Games Games: 70. Number of individual games played in this selection. Based on 70 of 70 games.70
Win rate Win rate: 77.1%. The percentage of games won. Based on 70 of 70 games.77.1%
KDA KDA: 4.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 70 of 70 games.4.62
Damage / min Damage / min: 768. Damage dealt to enemy champions per minute, averaged across games. Based on 70 of 70 games.768
CS / min CS / min: 9.30. Minions and monsters killed per minute, averaged across games. Based on 70 of 70 games.9.30
Kill participation Kill participation: 57.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 70 of 70 games.57.4%
More statistics Totals, economy & laning +
WinsWins: 54. Number of games won in this selection. Based on 70 of 70 games.
LossesLosses: 16. Number of games lost in this selection. Based on 70 of 70 games.
KillsKills: 343. Total kills in games where kills are available. Based on 70 of 70 games.
DeathsDeaths: 185. Total deaths in games where deaths are available. Based on 70 of 70 games.
AssistsAssists: 512. Total assists in games where assists are available. Based on 70 of 70 games.
Gold / minGold / min: 446. Total gold gained per minute, averaged across games. Based on 70 of 70 games.
Damage shareDamage share: 23.8%. The player's share of team damage to enemy champions, averaged across games. Based on 70 of 70 games.
Earned gold shareEarned gold share: 21.3%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 70 of 70 games.
Gold diff @15Gold diff @15: +457. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 70 of 70 games.
CS diff @15CS diff @15: +11. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 70 of 70 games.
XP diff @15XP diff @15: +429. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 70 of 70 games.
Vision score / minVision score / min: 1.27. Vision score per minute, averaged across games where the statistic is supported. Based on 70 of 70 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Giyuu stands.
2026 · Mid · Domestic games
Metric / actual
050100
Percentile
Value: 836 damage per minute. Percentile: 79%. Rank: 4th of 15836
Value: 836 damage per minute. Percentile: 79%. Rank: 4th of 15
Value: 9.42 CS per minute. Percentile: 93%. Rank: 2nd of 159.42
Value: 9.42 CS per minute. Percentile: 93%. Rank: 2nd of 15
Value: 56.5% kill participation. Percentile: 14%. Rank: 13th of 1556.5%
Value: 56.5% kill participation. Percentile: 14%. Rank: 13th of 15
Value: 24.7% damage share. Percentile: 43%. Rank: 9th of 1524.7%
Value: 24.7% damage share. Percentile: 43%. Rank: 9th of 15
Value: 1.28 vision score per minute. Percentile: 93%. Rank: 2nd of 151.28
Value: 1.28 vision score per minute. Percentile: 93%. Rank: 2nd of 15
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 19 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Anivia9 games
Anivia: 20.3% earned gold share and 23.3% damage share. Means across the same 9 games with both values available; 9 total champion games.23%
?
Orianna9 games
Orianna: 20.8% earned gold share and 25.2% damage share. Means across the same 9 games with both values available; 9 total champion games.25%
?
Ryze9 games
Ryze: 22.8% earned gold share and 23.4% damage share. Means across the same 9 games with both values available; 9 total champion games.23%
?
Syndra8 games
Syndra: 20.5% earned gold share and 23.7% damage share. Means across the same 8 games with both values available; 8 total champion games.24%
?
Ahri6 games
Ahri: 21.0% earned gold share and 22.7% damage share. Means across the same 6 games with both values available; 6 total champion games.23%
?
Cassiopeia5 games
Cassiopeia: 19.8% earned gold share and 20.8% damage share. Means across the same 5 games with both values available; 5 total champion games.21%
?
Galio5 games
Galio: 19.0% earned gold share and 17.5% damage share. Means across the same 5 games with both values available; 5 total champion games.18%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
70 games
Opponent
WinsLosses
Win rate
JEJSK EsportsJSK Esports: 10 wins, 1 losses in 11 recorded games, 90.9% win rate. 2026.91%
BEBAAM EsportsBAAM Esports: 7 wins, 0 losses in 7 recorded games, 100.0% win rate. 2026.100%
FEFN EsportsFN Esports: 4 wins, 2 losses in 6 recorded games, 66.7% win rate. 2026.67%
3E3BL Esports3BL Esports: 4 wins, 1 losses in 5 recorded games, 80.0% win rate. 2026.80%
ESEintracht SpandauEintracht Spandau: 1 wins, 4 losses in 5 recorded games, 20.0% win rate. 2026.20%
GAGnG AmazighGnG Amazigh: 4 wins, 1 losses in 5 recorded games, 80.0% win rate. 2026.80%
RCRuddy CorporationRuddy Corporation: 3 wins, 2 losses in 5 recorded games, 60.0% win rate. 2026.60%
PIEPyramid IV EsportsPyramid IV Esports: 4 wins, 0 losses in 4 recorded games, 100.0% win rate. 2026.100%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
70 games
83.7%win rate when ahead at 15 minutes 36 wins from 43 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Giyuu’s 2026 performances. Select a point to open its story.
70 plotted games
WinLoss— Median in selection
70 / 70 selected games have both values.Median damage / min: 774
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
19 champions in this selection
19 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?9 of 70 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 7. Number of games won in this selection. Based on 9 of 9 games.
Losses: 2. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 77.8%. The percentage of games won. Based on 9 of 9 games.
KDA: 4.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 728. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 9.12. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 60.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?9 of 70 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 7. Number of games won in this selection. Based on 9 of 9 games.
Losses: 2. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 77.8%. The percentage of games won. Based on 9 of 9 games.
KDA: 6.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 763. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 10.21. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 53.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?9 of 70 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 7. Number of games won in this selection. Based on 9 of 9 games.
Losses: 2. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 77.8%. The percentage of games won. Based on 9 of 9 games.
KDA: 4.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 728. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 9.13. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 65.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?8 of 70 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 5. Number of games won in this selection. Based on 8 of 8 games.
Losses: 3. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 3.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 807. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 9.46. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 48.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?6 of 70 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 5. Number of games won in this selection. Based on 6 of 6 games.
Losses: 1. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 6.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 811. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 9.67. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 57.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 70 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 4. Number of games won in this selection. Based on 5 of 5 games.
Losses: 1. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 4.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 634. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 9.33. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 51.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 70 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 4. Number of games won in this selection. Based on 5 of 5 games.
Losses: 1. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 582. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 8.54. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 66.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?3 of 70 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 3. Number of games won in this selection. Based on 3 of 3 games.
Losses: 0. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 7.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 983. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 9.31. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 70 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 3. Number of games won in this selection. Based on 3 of 3 games.
Losses: 0. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 10.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 880. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 9.75. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 43.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 70 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 732. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 9.91. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
1–10 of 19 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 24. Number of individual games played in this selection. Based on 24 of 24 games.
Win rate: 79.2%. The percentage of games won. Based on 24 of 24 games.
KDA: 5.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games.
Damage / min: 858. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games.
CS / min: 9.50. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games.
Games: 22. Number of individual games played in this selection. Based on 22 of 22 games.
Win rate: 90.9%. The percentage of games won. Based on 22 of 22 games.
KDA: 4.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games.
Damage / min: 812. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games.
CS / min: 9.33. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games.
KDA: 3.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 670. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 8.92. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Games: 17. Number of individual games played in this selection. Based on 17 of 17 games.
Win rate: 70.6%. The percentage of games won. Based on 17 of 17 games.
KDA: 4.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games.
Damage / min: 625. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games.
CS / min: 9.14. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games.
1–4 of 4 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints.
Mid · 2019–2026 · Domestic games
Compared across Tier 1 domestic circuits · 0–100 scaleInspecting 2026
Damage / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
CS / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Kill participationNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Damage shareNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Gold diff @15No Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Vision / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2019
Tier 1
Damage / min
502
77.0
45 games · 123 peers
2019
Tier 1
CS / min
8.58
52.5
45 games · 123 peers
2019
Tier 1
Kill participation
62.5%
35.2
45 games · 123 peers
2019
Tier 1
Damage share
28.1%
81.1
45 games · 123 peers
2019
Tier 1
Gold diff @15
+73
62.3
45 games · 123 peers
2019
Tier 1
Vision / min
1.02
37.5
45 games · 105 peers
2020
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Damage / min
450
29.8
47 games · 125 peers
2021
Tier 1
CS / min
8.79
82.3
47 games · 125 peers
2021
Tier 1
Kill participation
68.5%
74.2
47 games · 125 peers
2021
Tier 1
Damage share
24.4%
38.7
47 games · 125 peers
2021
Tier 1
Gold diff @15
+191
75.2
47 games · 106 peers · Percentile among 106 players with sufficient data.
Damage / min: 768. Damage dealt to enemy champions per minute, averaged across games. Based on 70 of 70 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2019–2026 · All seasons · 43 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2019
2020
2021
2023
2024
2025
2026
Total
?Taliyah
37
?Orianna
31
?Ahri
27
?Syndra
25
?Irelia
23
?Jayce
22
?Tristana
20
?Galio
19
All games
47
38
47
51
82
95
70
430
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 70. Number of individual games played in this selection. Based on 70 of 70 games.
Wins: 54. Number of games won in this selection. Based on 70 of 70 games.
Losses: 16. Number of games lost in this selection. Based on 70 of 70 games.
Win rate: 77.1%. The percentage of games won. Based on 70 of 70 games.
KDA: 4.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 70 of 70 games.
Kills / game: 4.90. Average kills per game. Based on 70 of 70 games.
Deaths / game: 2.64. Average deaths per game. Based on 70 of 70 games.
Assists / game: 7.31. Average assists per game. Based on 70 of 70 games.
Damage / min: 768. Damage dealt to enemy champions per minute, averaged across games. Based on 70 of 70 games.
CS / min: 9.30. Minions and monsters killed per minute, averaged across games. Based on 70 of 70 games.
Gold / min: 446. Total gold gained per minute, averaged across games. Based on 70 of 70 games.
Kill participation: 57.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 70 of 70 games.
Games: 95. Number of individual games played in this selection. Based on 95 of 95 games.
Wins: 79. Number of games won in this selection. Based on 95 of 95 games.
Losses: 16. Number of games lost in this selection. Based on 95 of 95 games.
Win rate: 83.2%. The percentage of games won. Based on 95 of 95 games.
KDA: 5.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 95 of 95 games.
Kills / game: 5.13. Average kills per game. Based on 95 of 95 games.
Deaths / game: 2.44. Average deaths per game. Based on 95 of 95 games.
Assists / game: 7.38. Average assists per game. Based on 95 of 95 games.
Damage / min: 772. Damage dealt to enemy champions per minute, averaged across games. Based on 95 of 95 games.
CS / min: 8.98. Minions and monsters killed per minute, averaged across games. Based on 95 of 95 games.
Gold / min: 449. Total gold gained per minute, averaged across games. Based on 95 of 95 games.
Kill participation: 59.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 95 of 95 games.
Games: 82. Number of individual games played in this selection. Based on 82 of 82 games.
Wins: 56. Number of games won in this selection. Based on 82 of 82 games.
Losses: 26. Number of games lost in this selection. Based on 82 of 82 games.
Win rate: 68.3%. The percentage of games won. Based on 82 of 82 games.
KDA: 5.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 82 of 82 games.
Kills / game: 5.32. Average kills per game. Based on 82 of 82 games.
Deaths / game: 2.27. Average deaths per game. Based on 82 of 82 games.
Assists / game: 7.39. Average assists per game. Based on 82 of 82 games.
Damage / min: 752. Damage dealt to enemy champions per minute, averaged across games. Based on 82 of 82 games.
CS / min: 9.52. Minions and monsters killed per minute, averaged across games. Based on 82 of 82 games.
Gold / min: 461. Total gold gained per minute, averaged across games. Based on 82 of 82 games.
Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 82 of 82 games.
Games: 51. Number of individual games played in this selection. Based on 51 of 51 games.
Wins: 36. Number of games won in this selection. Based on 51 of 51 games.
Losses: 15. Number of games lost in this selection. Based on 51 of 51 games.
Win rate: 70.6%. The percentage of games won. Based on 51 of 51 games.
KDA: 4.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games.
Kills / game: 5.90. Average kills per game. Based on 51 of 51 games.
Deaths / game: 3.08. Average deaths per game. Based on 51 of 51 games.
Assists / game: 7.82. Average assists per game. Based on 51 of 51 games.
Damage / min: 781. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games.
CS / min: 8.75. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games.
Gold / min: 453. Total gold gained per minute, averaged across games. Based on 51 of 51 games.
Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games.
Games: 47. Number of individual games played in this selection. Based on 47 of 47 games.
Wins: 29. Number of games won in this selection. Based on 47 of 47 games.
Losses: 18. Number of games lost in this selection. Based on 47 of 47 games.
Win rate: 61.7%. The percentage of games won. Based on 47 of 47 games.
KDA: 3.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games.
Kills / game: 3.60. Average kills per game. Based on 47 of 47 games.
Deaths / game: 2.28. Average deaths per game. Based on 47 of 47 games.
Assists / game: 5.23. Average assists per game. Based on 47 of 47 games.
Damage / min: 450. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games.
CS / min: 8.79. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games.
Gold / min: 415. Total gold gained per minute, averaged across games. Based on 47 of 47 games.
Kill participation: 68.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 47 games.
Games: 38. Number of individual games played in this selection. Based on 38 of 38 games.
Wins: 21. Number of games won in this selection. Based on 38 of 38 games.
Losses: 17. Number of games lost in this selection. Based on 38 of 38 games.
Win rate: 55.3%. The percentage of games won. Based on 38 of 38 games.
KDA: 2.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games.
Kills / game: 3.29. Average kills per game. Based on 38 of 38 games.
Deaths / game: 3.18. Average deaths per game. Based on 38 of 38 games.
Assists / game: 5.87. Average assists per game. Based on 38 of 38 games.
Damage / min: 505. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games.
CS / min: 8.37. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games.
Gold / min: 396. Total gold gained per minute, averaged across games. Based on 38 of 38 games.
Kill participation: 67.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 38 of 38 games.
Games: 47. Number of individual games played in this selection. Based on 47 of 47 games.
Wins: 24. Number of games won in this selection. Based on 47 of 47 games.
Losses: 23. Number of games lost in this selection. Based on 47 of 47 games.
Win rate: 51.1%. The percentage of games won. Based on 47 of 47 games.
KDA: 2.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games.
Kills / game: 3.60. Average kills per game. Based on 47 of 47 games.
Deaths / game: 2.96. Average deaths per game. Based on 47 of 47 games.
Assists / game: 5.17. Average assists per game. Based on 47 of 47 games.
Damage / min: 513. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games.
CS / min: 8.56. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games.
Gold / min: 403. Total gold gained per minute, averaged across games. Based on 47 of 47 games.
Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 47 games.