Where Gori stands
2025 · Mid · Domestic games
Kim Tae-woo김태우
All leagues · All positions
2025 · Mid · Domestic games
Games in this selection 17 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Gori’s 2025 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 13 of 71 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 8. Number of games won in this selection. Based on 13 of 13 games. | Losses: 5. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 61.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 2.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 808. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 9.29. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 56.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 12 of 71 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 7. Number of games won in this selection. Based on 12 of 12 games. | Losses: 5. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 5.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 957. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 8.58. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 72.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 8 of 71 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 5.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 756. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.55. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 6 of 71 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 683. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.73. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 71 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 6.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 808. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.78. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 60.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 71 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 611. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.00. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 65.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 71 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 808. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.75. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 71 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 919. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.82. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 56.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 71 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 0.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 478. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.19. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 58.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 71 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 883. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.25. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 82.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Bars show how often the player chose each champion in this selection.
| EMEA Masters 2025 · Spring | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 899. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 8.81. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
| EMEA Masters 2025 · Summer | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 766. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.78. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| TCL 2025 · Spring | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Win rate: 57.1%. The percentage of games won. Based on 28 of 28 games. | KDA: 3.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 826. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 8.62. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. |
| TCL 2025 · Summer | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Win rate: 59.3%. The percentage of games won. Based on 27 of 27 games. | KDA: 3.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Damage / min: 801. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 8.61. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 6 Oct 2025 | EMEA Masters 2025 · Summer | ULF EsportsvsUnicorns of Love Sexy Edition | Series ↗ | Azir | Loss | 2 / 5 / 3 |
| 6 Oct 2025 | EMEA Masters 2025 · Summer | ULF EsportsvsUnicorns of Love Sexy Edition | Series ↗ | LeBlanc | Loss | 4 / 2 / 0 |
| 2 Oct 2025 | EMEA Masters 2025 · Summer | ULF EsportsvsKarmine Corp Blue | Series ↗ | Taliyah | Loss | 4 / 5 / 6 |
| 1 Oct 2025 | EMEA Masters 2025 · Summer | ULF EsportsvsBushido Wildcats | Series ↗ | Orianna | Loss | 2 / 3 / 5 |
| 30 Sept 2025 | EMEA Masters 2025 · Summer | ULF EsportsvsVitality.Bee | Series ↗ | Galio | Loss | 2 / 5 / 13 |
| 29 Sept 2025 | EMEA Masters 2025 · Summer | ULF EsportsvsGamespace Mediterranean College Esports | Series ↗ | Akali | Win | 4 / 9 / 9 |
| 5 Sept 2025 | TCL 2025 · Summer | ULF EsportsvsBushido Wildcats | Series ↗ | Aurora | Loss | 7 / 4 / 12 |
| 5 Sept 2025 | TCL 2025 · Summer | ULF EsportsvsBushido Wildcats | Series ↗ | Orianna | Loss | 0 / 2 / 1 |
| 5 Sept 2025 | TCL 2025 · Summer | ULF EsportsvsBushido Wildcats | Series ↗ | Taliyah | Win | 8 / 5 / 17 |
| 5 Sept 2025 | TCL 2025 · Summer | ULF EsportsvsBushido Wildcats | Series ↗ | Annie | Loss | 1 / 3 / 3 |
| 3 Sept 2025 | TCL 2025 · Summer | ULF EsportsvsBeşiktaş Esports | Series ↗ | Ryze | Win | 7 / 5 / 9 |
| 3 Sept 2025 | TCL 2025 · Summer | ULF EsportsvsBeşiktaş Esports | Series ↗ | Galio | Win | 5 / 0 / 8 |
| 3 Sept 2025 | TCL 2025 · Summer | ULF EsportsvsBeşiktaş Esports | Series ↗ | Akali | Win | 4 / 4 / 4 |
| 3 Sept 2025 | TCL 2025 · Summer | ULF EsportsvsBeşiktaş Esports | Series ↗ | Orianna | Loss | 5 / 5 / 7 |
| 3 Sept 2025 | TCL 2025 · Summer | ULF EsportsvsBeşiktaş Esports | Series ↗ | Azir | Loss | 1 / 4 / 3 |
| 31 Aug 2025 | TCL 2025 · Summer | ULF EsportsvsPapara SuperMassive | Series ↗ | Akali | Win | 9 / 2 / 14 |
| 31 Aug 2025 | TCL 2025 · Summer | ULF EsportsvsPapara SuperMassive | Series ↗ | Hwei | Loss | 3 / 7 / 5 |
| 31 Aug 2025 | TCL 2025 · Summer | ULF EsportsvsPapara SuperMassive | Series ↗ | Aurora | Win | 7 / 3 / 6 |
| 31 Aug 2025 | TCL 2025 · Summer | ULF EsportsvsPapara SuperMassive | Series ↗ | Azir | Win | 3 / 2 / 3 |
| 27 Aug 2025 | TCL 2025 · Summer | ULF EsportsvsMisa Esports | Series ↗ | Yone | Loss | 3 / 2 / 5 |
| 26 Aug 2025 | TCL 2025 · Summer | ULF EsportsvsThe Forbidden Five | Series ↗ | Taliyah | Win | 7 / 1 / 15 |
| 22 Aug 2025 | TCL 2025 · Summer | ULF EsportsvsBeşiktaş Esports | Series ↗ | Azir | Loss | 3 / 6 / 6 |
| 21 Aug 2025 | TCL 2025 · Summer | ULF EsportsvsBoostGate Esports | Series ↗ | Azir | Win | 5 / 0 / 7 |
| 15 Aug 2025 | TCL 2025 · Summer | ULF EsportsvsBBL Dark Passage | Series ↗ | Orianna | Win | 7 / 6 / 6 |
| 14 Aug 2025 | TCL 2025 · Summer | ULF EsportsvsBushido Wildcats | Series ↗ | Ryze | Loss | 1 / 4 / 7 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2018–2025 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | 228 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 8.66 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 75.0% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 25.3% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | −783 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 1.45 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | 469 | 43.5 | 56 games · 125 peers |
| 2021 | Tier 1 | CS / min | 8.56 | 68.5 | 56 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 60.6% | 8.9 | 56 games · 125 peers |
| 2021 | Tier 1 | Damage share | 22.9% | 16.9 | 56 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | −403 | 8.6 | 56 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.05 | 42.7 | 56 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 590 | 88.7 | 64 games · 116 peers |
| 2022 | Tier 1 | CS / min | 8.84 | 80.0 | 64 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 69.0% | 68.7 | 62 games · 116 peers |
| 2022 | Tier 1 | Damage share | 28.4% | 89.6 | 64 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | +184 | — | Less than 80% valid observation coverage |
| 2022 | Tier 1 | Vision / min | 1.03 | 32.2 | 64 games · 116 peers |
| 2023 | Tier 1 | Damage / min | 624 | 74.3 | 64 games · 106 peers |
| 2023 | Tier 1 | CS / min | 8.66 | 67.6 | 64 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 65.2% | 39.0 | 64 games · 106 peers |
| 2023 | Tier 1 | Damage share | 27.2% | 58.1 | 64 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | +249 | 86.9 | 64 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.15 | 44.8 | 64 games · 106 peers |
| 2024 | Tier 1 | Damage / min | 785 | 93.0 | 69 games · 101 peers |
| 2024 | Tier 1 | CS / min | 9.27 | 76.0 | 69 games · 101 peers |
| 2024 | Tier 1 | Kill participation | 67.7% | 61.0 | 69 games · 101 peers |
| 2024 | Tier 1 | Damage share | 30.2% | 89.0 | 69 games · 101 peers |
| 2024 | Tier 1 | Gold diff @15 | +136 | 67.1 | 69 games · 83 peers · LPL data missing · Percentile among 83 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.14 | 34.0 | 69 games · 101 peers |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 822. Damage dealt to enemy champions per minute, averaged across games. Based on 71 of 71 games. Season labels follow the competition season.
2018–2025 · All seasons · 39 recorded champions
| Champion | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Azir | 46 | ||||||||
| Taliyah | 34 | ||||||||
| Corki | 24 | ||||||||
| Sylas | 23 | ||||||||
| Yone | 21 | ||||||||
| Galio | 20 | ||||||||
| LeBlanc | 20 | ||||||||
| Ryze | 19 | ||||||||
| All games | 8 | 1 | 4 | 68 | 64 | 84 | 69 | 71 | 369 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2025 | Games: 71. Number of individual games played in this selection. Based on 71 of 71 games. | Wins: 37. Number of games won in this selection. Based on 71 of 71 games. | Losses: 34. Number of games lost in this selection. Based on 71 of 71 games. | Win rate: 52.1%. The percentage of games won. Based on 71 of 71 games. | KDA: 3.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 71 of 71 games. | Kills / game: 3.99. Average kills per game. Based on 71 of 71 games. | Deaths / game: 3.42. Average deaths per game. Based on 71 of 71 games. | Assists / game: 7.30. Average assists per game. Based on 71 of 71 games. | Damage / min: 822. Damage dealt to enemy champions per minute, averaged across games. Based on 71 of 71 games. | CS / min: 8.66. Minions and monsters killed per minute, averaged across games. Based on 71 of 71 games. | Gold / min: 423. Total gold gained per minute, averaged across games. Based on 71 of 71 games. | Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 71 of 71 games. |
| 2024 | Games: 69. Number of individual games played in this selection. Based on 69 of 69 games. | Wins: 43. Number of games won in this selection. Based on 69 of 69 games. | Losses: 26. Number of games lost in this selection. Based on 69 of 69 games. | Win rate: 62.3%. The percentage of games won. Based on 69 of 69 games. | KDA: 3.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games. | Kills / game: 4.26. Average kills per game. Based on 69 of 69 games. | Deaths / game: 2.36. Average deaths per game. Based on 69 of 69 games. | Assists / game: 5.07. Average assists per game. Based on 69 of 69 games. | Damage / min: 785. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 69 games. | CS / min: 9.27. Minions and monsters killed per minute, averaged across games. Based on 69 of 69 games. | Gold / min: 447. Total gold gained per minute, averaged across games. Based on 69 of 69 games. | Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 69 of 69 games. |
| 2023 | Games: 84. Number of individual games played in this selection. Based on 84 of 84 games. | Wins: 47. Number of games won in this selection. Based on 84 of 84 games. | Losses: 37. Number of games lost in this selection. Based on 84 of 84 games. | Win rate: 56.0%. The percentage of games won. Based on 84 of 84 games. | KDA: 3.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 84 of 84 games. | Kills / game: 3.31. Average kills per game. Based on 84 of 84 games. | Deaths / game: 2.44. Average deaths per game. Based on 84 of 84 games. | Assists / game: 5.60. Average assists per game. Based on 84 of 84 games. | Damage / min: 589. Damage dealt to enemy champions per minute, averaged across games. Based on 84 of 84 games. | CS / min: 8.60. Minions and monsters killed per minute, averaged across games. Based on 84 of 84 games. | Gold / min: 406. Total gold gained per minute, averaged across games. Based on 84 of 84 games. | Kill participation: 63.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 84 of 84 games. |
| 2022 | Games: 64. Number of individual games played in this selection. Based on 64 of 64 games. | Wins: 37. Number of games won in this selection. Based on 64 of 64 games. | Losses: 27. Number of games lost in this selection. Based on 64 of 64 games. | Win rate: 57.8%. The percentage of games won. Based on 64 of 64 games. | KDA: 3.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games. | Kills / game: 3.47. Average kills per game. Based on 64 of 64 games. | Deaths / game: 2.42. Average deaths per game. Based on 64 of 64 games. | Assists / game: 5.58. Average assists per game. Based on 64 of 64 games. | Damage / min: 590. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 64 games. | CS / min: 8.84. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games. | Gold / min: 409. Total gold gained per minute, averaged across games. Based on 64 of 64 games. | Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 62 of 64 games. Games without the required stats are excluded. |
| 2021 | Games: 68. Number of individual games played in this selection. Based on 68 of 68 games. | Wins: 38. Number of games won in this selection. Based on 68 of 68 games. | Losses: 30. Number of games lost in this selection. Based on 68 of 68 games. | Win rate: 55.9%. The percentage of games won. Based on 68 of 68 games. | KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 68 of 68 games. | Kills / game: 3.26. Average kills per game. Based on 68 of 68 games. | Deaths / game: 2.54. Average deaths per game. Based on 68 of 68 games. | Assists / game: 4.88. Average assists per game. Based on 68 of 68 games. | Damage / min: 481. Damage dealt to enemy champions per minute, averaged across games. Based on 68 of 68 games. | CS / min: 8.53. Minions and monsters killed per minute, averaged across games. Based on 68 of 68 games. | Gold / min: 394. Total gold gained per minute, averaged across games. Based on 68 of 68 games. | Kill participation: 59.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 68 of 68 games. |
| 2020 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 15.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Kills / game: 4.00. Average kills per game. Based on 4 of 4 games. | Deaths / game: 0.75. Average deaths per game. Based on 4 of 4 games. | Assists / game: 7.75. Average assists per game. Based on 4 of 4 games. | Damage / min: 554. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.48. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Gold / min: 411. Total gold gained per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 58.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 2019 | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Kills / game: 2.00. Average kills per game. Based on 1 of 1 games. | Deaths / game: 3.00. Average deaths per game. Based on 1 of 1 games. | Assists / game: 1.00. Average assists per game. Based on 1 of 1 games. | Damage / min: 228. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.66. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Gold / min: 354. Total gold gained per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 2018 | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 3. Number of games won in this selection. Based on 8 of 8 games. | Losses: 5. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Kills / game: 3.13. Average kills per game. Based on 8 of 8 games. | Deaths / game: 2.63. Average deaths per game. Based on 8 of 8 games. | Assists / game: 4.75. Average assists per game. Based on 8 of 8 games. | Damage / min: 521. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 9.69. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Gold / min: 408. Total gold gained per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 51.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes · 2 major honors
1 Domestic
Credited tournament finishes · 2 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2019 Summer Playoffs | SK Telecom T1 | 1 |
| LCK 2021 Regional Finals | Nongshim RedForce | 3 |
| LCK 2021 Summer Playoffs | Nongshim RedForce | 53 |
| LCS 2023 Spring Playoffs | Golden Guardians | 33 |
| LCS 2023 Championship | Golden Guardians | 31 |
| LPL 2022 Spring Playoffs | FunPlus Phoenix | 29 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2023 · Mid-Season Invitational 2023 · 5 points. msi; verified msi final placement; title 50 × placement 1/10 = 5 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2019 · LCK 2019 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2021 · LCK 2021 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2023 · LCS 2023 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2023 · LCS 2023 Championship · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2023 · 1st LCS All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st LCS All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
1st LCS All-Pro Team · 2023 · LCS · lcs-2023-spring. Gori.
regular · edition_role · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2023 · 2nd LCS All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd LCS All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd LCS All-Pro Team · 2023 · LCS · lcs-2023-summer. Gori.
regular · edition_role · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2022 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2022 · PCS · PCS/2022 Season/Summer Playoffs. Gori.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2022 · PCS 2022 Summer Playoffs · 4 points. PCS 2022 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · PCS 2024 Spring Playoffs · 4 points. PCS 2024 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · PCS 2024 Summer Playoffs · 4 points. PCS 2024 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · Demacia Cup 2021 · 4 points. Demacia Cup 2021: champion 10 × final placement 2/5 = 4 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · Regular Season MVP: Award confirmed; complete annual MVP opportunity calendar remains to be verified.
2017 · KeSPA Cup 2017: No placement points or unavailable event valuation / participation evidence.
2020 · Demacia Cup 2020: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20232023 · Mid-Season Invitational · Golden Guardians | Places 7–8 | Source detailsVerified final placement and independently reviewed actual participation. 17 games played.
|
10 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| PCS 2024 Spring Playoffs2024 · PCS · CTBC Flying Oyster | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 9 games played.
|
| PCS 2024 Summer Playoffs2024 · PCS · CTBC Flying Oyster | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 17 games played.
|
| LCS 2023 Spring Playoffs2023 · LCS · Golden Guardians | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 33 games played.
|
| LCS 2023 Championship2023 · LCS · Golden Guardians | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 31 games played.
|
| PCS 2022 Summer Playoffs2022 · PCS · PSG Talon | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 17 games played.
|
| Demacia Cup 20212021 · LPL · FunPlus Phoenix | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 12 games played.
|
| LCK 2021 Summer Playoffs2021 · LCK · Nongshim RedForce | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 53 games played.
|
| Demacia Cup 20202020 · LPL · EDward Gaming | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| LCK 2019 Summer Playoffs2019 · LCK · SK Telecom T1 | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 1 games played.
|
| KeSPA Cup 20172017 · LCK · Gangwon | Places 13–19 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 2 games played.
|
5 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 1st LCS All-Pro Teamsource ↗2023 · LCS · lcs-2023-spring · all pro | MID · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 16 games played. Selection: Expert vote.
|
| 2nd LCS All-Pro Teamsource ↗2023 · LCS · lcs-2023-summer · all pro | MID · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 19 games played. Selection: Expert vote. |
| All-Pro 1st teamsource ↗2022 · PCS · PSG Talon · all pro | mid · Team 1 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 17 games played. Selection: unknown.
|
| Regular Season MVPsource ↗2022 · PCS · PSG Talon · split mvp | Split / final honor | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 17 games played. Selection: unknown.
|
| Player of the Splitsource ↗2021 · LCK · lck-2021-summer · player of split | Split / final honor | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 46 games played. Selection: Official POG-points program.
|