Where Gloryy stands
2026 · Mid · Domestic games
All leagues · All positions
2026 · Mid · Domestic games
Games in this selection 11 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Gloryy’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 8 of 41 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 4. Number of games won in this selection. Based on 8 of 8 games. | Losses: 4. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 4.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 659. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.80. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 74.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 41 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 2. Number of games won in this selection. Based on 7 of 7 games. | Losses: 5. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 583. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 9.53. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 55.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 41 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 6.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 627. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.25. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 85.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 41 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 487. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.90. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 41 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 720. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.50. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 65.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 3 of 41 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 342. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.39. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 41.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 41 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 484. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.18. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 58.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 41 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 734. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.99. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 60.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 41 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 571. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.29. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 41 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 256. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.84. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 42.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| Demacia Cup Global Invitational 2026 | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 0.0%. The percentage of games won. Based on 7 of 7 games. | KDA: 1.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 555. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 9.21. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| Esports World Cup 2026 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 621. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.67. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| LCP 2026 · Split 2 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 408. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.06. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
| LCP 2026 · Split 3 | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Win rate: 52.2%. The percentage of games won. Based on 23 of 23 games. | KDA: 4.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 636. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 8.70. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 7 Oct 2026 | Demacia Cup Global Invitational 2026 | GAM EsportsvsShopify Rebellion | Series ↗ | Syndra | Loss | 3 / 11 / 7 |
| 7 Oct 2026 | Demacia Cup Global Invitational 2026 | GAM EsportsvsShopify Rebellion | Series ↗ | Viktor | Loss | 7 / 4 / 1 |
| 7 Oct 2026 | Demacia Cup Global Invitational 2026 | GAM EsportsvsFlyQuest | Series ↗ | Ryze | Loss | 2 / 3 / 2 |
| 7 Oct 2026 | Demacia Cup Global Invitational 2026 | GAM EsportsvsFlyQuest | Series ↗ | Akali | Loss | 1 / 3 / 2 |
| 5 Oct 2026 | Demacia Cup Global Invitational 2026 | GAM EsportsvsTeam Vitality | Series ↗ | Ahri | Loss | 3 / 5 / 4 |
| 5 Oct 2026 | Demacia Cup Global Invitational 2026 | GAM EsportsvsTeam Vitality | Series ↗ | Ryze | Loss | 1 / 5 / 1 |
| 3 Oct 2026 | Demacia Cup Global Invitational 2026 | GAM EsportsvsTeam WE | Series ↗ | Ryze | Loss | 1 / 2 / 0 |
| 22 Aug 2026 | LCP 2026 · Split 3 | GAM EsportsvsMVK Esports | Series ↗ | Akali | Loss | 6 / 5 / 10 |
| 22 Aug 2026 | LCP 2026 · Split 3 | GAM EsportsvsMVK Esports | Series ↗ | Viktor | Loss | 4 / 1 / 2 |
| 22 Aug 2026 | LCP 2026 · Split 3 | GAM EsportsvsMVK Esports | Series ↗ | Ahri | Win | 6 / 0 / 10 |
| 22 Aug 2026 | LCP 2026 · Split 3 | GAM EsportsvsMVK Esports | Series ↗ | Annie | Loss | 3 / 8 / 5 |
| 22 Aug 2026 | LCP 2026 · Split 3 | GAM EsportsvsMVK Esports | Series ↗ | Orianna | Win | 3 / 1 / 13 |
| 21 Aug 2026 | LCP 2026 · Split 3 | GAM EsportsvsTeam Secret Whales | Series ↗ | Ryze | Loss | 6 / 6 / 9 |
| 21 Aug 2026 | LCP 2026 · Split 3 | GAM EsportsvsTeam Secret Whales | Series ↗ | Orianna | Loss | 2 / 4 / 6 |
| 21 Aug 2026 | LCP 2026 · Split 3 | GAM EsportsvsTeam Secret Whales | Series ↗ | Syndra | Loss | 1 / 3 / 1 |
| 21 Aug 2026 | LCP 2026 · Split 3 | GAM EsportsvsTeam Secret Whales | Series ↗ | Ahri | Win | 4 / 1 / 13 |
| 13 Aug 2026 | LCP 2026 · Split 3 | GAM EsportsvsDeep Cross Gaming | Series ↗ | Annie | Win | 4 / 1 / 5 |
| 13 Aug 2026 | LCP 2026 · Split 3 | GAM EsportsvsDeep Cross Gaming | Series ↗ | Cassiopeia | Win | 1 / 4 / 12 |
| 13 Aug 2026 | LCP 2026 · Split 3 | GAM EsportsvsDeep Cross Gaming | Series ↗ | Orianna | Win | 3 / 0 / 8 |
| 13 Aug 2026 | LCP 2026 · Split 3 | GAM EsportsvsDeep Cross Gaming | Series ↗ | Ahri | Loss | 4 / 2 / 5 |
| 7 Aug 2026 | LCP 2026 · Split 3 | GAM EsportsvsDetonatioN FocusMe | Series ↗ | Taliyah | Win | 4 / 2 / 14 |
| 7 Aug 2026 | LCP 2026 · Split 3 | GAM EsportsvsDetonatioN FocusMe | Series ↗ | Cassiopeia | Win | 8 / 3 / 8 |
| 7 Aug 2026 | LCP 2026 · Split 3 | GAM EsportsvsDetonatioN FocusMe | Series ↗ | Ryze | Win | 4 / 1 / 7 |
| 1 Aug 2026 | LCP 2026 · Split 3 | GAM EsportsvsMVK Esports | Series ↗ | Ahri | Loss | 4 / 5 / 5 |
| 1 Aug 2026 | LCP 2026 · Split 3 | GAM EsportsvsMVK Esports | Series ↗ | Syndra | Loss | 7 / 3 / 2 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2019–2026 · Domestic games
Percentile among 62 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2019 | Tier 1 | Damage / min | 497 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 7.89 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 62.6% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 23.9% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | −259 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 1.26 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage / min | 436 | — | Less than 80% valid observation coverage |
| 2020 | Tier 1 | CS / min | 8.53 | 65.3 | 49 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 69.1% | 69.9 | 49 games · 124 peers |
| 2020 | Tier 1 | Damage share | 23.8% | — | Less than 80% valid observation coverage |
| 2020 | Tier 1 | Gold diff @15 | −61 | — | Less than 80% valid observation coverage |
| 2020 | Tier 1 | Vision / min | 1.15 | — | Less than 80% valid observation coverage |
| 2021 | Tier 1 | Damage / min | 517 | 73.4 | 86 games · 125 peers |
| 2021 | Tier 1 | CS / min | 8.92 | 90.3 | 86 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 64.8% | 36.3 | 86 games · 125 peers |
| 2021 | Tier 1 | Damage share | 26.3% | 72.6 | 86 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | +246 | 81.9 | 84 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.19 | 79.0 | 86 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 525 | 54.8 | 81 games · 116 peers |
| 2022 | Tier 1 | CS / min | 9.06 | 92.2 | 81 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 63.7% | 24.3 | 81 games · 116 peers |
| 2022 | Tier 1 | Damage share | 24.9% | 36.5 | 81 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | +260 | 87.9 | 81 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.23 | 80.9 | 81 games · 116 peers |
| 2023 | Tier 1 | Damage / min | 584 | 51.4 | 97 games · 106 peers |
| 2023 | Tier 1 | CS / min | 8.77 | 77.1 | 97 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 69.4% | 76.2 | 97 games · 106 peers |
| 2023 | Tier 1 | Damage share | 27.0% | 49.5 | 97 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | +89 | 69.0 | 97 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.48 | 98.1 | 97 games · 106 peers |
| 2024 | Tier 1 | Damage / min | 584 | 12.0 | 29 games · 101 peers |
| 2024 | Tier 1 | CS / min | 9.17 | 72.0 | 29 games · 101 peers |
| 2024 | Tier 1 | Kill participation | 60.6% | 7.0 | 29 games · 101 peers |
| 2024 | Tier 1 | Damage share | 25.0% | 9.0 | 29 games · 101 peers |
| 2024 | Tier 1 | Gold diff @15 | +69 | 57.3 | 29 games · 83 peers · LPL data missing · Percentile among 83 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.53 | 98.0 | 29 games · 101 peers |
| 2026 | Tier 1 | Damage / min | 596 | 10.6 | 28 games · 67 peers |
| 2026 | Tier 1 | CS / min | 8.77 | 24.2 | 28 games · 67 peers |
| 2026 | Tier 1 | Kill participation | 70.5% | 93.9 | 28 games · 67 peers |
| 2026 | Tier 1 | Damage share | 23.6% | 22.7 | 28 games · 67 peers |
| 2026 | Tier 1 | Gold diff @15 | +10 | 57.4 | 28 games · 62 peers · Percentile among 62 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.65 | 100.0 | 28 games · 67 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 592. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games. Season labels follow the competition season.
2019–2026 · All seasons · 38 recorded champions
| Champion | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|
| Ahri | 37 | |||||||
| Azir | 36 | |||||||
| Ryze | 35 | |||||||
| LeBlanc | 26 | |||||||
| Syndra | 24 | |||||||
| Orianna | 22 | |||||||
| Sylas | 22 | |||||||
| Viktor | 20 | |||||||
| All games | 4 | 49 | 86 | 81 | 107 | 29 | 41 | 397 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 41. Number of individual games played in this selection. Based on 41 of 41 games. | Wins: 17. Number of games won in this selection. Based on 41 of 41 games. | Losses: 24. Number of games lost in this selection. Based on 41 of 41 games. | Win rate: 41.5%. The percentage of games won. Based on 41 of 41 games. | KDA: 3.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games. | Kills / game: 4.00. Average kills per game. Based on 41 of 41 games. | Deaths / game: 3.24. Average deaths per game. Based on 41 of 41 games. | Assists / game: 6.63. Average assists per game. Based on 41 of 41 games. | Damage / min: 592. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games. | CS / min: 8.83. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games. | Gold / min: 406. Total gold gained per minute, averaged across games. Based on 41 of 41 games. | Kill participation: 65.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 41 games. |
| 2024 | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Wins: 18. Number of games won in this selection. Based on 29 of 29 games. | Losses: 11. Number of games lost in this selection. Based on 29 of 29 games. | Win rate: 62.1%. The percentage of games won. Based on 29 of 29 games. | KDA: 3.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Kills / game: 3.83. Average kills per game. Based on 29 of 29 games. | Deaths / game: 2.66. Average deaths per game. Based on 29 of 29 games. | Assists / game: 6.28. Average assists per game. Based on 29 of 29 games. | Damage / min: 584. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 9.17. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. | Gold / min: 430. Total gold gained per minute, averaged across games. Based on 29 of 29 games. | Kill participation: 60.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 29 of 29 games. |
| 2023 | Games: 107. Number of individual games played in this selection. Based on 107 of 107 games. | Wins: 61. Number of games won in this selection. Based on 107 of 107 games. | Losses: 46. Number of games lost in this selection. Based on 107 of 107 games. | Win rate: 57.0%. The percentage of games won. Based on 107 of 107 games. | KDA: 4.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 107 of 107 games. | Kills / game: 3.65. Average kills per game. Based on 107 of 107 games. | Deaths / game: 2.30. Average deaths per game. Based on 107 of 107 games. | Assists / game: 6.12. Average assists per game. Based on 107 of 107 games. | Damage / min: 584. Damage dealt to enemy champions per minute, averaged across games. Based on 107 of 107 games. | CS / min: 8.77. Minions and monsters killed per minute, averaged across games. Based on 107 of 107 games. | Gold / min: 411. Total gold gained per minute, averaged across games. Based on 107 of 107 games. | Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 107 of 107 games. |
| 2022 | Games: 81. Number of individual games played in this selection. Based on 81 of 81 games. | Wins: 35. Number of games won in this selection. Based on 81 of 81 games. | Losses: 46. Number of games lost in this selection. Based on 81 of 81 games. | Win rate: 43.2%. The percentage of games won. Based on 81 of 81 games. | KDA: 3.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 81 of 81 games. | Kills / game: 3.63. Average kills per game. Based on 81 of 81 games. | Deaths / game: 2.84. Average deaths per game. Based on 81 of 81 games. | Assists / game: 5.90. Average assists per game. Based on 81 of 81 games. | Damage / min: 525. Damage dealt to enemy champions per minute, averaged across games. Based on 81 of 81 games. | CS / min: 9.06. Minions and monsters killed per minute, averaged across games. Based on 81 of 81 games. | Gold / min: 417. Total gold gained per minute, averaged across games. Based on 81 of 81 games. | Kill participation: 63.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 81 of 81 games. |
| 2021 | Games: 86. Number of individual games played in this selection. Based on 86 of 86 games. | Wins: 38. Number of games won in this selection. Based on 86 of 86 games. | Losses: 48. Number of games lost in this selection. Based on 86 of 86 games. | Win rate: 44.2%. The percentage of games won. Based on 86 of 86 games. | KDA: 3.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 86 of 86 games. | Kills / game: 3.66. Average kills per game. Based on 86 of 86 games. | Deaths / game: 2.71. Average deaths per game. Based on 86 of 86 games. | Assists / game: 6.22. Average assists per game. Based on 86 of 86 games. | Damage / min: 517. Damage dealt to enemy champions per minute, averaged across games. Based on 86 of 86 games. | CS / min: 8.92. Minions and monsters killed per minute, averaged across games. Based on 86 of 86 games. | Gold / min: 412. Total gold gained per minute, averaged across games. Based on 86 of 86 games. | Kill participation: 64.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 86 of 86 games. |
| 2020 | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Wins: 19. Number of games won in this selection. Based on 49 of 49 games. | Losses: 30. Number of games lost in this selection. Based on 49 of 49 games. | Win rate: 38.8%. The percentage of games won. Based on 49 of 49 games. | KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Kills / game: 2.96. Average kills per game. Based on 49 of 49 games. | Deaths / game: 2.43. Average deaths per game. Based on 49 of 49 games. | Assists / game: 5.41. Average assists per game. Based on 49 of 49 games. | Damage / min: 436. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 49 games. Games without the required stats are excluded. | CS / min: 8.53. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. | Gold / min: 377. Total gold gained per minute, averaged across games. Based on 37 of 49 games. Games without the required stats are excluded. | Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 49 of 49 games. |
| 2019 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Kills / game: 4.75. Average kills per game. Based on 4 of 4 games. | Deaths / game: 3.00. Average deaths per game. Based on 4 of 4 games. | Assists / game: 6.25. Average assists per game. Based on 4 of 4 games. | Damage / min: 497. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.89. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Gold / min: 405. Total gold gained per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 62.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2021 · VCS 2021 Winter Playoffs · 4 points. VCS 2021 Winter Playoffs: champion 20 × final placement 1/5 = 4 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · Asian Games 2022 (played 2023) · 3 points. Asian Games 2022 (played 2023): champion 15 × final placement 1/5 = 3 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · VCS 2023 Spring Playoffs · 4 points. VCS 2023 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · VCS 2023 Summer Playoffs · 8 points. VCS 2023 Summer Playoffs: champion 20 × final placement 2/5 = 8 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · worlds 2023: Final placement retained; outside verified scoring-depth equivalence
2026 · Demacia Cup Global Invitational 2026: No placement points or unavailable event valuation / participation evidence.
2026 · Esports World Cup 2026: No placement points or unavailable event valuation / participation evidence.
2026 · LCP 2026 Split 2 Playoffs: No placement points or unavailable event valuation / participation evidence.
2026 · LCP 2026 Split 3: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
No recorded achievements for this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Cup Global Invitational 20262026 · International · GAM Esports | Places 11–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 7 games played.
|
| Esports World Cup 20262026 · International · GAM Esports | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 6 games played.
|
| Asian Games 2022 (played 2023)2023 · International · Vietnam (National Team) | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
|
| Places 17–18 |
Source detailsVerified final placement and independently reviewed actual participation. 10 games played.
|
5 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCP 2026 Split 2 Playoffs2026 · LCP · GAM Esports | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 5 games played.
|
| LCP 2026 Split 32026 · LCP · GAM Esports | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 23 games played.
|
| VCS 2023 Spring Playoffs2023 · VCS · Team Whales | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 9 games played.
|
| VCS 2023 Summer Playoffs2023 · VCS · Team Whales | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 20 games played.
|
| VCS 2021 Winter Playoffs2021 · VCS · Burst The Sky Esports | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
No results in this selection.