Games Games: 39. Number of individual games played in this selection. Based on 39 of 39 games.39
Win rate Win rate: 38.5%. The percentage of games won. Based on 39 of 39 games.38.5%
KDA KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games.2.75
Damage / min Damage / min: 134. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games.134
CS / min CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games.0.99
Kill participation Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 38 of 39 games. Games without the required stats are excluded.70.8%38 / 39 games
More statistics Totals, economy & laning +
WinsWins: 15. Number of games won in this selection. Based on 39 of 39 games.
LossesLosses: 24. Number of games lost in this selection. Based on 39 of 39 games.
KillsKills: 13. Total kills in games where kills are available. Based on 39 of 39 games.
DeathsDeaths: 88. Total deaths in games where deaths are available. Based on 39 of 39 games.
AssistsAssists: 229. Total assists in games where assists are available. Based on 39 of 39 games.
Gold / minGold / min: 216. Total gold gained per minute, averaged across games. Based on 39 of 39 games.
Damage shareDamage share: 8.5%. The player's share of team damage to enemy champions, averaged across games. Based on 39 of 39 games.
Earned gold shareEarned gold share: 8.7%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 39 of 39 games.
Gold diff @15Gold diff @15: −52. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 39 of 39 games.
CS diff @15CS diff @15: −3. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 39 of 39 games.
XP diff @15XP diff @15: −243. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 39 of 39 games.
Vision score / minVision score / min: 2.63. Vision score per minute, averaged across games where the statistic is supported. Based on 39 of 39 games.
A closer look
The season in focus.
All leagues · All positions
2020
Showing 2020 statistics
Performance passport
Where Hakuho stands.
2020 · Support · Domestic games
Metric / actual
050100
Percentile
Value: 119 damage per minute. Percentile: 6%. Rank: 112th of 119119
Value: 119 damage per minute. Percentile: 6%. Rank: 112th of 119
Value: 1.06 CS per minute. Percentile: 26%. Rank: 90th of 1211.06
Value: 1.06 CS per minute. Percentile: 26%. Rank: 90th of 121
Value: 69.4% kill participation. Percentile: 75%. Rank: 31st of 12169.4%
Value: 69.4% kill participation. Percentile: 75%. Rank: 31st of 121
Value: 7.6% damage share. Percentile: 27%. Rank: 87th of 1197.6%
Value: 7.6% damage share. Percentile: 27%. Rank: 87th of 119
Value: −63 gold difference @15. Percentile: 31%. Rank: 82nd of 119. Percentile among 119 players with sufficient data.−63
Value: −63 gold difference @15. Percentile: 31%. Rank: 82nd of 119. Percentile among 119 players with sufficient data.
Value: 2.69 vision score per minute. Percentile: 81%. Rank: 23rd of 1192.69
Value: 2.69 vision score per minute. Percentile: 81%. Rank: 23rd of 119
GD15 · Percentile among 119 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 9 champions
More space for less-played champions
1×
Champion roles · 2020
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%10%20%
Damage
?
Nautilus9 games
Nautilus: 8.4% earned gold share and 6.9% damage share. Means across the same 9 games with both values available; 9 total champion games.7%
?
Rakan7 games
Rakan: 9.6% earned gold share and 6.7% damage share. Means across the same 7 games with both values available; 7 total champion games.7%
?
Braum6 games
Braum: 8.5% earned gold share and 8.3% damage share. Means across the same 6 games with both values available; 6 total champion games.8%
?
Thresh5 games
Thresh: 8.8% earned gold share and 7.5% damage share. Means across the same 5 games with both values available; 5 total champion games.8%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2020
Who has the edge?
The most familiar opponents. Every game counts.
39 games
Opponent
WinsLosses
Win rate
DIDignitasDignitas: 1 wins, 4 losses in 5 recorded games, 20.0% win rate. 2020.20%
CLCloud9Cloud9: 0 wins, 4 losses in 4 recorded games, 0.0% win rate. 2020.0%
EGEvil GeniusesEvil Geniuses: 0 wins, 4 losses in 4 recorded games, 0.0% win rate. 2020.0%
GGGolden GuardiansGolden Guardians: 2 wins, 2 losses in 4 recorded games, 50.0% win rate. 2020.50%
TLTeam LiquidTeam Liquid: 2 wins, 2 losses in 4 recorded games, 50.0% win rate. 2020.50%
1T100 Thieves100 Thieves: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2020.33%
CLGCounter Logic GamingCounter Logic Gaming: 3 wins, 0 losses in 3 recorded games, 100.0% win rate. 2020.100%
FLFlyQuestFlyQuest: 0 wins, 3 losses in 3 recorded games, 0.0% win rate. 2020.0%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
39 games
55.6%win rate when ahead at 15 minutes 5 wins from 9 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Hakuho’s 2020 performances. Select a point to open its story.
39 plotted games
WinLoss— Median in selection
39 / 39 selected games have both values.Median damage / min: 124
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
9 champions in this selection
9 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?9 of 39 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 4. Number of games won in this selection. Based on 9 of 9 games.
Losses: 5. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games.
KDA: 1.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 98. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 1.06. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 65.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 9 games. Games without the required stats are excluded.
?7 of 39 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 4. Number of games won in this selection. Based on 7 of 7 games.
Losses: 3. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games.
KDA: 9.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 125. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 1.15. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 82.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 39 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 3. Number of games won in this selection. Based on 6 of 6 games.
Losses: 3. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 2.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 142. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 1.06. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 60.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 39 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 2. Number of games won in this selection. Based on 5 of 5 games.
Losses: 3. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 118. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 1.06. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 81.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?3 of 39 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 101. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 0.89. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 61.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 39 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 0. Number of games won in this selection. Based on 3 of 3 games.
Losses: 3. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 2.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 130. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 0.90. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 39 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 305. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 0.22. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 88.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 39 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 169. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 1.14. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 77.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 39 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 1.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 84. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 1.00. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–9 of 9 rows
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 19. Number of individual games played in this selection. Based on 19 of 19 games.
Win rate: 42.1%. The percentage of games won. Based on 19 of 19 games.
KDA: 2.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games.
Damage / min: 108. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games.
CS / min: 1.05. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Win rate: 28.6%. The percentage of games won. Based on 14 of 14 games.
KDA: 2.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 134. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 218. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 0.59. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
1–3 of 3 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2014
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2014
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2014
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2014
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2014
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2014
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Damage / min
209
91.7
68 games · 85 peers
2016
Tier 1
CS / min
0.99
34.7
68 games · 99 peers
2016
Tier 1
Kill participation
70.0%
43.6
67 games · 102 peers
2016
Tier 1
Damage share
10.6%
96.4
68 games · 85 peers
2016
Tier 1
Gold diff @15
+132
86.7
68 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data.
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
255
95.3
110 games · 107 peers
2017
Tier 1
CS / min
0.93
43.1
110 games · 124 peers
2017
Tier 1
Kill participation
66.5%
35.8
110 games · 124 peers
2017
Tier 1
Damage share
13.3%
98.1
110 games · 107 peers
2017
Tier 1
Gold diff @15
+175
87.7
110 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data.
2017
Tier 1
Vision / min
1.42
63.0
110 games · 101 peers
2018
Tier 1
Damage / min
175
82.7
50 games · 128 peers
2018
Tier 1
CS / min
1.42
21.3
51 games · 128 peers
2018
Tier 1
Kill participation
66.5%
30.7
51 games · 128 peers
2018
Tier 1
Damage share
10.2%
92.1
50 games · 128 peers
2018
Tier 1
Gold diff @15
−8
49.6
50 games · 128 peers
2018
Tier 1
Vision / min
2.53
83.2
50 games · 114 peers
2019
Tier 1
Damage / min
179
78.9
40 games · 129 peers
2019
Tier 1
CS / min
1.58
63.3
40 games · 129 peers
2019
Tier 1
Kill participation
72.5%
85.9
40 games · 129 peers
2019
Tier 1
Damage share
10.1%
87.5
40 games · 129 peers
2019
Tier 1
Gold diff @15
−54
38.3
40 games · 129 peers
2019
Tier 1
Vision / min
2.38
56.9
40 games · 110 peers
2020
Tier 1
Damage / min
119
5.9
33 games · 119 peers
2020
Tier 1
CS / min
1.06
25.8
33 games · 121 peers
2020
Tier 1
Kill participation
69.4%
75.0
32 games · 121 peers
2020
Tier 1
Damage share
7.6%
27.1
33 games · 119 peers
2020
Tier 1
Gold diff @15
−63
31.4
33 games · 119 peers · Percentile among 119 players with sufficient data.
Damage / min: 134. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2014–2020 · All seasons · 27 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2014
2015
2016
2017
2018
2019
2020
Total
?Braum
61
?Karma
34
?Thresh
33
?Zyra
28
?Morgana
27
?Rakan
26
?Nautilus
18
?Tahm Kench
17
All games
2
2
73
110
53
40
39
319
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 39. Number of individual games played in this selection. Based on 39 of 39 games.
Wins: 15. Number of games won in this selection. Based on 39 of 39 games.
Losses: 24. Number of games lost in this selection. Based on 39 of 39 games.
Win rate: 38.5%. The percentage of games won. Based on 39 of 39 games.
KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games.
Kills / game: 0.33. Average kills per game. Based on 39 of 39 games.
Deaths / game: 2.26. Average deaths per game. Based on 39 of 39 games.
Assists / game: 5.87. Average assists per game. Based on 39 of 39 games.
Damage / min: 134. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games.
CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games.
Gold / min: 216. Total gold gained per minute, averaged across games. Based on 39 of 39 games.
Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 38 of 39 games. Games without the required stats are excluded.
Games: 40. Number of individual games played in this selection. Based on 40 of 40 games.
Wins: 13. Number of games won in this selection. Based on 40 of 40 games.
Losses: 27. Number of games lost in this selection. Based on 40 of 40 games.
Win rate: 32.5%. The percentage of games won. Based on 40 of 40 games.
KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games.
Kills / game: 0.88. Average kills per game. Based on 40 of 40 games.
Deaths / game: 2.13. Average deaths per game. Based on 40 of 40 games.
Assists / game: 6.03. Average assists per game. Based on 40 of 40 games.
Damage / min: 179. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games.
CS / min: 1.58. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games.
Gold / min: 254. Total gold gained per minute, averaged across games. Based on 40 of 40 games.
Kill participation: 72.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 40 games.
Games: 53. Number of individual games played in this selection. Based on 53 of 53 games.
Wins: 24. Number of games won in this selection. Based on 53 of 53 games.
Losses: 29. Number of games lost in this selection. Based on 53 of 53 games.
Win rate: 45.3%. The percentage of games won. Based on 53 of 53 games.
KDA: 2.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games.
Kills / game: 0.68. Average kills per game. Based on 53 of 53 games.
Deaths / game: 2.28. Average deaths per game. Based on 53 of 53 games.
Assists / game: 6.02. Average assists per game. Based on 53 of 53 games.
Damage / min: 173. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 53 games. Games without the required stats are excluded.
CS / min: 1.46. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games.
Gold / min: 248. Total gold gained per minute, averaged across games. Based on 53 of 53 games.
Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 53 games.
Games: 110. Number of individual games played in this selection. Based on 110 of 110 games.
Wins: 44. Number of games won in this selection. Based on 110 of 110 games.
Losses: 66. Number of games lost in this selection. Based on 110 of 110 games.
Win rate: 40.0%. The percentage of games won. Based on 110 of 110 games.
KDA: 3.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 110 of 110 games.
Kills / game: 1.05. Average kills per game. Based on 110 of 110 games.
Deaths / game: 2.08. Average deaths per game. Based on 110 of 110 games.
Assists / game: 7.09. Average assists per game. Based on 110 of 110 games.
Damage / min: 255. Damage dealt to enemy champions per minute, averaged across games. Based on 110 of 110 games.
CS / min: 0.93. Minions and monsters killed per minute, averaged across games. Based on 110 of 110 games.
Gold / min: 269. Total gold gained per minute, averaged across games. Based on 110 of 110 games.
Kill participation: 66.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 110 of 110 games.
Games: 73. Number of individual games played in this selection. Based on 73 of 73 games.
Wins: 30. Number of games won in this selection. Based on 73 of 73 games.
Losses: 43. Number of games lost in this selection. Based on 73 of 73 games.
Win rate: 41.1%. The percentage of games won. Based on 73 of 73 games.
KDA: 2.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 73 of 73 games.
Kills / game: 0.67. Average kills per game. Based on 73 of 73 games.
Deaths / game: 2.86. Average deaths per game. Based on 73 of 73 games.
Assists / game: 7.49. Average assists per game. Based on 73 of 73 games.
Damage / min: 209. Damage dealt to enemy champions per minute, averaged across games. Based on 73 of 73 games.
CS / min: 1.00. Minions and monsters killed per minute, averaged across games. Based on 73 of 73 games.
Gold / min: 266. Total gold gained per minute, averaged across games. Based on 73 of 73 games.
Kill participation: 69.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 72 of 73 games. Games without the required stats are excluded.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 1.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Kills / game: 0.00. Average kills per game. Based on 2 of 2 games.
Deaths / game: 4.00. Average deaths per game. Based on 2 of 2 games.
Assists / game: 4.50. Average assists per game. Based on 2 of 2 games.
Damage / min: 188. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 0.95. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Gold / min: 195. Total gold gained per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 40.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 1.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Kills / game: 0.00. Average kills per game. Based on 2 of 2 games.
Deaths / game: 5.00. Average deaths per game. Based on 2 of 2 games.
Assists / game: 5.50. Average assists per game. Based on 2 of 2 games.
Damage / min: 135. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 0.56. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Gold / min: 197. Total gold gained per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 44.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
2018 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
3rd All Pro Team · 2018 · NA LCS · na-lcs-2018-spring. Hakuho.