer | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 130. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 2.47. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
| NA LCS 2018 · Spring | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Win rate: 50.0%. The percentage of games won. Based on 32 of 32 games. | KDA: 3.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Damage / min: 165. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. | CS / min: 1.53. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. |
| NA LCS 2018 · Summer | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 37.5%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 207. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 16 games. Games without the required stats are excluded. | CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 14 Sept 2018 | LCS 2018 · Regional Finals | Clutch GamingvsEcho Fox | Series ↗ | Alistar | Loss | 1 / 1 / 3 |
| 14 Sept 2018 | LCS 2018 · Regional Finals | Clutch GamingvsEcho Fox | Series ↗ | Shen | Loss | 1 / 2 / 8 |
| 14 Sept 2018 | LCS 2018 · Regional Finals | Clutch GamingvsEcho Fox | Series ↗ | Tahm Kench | Loss | 0 / 2 / 2 |
| 19 Aug 2018 | NA LCS 2018 · Summer | Clutch GamingvsEcho Fox | Series ↗ | Tahm Kench | Loss | 0 / 2 / 0 |
| 19 Aug 2018 | NA LCS 2018 · Summer | Clutch GamingvsCounter Logic Gaming | Series ↗ | Braum | Loss | 0 / 6 / 4 |
| 12 Aug 2018 | NA LCS 2018 · Summer | Clutch GamingvsGolden Guardians | Series ↗ | Braum | Win | 0 / 4 / 7 |
| 12 Aug 2018 | NA LCS 2018 · Summer | Clutch GamingvsFlyQuest | Series ↗ | Pyke | Loss | 3 / 3 / 2 |
| 5 Aug 2018 | NA LCS 2018 · Summer | Clutch GamingvsOpTic Gaming | Series ↗ | Braum | Win | 0 / 0 / 7 |
| 4 Aug 2018 | NA LCS 2018 · Summer | Clutch GamingvsCloud9 | Series ↗ | Rakan | Loss | 0 / 4 / 6 |
| 28 Jul 2018 | LCSA 2018 · Summer | Clutch Gaming AcademyvsOpTic Gaming Academy | Series ↗ | Tahm Kench | Win | 1 / 5 / 12 |
| 27 Jul 2018 | LCSA 2018 · Summer | Clutch Gaming AcademyvsGolden Guardians Academy | Series ↗ | Shen | Win | 1 / 2 / 10 |
| 22 Jul 2018 | NA LCS 2018 · Summer | Clutch GamingvsTSM | Series ↗ | Tahm Kench | Loss | 0 / 4 / 2 |
| 22 Jul 2018 | NA LCS 2018 · Summer | Clutch GamingvsFlyQuest | Series ↗ | Fiddlesticks | Loss | 2 / 7 / 2 |
| 15 Jul 2018 | NA LCS 2018 · Summer | Clutch GamingvsOpTic Gaming | Series ↗ | Rakan | Win | 0 / 0 / 5 |
| 14 Jul 2018 | NA LCS 2018 · Summer | Clutch GamingvsGolden Guardians | Series ↗ | Morgana | Loss | 2 / 5 / 7 |
| 1 Jul 2018 | NA LCS 2018 · Summer | Clutch GamingvsTeam Liquid | Series ↗ | Zyra | Win | 1 / 2 / 10 |
| 30 Jun 2018 | NA LCS 2018 · Summer | Clutch Gamingvs100 Thieves | Series ↗ | Zyra | Loss | 0 / 5 / 5 |
| 24 Jun 2018 | NA LCS 2018 · Summer | Clutch GamingvsCounter Logic Gaming | Series ↗ | Thresh | Loss | 1 / 2 / 5 |
| 23 Jun 2018 | NA LCS 2018 · Summer | Clutch GamingvsTSM | Series ↗ | Rakan | Win | 0 / 1 / 20 |
| 17 Jun 2018 | NA LCS 2018 · Summer | Clutch GamingvsEcho Fox | Series ↗ | Rakan | Loss | 1 / 3 / 9 |
| 16 Jun 2018 | NA LCS 2018 · Summer | Clutch GamingvsCloud9 | Series ↗ | Morgana | Win | 2 / 4 / 10 |
| 7 Apr 2018 | NA LCS 2018 · Spring | Clutch GamingvsEcho Fox | Series ↗ | Braum | Loss | 0 / 0 / 1 |
| 7 Apr 2018 | NA LCS 2018 · Spring | Clutch GamingvsEcho Fox | Series ↗ | Tahm Kench | Loss | 0 / 2 / 1 |
| 7 Apr 2018 | NA LCS 2018 · Spring | Clutch GamingvsEcho Fox | Series ↗ | Tahm Kench | Loss | 1 / 3 / 4 |
| 1 Apr 2018 | NA LCS 2018 · Spring | Clutch Gamingvs100 Thieves | Series ↗ | Morgana | Loss | 1 / 3 / 3 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2014–2020 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2014 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage / min | 209 | 91.7 | 68 games · 85 peers |
| 2016 | Tier 1 | CS / min | 0.99 | 34.7 | 68 games · 99 peers |
| 2016 | Tier 1 | Kill participation | 70.0% | 43.6 | 67 games · 102 peers |
| 2016 | Tier 1 | Damage share | 10.6% | 96.4 | 68 games · 85 peers |
| 2016 | Tier 1 | Gold diff @15 | +132 | 86.7 | 68 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 255 | 95.3 | 110 games · 107 peers |
| 2017 | Tier 1 | CS / min | 0.93 | 43.1 | 110 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 66.5% | 35.8 | 110 games · 124 peers |
| 2017 | Tier 1 | Damage share | 13.3% | 98.1 | 110 games · 107 peers |
| 2017 | Tier 1 | Gold diff @15 | +175 | 87.7 | 110 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 1.42 | 63.0 | 110 games · 101 peers |
| 2018 | Tier 1 | Damage / min | 175 | 82.7 | 50 games · 128 peers |
| 2018 | Tier 1 | CS / min | 1.42 | 21.3 | 51 games · 128 peers |
| 2018 | Tier 1 | Kill participation | 66.5% | 30.7 | 51 games · 128 peers |
| 2018 | Tier 1 | Damage share | 10.2% | 92.1 | 50 games · 128 peers |
| 2018 | Tier 1 | Gold diff @15 | −8 | 49.6 | 50 games · 128 peers |
| 2018 | Tier 1 | Vision / min | 2.53 | 83.2 | 50 games · 114 peers |
| 2019 | Tier 1 | Damage / min | 179 | 78.9 | 40 games · 129 peers |
| 2019 | Tier 1 | CS / min | 1.58 | 63.3 | 40 games · 129 peers |
| 2019 | Tier 1 | Kill participation | 72.5% | 85.9 | 40 games · 129 peers |
| 2019 | Tier 1 | Damage share | 10.1% | 87.5 | 40 games · 129 peers |
| 2019 | Tier 1 | Gold diff @15 | −54 | 38.3 | 40 games · 129 peers |
| 2019 | Tier 1 | Vision / min | 2.38 | 56.9 | 40 games · 110 peers |
| 2020 | Tier 1 | Damage / min | 119 | 5.9 | 33 games · 119 peers |
| 2020 | Tier 1 | CS / min | 1.06 | 25.8 | 33 games · 121 peers |
| 2020 | Tier 1 | Kill participation | 69.4% | 75.0 | 32 games · 121 peers |
| 2020 | Tier 1 | Damage share | 7.6% | 27.1 | 33 games · 119 peers |
| 2020 | Tier 1 | Gold diff @15 | −63 | 31.4 | 33 games · 119 peers · Percentile among 119 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 2.69 | 81.4 | 33 games · 119 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 134. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. Season labels follow the competition season.
2014–2020 · All seasons · 27 recorded champions
| Champion | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | Total |
|---|---|---|---|---|---|---|---|---|
| Braum | 61 | |||||||
| Karma | 34 | |||||||
| Thresh | 33 | |||||||
| Zyra | 28 | |||||||
| Morgana | 27 | |||||||
| Rakan | 26 | |||||||
| Nautilus | 18 | |||||||
| Tahm Kench | 17 | |||||||
| All games | 2 | 2 | 73 | 110 | 53 | 40 | 39 | 319 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2020 | Games: 39. Number of individual games played in this selection. Based on 39 of 39 games. | Wins: 15. Number of games won in this selection. Based on 39 of 39 games. | Losses: 24. Number of games lost in this selection. Based on 39 of 39 games. | Win rate: 38.5%. The percentage of games won. Based on 39 of 39 games. | KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games. | Kills / game: 0.33. Average kills per game. Based on 39 of 39 games. | Deaths / game: 2.26. Average deaths per game. Based on 39 of 39 games. | Assists / game: 5.87. Average assists per game. Based on 39 of 39 games. | Damage / min: 134. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. | CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games. | Gold / min: 216. Total gold gained per minute, averaged across games. Based on 39 of 39 games. | Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 38 of 39 games. Games without the required stats are excluded. |
| 2019 | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Wins: 13. Number of games won in this selection. Based on 40 of 40 games. | Losses: 27. Number of games lost in this selection. Based on 40 of 40 games. | Win rate: 32.5%. The percentage of games won. Based on 40 of 40 games. | KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Kills / game: 0.88. Average kills per game. Based on 40 of 40 games. | Deaths / game: 2.13. Average deaths per game. Based on 40 of 40 games. | Assists / game: 6.03. Average assists per game. Based on 40 of 40 games. | Damage / min: 179. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. | CS / min: 1.58. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. | Gold / min: 254. Total gold gained per minute, averaged across games. Based on 40 of 40 games. | Kill participation: 72.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 40 games. |
| 2018 | Games: 53. Number of individual games played in this selection. Based on 53 of 53 games. | Wins: 24. Number of games won in this selection. Based on 53 of 53 games. | Losses: 29. Number of games lost in this selection. Based on 53 of 53 games. | Win rate: 45.3%. The percentage of games won. Based on 53 of 53 games. | KDA: 2.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games. | Kills / game: 0.68. Average kills per game. Based on 53 of 53 games. | Deaths / game: 2.28. Average deaths per game. Based on 53 of 53 games. | Assists / game: 6.02. Average assists per game. Based on 53 of 53 games. | Damage / min: 173. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 53 games. Games without the required stats are excluded. | CS / min: 1.46. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games. | Gold / min: 248. Total gold gained per minute, averaged across games. Based on 53 of 53 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 53 games. |
| 2017 | Games: 110. Number of individual games played in this selection. Based on 110 of 110 games. | Wins: 44. Number of games won in this selection. Based on 110 of 110 games. | Losses: 66. Number of games lost in this selection. Based on 110 of 110 games. | Win rate: 40.0%. The percentage of games won. Based on 110 of 110 games. | KDA: 3.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 110 of 110 games. | Kills / game: 1.05. Average kills per game. Based on 110 of 110 games. | Deaths / game: 2.08. Average deaths per game. Based on 110 of 110 games. | Assists / game: 7.09. Average assists per game. Based on 110 of 110 games. | Damage / min: 255. Damage dealt to enemy champions per minute, averaged across games. Based on 110 of 110 games. | CS / min: 0.93. Minions and monsters killed per minute, averaged across games. Based on 110 of 110 games. | Gold / min: 269. Total gold gained per minute, averaged across games. Based on 110 of 110 games. | Kill participation: 66.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 110 of 110 games. |
| 2016 | Games: 73. Number of individual games played in this selection. Based on 73 of 73 games. | Wins: 30. Number of games won in this selection. Based on 73 of 73 games. | Losses: 43. Number of games lost in this selection. Based on 73 of 73 games. | Win rate: 41.1%. The percentage of games won. Based on 73 of 73 games. | KDA: 2.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 73 of 73 games. | Kills / game: 0.67. Average kills per game. Based on 73 of 73 games. | Deaths / game: 2.86. Average deaths per game. Based on 73 of 73 games. | Assists / game: 7.49. Average assists per game. Based on 73 of 73 games. | Damage / min: 209. Damage dealt to enemy champions per minute, averaged across games. Based on 73 of 73 games. | CS / min: 1.00. Minions and monsters killed per minute, averaged across games. Based on 73 of 73 games. | Gold / min: 266. Total gold gained per minute, averaged across games. Based on 73 of 73 games. | Kill participation: 69.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 72 of 73 games. Games without the required stats are excluded. |
| 2015 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Kills / game: 0.00. Average kills per game. Based on 2 of 2 games. | Deaths / game: 4.00. Average deaths per game. Based on 2 of 2 games. | Assists / game: 4.50. Average assists per game. Based on 2 of 2 games. | Damage / min: 188. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 0.95. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Gold / min: 195. Total gold gained per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 40.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2014 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Kills / game: 0.00. Average kills per game. Based on 2 of 2 games. | Deaths / game: 5.00. Average deaths per game. Based on 2 of 2 games. | Assists / game: 5.50. Average assists per game. Based on 2 of 2 games. | Damage / min: 135. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 0.56. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Gold / min: 197. Total gold gained per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 44.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
| 2018 | All-Pro 3rd team | NA LCS 2018 Spring | Season honor | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCS 2019 Spring Playoffs | Echo Fox | 22 |
| LCS 2019 Summer Playoffs | Echo Fox | 18 |
| LCS 2020 Spring Playoffs | Immortals | 19 |
| LCS 2020 Summer Playoffs | Immortals | 14 |
| NA Regional Finals 2016 | Team EnVyUs | 6 |
| NA LCS 2016 Spring Playoffs | Renegades | 13 |
| NA LCS 2016 Summer Playoffs | Team EnVyUs | 46 |
| NA LCS 2017 Spring Playoffs | Team EnVyUs | 45 |
| NA LCS 2017 Summer Playoffs | Team EnVyUs | 52 |
| NA Regional Finals 2018 | Clutch Gaming | 3 |
| NA LCS 2018 Spring Playoffs | Clutch Gaming | 32 |
| NA LCS 2018 Summer Playoffs | Clutch Gaming | 16 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2018 · NA LCS 2018 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2018 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All Pro Team · 2018 · NA LCS · na-lcs-2018-spring. Hakuho.
regular · edition_role · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2019 · LCS 2019 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LCS 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LCS 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2018 · NA LCS 2018 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2019 · LCS 2019 Spring Playoffs: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2020 Spring Playoffs2020 · LCS · Immortals | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 19 games played.
|
| LCS 2020 Summer Playoffs2020 · LCS · Immortals | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 14 games played.
|
| LCS 2019 Spring Playoffs2019 · LCS · Echo Fox | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 4 games played.
|
| LCS 2019 Summer Playoffs2019 · LCS · Echo Fox | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| NA LCS 2018 Spring Playoffs2018 · NA LCS · Clutch Gaming | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 32 games played.
|
| NA LCS 2018 Summer Playoffs2018 · NA LCS · Clutch Gaming | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 16 games played.
|
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 3rd All Pro Teamsource ↗2018 · NA LCS · na-lcs-2018-spring · all pro | SUPPORT · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 20 games played. Selection: unknown.
|