Games Games: 41. Number of individual games played in this selection. Based on 41 of 41 games.41
Win rate Win rate: 34.1%. The percentage of games won. Based on 41 of 41 games.34.1%
KDA KDA: 2.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games.2.02
Damage / min Damage / min: 169. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games.169
CS / min CS / min: 1.59. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games.1.59
Kill participation Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 41 games.69.2%
More statistics Totals, economy & laning +
WinsWins: 14. Number of games won in this selection. Based on 41 of 41 games.
LossesLosses: 27. Number of games lost in this selection. Based on 41 of 41 games.
KillsKills: 31. Total kills in games where kills are available. Based on 41 of 41 games.
DeathsDeaths: 141. Total deaths in games where deaths are available. Based on 41 of 41 games.
AssistsAssists: 254. Total assists in games where assists are available. Based on 41 of 41 games.
Gold / minGold / min: 241. Total gold gained per minute, averaged across games. Based on 41 of 41 games.
Damage shareDamage share: 7.1%. The player's share of team damage to enemy champions, averaged across games. Based on 41 of 41 games.
Earned gold shareEarned gold share: 9.8%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 41 of 41 games.
Gold diff @15Gold diff @15: −159. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 41 of 41 games.
CS diff @15CS diff @15: +1. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 41 of 41 games.
XP diff @15XP diff @15: −27. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 41 of 41 games.
Vision score / minVision score / min: 3.33. Vision score per minute, averaged across games where the statistic is supported. Based on 41 of 41 games.
A closer look
The season in focus.
All leagues · All positions
2024
Showing 2024 statistics
Performance passport
Where GuGer stands.
2024 · Support · Domestic games
Metric / actual
050100
Percentile
Value: 172 damage per minute. Percentile: 31%. Rank: 73rd of 105172
Value: 172 damage per minute. Percentile: 31%. Rank: 73rd of 105
Value: 1.75 CS per minute. Percentile: 85%. Rank: 17th of 1051.75
Value: 1.75 CS per minute. Percentile: 85%. Rank: 17th of 105
Value: 66.4% kill participation. Percentile: 11%. Rank: 94th of 10566.4%
Value: 66.4% kill participation. Percentile: 11%. Rank: 94th of 105
Value: 7.2% damage share. Percentile: 23%. Rank: 81st of 1057.2%
Value: 7.2% damage share. Percentile: 23%. Rank: 81st of 105
Value: −281 gold difference @15. Percentile: 6%. Rank: 80th of 85. LPL data missing · Percentile among 85 players with sufficient data.−281
Value: −281 gold difference @15. Percentile: 6%. Rank: 80th of 85. LPL data missing · Percentile among 85 players with sufficient data.
Value: 3.15 vision score per minute. Percentile: 26%. Rank: 78th of 1053.15
Value: 3.15 vision score per minute. Percentile: 26%. Rank: 78th of 105
GD15 · LPL data missing · Percentile among 85 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 10 champions
More space for less-played champions
1×
Champion roles · 2024
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%10%20%
Damage
?
Alistar8 games
Alistar: 9.1% earned gold share and 5.1% damage share. Means across the same 8 games with both values available; 8 total champion games.5%
?
Leona7 games
Leona: 9.0% earned gold share and 7.6% damage share. Means across the same 7 games with both values available; 7 total champion games.8%
?
Rakan6 games
Rakan: 10.3% earned gold share and 6.4% damage share. Means across the same 6 games with both values available; 6 total champion games.6%
?
Nautilus5 games
Nautilus: 9.8% earned gold share and 6.3% damage share. Means across the same 5 games with both values available; 5 total champion games.6%
?
Rell5 games
Rell: 8.5% earned gold share and 6.0% damage share. Means across the same 5 games with both values available; 5 total champion games.6%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2024
Who has the edge?
The most familiar opponents. Every game counts.
41 games
Opponent
WinsLosses
Win rate
BFBNK FEARXBNK FEARX: 1 wins, 4 losses in 5 recorded games, 20.0% win rate. 2024.20%
KDKiwoom DRXKiwoom DRX: 4 wins, 1 losses in 5 recorded games, 80.0% win rate. 2024.80%
KRKT RolsterKT Rolster: 1 wins, 4 losses in 5 recorded games, 20.0% win rate. 2024.20%
HLEHanwha Life EsportsHanwha Life Esports: 0 wins, 4 losses in 4 recorded games, 0.0% win rate. 2024.0%
GGAGen.G Global AcademyGen.G Global Academy: 2 wins, 1 losses in 3 recorded games, 66.7% win rate. 2024.67%
DSDN SOOPersDN SOOPers: 0 wins, 2 losses in 2 recorded games, 0.0% win rate. 2024.0%
DSCDN SOOPers ChallengersDN SOOPers Challengers: 2 wins, 0 losses in 2 recorded games, 100.0% win rate. 2024.100%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
41 games
75.0%win rate when ahead at 15 minutes 6 wins from 8 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore GuGer’s 2024 performances. Select a point to open its story.
41 plotted games
WinLoss— Median in selection
41 / 41 selected games have both values.Median damage / min: 147
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
10 champions in this selection
10 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?8 of 41 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 2. Number of games won in this selection. Based on 8 of 8 games.
Losses: 6. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 25.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 110. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 1.23. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?7 of 41 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 2. Number of games won in this selection. Based on 7 of 7 games.
Losses: 5. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games.
KDA: 2.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 177. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 1.35. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 69.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 41 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 3. Number of games won in this selection. Based on 6 of 6 games.
Losses: 3. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 2.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 152. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 1.16. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 41 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 1. Number of games won in this selection. Based on 5 of 5 games.
Losses: 4. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 1.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 153. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 2.22. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 60.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 41 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 0. Number of games won in this selection. Based on 5 of 5 games.
Losses: 5. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 0.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 1.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 130. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 1.12. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 63.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 41 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 245. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 79.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?2 of 41 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 2. Number of games won in this selection. Based on 2 of 2 games.
Losses: 0. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 2.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 288. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 7.01. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 72.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 41 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 2. Number of games won in this selection. Based on 2 of 2 games.
Losses: 0. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 20.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 139. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 0.92. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 80.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 41 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 1.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 266. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 1.33. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 46.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 41 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 404. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 0.59. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–10 of 10 rows
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 29. Number of individual games played in this selection. Based on 29 of 29 games.
Win rate: 27.6%. The percentage of games won. Based on 29 of 29 games.
KDA: 1.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games.
Damage / min: 172. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games.
CS / min: 1.75. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games.
KDA: 3.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 163. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 1.19. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
1–2 of 2 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2014
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2014
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2014
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2014
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2014
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2014
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Damage / min
125
28.6
47 games · 85 peers
2016
Tier 1
CS / min
1.09
67.3
47 games · 99 peers
2016
Tier 1
Kill participation
71.4%
57.4
46 games · 102 peers
2016
Tier 1
Damage share
7.2%
58.3
47 games · 85 peers
2016
Tier 1
Gold diff @15
−40
37.3
47 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data.
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
199
72.6
58 games · 107 peers
2017
Tier 1
CS / min
0.97
54.5
58 games · 124 peers
2017
Tier 1
Kill participation
68.4%
54.5
57 games · 124 peers
2017
Tier 1
Damage share
11.5%
87.7
58 games · 107 peers
2017
Tier 1
Gold diff @15
−153
13.2
58 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data.
2017
Tier 1
Vision / min
0.00
3.5
52 games · 101 peers
2018
Tier 1
Damage / min
257
100.0
25 games · 128 peers
2018
Tier 1
CS / min
1.99
94.5
25 games · 128 peers
2018
Tier 1
Kill participation
66.0%
25.2
25 games · 128 peers
2018
Tier 1
Damage share
12.4%
99.2
25 games · 128 peers
2018
Tier 1
Gold diff @15
+201
95.3
25 games · 128 peers
2018
Tier 1
Vision / min
2.31
49.6
25 games · 114 peers
2019
Tier 1
Damage / min
138
—
At least 20 games and 20 valid observations required
2019
Tier 1
CS / min
2.06
—
At least 20 games and 20 valid observations required
2019
Tier 1
Kill participation
71.0%
—
At least 20 games and 20 valid observations required
2019
Tier 1
Damage share
7.6%
—
At least 20 games and 20 valid observations required
2019
Tier 1
Gold diff @15
−2
—
At least 20 games and 20 valid observations required
2019
Tier 1
Vision / min
2.23
—
At least 20 games and 20 valid observations required
2020
Tier 1
Damage / min
200
96.6
54 games · 119 peers
2020
Tier 1
CS / min
1.50
91.7
54 games · 121 peers
2020
Tier 1
Kill participation
65.5%
35.0
54 games · 121 peers
2020
Tier 1
Damage share
11.4%
100.0
54 games · 119 peers
2020
Tier 1
Gold diff @15
−70
28.8
54 games · 119 peers · Percentile among 119 players with sufficient data.
2020
Tier 1
Vision / min
2.72
88.1
54 games · 119 peers
2024
Tier 1
Damage / min
172
30.8
29 games · 105 peers
2024
Tier 1
CS / min
1.75
84.6
29 games · 105 peers
2024
Tier 1
Kill participation
66.4%
10.6
29 games · 105 peers
2024
Tier 1
Damage share
7.2%
23.1
29 games · 105 peers
2024
Tier 1
Gold diff @15
−281
6.0
29 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data.
Damage / min: 169. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2014–2024 · All seasons · 42 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2014
2015
2016
2017
2018
2019
2020
2024
Total
?Braum
63
?Tahm Kench
38
?Karma
36
?Alistar
28
?Thresh
24
?Nautilus
23
?Bard
22
?Zyra
20
All games
3
62
71
114
25
82
97
41
495
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 41. Number of individual games played in this selection. Based on 41 of 41 games.
Wins: 14. Number of games won in this selection. Based on 41 of 41 games.
Losses: 27. Number of games lost in this selection. Based on 41 of 41 games.
Win rate: 34.1%. The percentage of games won. Based on 41 of 41 games.
KDA: 2.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games.
Kills / game: 0.76. Average kills per game. Based on 41 of 41 games.
Deaths / game: 3.44. Average deaths per game. Based on 41 of 41 games.
Assists / game: 6.20. Average assists per game. Based on 41 of 41 games.
Damage / min: 169. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games.
CS / min: 1.59. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games.
Gold / min: 241. Total gold gained per minute, averaged across games. Based on 41 of 41 games.
Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 41 games.
Games: 97. Number of individual games played in this selection. Based on 97 of 97 games.
Wins: 49. Number of games won in this selection. Based on 97 of 97 games.
Losses: 48. Number of games lost in this selection. Based on 97 of 97 games.
Win rate: 50.5%. The percentage of games won. Based on 97 of 97 games.
KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 97 of 97 games.
Kills / game: 1.00. Average kills per game. Based on 97 of 97 games.
Deaths / game: 2.61. Average deaths per game. Based on 97 of 97 games.
Assists / game: 7.26. Average assists per game. Based on 97 of 97 games.
Damage / min: 195. Damage dealt to enemy champions per minute, averaged across games. Based on 97 of 97 games.
CS / min: 1.47. Minions and monsters killed per minute, averaged across games. Based on 97 of 97 games.
Gold / min: 244. Total gold gained per minute, averaged across games. Based on 97 of 97 games.
Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 97 of 97 games.
Games: 82. Number of individual games played in this selection. Based on 82 of 82 games.
Wins: 55. Number of games won in this selection. Based on 82 of 82 games.
Losses: 27. Number of games lost in this selection. Based on 82 of 82 games.
Win rate: 67.1%. The percentage of games won. Based on 82 of 82 games.
KDA: 4.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 82 of 82 games.
Kills / game: 0.79. Average kills per game. Based on 82 of 82 games.
Deaths / game: 1.94. Average deaths per game. Based on 82 of 82 games.
Assists / game: 8.79. Average assists per game. Based on 82 of 82 games.
Damage / min: 184. Damage dealt to enemy champions per minute, averaged across games. Based on 82 of 82 games.
CS / min: 1.80. Minions and monsters killed per minute, averaged across games. Based on 82 of 82 games.
Gold / min: 268. Total gold gained per minute, averaged across games. Based on 82 of 82 games.
Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 82 of 82 games.
Games: 25. Number of individual games played in this selection. Based on 25 of 25 games.
Wins: 10. Number of games won in this selection. Based on 25 of 25 games.
Losses: 15. Number of games lost in this selection. Based on 25 of 25 games.
Win rate: 40.0%. The percentage of games won. Based on 25 of 25 games.
KDA: 3.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games.
Kills / game: 1.72. Average kills per game. Based on 25 of 25 games.
Deaths / game: 2.44. Average deaths per game. Based on 25 of 25 games.
Assists / game: 6.44. Average assists per game. Based on 25 of 25 games.
Damage / min: 257. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games.
CS / min: 1.99. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games.
Gold / min: 256. Total gold gained per minute, averaged across games. Based on 25 of 25 games.
Kill participation: 66.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games.
Games: 114. Number of individual games played in this selection. Based on 114 of 114 games.
Wins: 54. Number of games won in this selection. Based on 114 of 114 games.
Losses: 60. Number of games lost in this selection. Based on 114 of 114 games.
Win rate: 47.4%. The percentage of games won. Based on 114 of 114 games.
KDA: 2.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 114 of 114 games.
Kills / game: 0.55. Average kills per game. Based on 114 of 114 games.
Deaths / game: 2.70. Average deaths per game. Based on 114 of 114 games.
Assists / game: 7.16. Average assists per game. Based on 114 of 114 games.
Damage / min: 223. Damage dealt to enemy champions per minute, averaged across games. Based on 114 of 114 games.
CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 114 of 114 games.
Gold / min: 261. Total gold gained per minute, averaged across games. Based on 114 of 114 games.
Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 113 of 114 games. Games without the required stats are excluded.
Games: 71. Number of individual games played in this selection. Based on 71 of 71 games.
Wins: 26. Number of games won in this selection. Based on 71 of 71 games.
Losses: 45. Number of games lost in this selection. Based on 71 of 71 games.
Win rate: 36.6%. The percentage of games won. Based on 71 of 71 games.
KDA: 2.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 71 of 71 games.
Kills / game: 0.39. Average kills per game. Based on 71 of 71 games.
Deaths / game: 2.62. Average deaths per game. Based on 71 of 71 games.
Assists / game: 7.03. Average assists per game. Based on 71 of 71 games.
Damage / min: 144. Damage dealt to enemy champions per minute, averaged across games. Based on 71 of 71 games.
CS / min: 1.09. Minions and monsters killed per minute, averaged across games. Based on 71 of 71 games.
Gold / min: 250. Total gold gained per minute, averaged across games. Based on 71 of 71 games.
Kill participation: 74.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 70 of 71 games. Games without the required stats are excluded.
Games: 62. Number of individual games played in this selection. Based on 62 of 62 games.
Wins: 32. Number of games won in this selection. Based on 62 of 62 games.
Losses: 30. Number of games lost in this selection. Based on 62 of 62 games.
Win rate: 51.6%. The percentage of games won. Based on 62 of 62 games.
KDA: 4.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 62 of 62 games.
Kills / game: 4.31. Average kills per game. Based on 62 of 62 games.
Deaths / game: 2.37. Average deaths per game. Based on 62 of 62 games.
Assists / game: 6.45. Average assists per game. Based on 62 of 62 games.
Damage / min: 566. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 62 games. Games without the required stats are excluded.
CS / min: 8.16. Minions and monsters killed per minute, averaged across games. Based on 62 of 62 games.
Gold / min: 383. Total gold gained per minute, averaged across games. Based on 52 of 62 games. Games without the required stats are excluded.
Kill participation: 72.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 62 of 62 games.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 0. Number of games won in this selection. Based on 3 of 3 games.
Losses: 3. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Kills / game: 1.67. Average kills per game. Based on 3 of 3 games.
Deaths / game: 3.67. Average deaths per game. Based on 3 of 3 games.
Assists / game: 2.33. Average assists per game. Based on 3 of 3 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 3 games.
CS / min: 7.08. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 3 games.
Kill participation: 56.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.