Games Games: 41. Number of individual games played in this selection. Based on 41 of 41 games.41
Win rate Win rate: 41.5%. The percentage of games won. Based on 41 of 41 games.41.5%
KDA KDA: 3.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games.3.28
Damage / min Damage / min: 592. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games.592
CS / min CS / min: 8.83. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games.8.83
Kill participation Kill participation: 65.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 41 games.65.9%
More statistics Totals, economy & laning +
WinsWins: 17. Number of games won in this selection. Based on 41 of 41 games.
LossesLosses: 24. Number of games lost in this selection. Based on 41 of 41 games.
KillsKills: 164. Total kills in games where kills are available. Based on 41 of 41 games.
DeathsDeaths: 133. Total deaths in games where deaths are available. Based on 41 of 41 games.
AssistsAssists: 272. Total assists in games where assists are available. Based on 41 of 41 games.
Gold / minGold / min: 406. Total gold gained per minute, averaged across games. Based on 41 of 41 games.
Damage shareDamage share: 23.5%. The player's share of team damage to enemy champions, averaged across games. Based on 41 of 41 games.
Earned gold shareEarned gold share: 21.3%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 41 of 41 games.
Gold diff @15Gold diff @15: −141. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 41 of 41 games.
CS diff @15CS diff @15: +5. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 41 of 41 games.
XP diff @15XP diff @15: −233. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 41 of 41 games.
Vision score / minVision score / min: 1.55. Vision score per minute, averaged across games where the statistic is supported. Based on 41 of 41 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Gloryy stands.
2026 · Mid · Domestic games
Metric / actual
050100
Percentile
Value: 596 damage per minute. Percentile: 11%. Rank: 60th of 67596
Value: 596 damage per minute. Percentile: 11%. Rank: 60th of 67
Value: 8.77 CS per minute. Percentile: 24%. Rank: 51st of 678.77
Value: 8.77 CS per minute. Percentile: 24%. Rank: 51st of 67
Value: 70.5% kill participation. Percentile: 94%. Rank: 5th of 6770.5%
Value: 70.5% kill participation. Percentile: 94%. Rank: 5th of 67
Value: 23.6% damage share. Percentile: 23%. Rank: 52nd of 6723.6%
Value: 23.6% damage share. Percentile: 23%. Rank: 52nd of 67
Value: +10 gold difference @15. Percentile: 57%. Rank: 27th of 62. Percentile among 62 players with sufficient data.+10
Value: +10 gold difference @15. Percentile: 57%. Rank: 27th of 62. Percentile among 62 players with sufficient data.
Value: 1.65 vision score per minute. Percentile: 100%. Rank: 1st of 671.65
Value: 1.65 vision score per minute. Percentile: 100%. Rank: 1st of 67
GD15 · Percentile among 62 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 11 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Ahri8 games
Ahri: 21.7% earned gold share and 25.3% damage share. Means across the same 8 games with both values available; 8 total champion games.25%
?
Ryze7 games
Ryze: 22.2% earned gold share and 25.7% damage share. Means across the same 7 games with both values available; 7 total champion games.26%
?
Orianna6 games
Orianna: 22.6% earned gold share and 24.1% damage share. Means across the same 6 games with both values available; 6 total champion games.24%
?
Cassiopeia5 games
Cassiopeia: 21.0% earned gold share and 24.1% damage share. Means across the same 5 games with both values available; 5 total champion games.24%
?
Syndra5 games
Syndra: 21.2% earned gold share and 22.6% damage share. Means across the same 5 games with both values available; 5 total champion games.23%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
41 games
Opponent
WinsLosses
Win rate
MEMVK EsportsMVK Esports: 5 wins, 5 losses in 10 recorded games, 50.0% win rate. 2026.50%
DCGDeep Cross GamingDeep Cross Gaming: 3 wins, 3 losses in 6 recorded games, 50.0% win rate. 2026.50%
DFDetonatioN FocusMeDetonatioN FocusMe: 5 wins, 0 losses in 5 recorded games, 100.0% win rate. 2026.100%
TSWTeam Secret WhalesTeam Secret Whales: 1 wins, 3 losses in 4 recorded games, 25.0% win rate. 2026.25%
CFOCTBC Flying OysterCTBC Flying Oyster: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2026.33%
MKMovistar KOIMovistar KOI: 2 wins, 1 losses in 3 recorded games, 66.7% win rate. 2026.67%
T1T1T1: 0 wins, 3 losses in 3 recorded games, 0.0% win rate. 2026.0%
FLFlyQuestFlyQuest: 0 wins, 2 losses in 2 recorded games, 0.0% win rate. 2026.0%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
41 games
58.3%win rate when ahead at 15 minutes 7 wins from 12 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Gloryy’s 2026 performances. Select a point to open its story.
41 plotted games
WinLoss— Median in selection
41 / 41 selected games have both values.Median damage / min: 588
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
11 champions in this selection
11 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?8 of 41 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 4. Number of games won in this selection. Based on 8 of 8 games.
Losses: 4. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 4.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 659. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 8.80. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 74.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?7 of 41 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 2. Number of games won in this selection. Based on 7 of 7 games.
Losses: 5. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games.
KDA: 2.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 583. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 9.53. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 55.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 41 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 3. Number of games won in this selection. Based on 6 of 6 games.
Losses: 3. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 6.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 627. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 9.25. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 85.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 41 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 1. Number of games won in this selection. Based on 5 of 5 games.
Losses: 4. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 1.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 487. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 8.90. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 41 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 4. Number of games won in this selection. Based on 5 of 5 games.
Losses: 1. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 4.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 720. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 8.50. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 65.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?3 of 41 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 2.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 342. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 8.39. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 41.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 41 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 1.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 484. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 7.18. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 58.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 41 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 734. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 9.99. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 60.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 41 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 571. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 8.29. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 41 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 0.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 256. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 6.84. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 42.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–10 of 11 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Win rate: 0.0%. The percentage of games won. Based on 7 of 7 games.
KDA: 1.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 555. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 9.21. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 4.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 621. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 8.67. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 2.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 408. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 9.06. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Games: 23. Number of individual games played in this selection. Based on 23 of 23 games.
Win rate: 52.2%. The percentage of games won. Based on 23 of 23 games.
KDA: 4.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games.
Damage / min: 636. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games.
CS / min: 8.70. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games.
1–4 of 4 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2019
Tier 1
Damage / min
497
—
At least 20 games and 20 valid observations required
2019
Tier 1
CS / min
7.89
—
At least 20 games and 20 valid observations required
2019
Tier 1
Kill participation
62.6%
—
At least 20 games and 20 valid observations required
2019
Tier 1
Damage share
23.9%
—
At least 20 games and 20 valid observations required
2019
Tier 1
Gold diff @15
−259
—
At least 20 games and 20 valid observations required
2019
Tier 1
Vision / min
1.26
—
At least 20 games and 20 valid observations required
2020
Tier 1
Damage / min
436
—
Less than 80% valid observation coverage
2020
Tier 1
CS / min
8.53
65.3
49 games · 125 peers
2020
Tier 1
Kill participation
69.1%
69.9
49 games · 124 peers
2020
Tier 1
Damage share
23.8%
—
Less than 80% valid observation coverage
2020
Tier 1
Gold diff @15
−61
—
Less than 80% valid observation coverage
2020
Tier 1
Vision / min
1.15
—
Less than 80% valid observation coverage
2021
Tier 1
Damage / min
517
73.4
86 games · 125 peers
2021
Tier 1
CS / min
8.92
90.3
86 games · 125 peers
2021
Tier 1
Kill participation
64.8%
36.3
86 games · 125 peers
2021
Tier 1
Damage share
26.3%
72.6
86 games · 125 peers
2021
Tier 1
Gold diff @15
+246
81.9
84 games · 106 peers · Percentile among 106 players with sufficient data.
2021
Tier 1
Vision / min
1.19
79.0
86 games · 125 peers
2022
Tier 1
Damage / min
525
54.8
81 games · 116 peers
2022
Tier 1
CS / min
9.06
92.2
81 games · 116 peers
2022
Tier 1
Kill participation
63.7%
24.3
81 games · 116 peers
2022
Tier 1
Damage share
24.9%
36.5
81 games · 116 peers
2022
Tier 1
Gold diff @15
+260
87.9
81 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data.
2022
Tier 1
Vision / min
1.23
80.9
81 games · 116 peers
2023
Tier 1
Damage / min
584
51.4
97 games · 106 peers
2023
Tier 1
CS / min
8.77
77.1
97 games · 106 peers
2023
Tier 1
Kill participation
69.4%
76.2
97 games · 106 peers
2023
Tier 1
Damage share
27.0%
49.5
97 games · 106 peers
2023
Tier 1
Gold diff @15
+89
69.0
97 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data.
2023
Tier 1
Vision / min
1.48
98.1
97 games · 106 peers
2024
Tier 1
Damage / min
584
12.0
29 games · 101 peers
2024
Tier 1
CS / min
9.17
72.0
29 games · 101 peers
2024
Tier 1
Kill participation
60.6%
7.0
29 games · 101 peers
2024
Tier 1
Damage share
25.0%
9.0
29 games · 101 peers
2024
Tier 1
Gold diff @15
+69
57.3
29 games · 83 peers · LPL data missing · Percentile among 83 players with sufficient data.
2024
Tier 1
Vision / min
1.53
98.0
29 games · 101 peers
2026
Tier 1
Damage / min
596
10.6
28 games · 67 peers
2026
Tier 1
CS / min
8.77
24.2
28 games · 67 peers
2026
Tier 1
Kill participation
70.5%
93.9
28 games · 67 peers
2026
Tier 1
Damage share
23.6%
22.7
28 games · 67 peers
2026
Tier 1
Gold diff @15
+10
57.4
28 games · 62 peers · Percentile among 62 players with sufficient data.
Damage / min: 592. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2019–2026 · All seasons · 38 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2019
2020
2021
2022
2023
2024
2026
Total
?Ahri
37
?Azir
36
?Ryze
35
?LeBlanc
26
?Syndra
24
?Orianna
22
?Sylas
22
?Viktor
20
All games
4
49
86
81
107
29
41
397
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 41. Number of individual games played in this selection. Based on 41 of 41 games.
Wins: 17. Number of games won in this selection. Based on 41 of 41 games.
Losses: 24. Number of games lost in this selection. Based on 41 of 41 games.
Win rate: 41.5%. The percentage of games won. Based on 41 of 41 games.
KDA: 3.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games.
Kills / game: 4.00. Average kills per game. Based on 41 of 41 games.
Deaths / game: 3.24. Average deaths per game. Based on 41 of 41 games.
Assists / game: 6.63. Average assists per game. Based on 41 of 41 games.
Damage / min: 592. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games.
CS / min: 8.83. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games.
Gold / min: 406. Total gold gained per minute, averaged across games. Based on 41 of 41 games.
Kill participation: 65.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 41 games.
Games: 29. Number of individual games played in this selection. Based on 29 of 29 games.
Wins: 18. Number of games won in this selection. Based on 29 of 29 games.
Losses: 11. Number of games lost in this selection. Based on 29 of 29 games.
Win rate: 62.1%. The percentage of games won. Based on 29 of 29 games.
KDA: 3.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games.
Kills / game: 3.83. Average kills per game. Based on 29 of 29 games.
Deaths / game: 2.66. Average deaths per game. Based on 29 of 29 games.
Assists / game: 6.28. Average assists per game. Based on 29 of 29 games.
Damage / min: 584. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games.
CS / min: 9.17. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games.
Gold / min: 430. Total gold gained per minute, averaged across games. Based on 29 of 29 games.
Kill participation: 60.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 29 of 29 games.
Games: 107. Number of individual games played in this selection. Based on 107 of 107 games.
Wins: 61. Number of games won in this selection. Based on 107 of 107 games.
Losses: 46. Number of games lost in this selection. Based on 107 of 107 games.
Win rate: 57.0%. The percentage of games won. Based on 107 of 107 games.
KDA: 4.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 107 of 107 games.
Kills / game: 3.65. Average kills per game. Based on 107 of 107 games.
Deaths / game: 2.30. Average deaths per game. Based on 107 of 107 games.
Assists / game: 6.12. Average assists per game. Based on 107 of 107 games.
Damage / min: 584. Damage dealt to enemy champions per minute, averaged across games. Based on 107 of 107 games.
CS / min: 8.77. Minions and monsters killed per minute, averaged across games. Based on 107 of 107 games.
Gold / min: 411. Total gold gained per minute, averaged across games. Based on 107 of 107 games.
Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 107 of 107 games.
Games: 81. Number of individual games played in this selection. Based on 81 of 81 games.
Wins: 35. Number of games won in this selection. Based on 81 of 81 games.
Losses: 46. Number of games lost in this selection. Based on 81 of 81 games.
Win rate: 43.2%. The percentage of games won. Based on 81 of 81 games.
KDA: 3.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 81 of 81 games.
Kills / game: 3.63. Average kills per game. Based on 81 of 81 games.
Deaths / game: 2.84. Average deaths per game. Based on 81 of 81 games.
Assists / game: 5.90. Average assists per game. Based on 81 of 81 games.
Damage / min: 525. Damage dealt to enemy champions per minute, averaged across games. Based on 81 of 81 games.
CS / min: 9.06. Minions and monsters killed per minute, averaged across games. Based on 81 of 81 games.
Gold / min: 417. Total gold gained per minute, averaged across games. Based on 81 of 81 games.
Kill participation: 63.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 81 of 81 games.
Games: 86. Number of individual games played in this selection. Based on 86 of 86 games.
Wins: 38. Number of games won in this selection. Based on 86 of 86 games.
Losses: 48. Number of games lost in this selection. Based on 86 of 86 games.
Win rate: 44.2%. The percentage of games won. Based on 86 of 86 games.
KDA: 3.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 86 of 86 games.
Kills / game: 3.66. Average kills per game. Based on 86 of 86 games.
Deaths / game: 2.71. Average deaths per game. Based on 86 of 86 games.
Assists / game: 6.22. Average assists per game. Based on 86 of 86 games.
Damage / min: 517. Damage dealt to enemy champions per minute, averaged across games. Based on 86 of 86 games.
CS / min: 8.92. Minions and monsters killed per minute, averaged across games. Based on 86 of 86 games.
Gold / min: 412. Total gold gained per minute, averaged across games. Based on 86 of 86 games.
Kill participation: 64.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 86 of 86 games.
Games: 49. Number of individual games played in this selection. Based on 49 of 49 games.
Wins: 19. Number of games won in this selection. Based on 49 of 49 games.
Losses: 30. Number of games lost in this selection. Based on 49 of 49 games.
Win rate: 38.8%. The percentage of games won. Based on 49 of 49 games.
KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games.
Kills / game: 2.96. Average kills per game. Based on 49 of 49 games.
Deaths / game: 2.43. Average deaths per game. Based on 49 of 49 games.
Assists / game: 5.41. Average assists per game. Based on 49 of 49 games.
Damage / min: 436. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 49 games. Games without the required stats are excluded.
CS / min: 8.53. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games.
Gold / min: 377. Total gold gained per minute, averaged across games. Based on 37 of 49 games. Games without the required stats are excluded.
Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 49 of 49 games.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Kills / game: 4.75. Average kills per game. Based on 4 of 4 games.
Deaths / game: 3.00. Average deaths per game. Based on 4 of 4 games.
Assists / game: 6.25. Average assists per game. Based on 4 of 4 games.
Damage / min: 497. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 7.89. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Gold / min: 405. Total gold gained per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 62.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.