Games Games: 36. Number of individual games played in this selection. Based on 36 of 36 games.36
Win rate Win rate: 38.9%. The percentage of games won. Based on 36 of 36 games.38.9%
KDA KDA: 2.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games.2.02
Damage / min Damage / min: 224. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games.224
CS / min CS / min: 4.84. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games.4.84
Kill participation Kill participation: 63.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games.63.8%
More statistics Totals, economy & laning +
WinsWins: 14. Number of games won in this selection. Based on 36 of 36 games.
LossesLosses: 22. Number of games lost in this selection. Based on 36 of 36 games.
KillsKills: 52. Total kills in games where kills are available. Based on 36 of 36 games.
DeathsDeaths: 126. Total deaths in games where deaths are available. Based on 36 of 36 games.
AssistsAssists: 202. Total assists in games where assists are available. Based on 36 of 36 games.
Gold / minGold / min: 297. Total gold gained per minute, averaged across games. Based on 36 of 36 games.
Damage shareDamage share: 12.5%. The player's share of team damage to enemy champions, averaged across games. Based on 36 of 36 games.
Earned gold shareEarned gold share: 15.7%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 36 of 36 games.
Gold diff @15Gold diff @15: −347. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 36 of 36 games.
CS diff @15CS diff @15: −7. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 36 of 36 games.
XP diff @15XP diff @15: −184. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 36 of 36 games.
Vision score / minVision score / min: 1.45. Vision score per minute, averaged across games where the statistic is supported. Based on 36 of 36 games.
A closer look
The season in focus.
All leagues · All positions
2022
Showing 2022 statistics
Performance passport
Where Gilius stands.
2022 · Jungle · Domestic games
Metric / actual
050100
Percentile
Value: 224 damage per minute. Percentile: 6%. Rank: 108th of 115224
Value: 224 damage per minute. Percentile: 6%. Rank: 108th of 115
Value: 4.84 CS per minute. Percentile: 4%. Rank: 110th of 1154.84
Value: 4.84 CS per minute. Percentile: 4%. Rank: 110th of 115
Value: 63.8% kill participation. Percentile: 5%. Rank: 109th of 11563.8%
Value: 63.8% kill participation. Percentile: 5%. Rank: 109th of 115
Value: 12.5% damage share. Percentile: 11%. Rank: 102nd of 11512.5%
Value: 12.5% damage share. Percentile: 11%. Rank: 102nd of 115
Value: −347 gold difference @15. Percentile: 10%. Rank: 85th of 94. LPL data missing · Percentile among 94 players with sufficient data.−347
Value: −347 gold difference @15. Percentile: 10%. Rank: 85th of 94. LPL data missing · Percentile among 94 players with sufficient data.
Value: 1.45 vision score per minute. Percentile: 49%. Rank: 59th of 1151.45
Value: 1.45 vision score per minute. Percentile: 49%. Rank: 59th of 115
GD15 · LPL data missing · Percentile among 94 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 11 champions
More space for less-played champions
1×
Champion roles · 2022
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%10%20%
Damage
?
Jarvan IV6 games
Jarvan IV: 16.6% earned gold share and 12.4% damage share. Means across the same 6 games with both values available; 6 total champion games.12%
?
Lee Sin5 games
Lee Sin: 15.2% earned gold share and 12.5% damage share. Means across the same 5 games with both values available; 5 total champion games.13%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2022
Who has the edge?
The most familiar opponents. Every game counts.
36 games
Opponent
WinsLosses
Win rate
ASAstralisAstralis: 2 wins, 2 losses in 4 recorded games, 50.0% win rate. 2022.50%
EEExcel EsportsExcel Esports: 1 wins, 3 losses in 4 recorded games, 25.0% win rate. 2022.25%
FNFnaticFnatic: 0 wins, 4 losses in 4 recorded games, 0.0% win rate. 2022.0%
GEG2 EsportsG2 Esports: 2 wins, 2 losses in 4 recorded games, 50.0% win rate. 2022.50%
MLKMAD Lions KOIMAD Lions KOI: 2 wins, 2 losses in 4 recorded games, 50.0% win rate. 2022.50%
MGMisfits GamingMisfits Gaming: 1 wins, 3 losses in 4 recorded games, 25.0% win rate. 2022.25%
RORogueRogue: 2 wins, 2 losses in 4 recorded games, 50.0% win rate. 2022.50%
TBTeam BDSTeam BDS: 3 wins, 1 losses in 4 recorded games, 75.0% win rate. 2022.75%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
36 games
44.4%win rate when ahead at 15 minutes 4 wins from 9 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Gilius’s 2022 performances. Select a point to open its story.
36 plotted games
WinLoss— Median in selection
36 / 36 selected games have both values.Median damage / min: 199
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
11 champions in this selection
11 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?6 of 36 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 2. Number of games won in this selection. Based on 6 of 6 games.
Losses: 4. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 248. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 4.61. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 86.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 36 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 2. Number of games won in this selection. Based on 5 of 5 games.
Losses: 3. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 2.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 210. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 4.80. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 59.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 36 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 1.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 260. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 4.90. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 44.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 36 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 3. Number of games won in this selection. Based on 4 of 4 games.
Losses: 1. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 4.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 220. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 4.92. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 60.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 36 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 3. Number of games won in this selection. Based on 4 of 4 games.
Losses: 1. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 217. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 4.72. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 52.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 36 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 204. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 4.92. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 74.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 36 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 0.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 243. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 5.61. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 36 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 1.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 193. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 4.67. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 90.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 36 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 0.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 148. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 4.63. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 25.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 36 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 421. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 4.51. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–10 of 11 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Win rate: 38.9%. The percentage of games won. Based on 18 of 18 games.
KDA: 2.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Damage / min: 236. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 4.88. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Win rate: 38.9%. The percentage of games won. Based on 18 of 18 games.
KDA: 1.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Damage / min: 213. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 4.80. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
1–2 of 2 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Official competition awards documented by Leaguepedia. Use the season and competition filters above to explore this history. POG and POS remain separate categories. Wiki text: CC BY-SA 3.0. Each game or series links to its award source.
The full picture
Career evolution
All seasons
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints.
Jungle · 2014–2022 · Domestic games
Compared across Tier 1 domestic circuits · 0–100 scaleInspecting 2022
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2014
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2014
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2014
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2014
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2014
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2014
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
Damage / min
272
—
At least 20 games and 20 valid observations required
2015
Tier 1
CS / min
2.76
—
At least 20 games and 20 valid observations required
2015
Tier 1
Kill participation
80.2%
—
At least 20 games and 20 valid observations required
2015
Tier 1
Damage share
14.3%
—
At least 20 games and 20 valid observations required
2015
Tier 1
Gold diff @15
−368
—
At least 20 games and 20 valid observations required
2015
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage / min
296
34.5
58 games · 88 peers
2016
Tier 1
CS / min
3.80
27.7
58 games · 102 peers
2016
Tier 1
Kill participation
67.8%
20.8
57 games · 107 peers
2016
Tier 1
Damage share
15.9%
37.9
58 games · 88 peers
2016
Tier 1
Gold diff @15
−45
43.0
58 games · 87 peers · LPL data missing · Percentile among 87 players with sufficient data.
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
343
—
At least 20 games and 20 valid observations required
2017
Tier 1
CS / min
4.06
—
At least 20 games and 20 valid observations required
2017
Tier 1
Kill participation
65.0%
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage share
16.5%
—
At least 20 games and 20 valid observations required
2017
Tier 1
Gold diff @15
−770
—
At least 20 games and 20 valid observations required
2017
Tier 1
Vision / min
0.00
—
At least 20 games and 20 valid observations required
2018
Tier 1
Damage / min
199
26.1
51 games · 139 peers
2018
Tier 1
CS / min
4.59
11.6
51 games · 139 peers
2018
Tier 1
Kill participation
68.3%
19.6
50 games · 139 peers
2018
Tier 1
Damage share
10.8%
17.4
51 games · 139 peers
2018
Tier 1
Gold diff @15
−11
47.8
51 games · 139 peers
2018
Tier 1
Vision / min
2.19
72.9
51 games · 119 peers
2019
Tier 1
Damage / min
269
—
At least 20 games and 20 valid observations required
2019
Tier 1
CS / min
5.26
—
At least 20 games and 20 valid observations required
2019
Tier 1
Kill participation
63.4%
—
At least 20 games and 20 valid observations required
2019
Tier 1
Damage share
15.7%
—
At least 20 games and 20 valid observations required
2019
Tier 1
Gold diff @15
+62
—
At least 20 games and 20 valid observations required
2019
Tier 1
Vision / min
1.32
—
At least 20 games and 20 valid observations required
2020
Tier 1
Damage / min
256
41.8
25 games · 123 peers
2020
Tier 1
CS / min
5.37
52.4
25 games · 125 peers
2020
Tier 1
Kill participation
66.6%
16.9
25 games · 125 peers
2020
Tier 1
Damage share
13.8%
40.2
25 games · 123 peers
2020
Tier 1
Gold diff @15
+176
81.1
25 games · 123 peers · Percentile among 123 players with sufficient data.
2020
Tier 1
Vision / min
1.59
52.5
25 games · 123 peers
2021
Tier 1
Damage / min
242
0.8
30 games · 121 peers
2021
Tier 1
CS / min
5.66
12.5
30 games · 121 peers
2021
Tier 1
Kill participation
69.5%
40.0
30 games · 121 peers
2021
Tier 1
Damage share
14.1%
2.5
30 games · 121 peers
2021
Tier 1
Gold diff @15
+42
55.3
30 games · 104 peers · Percentile among 104 players with sufficient data.
2021
Tier 1
Vision / min
1.51
58.3
30 games · 121 peers
2022
Tier 1
Damage / min
224
6.1
36 games · 115 peers
2022
Tier 1
CS / min
4.84
4.4
36 games · 115 peers
2022
Tier 1
Kill participation
63.8%
5.3
36 games · 115 peers
2022
Tier 1
Damage share
12.5%
11.4
36 games · 115 peers
2022
Tier 1
Gold diff @15
−347
9.7
36 games · 94 peers · LPL data missing · Percentile among 94 players with sufficient data.
Damage / min: 224. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2014–2022 · All seasons · 31 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2014
2015
2016
2017
2018
2019
2020
2021
2022
Total
?Lee Sin
49
?Gragas
43
?Elise
34
?Jarvan IV
30
?Sejuani
24
?Hecarim
14
?Nidalee
14
?Olaf
13
All games
14
36
60
46
51
6
54
30
36
333
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 36. Number of individual games played in this selection. Based on 36 of 36 games.
Wins: 14. Number of games won in this selection. Based on 36 of 36 games.
Losses: 22. Number of games lost in this selection. Based on 36 of 36 games.
Win rate: 38.9%. The percentage of games won. Based on 36 of 36 games.
KDA: 2.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games.
Kills / game: 1.44. Average kills per game. Based on 36 of 36 games.
Deaths / game: 3.50. Average deaths per game. Based on 36 of 36 games.
Assists / game: 5.61. Average assists per game. Based on 36 of 36 games.
Damage / min: 224. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games.
CS / min: 4.84. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games.
Gold / min: 297. Total gold gained per minute, averaged across games. Based on 36 of 36 games.
Kill participation: 63.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games.
Games: 30. Number of individual games played in this selection. Based on 30 of 30 games.
Wins: 15. Number of games won in this selection. Based on 30 of 30 games.
Losses: 15. Number of games lost in this selection. Based on 30 of 30 games.
Win rate: 50.0%. The percentage of games won. Based on 30 of 30 games.
KDA: 3.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games.
Kills / game: 1.70. Average kills per game. Based on 30 of 30 games.
Deaths / game: 2.70. Average deaths per game. Based on 30 of 30 games.
Assists / game: 7.33. Average assists per game. Based on 30 of 30 games.
Damage / min: 242. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games.
CS / min: 5.66. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games.
Gold / min: 321. Total gold gained per minute, averaged across games. Based on 30 of 30 games.
Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 30 games.
Games: 54. Number of individual games played in this selection. Based on 54 of 54 games.
Wins: 33. Number of games won in this selection. Based on 54 of 54 games.
Losses: 21. Number of games lost in this selection. Based on 54 of 54 games.
Win rate: 61.1%. The percentage of games won. Based on 54 of 54 games.
KDA: 3.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 54 of 54 games.
Kills / game: 2.61. Average kills per game. Based on 54 of 54 games.
Deaths / game: 2.43. Average deaths per game. Based on 54 of 54 games.
Assists / game: 6.57. Average assists per game. Based on 54 of 54 games.
Damage / min: 285. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 54 games.
CS / min: 5.48. Minions and monsters killed per minute, averaged across games. Based on 54 of 54 games.
Gold / min: 328. Total gold gained per minute, averaged across games. Based on 54 of 54 games.
Kill participation: 67.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 54 of 54 games.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 3. Number of games won in this selection. Based on 6 of 6 games.
Losses: 3. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Kills / game: 2.33. Average kills per game. Based on 6 of 6 games.
Deaths / game: 2.33. Average deaths per game. Based on 6 of 6 games.
Assists / game: 4.83. Average assists per game. Based on 6 of 6 games.
Damage / min: 269. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 5.26. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Gold / min: 332. Total gold gained per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 63.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
Games: 51. Number of individual games played in this selection. Based on 51 of 51 games.
Wins: 27. Number of games won in this selection. Based on 51 of 51 games.
Losses: 24. Number of games lost in this selection. Based on 51 of 51 games.
Win rate: 52.9%. The percentage of games won. Based on 51 of 51 games.
KDA: 2.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games.
Kills / game: 1.16. Average kills per game. Based on 51 of 51 games.
Deaths / game: 2.33. Average deaths per game. Based on 51 of 51 games.
Assists / game: 5.47. Average assists per game. Based on 51 of 51 games.
Damage / min: 199. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games.
CS / min: 4.59. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games.
Gold / min: 310. Total gold gained per minute, averaged across games. Based on 51 of 51 games.
Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 51 games. Games without the required stats are excluded.
Games: 46. Number of individual games played in this selection. Based on 46 of 46 games.
Wins: 27. Number of games won in this selection. Based on 46 of 46 games.
Losses: 19. Number of games lost in this selection. Based on 46 of 46 games.
Win rate: 58.7%. The percentage of games won. Based on 46 of 46 games.
KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games.
Kills / game: 2.13. Average kills per game. Based on 46 of 46 games.
Deaths / game: 2.87. Average deaths per game. Based on 46 of 46 games.
Assists / game: 5.89. Average assists per game. Based on 46 of 46 games.
Damage / min: 319. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games.
CS / min: 4.23. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games.
Gold / min: 337. Total gold gained per minute, averaged across games. Based on 46 of 46 games.
Kill participation: 65.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 46 games. Games without the required stats are excluded.
Games: 60. Number of individual games played in this selection. Based on 60 of 60 games.
Wins: 21. Number of games won in this selection. Based on 60 of 60 games.
Losses: 39. Number of games lost in this selection. Based on 60 of 60 games.
Win rate: 35.0%. The percentage of games won. Based on 60 of 60 games.
KDA: 2.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games.
Kills / game: 1.50. Average kills per game. Based on 60 of 60 games.
Deaths / game: 3.07. Average deaths per game. Based on 60 of 60 games.
Assists / game: 5.27. Average assists per game. Based on 60 of 60 games.
Damage / min: 293. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 60 games.
CS / min: 3.75. Minions and monsters killed per minute, averaged across games. Based on 60 of 60 games.
Gold / min: 319. Total gold gained per minute, averaged across games. Based on 60 of 60 games.
Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 59 of 60 games. Games without the required stats are excluded.
Games: 36. Number of individual games played in this selection. Based on 36 of 36 games.
Wins: 20. Number of games won in this selection. Based on 36 of 36 games.
Losses: 16. Number of games lost in this selection. Based on 36 of 36 games.
Win rate: 55.6%. The percentage of games won. Based on 36 of 36 games.
KDA: 3.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games.
Kills / game: 2.92. Average kills per game. Based on 36 of 36 games.
Deaths / game: 3.17. Average deaths per game. Based on 36 of 36 games.
Assists / game: 8.06. Average assists per game. Based on 36 of 36 games.
Damage / min: 262. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games.
CS / min: 2.78. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games.
Gold / min: 300. Total gold gained per minute, averaged across games. Based on 36 of 36 games.
Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Wins: 6. Number of games won in this selection. Based on 14 of 14 games.
Losses: 8. Number of games lost in this selection. Based on 14 of 14 games.
Win rate: 42.9%. The percentage of games won. Based on 14 of 14 games.
KDA: 2.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Kills / game: 1.29. Average kills per game. Based on 14 of 14 games.
Deaths / game: 3.79. Average deaths per game. Based on 14 of 14 games.
Assists / game: 7.86. Average assists per game. Based on 14 of 14 games.
Damage / min: 208. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 14 games. Games without the required stats are excluded.
CS / min: 2.88. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Gold / min: 271. Total gold gained per minute, averaged across games. Based on 14 of 14 games.
Kill participation: 72.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games.
2020 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
3rd All Pro Team · 2020 · LEC · lec-2020-summer. Gilius.